Commit Graph

50 Commits

Author SHA1 Message Date
Sergeanur 33abd1b4e7 Merge branch 'miami' into lcs
# Conflicts:
#	src/audio/AudioLogic.cpp
#	src/audio/sampman.h
#	src/audio/sampman_miles.cpp
#	src/audio/sampman_oal.cpp
2021-09-02 21:00:15 +03:00
Sergeanur a16fcd8d6a Fixes from master 2021-09-02 19:22:50 +03:00
Sergeanur 232a45c9ac Audio: separate buffers for mission audio 2021-09-01 17:59:20 +03:00
Sergeanur 29383a6a11 Merge branch 'miami' into lcs
# Conflicts:
#	src/audio/AudioLogic.cpp
#	src/audio/AudioSamples.h
#	src/audio/sampman_miles.cpp
2021-09-01 17:09:12 +03:00
Sergeanur 669c8c8988 Audio: add separate buffer for player comments like on PS2 to fix overflow, add ped comments debug to debug menu 2021-09-01 16:36:34 +03:00
Sergeanur eeacbfeb6a Merge branch 'miami' into lcs 2021-08-29 10:31:13 +03:00
Sergeanur 9a7b469f4e Audio: fixing bugs, fixing types, making code more accurate to original 2021-08-29 09:42:32 +03:00
aap aed313d81c CAutomobile done 2021-08-20 10:33:02 +02:00
Sergeanur 4141caa4d6 Merge branch 'miami' into lcs
# Conflicts:
#	src/audio/AudioLogic.cpp
#	src/audio/sampman.h
#	src/audio/sampman_miles.cpp
#	src/core/Radar.cpp
#	src/core/config.h
2021-08-12 16:04:25 +03:00
Sergeanur 92c5cf1877 Sync audio changes from master 2021-08-12 14:57:16 +03:00
Sergeanur 780cd225e9 Make PS2 VB files work together with PC audio files 2021-07-15 18:06:12 +03:00
Sergeanur 27df328ec2 Make sampman stream functions default to stream 0 + type fixes 2021-06-24 21:46:21 +03:00
Sergeanur 60bb16d26c Increase the number of audio channels to PS2 count and some small audio fixes 2021-06-24 21:45:18 +03:00
Sergeanur b5bc3a9000 Fix MAX_DIGITAL_MIXER_CHANNELS 2021-06-24 21:44:40 +03:00
Sergeanur 1fa0116f5f Use bool8 in audio code 2021-06-24 21:44:36 +03:00
Sergeanur 499b16678f Fix engine sounds, player and male01 ped comments 2021-06-24 21:42:10 +03:00
Sergeanur 0682cdedbd Fall back to mp3 if vb is not found 2021-06-24 21:42:10 +03:00
Sergeanur 1471c82a20 LCS sfx + mission audio 2021-06-24 21:42:08 +03:00
Sergeanur 5156626582 Make sampman stream functions default to stream 0 + type fixes 2021-06-24 21:34:33 +03:00
Sergeanur 02655313e9 Increase the number of audio channels to PS2 count and some small audio fixes 2021-06-24 21:34:33 +03:00
Sergeanur 59ed4d0029 Fix MAX_DIGITAL_MIXER_CHANNELS 2021-06-24 21:34:33 +03:00
Sergeanur 5bcdb933a7 Use bool8 in audio code 2021-06-24 21:34:32 +03:00
Sergeanur 904090cbb6 Merge remote-tracking branch 'origin/miami' into lcs
# Conflicts:
#	src/modelinfo/BaseModelInfo.cpp
2021-01-23 15:14:15 +02:00
erorcun f85b5e99ed Includes overhaul, fix some compiler warnings 2021-01-23 03:23:16 +03:00
Sergeanur a223157000 CutsceneMgr done + use original VB audio + make interiors visible + use hashed model info names a bit 2021-01-11 19:53:15 +02:00
Sergeanur 6b0fa20b8b Make opus available alongside other formats 2021-01-07 22:01:44 +02:00
Sergeanur b8d2c4e452 Add VB file list 2020-10-30 10:34:13 +02:00
Sergeanur 86b1d9aea5 OpenAL channels now use their own sound buffers
# Conflicts:
#	src/audio/sampman_oal.cpp
2020-10-28 10:09:59 +02:00
eray orçunus d18a55f429 SampleManager 2020-10-12 20:22:39 +03:00
Roman Masanin 5b9e4c4780 some style and bug fixes, updated sfx enum, and implemented processVehicleEngine 2020-09-21 01:55:22 +03:00
Sergeanur 4f4b1f9145 cMusicManager, cDMAudio, radio position save/load, a few commands implemented 2020-09-09 19:37:44 +03:00
Sergeanur 3e24ae8812 Merge branch 'master' into miami
# Conflicts:
#	premake5.lua
#	sdk/rwsdk/include/d3d8/baaplylt.c
#	sdk/rwsdk/include/d3d8/rpstereo.h
#	sdk/rwsdk/include/d3d8/rpstereo.rpe
#	sdk/rwsdk/include/d3d8/rtintel.h
#	sdk/rwsdk/include/d3d8/rtintel.rpe
#	src/audio/oal/stream.cpp
2020-08-02 19:49:12 +03:00
Sergeanur 57d5782588
Merge pull request #587 from Sergeanur/opus
OPUS support for OpenAL
2020-07-29 15:52:17 +03:00
Sergeanur bcb2b7a534 Add ps2 audio paths 2020-07-23 16:15:36 +03:00
Sergeanur 36a6d124aa Mission audio slots 2020-06-08 10:34:31 +03:00
Sergeanur afa4fa6510 Merge branch 'master' into miami
# Conflicts:
#	src/audio/AudioLogic.cpp
#	src/audio/AudioSamples.h
#	src/audio/soundlist.h
#	src/core/Frontend.cpp
#	src/core/Frontend.h
#	src/core/MenuScreens.cpp
#	src/peds/Ped.cpp
#	src/peds/PlayerPed.cpp
#	src/render/Hud.cpp
#	src/vehicles/Vehicle.h
2020-06-06 08:42:58 +03:00
Sergeanur 2016cd54b0 ps2 audio banks 2020-06-06 03:45:24 +03:00
Nikolay Korolev c1c163d78c game logic 2020-05-31 20:59:01 +03:00
Sergeanur 408faf8a66 Support of original mp3/wav/adf 2020-05-27 03:29:54 +03:00
Sergeanur 0c4ce002f1 Merge branch 'master' into opus 2020-05-24 01:07:03 +03:00
Sergeanur 7d30878418 Fix OAL crash 2020-05-24 01:06:19 +03:00
Sergeanur 0af4d57408 opus support 2020-05-22 17:40:19 +03:00
Fire-Head 8aac6060d3 oal upd 2020-05-04 20:33:48 +03:00
Fire-Head 75acd78190 ps2 particles, sampman oal started 2020-04-23 11:24:03 +03:00
eray orçunus 1ffc37735e Struct cleanup, various fixes, enable PS2 rand 2020-04-19 16:44:35 +03:00
Fire-Head c1fcb7bd43 Removed refs from sampman 2020-04-16 08:28:17 +03:00
Sergeanur 72a4abd347 Audio, use of enums and true/false 2020-02-02 15:57:27 +02:00
Filip Gawin a2e59564c8 Implement PreloadMissionAudio + small fixes 2019-10-27 22:46:37 +01:00
Fire-Head 7ed494906a sampman cosmetic fix 2019-08-03 18:15:31 +03:00
Fire-Head 6ba2b05443 sampman done 2019-08-02 23:20:12 +03:00