Increase the number of audio channels to PS2 count and some small audio fixes

This commit is contained in:
Sergeanur 2021-05-23 16:47:16 +03:00
parent b5bc3a9000
commit 60bb16d26c
10 changed files with 134 additions and 107 deletions

View File

@ -43,9 +43,9 @@
#include "Script.h"
#include "Wanted.h"
const int channels = ARRAY_SIZE(AudioManager.m_asActiveSamples);
const int policeChannel = channels + 1;
const int allChannels = channels + 2;
#ifndef GTA_PS2
#define CHANNEL_PLAYER_VEHICLE_ENGINE m_nActiveSamples
#endif
enum PLAY_STATUS { PLAY_STATUS_STOPPED = 0, PLAY_STATUS_PLAYING, PLAY_STATUS_FINISHED };
enum LOADING_STATUS { LOADING_STATUS_NOT_LOADED = 0, LOADING_STATUS_LOADED, LOADING_STATUS_FAILED };
@ -246,23 +246,25 @@ cAudioManager::ResetAudioLogicTimers(uint32 timer)
}
ClearMissionAudio(0);
ClearMissionAudio(1);
SampleManager.StopChannel(policeChannel);
SampleManager.StopChannel(CHANNEL_POLICE_RADIO);
}
void
cAudioManager::ProcessReverb() const
{
#ifdef FIX_BUGS
const uint32 numChannels = channels;
const uint32 numChannels = NUM_CHANNELS_GENERIC;
#else
const uint32 numChannels = 28;
const uint32 numChannels = NUM_CHANNELS_GENERIC+1;
#endif
if (SampleManager.UpdateReverb() && m_bDynamicAcousticModelingStatus) {
#ifndef GTA_PS2
for (uint32 i = 0; i < numChannels; i++) {
if (m_asActiveSamples[i].m_bReverbFlag)
SampleManager.SetChannelReverbFlag(i, TRUE);
}
#endif
}
}
@ -347,7 +349,7 @@ cAudioManager::ProcessSpecial()
if (playerPed->m_audioEntityId >= 0 && m_asAudioEntities[playerPed->m_audioEntityId].m_bIsUsed) {
if (playerPed->EnteringCar()) {
if(!playerPed->bInVehicle && CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle == nil)
SampleManager.StopChannel(m_nActiveSamples);
SampleManager.StopChannel(CHANNEL_PLAYER_VEHICLE_ENGINE);
}
}
}
@ -1316,7 +1318,7 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams& params)
playerVeh = FindPlayerVehicle();
veh = params.m_pVehicle;
if (playerVeh == veh && veh->GetStatus() == STATUS_WRECKED) {
SampleManager.StopChannel(m_nActiveSamples);
SampleManager.StopChannel(CHANNEL_PLAYER_VEHICLE_ENGINE);
return;
}
if (!veh->bEngineOn)
@ -1682,7 +1684,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CVehicle* veh
accelerateState = Pads[0].GetAccelerate();
brakeState = Pads[0].GetBrake();
}
channelUsed = SampleManager.GetChannelUsedFlag(m_nActiveSamples);
channelUsed = SampleManager.GetChannelUsedFlag(CHANNEL_PLAYER_VEHICLE_ENGINE);
if (isMoped) {
CurrentPretendGear = params.m_pTransmission->nNumberOfGears;
currentGear = CurrentPretendGear;
@ -1846,7 +1848,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CVehicle* veh
if (accelerateState <= 0) {
if (params.m_fVelocityChange < -0.001f) {
if (channelUsed) {
SampleManager.StopChannel(m_nActiveSamples);
SampleManager.StopChannel(CHANNEL_PLAYER_VEHICLE_ENGINE);
bAccelSampleStopped = TRUE;
}
if (wheelsOnGround == 0 || params.m_pVehicle->bIsHandbrakeOn || lostTraction)
@ -1858,7 +1860,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CVehicle* veh
*gasPedalAudioPtr = Max(0.0f, gasPedalAudio);
} else if (LastAccel > 0) {
if (channelUsed) {
SampleManager.StopChannel(m_nActiveSamples);
SampleManager.StopChannel(CHANNEL_PLAYER_VEHICLE_ENGINE);
bAccelSampleStopped = TRUE;
}
nCruising = 0;
@ -1919,7 +1921,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CVehicle* veh
if (engineSoundType == SFX_BANK_TRUCK)
freq /= 2;
if (channelUsed) {
SampleManager.StopChannel(m_nActiveSamples);
SampleManager.StopChannel(CHANNEL_PLAYER_VEHICLE_ENGINE);
bAccelSampleStopped = TRUE;
}
if (params.m_pVehicle->bIsDrowning)
@ -1934,55 +1936,55 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CVehicle* veh
bAccelSampleStopped = FALSE;
}
if (channelUsed) {
SampleManager.SetChannelEmittingVolume(m_nActiveSamples, 120);
SampleManager.SetChannel3DPosition(m_nActiveSamples, pos.x, pos.y, pos.z);
SampleManager.SetChannel3DDistances(m_nActiveSamples, 50.0f, 12.5f);
SampleManager.SetChannelEmittingVolume(CHANNEL_PLAYER_VEHICLE_ENGINE, 120);
SampleManager.SetChannel3DPosition(CHANNEL_PLAYER_VEHICLE_ENGINE, pos.x, pos.y, pos.z);
SampleManager.SetChannel3DDistances(CHANNEL_PLAYER_VEHICLE_ENGINE, 50.0f, 12.5f);
freq = (GearFreqAdj[CurrentPretendGear] + freqModifier + 22050) ;
if (engineSoundType == SFX_BANK_TRUCK)
freq /= 2;
SampleManager.SetChannelFrequency(m_nActiveSamples, freq);
SampleManager.SetChannelFrequency(CHANNEL_PLAYER_VEHICLE_ENGINE, freq);
if (!channelUsed) {
SampleManager.SetChannelReverbFlag(m_nActiveSamples, m_bDynamicAcousticModelingStatus != FALSE);
SampleManager.StartChannel(m_nActiveSamples);
SampleManager.SetChannelReverbFlag(CHANNEL_PLAYER_VEHICLE_ENGINE, m_bDynamicAcousticModelingStatus != FALSE);
SampleManager.StartChannel(CHANNEL_PLAYER_VEHICLE_ENGINE);
}
} else if (processedAccelSampleStopped) {
gearSoundStartTime = CTimer::GetTimeInMilliseconds();
params.m_pVehicle->bAudioChangingGear = TRUE;
if (!SampleManager.InitialiseChannel(m_nActiveSamples, soundOffset + SFX_CAR_ACCEL_1, SFX_BANK_0))
if (!SampleManager.InitialiseChannel(CHANNEL_PLAYER_VEHICLE_ENGINE, soundOffset + SFX_CAR_ACCEL_1, SFX_BANK_0))
return;
SampleManager.SetChannelLoopCount(m_nActiveSamples, 1);
SampleManager.SetChannelLoopPoints(m_nActiveSamples, 0, -1);
SampleManager.SetChannelLoopCount(CHANNEL_PLAYER_VEHICLE_ENGINE, 1);
SampleManager.SetChannelLoopPoints(CHANNEL_PLAYER_VEHICLE_ENGINE, 0, -1);
SampleManager.SetChannelEmittingVolume(m_nActiveSamples, 120);
SampleManager.SetChannel3DPosition(m_nActiveSamples, pos.x, pos.y, pos.z);
SampleManager.SetChannel3DDistances(m_nActiveSamples, 50.0f, 12.5f);
SampleManager.SetChannelEmittingVolume(CHANNEL_PLAYER_VEHICLE_ENGINE, 120);
SampleManager.SetChannel3DPosition(CHANNEL_PLAYER_VEHICLE_ENGINE, pos.x, pos.y, pos.z);
SampleManager.SetChannel3DDistances(CHANNEL_PLAYER_VEHICLE_ENGINE, 50.0f, 12.5f);
freq = (GearFreqAdj[CurrentPretendGear] + freqModifier + 22050);
if (engineSoundType == SFX_BANK_TRUCK)
freq /= 2;
SampleManager.SetChannelFrequency(m_nActiveSamples, freq);
SampleManager.SetChannelFrequency(CHANNEL_PLAYER_VEHICLE_ENGINE, freq);
if (!channelUsed) {
SampleManager.SetChannelReverbFlag(m_nActiveSamples, m_bDynamicAcousticModelingStatus != FALSE);
SampleManager.StartChannel(m_nActiveSamples);
SampleManager.SetChannelReverbFlag(CHANNEL_PLAYER_VEHICLE_ENGINE, m_bDynamicAcousticModelingStatus != FALSE);
SampleManager.StartChannel(CHANNEL_PLAYER_VEHICLE_ENGINE);
}
} else if (CurrentPretendGear < params.m_pTransmission->nNumberOfGears - 1) {
++CurrentPretendGear;
gearSoundStartTime = CTimer::GetTimeInMilliseconds();
params.m_pVehicle->bAudioChangingGear = TRUE;
if (!SampleManager.InitialiseChannel(m_nActiveSamples, soundOffset + SFX_CAR_ACCEL_1, SFX_BANK_0))
if (!SampleManager.InitialiseChannel(CHANNEL_PLAYER_VEHICLE_ENGINE, soundOffset + SFX_CAR_ACCEL_1, SFX_BANK_0))
return;
SampleManager.SetChannelLoopCount(m_nActiveSamples, 1);
SampleManager.SetChannelLoopPoints(m_nActiveSamples, 0, -1);
SampleManager.SetChannelLoopCount(CHANNEL_PLAYER_VEHICLE_ENGINE, 1);
SampleManager.SetChannelLoopPoints(CHANNEL_PLAYER_VEHICLE_ENGINE, 0, -1);
SampleManager.SetChannelEmittingVolume(m_nActiveSamples, 120);
SampleManager.SetChannel3DPosition(m_nActiveSamples, pos.x, pos.y, pos.z);
SampleManager.SetChannel3DDistances(m_nActiveSamples, 50.0f, 12.5f);
SampleManager.SetChannelEmittingVolume(CHANNEL_PLAYER_VEHICLE_ENGINE, 120);
SampleManager.SetChannel3DPosition(CHANNEL_PLAYER_VEHICLE_ENGINE, pos.x, pos.y, pos.z);
SampleManager.SetChannel3DDistances(CHANNEL_PLAYER_VEHICLE_ENGINE, 50.0f, 12.5f);
freq = (GearFreqAdj[CurrentPretendGear] + freqModifier + 22050);
if (engineSoundType == SFX_BANK_TRUCK)
freq /= 2;
SampleManager.SetChannelFrequency(m_nActiveSamples, freq);
SampleManager.SetChannelFrequency(CHANNEL_PLAYER_VEHICLE_ENGINE, freq);
if (!channelUsed) {
SampleManager.SetChannelReverbFlag(m_nActiveSamples, m_bDynamicAcousticModelingStatus != FALSE);
SampleManager.StartChannel(m_nActiveSamples);
SampleManager.SetChannelReverbFlag(CHANNEL_PLAYER_VEHICLE_ENGINE, m_bDynamicAcousticModelingStatus != FALSE);
SampleManager.StartChannel(CHANNEL_PLAYER_VEHICLE_ENGINE);
}
} else {
nCruising = 1;
@ -1992,7 +1994,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CVehicle* veh
} else {
PlayCruising:
bAccelSampleStopped = TRUE;
SampleManager.StopChannel(m_nActiveSamples);
SampleManager.StopChannel(CHANNEL_PLAYER_VEHICLE_ENGINE);
if (isMoped || accelerateState >= 150 && wheelsOnGround && brakeState <= 0 && !params.m_pVehicle->bIsHandbrakeOn
&& !lostTraction && currentGear >= params.m_pTransmission->nNumberOfGears - 1) {
if (accelerateState >= 220 && params.m_fVelocityChange + 0.001f >= velocityChangeForAudio) {

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@ -14,10 +14,6 @@
cAudioManager AudioManager;
const int channels = ARRAY_SIZE(AudioManager.m_asActiveSamples);
const int policeChannel = channels + 1;
const int allChannels = channels + 2;
#define SPEED_OF_SOUND 343.f
#define TIME_SPENT 40
@ -28,7 +24,7 @@ cAudioManager::cAudioManager()
field_6 = 0;
m_fSpeedOfSound = SPEED_OF_SOUND / TIME_SPENT;
m_nTimeSpent = TIME_SPENT;
m_nActiveSamples = NUM_SOUNDS_SAMPLES_SLOTS;
m_nActiveSamples = NUM_CHANNELS_GENERIC;
m_nActiveSampleQueue = 1;
ClearRequestedQueue();
m_nActiveSampleQueue = 0;
@ -276,7 +272,7 @@ cAudioManager::ResetTimers(uint32 time)
ClearActiveSamples();
ClearMissionAudio(0);
ClearMissionAudio(1);
SampleManager.StopChannel(policeChannel);
SampleManager.StopChannel(CHANNEL_POLICE_RADIO);
SampleManager.SetEffectsFadeVolume(0);
SampleManager.SetMusicFadeVolume(0);
MusicManager.ResetMusicAfterReload();
@ -446,7 +442,7 @@ cAudioManager::ServiceSoundEffects()
{
m_bFifthFrameFlag = (m_FrameCounter++ % 5) == 0;
if (m_nUserPause && !m_nPreviousUserPause) {
for (int32 i = 0; i < allChannels; i++)
for (int32 i = 0; i < NUM_CHANNELS; i++)
SampleManager.StopChannel(i);
ClearRequestedQueue();
@ -773,7 +769,12 @@ cAudioManager::UpdateReflections()
void
cAudioManager::AddReleasingSounds()
{
bool8 toProcess[44]; // why not 27?
// in case someone would want to increase it
#ifdef FIX_BUGS
bool8 toProcess[NUM_CHANNELS_GENERIC];
#else
bool8 toProcess[44];
#endif
int8 queue = m_nActiveSampleQueue == 0 ? 1 : 0;

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@ -205,10 +205,10 @@ public:
int32 m_nTimer;
tSound m_sQueueSample;
uint8 m_nActiveSampleQueue;
tSound m_asSamples[NUM_SOUNDS_SAMPLES_BANKS][NUM_SOUNDS_SAMPLES_SLOTS];
uint8 m_abSampleQueueIndexTable[NUM_SOUNDS_SAMPLES_BANKS][NUM_SOUNDS_SAMPLES_SLOTS];
tSound m_asSamples[NUM_SOUNDS_SAMPLES_BANKS][NUM_CHANNELS_GENERIC];
uint8 m_abSampleQueueIndexTable[NUM_SOUNDS_SAMPLES_BANKS][NUM_CHANNELS_GENERIC];
uint8 m_SampleRequestQueuesStatus[NUM_SOUNDS_SAMPLES_BANKS];
tSound m_asActiveSamples[NUM_SOUNDS_SAMPLES_SLOTS];
tSound m_asActiveSamples[NUM_CHANNELS_GENERIC];
tAudioEntity m_asAudioEntities[NUM_AUDIOENTITIES];
int32 m_anAudioEntityIndices[NUM_AUDIOENTITIES];
int32 m_nAudioEntitiesTotal;

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@ -15,9 +15,6 @@
#include "sampman.h"
#include "Wanted.h"
const int channels = ARRAY_SIZE(AudioManager.m_asActiveSamples);
const int policeChannel = channels + 1;
struct tPoliceRadioZone {
char m_aName[8];
uint32 m_nSampleIndex;
@ -68,7 +65,7 @@ cAudioManager::InitialisePoliceRadio()
for (int32 i = 0; i < ARRAY_SIZE(m_sPoliceRadioQueue.crimes); i++)
m_sPoliceRadioQueue.crimes[i].type = CRIME_NONE;
SampleManager.SetChannelReverbFlag(policeChannel, FALSE);
SampleManager.SetChannelReverbFlag(CHANNEL_POLICE_RADIO, FALSE);
gSpecialSuspectLastSeenReport = FALSE;
for (int32 i = 0; i < ARRAY_SIZE(gMinTimeToNextReport); i++)
gMinTimeToNextReport[i] = m_FrameCounter;
@ -78,7 +75,7 @@ void
cAudioManager::ResetPoliceRadio()
{
if (!m_bIsInitialised) return;
if (SampleManager.GetChannelUsedFlag(policeChannel)) SampleManager.StopChannel(policeChannel);
if (SampleManager.GetChannelUsedFlag(CHANNEL_POLICE_RADIO)) SampleManager.StopChannel(CHANNEL_POLICE_RADIO);
InitialisePoliceRadio();
}
@ -168,7 +165,7 @@ cAudioManager::ServicePoliceRadioChannel(uint8 wantedLevel)
if (!m_bIsInitialised) return;
if (m_nUserPause != 0) {
if (SampleManager.GetChannelUsedFlag(policeChannel)) SampleManager.StopChannel(policeChannel);
if (SampleManager.GetChannelUsedFlag(CHANNEL_POLICE_RADIO)) SampleManager.StopChannel(CHANNEL_POLICE_RADIO);
if (g_nMissionAudioSfx != NO_SAMPLE && bMissionAudioPhysicalPlayingStatus == 1 &&
SampleManager.IsStreamPlaying(1)) {
SampleManager.PauseStream(TRUE, 1);
@ -200,7 +197,7 @@ cAudioManager::ServicePoliceRadioChannel(uint8 wantedLevel)
}
return;
}
} else if (!SampleManager.GetChannelUsedFlag(policeChannel)) {
} else if (!SampleManager.GetChannelUsedFlag(CHANNEL_POLICE_RADIO)) {
SampleManager.PreloadStreamedFile(g_nMissionAudioSfx, 1);
SampleManager.SetStreamedVolumeAndPan(MAX_VOLUME, 63, TRUE, 1);
SampleManager.StartPreloadedStreamedFile(1);
@ -211,7 +208,7 @@ cAudioManager::ServicePoliceRadioChannel(uint8 wantedLevel)
}
if (bChannelOpen) DoPoliceRadioCrackle();
if ((g_nMissionAudioSfx == NO_SAMPLE || g_nMissionAudioPlayingStatus != 1) &&
!SampleManager.GetChannelUsedFlag(policeChannel) && m_sPoliceRadioQueue.policeChannelTimer) {
!SampleManager.GetChannelUsedFlag(CHANNEL_POLICE_RADIO) && m_sPoliceRadioQueue.policeChannelTimer) {
if (m_sPoliceRadioQueue.policeChannelTimer) {
sample = m_sPoliceRadioQueue.crimesSamples[m_sPoliceRadioQueue.policeChannelCounterSeconds];
m_sPoliceRadioQueue.policeChannelTimer--;
@ -230,7 +227,7 @@ cAudioManager::ServicePoliceRadioChannel(uint8 wantedLevel)
if (sample == NO_SAMPLE) {
if (!processed) cWait = 30;
} else {
SampleManager.InitialiseChannel(policeChannel, sample, 0);
SampleManager.InitialiseChannel(CHANNEL_POLICE_RADIO, sample, 0);
switch (sample) {
case SFX_POLICE_RADIO_MESSAGE_NOISE_1:
freq = m_anRandomTable[4] % 2000 + 10025;
@ -239,12 +236,12 @@ cAudioManager::ServicePoliceRadioChannel(uint8 wantedLevel)
default: freq = SampleManager.GetSampleBaseFrequency(sample); break;
}
PoliceChannelFreq = freq;
SampleManager.SetChannelFrequency(policeChannel, freq);
SampleManager.SetChannelVolume(policeChannel, 100);
SampleManager.SetChannelPan(policeChannel, 63);
SampleManager.SetChannelLoopCount(policeChannel, 1);
SampleManager.SetChannelLoopPoints(policeChannel, 0, -1);
SampleManager.StartChannel(policeChannel);
SampleManager.SetChannelFrequency(CHANNEL_POLICE_RADIO, freq);
SampleManager.SetChannelVolume(CHANNEL_POLICE_RADIO, 100);
SampleManager.SetChannelPan(CHANNEL_POLICE_RADIO, 63);
SampleManager.SetChannelLoopCount(CHANNEL_POLICE_RADIO, 1);
SampleManager.SetChannelLoopPoints(CHANNEL_POLICE_RADIO, 0, -1);
SampleManager.StartChannel(CHANNEL_POLICE_RADIO);
}
if (processed) ResetPoliceRadio();
}

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@ -137,3 +137,26 @@ enum eAudioType
AUDIOTYPE_POLICERADIO,
TOTAL_AUDIO_TYPES,
};
#ifdef GTA_PS2
enum
{
NUM_CHANNELS_GENERIC = 42,
CHANNEL_POLICE_RADIO = NUM_CHANNELS_GENERIC,
CHANNEL_MISSION_AUDIO_1,
CHANNEL_MISSION_AUDIO_2,
CHANNEL_PLAYER_VEHICLE_ENGINE,
NUM_CHANNELS
};
#else
enum
{
#ifdef PS2_AUDIO_CHANNELS
NUM_CHANNELS_GENERIC = 42,
#else
NUM_CHANNELS_GENERIC = 27,
#endif
CHANNEL_POLICE_RADIO,
NUM_CHANNELS
};
#endif

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@ -10,9 +10,9 @@
extern bool IsFXSupported();
ALuint alSources[MAXCHANNELS+MAX2DCHANNELS];
ALuint alFilters[MAXCHANNELS+MAX2DCHANNELS];
ALuint alBuffers[MAXCHANNELS+MAX2DCHANNELS];
ALuint alSources[NUM_CHANNELS];
ALuint alFilters[NUM_CHANNELS];
ALuint alBuffers[NUM_CHANNELS];
bool bChannelsCreated = false;
int32 CChannel::channelsThatNeedService = 0;
@ -22,10 +22,10 @@ uint8 tempStereoBuffer[PED_BLOCKSIZE * 2];
void
CChannel::InitChannels()
{
alGenSources(MAXCHANNELS+MAX2DCHANNELS, alSources);
alGenBuffers(MAXCHANNELS+MAX2DCHANNELS, alBuffers);
alGenSources(NUM_CHANNELS, alSources);
alGenBuffers(NUM_CHANNELS, alBuffers);
if (IsFXSupported())
alGenFilters(MAXCHANNELS + MAX2DCHANNELS, alFilters);
alGenFilters(NUM_CHANNELS, alFilters);
bChannelsCreated = true;
}
@ -34,13 +34,13 @@ CChannel::DestroyChannels()
{
if (bChannelsCreated)
{
alDeleteSources(MAXCHANNELS + MAX2DCHANNELS, alSources);
alDeleteSources(NUM_CHANNELS, alSources);
memset(alSources, 0, sizeof(alSources));
alDeleteBuffers(MAXCHANNELS + MAX2DCHANNELS, alBuffers);
alDeleteBuffers(NUM_CHANNELS, alBuffers);
memset(alBuffers, 0, sizeof(alBuffers));
if (IsFXSupported())
{
alDeleteFilters(MAXCHANNELS + MAX2DCHANNELS, alFilters);
alDeleteFilters(NUM_CHANNELS, alFilters);
memset(alFilters, 0, sizeof(alFilters));
}
bChannelsCreated = false;

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@ -1,5 +1,6 @@
#pragma once
#include "AudioSamples.h"
#include "audio_enums.h"
#define MAX_VOLUME 127
#define MAX_FREQ DIGITALRATE
@ -115,10 +116,9 @@ enum
#define MAXPROVIDERS 64
#define MAXCHANNELS 28
#define MAXCHANNELS_SURROUND 24
#define MAXCHANNELS (NUM_CHANNELS_GENERIC+1)
#define MAXCHANNELS_SURROUND (MAXCHANNELS-4)
#define MAX2DCHANNELS 3
#define CHANNEL2D MAXCHANNELS
#define MAX_STREAMS 1
@ -126,7 +126,13 @@ enum
#define DIGITALBITS 16
#define DIGITALCHANNELS 2
#define MAX_DIGITAL_MIXER_CHANNELS 34
#ifdef FIX_BUGS
#define MAX_DIGITAL_MIXER_CHANNELS (MAXCHANNELS+MAX_STREAMS*2+MAX2DCHANNELS)
#else
#define MAX_DIGITAL_MIXER_CHANNELS (MAXCHANNELS+MAX_STREAMS*2)
#endif
static_assert( NUM_CHANNELS == MAXCHANNELS + MAX2DCHANNELS, "The number of channels doesn't match with an enum" );
extern int gBankStartOffset[67];

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@ -1785,7 +1785,7 @@ cSampleManager::SetChannelReverbFlag(uint32 nChannel, bool8 nReverbFlag)
switch ( nChannel )
{
case CHANNEL2D:
case CHANNEL_POLICE_RADIO:
case CHANNEL2D+1:
case CHANNEL2D+2:
{
@ -1816,7 +1816,7 @@ cSampleManager::InitialiseChannel(uint32 nChannel, uint32 nSfx, uint8 nBank)
switch ( nChannel )
{
case CHANNEL2D:
case CHANNEL_POLICE_RADIO:
case CHANNEL2D+1:
case CHANNEL2D+2:
{
@ -1918,7 +1918,7 @@ cSampleManager::SetChannelVolume(uint32 nChannel, uint32 nVolume)
switch ( nChannel )
{
case CHANNEL2D:
case CHANNEL_POLICE_RADIO:
case CHANNEL2D+1:
case CHANNEL2D+2:
{
@ -1947,7 +1947,7 @@ cSampleManager::SetChannelPan(uint32 nChannel, uint32 nPan)
{
switch ( nChannel )
{
case CHANNEL2D:
case CHANNEL_POLICE_RADIO:
case CHANNEL2D+1:
case CHANNEL2D+2:
{
@ -1970,7 +1970,7 @@ cSampleManager::SetChannelFrequency(uint32 nChannel, uint32 nFreq)
switch ( nChannel )
{
case CHANNEL2D:
case CHANNEL_POLICE_RADIO:
case CHANNEL2D+1:
case CHANNEL2D+2:
{
@ -1998,7 +1998,7 @@ cSampleManager::SetChannelLoopPoints(uint32 nChannel, uint32 nLoopStart, int32 n
switch ( nChannel )
{
case CHANNEL2D:
case CHANNEL_POLICE_RADIO:
case CHANNEL2D+1:
case CHANNEL2D+2:
{
@ -2026,7 +2026,7 @@ cSampleManager::SetChannelLoopCount(uint32 nChannel, uint32 nLoopCount)
switch ( nChannel )
{
case CHANNEL2D:
case CHANNEL_POLICE_RADIO:
case CHANNEL2D+1:
case CHANNEL2D+2:
{
@ -2054,7 +2054,7 @@ cSampleManager::GetChannelUsedFlag(uint32 nChannel)
switch ( nChannel )
{
case CHANNEL2D:
case CHANNEL_POLICE_RADIO:
case CHANNEL2D+1:
case CHANNEL2D+2:
{
@ -2087,7 +2087,7 @@ cSampleManager::StartChannel(uint32 nChannel)
switch ( nChannel )
{
case CHANNEL2D:
case CHANNEL_POLICE_RADIO:
case CHANNEL2D+1:
case CHANNEL2D+2:
{
@ -2115,7 +2115,7 @@ cSampleManager::StopChannel(uint32 nChannel)
switch ( nChannel )
{
case CHANNEL2D:
case CHANNEL_POLICE_RADIO:
case CHANNEL2D+1:
case CHANNEL2D+2:
{

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@ -94,8 +94,8 @@ int32 nPedSlotSfx [MAX_PEDSFX];
int32 nPedSlotSfxAddr[MAX_PEDSFX];
uint8 nCurrentPedSlot;
CChannel aChannel[MAXCHANNELS+MAX2DCHANNELS];
uint8 nChannelVolume[MAXCHANNELS+MAX2DCHANNELS];
CChannel aChannel[NUM_CHANNELS];
uint8 nChannelVolume[NUM_CHANNELS];
uint32 nStreamLength[TOTAL_STREAMED_SOUNDS];
ALuint ALStreamSources[MAX_STREAMS][2];
@ -283,7 +283,8 @@ set_new_provider(int index)
_maxSamples = MAXCHANNELS;
ALCint attr[] = {ALC_FREQUENCY,MAX_FREQ,
ALC_MONO_SOURCES, MAX_STREAMS * 2 + MAXCHANNELS,
ALC_MONO_SOURCES, MAX_DIGITAL_MIXER_CHANNELS - MAX2DCHANNELS,
ALC_STEREO_SOURCES, MAX2DCHANNELS,
0,
};
@ -369,7 +370,7 @@ set_new_provider(int index)
CChannel::InitChannels();
for ( int32 i = 0; i < MAXCHANNELS; i++ )
aChannel[i].Init(i);
aChannel[i].Init(i);
for ( int32 i = 0; i < MAX2DCHANNELS; i++ )
aChannel[CHANNEL2D+i].Init(CHANNEL2D+i, true);
@ -1052,7 +1053,7 @@ cSampleManager::Initialise(void)
}
{
for ( int32 i = 0; i < MAXCHANNELS+MAX2DCHANNELS; i++ )
for ( int32 i = 0; i < NUM_CHANNELS; i++ )
nChannelVolume[i] = 0;
}
@ -1276,7 +1277,7 @@ cSampleManager::UpdateEffectsVolume(void)
{
if ( _bSampmanInitialised )
{
for ( int32 i = 0; i < MAXCHANNELS+MAX2DCHANNELS; i++ )
for ( int32 i = 0; i < NUM_CHANNELS; i++ )
{
if ( GetChannelUsedFlag(i) )
{
@ -1584,7 +1585,7 @@ bool8 cSampleManager::UpdateReverb(void)
void
cSampleManager::SetChannelReverbFlag(uint32 nChannel, bool8 nReverbFlag)
{
ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS );
ASSERT( nChannel < NUM_CHANNELS );
if ( usingEAX || _usingEFX )
{
@ -1603,7 +1604,7 @@ cSampleManager::SetChannelReverbFlag(uint32 nChannel, bool8 nReverbFlag)
bool8
cSampleManager::InitialiseChannel(uint32 nChannel, uint32 nSfx, uint8 nBank)
{
ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS );
ASSERT( nChannel < NUM_CHANNELS );
uintptr addr;
@ -1645,7 +1646,6 @@ void
cSampleManager::SetChannelEmittingVolume(uint32 nChannel, uint32 nVolume)
{
ASSERT( nChannel < CHANNEL2D );
ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS );
uint32 vol = nVolume;
if ( vol > MAX_VOLUME ) vol = MAX_VOLUME;
@ -1667,7 +1667,6 @@ void
cSampleManager::SetChannel3DPosition(uint32 nChannel, float fX, float fY, float fZ)
{
ASSERT( nChannel < CHANNEL2D );
ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS );
aChannel[nChannel].SetPosition(-fX, fY, fZ);
}
@ -1676,7 +1675,6 @@ void
cSampleManager::SetChannel3DDistances(uint32 nChannel, float fMax, float fMin)
{
ASSERT( nChannel < CHANNEL2D );
ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS );
aChannel[nChannel].SetDistances(fMax, fMin);
}
@ -1684,7 +1682,7 @@ void
cSampleManager::SetChannelVolume(uint32 nChannel, uint32 nVolume)
{
ASSERT(nChannel >= CHANNEL2D );
ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS );
ASSERT( nChannel < NUM_CHANNELS );
if(nChannel >= CHANNEL2D)
{
@ -1709,7 +1707,7 @@ void
cSampleManager::SetChannelPan(uint32 nChannel, uint32 nPan)
{
ASSERT(nChannel >= CHANNEL2D);
ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS );
ASSERT( nChannel < NUM_CHANNELS );
if ( nChannel >= CHANNEL2D )
{
@ -1720,7 +1718,7 @@ cSampleManager::SetChannelPan(uint32 nChannel, uint32 nPan)
void
cSampleManager::SetChannelFrequency(uint32 nChannel, uint32 nFreq)
{
ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS );
ASSERT( nChannel < NUM_CHANNELS );
aChannel[nChannel].SetCurrentFreq(nFreq);
}
@ -1728,7 +1726,7 @@ cSampleManager::SetChannelFrequency(uint32 nChannel, uint32 nFreq)
void
cSampleManager::SetChannelLoopPoints(uint32 nChannel, uint32 nLoopStart, int32 nLoopEnd)
{
ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS );
ASSERT( nChannel < NUM_CHANNELS );
aChannel[nChannel].SetLoopPoints(nLoopStart / (DIGITALBITS / 8), nLoopEnd / (DIGITALBITS / 8));
}
@ -1736,7 +1734,7 @@ cSampleManager::SetChannelLoopPoints(uint32 nChannel, uint32 nLoopStart, int32 n
void
cSampleManager::SetChannelLoopCount(uint32 nChannel, uint32 nLoopCount)
{
ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS );
ASSERT( nChannel < NUM_CHANNELS );
aChannel[nChannel].SetLoopCount(nLoopCount);
}
@ -1744,7 +1742,7 @@ cSampleManager::SetChannelLoopCount(uint32 nChannel, uint32 nLoopCount)
bool8
cSampleManager::GetChannelUsedFlag(uint32 nChannel)
{
ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS );
ASSERT( nChannel < NUM_CHANNELS );
return aChannel[nChannel].IsUsed();
}
@ -1752,7 +1750,7 @@ cSampleManager::GetChannelUsedFlag(uint32 nChannel)
void
cSampleManager::StartChannel(uint32 nChannel)
{
ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS );
ASSERT( nChannel < NUM_CHANNELS );
aChannel[nChannel].Start();
}
@ -1760,7 +1758,7 @@ cSampleManager::StartChannel(uint32 nChannel)
void
cSampleManager::StopChannel(uint32 nChannel)
{
ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS );
ASSERT( nChannel < NUM_CHANNELS );
aChannel[nChannel].Stop();
}
@ -2167,7 +2165,7 @@ cSampleManager::Service(void)
stream->Update();
}
int refCount = CChannel::channelsThatNeedService;
for ( int32 i = 0; refCount && i < MAXCHANNELS+MAX2DCHANNELS; i++ )
for ( int32 i = 0; refCount && i < NUM_CHANNELS; i++ )
{
if ( aChannel[i].Update() )
refCount--;

View File

@ -131,7 +131,6 @@ enum Config {
NUM_PED_COMMENTS_SLOTS = 20,
NUM_SOUNDS_SAMPLES_BANKS = 2,
NUM_SOUNDS_SAMPLES_SLOTS = 27,
NUM_AUDIOENTITIES = 250,
NUM_AUDIO_REFLECTIONS = 8,
@ -400,6 +399,7 @@ static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually
// Audio
#define RADIO_SCROLL_TO_PREV_STATION // Won't work without FIX_BUGS
//#define AUDIO_CACHE // cache sound lengths to speed up the cold boot
#define PS2_AUDIO_CHANNELS // increases the maximum number of audio channels to PS2 value of 43 (PC has 28 originally)
//#define PS2_AUDIO_PATHS // changes audio paths for cutscenes and radio to PS2 paths (needs vbdec on MSS builds)
//#define AUDIO_OAL_USE_SNDFILE // use libsndfile to decode WAVs instead of our internal decoder
#define AUDIO_OAL_USE_MPG123 // use mpg123 to support mp3 files