Fix engine sounds, player and male01 ped comments

This commit is contained in:
Sergeanur 2021-05-17 20:40:58 +03:00
parent 0682cdedbd
commit 499b16678f
5 changed files with 455 additions and 302 deletions

View File

@ -695,27 +695,52 @@ const tVehicleSampleData aVehicleSettings[MAX_CARS] = {
{SFX_CAR_REV_PONT, SFX_BANK_0, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9000, TRUCK_DOOR}
};
const eSfxSample aEngineSounds[][2] = {
{ SFX_CAR_IDLE_PONT, SFX_CAR_REV_PONT },
{ SFX_CAR_IDLE_PORSHE, SFX_CAR_REV_PORSHE },
{ SFX_CAR_IDLE_SPIDER, SFX_CAR_REV_SPIDER },
{ SFX_CAR_IDLE_MERC, SFX_CAR_REV_MERC },
{ SFX_CAR_IDLE_TRUCK, SFX_CAR_REV_TRUCK },
{ SFX_CAR_IDLE_HOTROD, SFX_CAR_REV_HOTROD },
{ SFX_CAR_IDLE_COBRA, SFX_CAR_REV_COBRA },
{ SFX_CAR_IDLE_PONT2, SFX_CAR_REV_PONT2 },
{ SFX_CAR_IDLE_CADI, SFX_CAR_REV_CADI },
{ SFX_CAR_IDLE_PATHFINDER, SFX_CAR_REV_PATHFINDER },
{ SFX_CAR_IDLE_PACARD, SFX_CAR_REV_PACARD },
{ SFX_CAR_IDLE_GOLFCART, SFX_CAR_REV_GOLFCART },
{ SFX_CAR_IDLE_GOLFCART, SFX_CAR_REV_GOLFCART },
{ SFX_CAR_IDLE_GOLFCART, SFX_CAR_REV_GOLFCART },
{ SFX_CAR_IDLE_GOLFCART, SFX_CAR_REV_GOLFCART },
{ SFX_CAR_IDLE_GOLFCART, SFX_CAR_REV_GOLFCART },
{ SFX_CAR_IDLE_VTWI, SFX_CAR_REV_VTWI },
{ SFX_MOPED_IDLE, SFX_MOPED_REV },
{ SFX_CAR_IDLE_HONDA, SFX_CAR_REV_HONDA },
{ SFX_CAR_IDLE_SPORTCAR, SFX_CAR_REV_SPORTCAR },
{ SFX_CAR_IDLE_UNUSED1, SFX_CAR_REV_UNUSED1 },
{ SFX_CAR_IDLE_UNUSED2, SFX_CAR_REV_UNUSED2 },
{ SFX_CAR_IDLE_UNUSED3, SFX_CAR_REV_UNUSED3 },
{ SFX_CAR_IDLE_UNUSED4, SFX_CAR_REV_UNUSED4 },
};
bool bPlayerJustEnteredCar;
const bool hornPatternsArray[8][44] = {
{false, false, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, false, false, false, false, false,
false, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, false, false, false, false},
{false, false, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true,
true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, false, false},
{false, false, true, true, true, true, true, true, true, true, true, true, false, false, false, false, true, true, true, true, true, false,
false, false, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, false},
{false, false, true, true, true, true, true, false, false, true, true, true, true, true, false, false, false, true, true, true, true, true,
true, true, true, true, true, false, false, false, true, true, true, true, true, true, true, true, true, true, true, true, true, false},
{false, false, true, true, true, true, true, true, true, true, true, false, false, false, false, false, false, false, false, false, false, false,
{false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false,
false, true, true, true, true, true, true, true, true, true, true, true, true, true, true, false, false, false, false, false, false, false},
{false, false, true, true, true, false, false, false, false, true, true, true, true, false, false, false, false, true, true, true, true, false,
false, false, false, false, false, false, false, false, false, true, true, true, true, true, true, true, true, true, true, true, false, false},
{false, false, true, true, true, true, true, true, true, true, true, true, false, false, false, false, true, true, true, true, true, false,
false, false, false, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, false, false},
{false, false, true, true, true, true, true, false, false, false, false, true, true, true, true, false, false, false, false, true, true, true,
true, true, true, true, true, true, false, false, false, false, false, false, false, false, false, true, true, true, true, true, false, false},
{false, false, true, true, true, true, false, false, false, false, true, true, true, true, true, false, false, false, false, false, false, false,
false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false},
{false, false, true, true, true, false, false, false, true, true, true, false, false, false, false, false, false, false, false, false, false, false,
false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false},
{false, false, true, true, true, true, false, false, false, false, true, true, true, false, false, true, true, true, false, false, true, true,
true, true, true, true, false, false, false, false, false, true, true, true, true, true, true, true, true, true, true, true, false, false},
{false, false, true, true, true, true, false, false, true, true, true, true, true, false, false, false, true, true, true, true, true, true,
false, false, false, false, true, true, true, true, true, true, true, true, true, true, true, true, true, false, false, false, false, false},
{false, false, false, false, false, false, false, false, false, false, true, true, false, false, false, false, true, true, false, false, false, false,
true, true, true, false, false, false, false, true, true, true, true, false, false, false, false, false, false, false, false, false, false, false},
{false, false, true, true, true, true, false, false, false, false, true, true, true, true, true, false, false, false, false, true, true, true,
false, false, false, false, true, true, true, false, false, false, false, false, true, true, true, true, true, true, true, true, false, false},
{false, false, true, true, true, true, false, false, false, false, true, true, true, true, true, false, false, false, false, true, true, true,
true, true, true, false, false, false, false, false, false, false, false, false, false, false, false, false, true, true, true, true, false, false}
};
void cAudioManager::ProcessVehicle(CVehicle* veh)
@ -803,6 +828,12 @@ void cAudioManager::ProcessVehicle(CVehicle* veh)
ProcessBoatMovingOverWater(params);
ProcessVehicleOneShots(params);
break;
#ifdef GTA_TRAIN
case VEHICLE_TYPE_TRAIN:
ProcessTrainNoise(params);
ProcessVehicleOneShots(params);
break;
#endif
case VEHICLE_TYPE_HELI:
ProcessCarHeli(params);
ProcessVehicleOneShots(params);
@ -1430,7 +1461,7 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams& params)
if (!caddyBool) {
if (veh->GetStatus() == STATUS_SIMPLE) {
if (modificator < 0.02f) {
m_sQueueSample.m_nSampleIndex = aVehicleSettings[params.m_nIndex].m_nBank - CAR_SFX_BANKS_OFFSET + SFX_CAR_IDLE_CADI;
m_sQueueSample.m_nSampleIndex = aEngineSounds[aVehicleSettings[params.m_nIndex].m_nBank - CAR_SFX_BANKS_OFFSET][0];
m_sQueueSample.m_nCounter = 52;
freq = 10000.0f * modificator + 22050;
} else {
@ -1439,7 +1470,7 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams& params)
}
} else {
if (veh->m_fGasPedal < 0.02f) {
m_sQueueSample.m_nSampleIndex = aVehicleSettings[params.m_nIndex].m_nBank - CAR_SFX_BANKS_OFFSET + SFX_CAR_IDLE_CADI;
m_sQueueSample.m_nSampleIndex = aEngineSounds[aVehicleSettings[params.m_nIndex].m_nBank - CAR_SFX_BANKS_OFFSET][0];
m_sQueueSample.m_nCounter = 52;
freq = 10000.0f * modificator + 22050;
} else {
@ -1738,7 +1769,8 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CVehicle* veh
freqModifier += 1400;
gearSoundLength = 0;
engineSoundType = aVehicleSettings[params.m_nIndex].m_nBank;
soundOffset = 3 * (engineSoundType - CAR_SFX_BANKS_OFFSET);
soundOffset = gBankStartOffset[engineSoundType] - gBankStartOffset[CAR_SFX_BANKS_OFFSET];
//soundOffset = 3 * (engineSoundType - CAR_SFX_BANKS_OFFSET);
noGearBox = false;
switch (engineSoundType) {
case SFX_BANK_PONTIAC:
@ -1799,7 +1831,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CVehicle* veh
relativeVelocityChange = 2.0f * params.m_fVelocityChange / params.m_pTransmission->fMaxVelocity;
accelerationMultipler = clamp(relativeVelocityChange, 0.0f, 1.0f);
gasPedalAudio = accelerationMultipler;
switch (engineSoundType) {
/*switch (engineSoundType) {
case SFX_BANK_MOPED:
++soundOffset;
break;
@ -1811,7 +1843,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CVehicle* veh
break;
default:
break;
}
}*/
if (accelerateState <= 0) {
if (params.m_fVelocityChange < -0.001f) {
if (channelUsed) {
@ -1858,7 +1890,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CVehicle* veh
freq /= 2;
if (params.m_pVehicle->bIsDrowning)
vol /= 4;
AddPlayerCarSample(vol, freq, engineSoundType - CAR_SFX_BANKS_OFFSET + SFX_CAR_IDLE_CADI, SFX_BANK_0, 52, true);
AddPlayerCarSample(vol, freq, aEngineSounds[engineSoundType - CAR_SFX_BANKS_OFFSET][0], SFX_BANK_0, 52, true);
CurrentPretendGear = Max(1, currentGear);
}
@ -1893,7 +1925,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CVehicle* veh
}
if (params.m_pVehicle->bIsDrowning)
vol /= 4;
AddPlayerCarSample(vol, freq, engineSoundType - CAR_SFX_BANKS_OFFSET + SFX_CAR_IDLE_CADI, SFX_BANK_0, 2, true);
AddPlayerCarSample(vol, freq, aEngineSounds[engineSoundType - CAR_SFX_BANKS_OFFSET][1], SFX_BANK_0, 2, true);
} else {
TranslateEntity(&m_sQueueSample.m_vecPos, &pos);
if (bAccelSampleStopped) {
@ -3169,7 +3201,7 @@ AddSample:
bool
cAudioManager::ProcessTrainNoise(cVehicleParams& params)
{
const float SOUND_INTENSITY = 300.0f;
const float SOUND_INTENSITY = 140.0f;
CTrain *train;
uint8 emittingVol;
@ -3182,16 +3214,16 @@ cAudioManager::ProcessTrainNoise(cVehicleParams& params)
CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
train = (CTrain *)params.m_pVehicle;
speedMultipler = Min(1.0f, train->m_fSpeed * 250.f / 51.f);
emittingVol = (75.f * speedMultipler);
emittingVol = (70.f * speedMultipler);
if (train->m_fWagonPosition == 0.0f) {
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nCounter = 32;
m_sQueueSample.m_nSampleIndex = SFX_TRAIN_FAR;
m_sQueueSample.m_nSampleIndex = SFX_TRAIN;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 2;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_TRAIN_FAR);
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_TRAIN);
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = emittingVol;
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
@ -3205,29 +3237,29 @@ cAudioManager::ProcessTrainNoise(cVehicleParams& params)
AddSampleToRequestedQueue();
}
}
const float SOUND_INTENSITY = 70.0f;
if (params.m_fDistance < SQR(SOUND_INTENSITY)) {
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nCounter = 33;
m_sQueueSample.m_nSampleIndex = SFX_TRAIN_NEAR;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 5;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_TRAIN_NEAR) + 100 * m_sQueueSample.m_nEntityIndex % 987;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = emittingVol;
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 6.0f;
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
AddSampleToRequestedQueue();
}
}
//const float SOUND_INTENSITY = 70.0f;
//if (params.m_fDistance < SQR(SOUND_INTENSITY)) {
// m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
// if (m_sQueueSample.m_nVolume != 0) {
// m_sQueueSample.m_nCounter = 33;
// m_sQueueSample.m_nSampleIndex = SFX_TRAIN_NEAR;
// m_sQueueSample.m_nBankIndex = SFX_BANK_0;
// m_sQueueSample.m_bIs2D = false;
// m_sQueueSample.m_nReleasingVolumeModificator = 5;
// m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_TRAIN_NEAR) + 100 * m_sQueueSample.m_nEntityIndex % 987;
// m_sQueueSample.m_nLoopCount = 0;
// m_sQueueSample.m_nEmittingVolume = emittingVol;
// m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
// m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
// m_sQueueSample.m_fSpeedMultiplier = 6.0f;
// m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
// m_sQueueSample.m_bReleasingSoundFlag = false;
// m_sQueueSample.m_nReleasingVolumeDivider = 3;
// m_sQueueSample.m_bReverbFlag = true;
// m_sQueueSample.m_bRequireReflection = false;
// AddSampleToRequestedQueue();
// }
//}
}
return true;
}
@ -4143,6 +4175,23 @@ cAudioManager::GetJumboTaxiFreq() const
#pragma endregion All the vehicle audio code
#pragma region PED AUDIO
struct sToniReactions
{
uint32 sfx[4];
uint32 count[4];
};
const sToniReactions aReactions[8] = {
{{SFX_TONI_PISSED_OFF_CRASH_01, SFX_TONI_ANGRY_CRASH_01, SFX_TONI_WISECRACKING_CRASH_01, NULL}, {25, 29, 17, 0}},
{{SFX_TONI_PISSED_OFF_FIGHT_01, SFX_TONI_ANGRY_FIGHT_01, SFX_TONI_WISECRACKING_FIGHT_01, NULL}, {18, 39, 20, 0}},
{{SFX_TONI_PISSED_OFF_JACKED_01, SFX_TONI_ANGRY_JACKED_01, SFX_TONI_WISECRACKING_JACKED_01, NULL}, {11, 16, 17, 0}},
{{SFX_TONI_PISSED_OFF_JACKING_01, SFX_TONI_ANGRY_JACKING_01, SFX_TONI_WISECRACKING_JACKING_01, NULL}, {25, 33, 12, 0}},
{{SFX_TONI_ANGRY_PICK_UP_HOOKER_01, SFX_TONI_ANGRY_PICK_UP_HOOKER_01, SFX_TONI_WISECRACKING_PICK_UP_HOOKER_01, NULL}, {8, 8, 11, 0}},
{{SFX_TONI_PISSED_OFF_PULL_GUN_01, SFX_TONI_ANGRY_PULL_GUN_01, SFX_TONI_WISECRACKING_PULL_GUN_01, NULL}, {18, 29, 19, 0}},
{{SFX_TONI_CALM_SEX_01, SFX_TONI_ANGRY_SEX_01, SFX_TONI_ANGRY_SEX_01, SFX_TONI_WISECRACKING_SEX_01}, {11, 10, 10, 10}},
{{SFX_TONI_CALM_SHOOT_01, SFX_TONI_PISSED_OFF_SHOOT_01, SFX_TONI_ANGRY_SHOOT_01, SFX_TONI_WISECRACKING_SHOOT_01}, {30, 31, 36, 26}}
};
void
cAudioManager::ProcessPed(CPhysical *ped)
{
@ -5235,23 +5284,19 @@ cAudioManager::SetupPedComments(cPedParams &params, uint16 sound)
switch(sound) {
case SOUND_PED_HELI_PLAYER_FOUND:
soundIntensity = 400.0f;
//pedComment.m_nSampleIndex = GetRandomNumberInRange(m_sQueueSample.m_nEntityIndex % 4, SFX_POLICE_HELI_1, SFX_POLICE_HELI_20);
pedComment.m_nSampleIndex = NO_SAMPLE; //GetRandomNumberInRange(m_sQueueSample.m_nEntityIndex % 4, SFX_POLICE_HELI_1, SFX_POLICE_HELI_20);
break;
case SOUND_PED_VCPA_PLAYER_FOUND:
soundIntensity = 400.0f;
#ifdef FIX_BUGS
//pedComment.m_nSampleIndex = m_anRandomTable[m_sQueueSample.m_nEntityIndex % 4] % 23 + SFX_POLICE_BOAT_1;
#else
//pedComment.m_nSampleIndex = m_anRandomTable[m_sQueueSample.m_nEntityIndex % 4] % 29 + SFX_POLICE_BOAT_1;
#endif
pedComment.m_nSampleIndex = NO_SAMPLE; //m_anRandomTable[m_sQueueSample.m_nEntityIndex % 4] % 23 + SFX_POLICE_BOAT_1;
break;
case SOUND_INJURED_PED_MALE_OUCH:
soundIntensity = 40.0f;
//pedComment.m_nSampleIndex = GetRandomNumberInRange(m_sQueueSample.m_nEntityIndex % 4, SFX_GENERIC_MALE_GRUNT_1, SFX_GENERIC_MALE_GRUNT_41);
pedComment.m_nSampleIndex = NO_SAMPLE; // = GetRandomNumberInRange(m_sQueueSample.m_nEntityIndex % 4, SFX_GENERIC_MALE_GRUNT_1, SFX_GENERIC_MALE_GRUNT_41);
break;
case SOUND_INJURED_PED_FEMALE:
soundIntensity = 40.0f;
//pedComment.m_nSampleIndex = GetRandomNumberInRange(m_sQueueSample.m_nEntityIndex % 4, SFX_GENERIC_FEMALE_GRUNT_1, SFX_GENERIC_FEMALE_GRUNT_33);
pedComment.m_nSampleIndex = NO_SAMPLE; // = GetRandomNumberInRange(m_sQueueSample.m_nEntityIndex % 4, SFX_GENERIC_FEMALE_GRUNT_1, SFX_GENERIC_FEMALE_GRUNT_33);
break;
default:
return;
@ -5279,7 +5324,7 @@ cAudioManager::SetupPedComments(cPedParams &params, uint16 sound)
uint32
cAudioManager::GetPedCommentSfx(CPed *ped, int32 sound)
{
if(ped->m_nPedState != PED_FALL || sound == MI_VICE8 || sound == MI_WFYG1 || sound == MI_WFYG2) {
if(ped->m_nPedState != PED_FALL || sound == SOUND_PED_DAMAGE || sound == SOUND_PED_HIT || sound == SOUND_PED_LAND) {
if(ped->m_getUpTimer == UINT32_MAX || ped->m_getUpTimer > CTimer::GetTimeInMilliseconds()) {
if(sound != SOUND_PED_DAMAGE && sound != SOUND_PED_HIT && sound != SOUND_PED_LAND) return NO_SAMPLE;
}
@ -5449,201 +5494,161 @@ cAudioManager::GetPlayerTalkSfx(CPed *ped, int16 sound)
if(m_bIsPlayerShutUp) return NO_SAMPLE;
switch(sound) {
//case SOUND_PED_DEATH: return SFX_PLAYER_DEATH;
//case SOUND_PED_DAMAGE:
//case SOUND_PED_BULLET_HIT: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_HIT_BULLET_1, 33); break;
//case SOUND_PED_HIT:
//case SOUND_PED_DEFEND: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_HIT_FIST_1, 42); break;
//case SOUND_PED_LAND: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_HIT_GROUND_1, 35); break;
//case SOUND_PED_BURNING: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_ON_FIRE_1, 16); break;
//case SOUND_PED_PLAYER_REACTTOCOP:
// switch(m_nPlayerMood) {
// case PLAYER_MOOD_ANGRY:
// GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_ANGRY_BUSTED_1, 38);
// break;
// case PLAYER_MOOD_WISECRACKING:
// GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_WISECRACKING_BUSTED_1, 20);
// break;
// default:
// GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_CALM_BUSTED_1, 22);
// break;
// }
// break;
//case SOUND_PED_ON_FIRE: {
// cooldown_phrase(8);
// switch(m_nPlayerMood) {
// case PLAYER_MOOD_PISSED_OFF:
// GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_PISSED_OFF_SHOOT_1, 29);
// break;
// case PLAYER_MOOD_ANGRY:
// GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_ANGRY_SHOOT_1, 39);
// break;
// case PLAYER_MOOD_WISECRACKING:
// GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_WISECRACKING_SHOOT_1, 9);
// break;
// default:
// GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_CALM_SHOOT_1, 35);
// break;
// }
// break;
//}
//case SOUND_PED_AIMING: {
// cooldown_phrase(8);
// switch(m_nPlayerMood) {
// case PLAYER_MOOD_PISSED_OFF:
// GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_PISSED_OFF_PULL_GUN_1, 25);
// break;
// case PLAYER_MOOD_ANGRY:
// GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_ANGRY_PULL_GUN_1, 52);
// break;
// case PLAYER_MOOD_WISECRACKING:
// GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_WISECRACKING_PULL_GUN_1, 19);
// break;
// default:
// GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_CALM_PULL_GUN_1, 39);
// break;
// }
// break;
//}
//case SOUND_PED_CAR_JACKING: {
// cooldown_phrase(4);
// switch(m_nPlayerMood) {
// case PLAYER_MOOD_PISSED_OFF:
// GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_PISSED_OFF_JACKING_1, 36);
// break;
// case PLAYER_MOOD_ANGRY:
// GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_ANGRY_JACKING_1, 43);
// break;
// case PLAYER_MOOD_WISECRACKING:
// GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_WISECRACKING_JACKING_1, 18);
// break;
// default:
// GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_CALM_JACKING_1, 40);
// break;
// }
// break;
//}
//case SOUND_PED_MUGGING: {
// cooldown_phrase(8);
// switch(m_nPlayerMood) {
// case PLAYER_MOOD_PISSED_OFF:
// GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_PISSED_OFF_PICK_UP_CASH_1, 25);
// break;
// case PLAYER_MOOD_ANGRY:
// GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_ANGRY_PICK_UP_CASH_1, 12);
// break;
// case PLAYER_MOOD_WISECRACKING:
// GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_WISECRACKING_PICK_UP_CASH_1, 23);
// break;
// default:
// GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_CALM_PICK_UP_CASH_1, 11);
// break;
// }
// break;
//}
//case SOUND_PED_CAR_JACKED: {
// cooldown_phrase(4);
// switch(m_nPlayerMood) {
// case PLAYER_MOOD_PISSED_OFF:
// GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_PISSED_OFF_JACKED_1, 21);
// break;
// case PLAYER_MOOD_ANGRY:
// GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_ANGRY_JACKED_1, 33);
// break;
// case PLAYER_MOOD_WISECRACKING:
// GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_WISECRACKING_JACKED_1, 18);
// break;
// default:
// GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_CALM_JACKED_1, 24);
// break;
// }
// break;
//}
//case SOUND_PED_PLAYER_AFTERSEX: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_AFTERSEX_1, 18); break;
//case SOUND_PED_PLAYER_BEFORESEX:
// switch(m_nPlayerMood) {
// case PLAYER_MOOD_ANGRY:
// GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_ANGRY_SEX_1, 18);
// break;
// case PLAYER_MOOD_WISECRACKING:
// GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_WISECRACKING_SEX_1, 10);
// break;
// default:
// GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_CALM_SEX_1, 8);
// break;
// }
// break;
//case SOUND_PED_PLAYER_FARFROMCOPS: {
// cooldown_phrase(4);
// switch(m_nPlayerMood) {
// case PLAYER_MOOD_ANGRY:
// GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_ANGRY_CHASED_1, 9);
// break;
// case PLAYER_MOOD_WISECRACKING:
// GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_WISECRACKING_CHASED_1, 7);
// break;
// default:
// GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_CALM_CHASED_1, 20);
// break;
// }
// break;
//}
//case SOUND_PED_ATTACK: {
// cooldown_phrase(4);
// switch(m_nPlayerMood) {
// case PLAYER_MOOD_PISSED_OFF:
// GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_PISSED_OFF_FIGHT_1, 61);
// break;
// case PLAYER_MOOD_ANGRY:
// GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_ANGRY_FIGHT_1, 61);
// break;
// case PLAYER_MOOD_WISECRACKING:
// GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_WISECRACKING_FIGHT_1, 27);
// break;
// default:
// GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_CALM_FIGHT_1, 47);
// break;
// }
// break;
//}
//case SOUND_PED_CRASH_VEHICLE:
//case SOUND_PED_CRASH_CAR:
//case SOUND_PED_ANNOYED_DRIVER: {
// cooldown_phrase(4);
// switch(m_nPlayerMood) {
// case PLAYER_MOOD_PISSED_OFF:
// GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_PISSED_OFF_CRASH_1, 44);
// break;
// case PLAYER_MOOD_ANGRY:
// GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_ANGRY_CRASH_1, 41);
// break;
// case PLAYER_MOOD_WISECRACKING:
// GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_WISECRACKING_CRASH_1, 19);
// break;
// default:
// GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_CALM_CRASH_1, 43);
// break;
// }
// break;
//}
//case SOUND_PED_SOLICIT: {
// cooldown_phrase(4);
// switch(m_nPlayerMood) {
// case PLAYER_MOOD_PISSED_OFF:
// GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_PISSED_OFF_PICK_UP_HOOKER_1, 17);
// break;
// case PLAYER_MOOD_ANGRY:
// GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_ANGRY_PICK_UP_HOOKER_1, 6);
// break;
// case PLAYER_MOOD_WISECRACKING:
// GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_WISECRACKING_PICK_UP_HOOKER_1, 11);
// break;
// default:
// GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_CALM_PICK_UP_HOOKER_1, 22);
// break;
// }
// break;
//}
case SOUND_PED_DEATH:
case SOUND_PED_PLAYER_AFTERSEX: return NO_SAMPLE;
case SOUND_PED_DAMAGE:
case SOUND_PED_BULLET_HIT: GetPhrase(sfx, ped->m_lastComment, SFX_TONI_GENERAL_IMP_HI_01, 16); break;
case SOUND_PED_HIT:
case SOUND_PED_DEFEND: GetPhrase(sfx, ped->m_lastComment, SFX_TONI_GENERAL_IMP_LOW_01, 15); break;
case SOUND_PED_LAND: GetPhrase(sfx, ped->m_lastComment, SFX_TONI_GENERAL_HIT_GROUND_01, 12); break;
case SOUND_PED_BURNING: GetPhrase(sfx, ped->m_lastComment, SFX_TONI_GENERAL_ON_FIRE_01, 7); break;
case SOUND_PED_PLAYER_REACTTOCOP:
switch(m_nPlayerMood) {
case PLAYER_MOOD_PISSED_OFF:
GetPhrase(sfx, ped->m_lastComment, SFX_TONI_PISSED_OFF_BUSTED_01, 12);
break;
case PLAYER_MOOD_ANGRY:
GetPhrase(sfx, ped->m_lastComment, SFX_TONI_ANGRY_BUSTED_01, 16);
break;
default:
GetPhrase(sfx, ped->m_lastComment, SFX_TONI_CALM_BUSTED_01, 25);
break;
}
break;
case SOUND_PED_ON_FIRE: {
cooldown_phrase(8);
switch(m_nPlayerMood) {
case PLAYER_MOOD_CALM:
case PLAYER_MOOD_PISSED_OFF:
case PLAYER_MOOD_ANGRY:
case PLAYER_MOOD_WISECRACKING:
GetPhrase(sfx, ped->m_lastComment, aReactions[7].sfx[m_nPlayerMood], aReactions[7].count[m_nPlayerMood]);
break;
default:
GetPhrase(sfx, ped->m_lastComment, SFX_TONI_CALM_SEX_01, 30); // bruh
break;
}
break;
}
case SOUND_PED_AIMING: {
cooldown_phrase(8);
switch(m_nPlayerMood) {
case PLAYER_MOOD_PISSED_OFF:
case PLAYER_MOOD_ANGRY:
case PLAYER_MOOD_WISECRACKING:
GetPhrase(sfx, ped->m_lastComment, aReactions[5].sfx[m_nPlayerMood-1], aReactions[5].count[m_nPlayerMood-1]);
break;
default:
GetPhrase(sfx, ped->m_lastComment, SFX_TONI_CALM_PULL_GUN_01, 35);
break;
}
break;
}
case SOUND_PED_CAR_JACKING: {
cooldown_phrase(4);
switch(m_nPlayerMood) {
case PLAYER_MOOD_PISSED_OFF:
case PLAYER_MOOD_ANGRY:
case PLAYER_MOOD_WISECRACKING:
GetPhrase(sfx, ped->m_lastComment, aReactions[3].sfx[m_nPlayerMood-1], aReactions[3].count[m_nPlayerMood-1]);
break;
default:
GetPhrase(sfx, ped->m_lastComment, SFX_TONI_CALM_JACKING_01, 35);
break;
}
break;
}
case SOUND_PED_MUGGING: {
cooldown_phrase(8);
sfx = NO_SAMPLE;
break;
}
case SOUND_PED_CAR_JACKED: {
cooldown_phrase(4);
switch(m_nPlayerMood) {
case PLAYER_MOOD_PISSED_OFF:
case PLAYER_MOOD_ANGRY:
case PLAYER_MOOD_WISECRACKING:
GetPhrase(sfx, ped->m_lastComment, aReactions[2].sfx[m_nPlayerMood-1], aReactions[2].count[m_nPlayerMood-1]);
break;
default:
GetPhrase(sfx, ped->m_lastComment, SFX_TONI_CALM_JACKED_01, 23);
break;
}
break;
}
case SOUND_PED_PLAYER_BEFORESEX:
switch(m_nPlayerMood) {
case PLAYER_MOOD_CALM:
case PLAYER_MOOD_PISSED_OFF:
case PLAYER_MOOD_ANGRY:
case PLAYER_MOOD_WISECRACKING:
GetPhrase(sfx, ped->m_lastComment, aReactions[6].sfx[m_nPlayerMood], aReactions[6].count[m_nPlayerMood]);
break;
default:
GetPhrase(sfx, ped->m_lastComment, SFX_TONI_CALM_SEX_01, 10);
break;
}
break;
case SOUND_PED_PLAYER_FARFROMCOPS: {
cooldown_phrase(4);
switch(m_nPlayerMood) {
case PLAYER_MOOD_PISSED_OFF:
GetPhrase(sfx, ped->m_lastComment, SFX_TONI_PISSED_OFF_CHASED_01, 25);
break;
case PLAYER_MOOD_ANGRY:
GetPhrase(sfx, ped->m_lastComment, SFX_TONI_ANGRY_CHASED_01, 25);
break;
default:
GetPhrase(sfx, ped->m_lastComment, SFX_TONI_CALM_CHASED_01, 20);
break;
}
break;
}
case SOUND_PED_ATTACK: {
cooldown_phrase(4);
switch(m_nPlayerMood) {
case PLAYER_MOOD_PISSED_OFF:
case PLAYER_MOOD_ANGRY:
case PLAYER_MOOD_WISECRACKING:
GetPhrase(sfx, ped->m_lastComment, aReactions[1].sfx[m_nPlayerMood-1], aReactions[1].count[m_nPlayerMood-1]);
break;
default:
GetPhrase(sfx, ped->m_lastComment, SFX_TONI_CALM_FIGHT_01, 42);
break;
}
break;
}
case SOUND_PED_CRASH_VEHICLE:
case SOUND_PED_CRASH_CAR:
case SOUND_PED_ANNOYED_DRIVER: {
cooldown_phrase(4);
switch(m_nPlayerMood) {
case PLAYER_MOOD_PISSED_OFF:
case PLAYER_MOOD_ANGRY:
case PLAYER_MOOD_WISECRACKING:
GetPhrase(sfx, ped->m_lastComment, aReactions[0].sfx[m_nPlayerMood-1], aReactions[0].count[m_nPlayerMood-1]);
break;
default:
GetPhrase(sfx, ped->m_lastComment, SFX_TONI_CALM_CRASH_01, 31);
break;
}
break;
}
case SOUND_PED_SOLICIT: {
cooldown_phrase(4);
switch(m_nPlayerMood) {
case PLAYER_MOOD_PISSED_OFF:
case PLAYER_MOOD_ANGRY:
case PLAYER_MOOD_WISECRACKING:
GetPhrase(sfx, ped->m_lastComment, aReactions[4].sfx[m_nPlayerMood-1], aReactions[4].count[m_nPlayerMood-1]);
break;
default:
GetPhrase(sfx, ped->m_lastComment, SFX_TONI_CALM_PICK_UP_HOOKER_01, 18);
break;
}
break;
}
default: return GetGenericMaleTalkSfx(ped, sound);
}
return sfx;
@ -5740,16 +5745,14 @@ cAudioManager::GetArmyTalkSfx(CPed *ped, int16 sound)
uint32
cAudioManager::GetMedicTalkSfx(CPed *ped, int16 sound)
{
return NO_SAMPLE;
//uint32 sfx;
//switch(sound) {
//case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_MEDIC_VOICE_1_FIGHT_1, 6); break;
//case SOUND_PED_HEALING: GetPhrase(sfx, ped->m_lastComment, SFX_MEDIC_VOICE_1_AT_VICTIM_1, 17); break;
//case SOUND_PED_LEAVE_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_MEDIC_VOICE_1_GET_OUT_VAN_CHAT_1, 10); break;
//default: return GetGenericMaleTalkSfx(ped, sound);
//}
//sfx += (SFX_MEDIC_VOICE_2_FIGHT_1 - SFX_MEDIC_VOICE_1_FIGHT_1) * (m_sQueueSample.m_nEntityIndex % 2);
//return sfx;
uint32 sfx;
switch(sound) {
case SOUND_PED_HEALING: GetPhrase(sfx, ped->m_lastComment, SFX_AMBULAN_VOICE_1_VICTIM_1, 17); break;
case SOUND_PED_LEAVE_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_AMBULAN_VOICE_1_VAN_1, 10); break;
default: return GetGenericMaleTalkSfx(ped, sound);
}
sfx += (SFX_AMBULAN_VOICE_2_VAN_1 - SFX_AMBULAN_VOICE_1_VAN_1) * (m_sQueueSample.m_nEntityIndex % 2);
return sfx;
}
uint32
@ -5764,29 +5767,28 @@ cAudioManager::GetDefaultTalkSfx(CPed *ped, int16 sound)
uint32 sfx;
switch(sound) {
// case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_DEFAULT_VOICE_GUN_PANIC_1, 12); break;
// case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_DEFAULT_VOICE_JACKED_1, 12); break;
//#ifdef FIX_BUGS
// case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_DEFAULT_VOICE_JACKING_1, 13); break;
//#endif
// case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_DEFAULT_VOICE_MUGGED_1, 4); break;
// case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_DEFAULT_VOICE_SAVED_1, 4); break;
// case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_DEFAULT_VOICE_TAXI_1, 5); break;
// case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_DEFAULT_VOICE_FIGHT_1, 16); break;
// case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_DEFAULT_VOICE_DODGE_1, 19); break;
// case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_DEFAULT_VOICE_RUN_1, 19); break;
// case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_DEFAULT_VOICE_GENERIC_CRASH_1, 13); break;
// case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_DEFAULT_VOICE_CAR_CRASH_1, 15); break;
// case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_DEFAULT_VOICE_BLOCKED_1, 16); break;
// case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_DEFAULT_VOICE_LOST_1, 5); break;
//#ifdef FIX_BUGS
// case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_DEFAULT_VOICE_EYEING_1, 6); break;
//#else
// case SOUND_PED_CHAT_SEXY_FEMALE: GetPhrase(sfx, ped->m_lastComment, SFX_DEFAULT_VOICE_EYEING_1, 6); break;
//#endif
// case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_DEFAULT_VOICE_SHOCKED_1, 6); break;
// case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_DEFAULT_VOICE_BUMP_1, 25); break;
// case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_DEFAULT_VOICE_CHAT_1, 25); break;
case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_MALE01_GUN_THREATENED_1, 2); break;
case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_MALE01_JACKED_CAR_1, 2); break;
case SOUND_PED_ROBBED:
case SOUND_PED_ACCIDENTREACTION1:
case SOUND_PED_TAXI_WAIT:
case SOUND_PED_EVADE:
case SOUND_PED_FLEE_RUN:
case SOUND_PED_CRASH_VEHICLE:
case SOUND_PED_WAIT_DOUBLEBACK:
#ifdef FIX_BUGS
case SOUND_PED_CHAT_SEXY_MALE:
#else
case SOUND_PED_CHAT_SEXY_FEMALE:
#endif
GetPhrase(sfx, ped->m_lastComment, NO_SAMPLE, 0);
break;
case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_MALE01_FIGHT_1, 3); break;
case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_MALE01_CRASH_CAR_1, 2); break;
case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_MALE01_DRIVER_BLOCKED_1, 2); break;
case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_MALE01_SHOCKED_1, 1); break;
case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_MALE01_BUMP_1, 3); break;
case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_MALE01_CHAT_1, 4); break;
default: return GetGenericMaleTalkSfx(ped, sound);
}
return sfx;
@ -7812,19 +7814,18 @@ cAudioManager::GetWFYG2TalkSfx(CPed *ped, int16 sound)
uint32
cAudioManager::GetGenericMaleTalkSfx(CPed *ped, int16 sound)
{
return NO_SAMPLE;
//uint32 sfx;
uint32 sfx;
//m_bGenericSfx = true;
//switch(sound) {
//case SOUND_PED_DEATH: GetPhrase(sfx, ped->m_lastComment, SFX_GENERIC_MALE_DEATH_1, 41); break;
//case SOUND_PED_BULLET_HIT:
//case SOUND_PED_DEFEND: GetPhrase(sfx, ped->m_lastComment, SFX_GENERIC_MALE_GRUNT_1, 41); break;
//case SOUND_PED_BURNING: GetPhrase(sfx, ped->m_lastComment, SFX_GENERIC_MALE_FIRE_1, 32); break;
//case SOUND_PED_FLEE_SPRINT: GetPhrase(sfx, ped->m_lastComment, SFX_GENERIC_MALE_PANIC_1, 35); break;
//default: return NO_SAMPLE;
//}
//return sfx;
m_bGenericSfx = true;
switch(sound) {
case SOUND_PED_DEATH: GetPhrase(sfx, ped->m_lastComment, SFX_MALE_DEATH_01, 28); break;
case SOUND_PED_BULLET_HIT:
case SOUND_PED_DEFEND: GetPhrase(sfx, ped->m_lastComment, SFX_MALE_PAIN_01, 51); break;
case SOUND_PED_BURNING: GetPhrase(sfx, ped->m_lastComment, SFX_MALE_PAIN_ON_FIRE_01, 21); break;
case SOUND_PED_FLEE_SPRINT: GetPhrase(sfx, ped->m_lastComment, SFX_MALE_PANIC_01, 23); break;
default: return NO_SAMPLE;
}
return sfx;
}
uint32

View File

@ -128,6 +128,8 @@ enum
#define MAX_DIGITAL_MIXER_CHANNELS 32
extern int gBankStartOffset[67];
class cSampleManager
{
uint8 m_nEffectsVolume;

View File

@ -323,6 +323,80 @@ cSampleManager::~cSampleManager(void)
}
int gBankStartOffset[67];
void
SetUpDebugBanksInfo()
{
gBankStartOffset[3] = SFX_FE_BACK;
gBankStartOffset[4] = SFX_CAR_ACCEL_1;
gBankStartOffset[5] = SFX_CAR_ACCEL_2;
gBankStartOffset[9] = SFX_CAR_ACCEL_6;
gBankStartOffset[10] = SFX_CAR_ACCEL_7;
gBankStartOffset[1] = SFX_EMPTY;
gBankStartOffset[11] = SFX_CAR_ACCEL_8;
gBankStartOffset[7] = SFX_CAR_ACCEL_4;
gBankStartOffset[15] = SFX_CAR_ACCEL_12;
gBankStartOffset[13] = SFX_CAR_ACCEL_10;
gBankStartOffset[16] = SFX_CAR_CHAINSAW_IDLE;
gBankStartOffset[0] = SFX_AIR_BRAKES;
gBankStartOffset[17] = SFX_RC_IDLE;
gBankStartOffset[6] = SFX_CAR_ACCEL_3;
gBankStartOffset[19] = SFX_CAR_ACCEL_16;
gBankStartOffset[12] = SFX_CAR_ACCEL_9;
gBankStartOffset[2] = SFX_AMBULAN_VOICE_1_VAN_1;
gBankStartOffset[21] = SFX_CAR_ACCEL_18;
gBankStartOffset[22] = SFX_CAR_ACCEL_19;
gBankStartOffset[8] = SFX_CAR_ACCEL_5;
gBankStartOffset[23] = SFX_CAR_ACCEL_20;
gBankStartOffset[14] = SFX_CAR_ACCEL_11;
gBankStartOffset[20] = SFX_CAR_ACCEL_17;
gBankStartOffset[18] = SFX_CAR_RC_HELI;
gBankStartOffset[25] = SFX_CAR_AFTER_ACCEL_21;
gBankStartOffset[26] = SFX_CAR_FINGER_OFF_ACCEL_21;
gBankStartOffset[27] = SFX_CAR_ACCEL_22;
gBankStartOffset[28] = SFX_CAR_AFTER_ACCEL_22;
gBankStartOffset[29] = SFX_CAR_FINGER_OFF_ACCEL_22;
gBankStartOffset[24] = SFX_CAR_ACCEL_21;
gBankStartOffset[30] = SFX_HELI_APACHE_1;
gBankStartOffset[31] = SFX_HELI_UNUSED_1;
gBankStartOffset[32] = SFX_HELI_UNUSED_2;
gBankStartOffset[33] = SFX_HELI_UNUSED_3;
gBankStartOffset[34] = SFX_HELI_UNUSED_4;
gBankStartOffset[35] = SFX_SEAPLANE_LOW;
gBankStartOffset[37] = SFX_PLANE_UNUSED_2;
gBankStartOffset[38] = SFX_PLANE_UNUSED_3;
gBankStartOffset[39] = SFX_PLANE_UNUSED_4;
gBankStartOffset[40] = SFX_BUILDINGS_BANK_ALARM;
gBankStartOffset[41] = SFX_BUILDING_SNORE;
gBankStartOffset[36] = SFX_PLANE_UNUSED_1;
gBankStartOffset[43] = SFX_BUILDING_BAR_2;
gBankStartOffset[44] = SFX_BUILDING_BAR_3;
gBankStartOffset[45] = SFX_BUILDING_BAR_4;
gBankStartOffset[46] = SFX_BUILDING_MAL1;
gBankStartOffset[47] = SFX_BUILDING_MAL2;
gBankStartOffset[42] = SFX_BUILDING_BAR_1;
gBankStartOffset[49] = SFX_BUILDING_STR1;
gBankStartOffset[50] = SFX_BUILDING_STR2;
gBankStartOffset[51] = SFX_BUILDING_STR3;
gBankStartOffset[52] = SFX_BUILDING_CHURCH;
gBankStartOffset[53] = SFX_BUILDING_FAN_1;
gBankStartOffset[48] = SFX_BUILDING_MAL3;
gBankStartOffset[55] = SFX_BUILDING_INSECTS_1;
gBankStartOffset[56] = SFX_BUILDING_INSECTS_2;
gBankStartOffset[54] = SFX_BUILDING_FAN_2;
gBankStartOffset[57] = SFX_CLUB_1;
gBankStartOffset[58] = SFX_CLUB_2;
gBankStartOffset[59] = SFX_CLUB_3;
gBankStartOffset[60] = SFX_CLUB_4;
gBankStartOffset[61] = SFX_FOOTSTEP_GRASS_1;
gBankStartOffset[62] = SFX_FOOTSTEP_GRAVEL_1;
gBankStartOffset[63] = SFX_FOOTSTEP_WOOD_1;
gBankStartOffset[64] = SFX_FOOTSTEP_METAL_1;
gBankStartOffset[65] = SFX_FOOTSTEP_WATER_1;
gBankStartOffset[66] = SFX_FOOTSTEP_SAND_1;
}
void
cSampleManager::SetSpeakerConfig(int32 which)
{
@ -2398,6 +2472,8 @@ cSampleManager::IsStreamPlaying(uint8 nStream)
bool
cSampleManager::InitialiseSampleBanks(void)
{
SetUpDebugBanksInfo();
int32 nBank = SFX_BANK_0;
fpSampleDescHandle = fopen(SampleBankDescFilename, "rb");

View File

@ -405,6 +405,80 @@ cSampleManager::~cSampleManager(void)
}
int gBankStartOffset[67];
void
SetUpDebugBanksInfo()
{
gBankStartOffset[3] = SFX_FE_BACK;
gBankStartOffset[4] = SFX_CAR_ACCEL_1;
gBankStartOffset[5] = SFX_CAR_ACCEL_2;
gBankStartOffset[9] = SFX_CAR_ACCEL_6;
gBankStartOffset[10] = SFX_CAR_ACCEL_7;
gBankStartOffset[1] = SFX_EMPTY;
gBankStartOffset[11] = SFX_CAR_ACCEL_8;
gBankStartOffset[7] = SFX_CAR_ACCEL_4;
gBankStartOffset[15] = SFX_CAR_ACCEL_12;
gBankStartOffset[13] = SFX_CAR_ACCEL_10;
gBankStartOffset[16] = SFX_CAR_CHAINSAW_IDLE;
gBankStartOffset[0] = SFX_AIR_BRAKES;
gBankStartOffset[17] = SFX_RC_IDLE;
gBankStartOffset[6] = SFX_CAR_ACCEL_3;
gBankStartOffset[19] = SFX_CAR_ACCEL_16;
gBankStartOffset[12] = SFX_CAR_ACCEL_9;
gBankStartOffset[2] = SFX_AMBULAN_VOICE_1_VAN_1;
gBankStartOffset[21] = SFX_CAR_ACCEL_18;
gBankStartOffset[22] = SFX_CAR_ACCEL_19;
gBankStartOffset[8] = SFX_CAR_ACCEL_5;
gBankStartOffset[23] = SFX_CAR_ACCEL_20;
gBankStartOffset[14] = SFX_CAR_ACCEL_11;
gBankStartOffset[20] = SFX_CAR_ACCEL_17;
gBankStartOffset[18] = SFX_CAR_RC_HELI;
gBankStartOffset[25] = SFX_CAR_AFTER_ACCEL_21;
gBankStartOffset[26] = SFX_CAR_FINGER_OFF_ACCEL_21;
gBankStartOffset[27] = SFX_CAR_ACCEL_22;
gBankStartOffset[28] = SFX_CAR_AFTER_ACCEL_22;
gBankStartOffset[29] = SFX_CAR_FINGER_OFF_ACCEL_22;
gBankStartOffset[24] = SFX_CAR_ACCEL_21;
gBankStartOffset[30] = SFX_HELI_APACHE_1;
gBankStartOffset[31] = SFX_HELI_UNUSED_1;
gBankStartOffset[32] = SFX_HELI_UNUSED_2;
gBankStartOffset[33] = SFX_HELI_UNUSED_3;
gBankStartOffset[34] = SFX_HELI_UNUSED_4;
gBankStartOffset[35] = SFX_SEAPLANE_LOW;
gBankStartOffset[37] = SFX_PLANE_UNUSED_2;
gBankStartOffset[38] = SFX_PLANE_UNUSED_3;
gBankStartOffset[39] = SFX_PLANE_UNUSED_4;
gBankStartOffset[40] = SFX_BUILDINGS_BANK_ALARM;
gBankStartOffset[41] = SFX_BUILDING_SNORE;
gBankStartOffset[36] = SFX_PLANE_UNUSED_1;
gBankStartOffset[43] = SFX_BUILDING_BAR_2;
gBankStartOffset[44] = SFX_BUILDING_BAR_3;
gBankStartOffset[45] = SFX_BUILDING_BAR_4;
gBankStartOffset[46] = SFX_BUILDING_MAL1;
gBankStartOffset[47] = SFX_BUILDING_MAL2;
gBankStartOffset[42] = SFX_BUILDING_BAR_1;
gBankStartOffset[49] = SFX_BUILDING_STR1;
gBankStartOffset[50] = SFX_BUILDING_STR2;
gBankStartOffset[51] = SFX_BUILDING_STR3;
gBankStartOffset[52] = SFX_BUILDING_CHURCH;
gBankStartOffset[53] = SFX_BUILDING_FAN_1;
gBankStartOffset[48] = SFX_BUILDING_MAL3;
gBankStartOffset[55] = SFX_BUILDING_INSECTS_1;
gBankStartOffset[56] = SFX_BUILDING_INSECTS_2;
gBankStartOffset[54] = SFX_BUILDING_FAN_2;
gBankStartOffset[57] = SFX_CLUB_1;
gBankStartOffset[58] = SFX_CLUB_2;
gBankStartOffset[59] = SFX_CLUB_3;
gBankStartOffset[60] = SFX_CLUB_4;
gBankStartOffset[61] = SFX_FOOTSTEP_GRASS_1;
gBankStartOffset[62] = SFX_FOOTSTEP_GRAVEL_1;
gBankStartOffset[63] = SFX_FOOTSTEP_WOOD_1;
gBankStartOffset[64] = SFX_FOOTSTEP_METAL_1;
gBankStartOffset[65] = SFX_FOOTSTEP_WATER_1;
gBankStartOffset[66] = SFX_FOOTSTEP_SAND_1;
}
void cSampleManager::SetSpeakerConfig(int32 nConfig)
{
@ -916,7 +990,7 @@ cSampleManager::Initialise(void)
{
if ( _bSampmanInitialised )
return true;
SetUpDebugBanksInfo();
EFXInit();
CStream::Initialise();

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@ -399,8 +399,8 @@ static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually
// Audio
#define RADIO_SCROLL_TO_PREV_STATION // Won't work without FIX_BUGS
#define AUDIO_CACHE // cache sound lengths to speed up the cold boot
#define PS2_AUDIO_PATHS // changes audio paths for cutscenes and radio to PS2 paths (needs vbdec on MSS builds)
//#define AUDIO_CACHE // cache sound lengths to speed up the cold boot
//#define PS2_AUDIO_PATHS // changes audio paths for cutscenes and radio to PS2 paths (needs vbdec on MSS builds)
//#define AUDIO_OAL_USE_SNDFILE // use libsndfile to decode WAVs instead of our internal decoder
#define AUDIO_OAL_USE_MPG123 // use mpg123 to support mp3 files