Commit Graph

751 Commits

Author SHA1 Message Date
Sergeanur a16fcd8d6a Fixes from master 2021-09-02 19:22:50 +03:00
Sergeanur a04a84e00b Audio: small refactoring 2021-09-02 18:50:46 +03:00
Sergeanur abe6c22f56 Fix heli sound 2021-09-02 12:25:52 +03:00
Sergeanur 669c8c8988 Audio: add separate buffer for player comments like on PS2 to fix overflow, add ped comments debug to debug menu 2021-09-01 16:36:34 +03:00
Sergeanur 320624edc8 Audio: ps2 code ifdef
# Conflicts:
#	src/audio/AudioManager.h
2021-08-30 11:26:19 +03:00
Sergeanur 9a7b469f4e Audio: fixing bugs, fixing types, making code more accurate to original 2021-08-29 09:42:32 +03:00
Sergeanur a94812b28d Fix acceleration sound on exiting the vehicle 2021-08-26 08:15:18 +03:00
Sergeanur 8de1ffb84d Fix reflections with audio time scale 2021-08-26 07:53:07 +03:00
Sergeanur f87f14b432 Refactor cPedComments 2021-08-25 13:41:53 +03:00
Sergeanur c8492ab5e0 Audio: refactoring, type fixes, renaming cAudioManager fields 2021-08-25 08:49:58 +03:00
Sergeanur d4a2113a8a Audio: fix PS2 ifdefs 2021-08-24 15:25:51 +03:00
Sergeanur abbfb09a64 Audio enhancements:
* redo high fps fix
* make releasing vehicle sounds attach to entities
* fix bug with reusing audio entity that is still being used
* use time scale to modify sound speed
2021-08-24 14:58:41 +03:00
Sergeanur ef0ba763b9 Make ped comments update position and volume + fix cPedComments::Process 2021-08-23 11:16:53 +03:00
Sergeanur 7c80093efa Remove cMissionAudio, move cAMCrime array outside of cPoliceRadioQueue (R* vision) 2021-08-21 13:02:07 +03:00
Sergeanur fe51abd534 Audio: bits of PS2 code 2021-08-21 08:42:00 +03:00
Sergeanur 239367663b Rename unknown audio field 2021-08-20 15:45:18 +03:00
Sergeanur a401f926d3 Audio refactoring:
* renamed tSound fields, added descriptions for each field
* getting rid of term 'intensity' in favour of 'max distance'
* renamed two cAudioManager fields
* fix volume not being reduced for stopping sounds that are looped
2021-08-20 14:28:55 +03:00
Sergeanur 71e0895dc6 Add AUDIO_REVERB define 2021-08-19 10:53:14 +03:00
Sergeanur 51ba90dd52 Audio: ifdef more things that aren't on ps2 2021-08-19 08:45:56 +03:00
Sergeanur 2120d4d3ce Fix acceleration sound playing when exiting the vehicle, code fixes in ProcessPlayersVehicleEngine 2021-08-18 18:37:43 +03:00
Sergeanur 296e7ed9ad Possible fix of ProcessVehicleOneShots crash 2021-08-18 17:31:34 +03:00
Sergeanur a13089cd2e Port audio changes from master 2021-08-18 15:49:06 +03:00
Sergeanur 176cadff05 Merge branch 'master' into miami
# Conflicts:
#	src/audio/AudioLogic.cpp
2021-08-16 14:31:40 +03:00
Sergeanur 076b324539 Fix ped comments playing at full volume behind the wall 2021-08-16 14:21:51 +03:00
Sergeanur 76f2191476 Remove not needed entry from config 2021-08-16 10:31:35 +03:00
Sergeanur bcb5b4f94d Remove not needed entry from config 2021-08-16 10:29:44 +03:00
Sergeanur d6fbf9fbe7 PS2 audio reflections 2021-08-16 10:02:29 +03:00
Sergeanur c7e05c74b9 Fix cAudioManager::ProcessVehicleEngine return type, rename Sound Intensity 2021-08-16 10:00:10 +03:00
Sergeanur ab03fbb6c8 Make UpdateReflections a bit more binary exact + small code changes to sync with miami 2021-08-16 09:59:08 +03:00
Sergeanur 854ee12d9d Fix ifdef for audio reflection members 2021-08-15 14:11:20 +03:00
Sergeanur 5ddd0649e3 Fix cAudioManager::ProcessVehicleEngine return type, document PS2 changes, rename Sound Intensity 2021-08-15 13:14:16 +03:00
Sergeanur 0a2df3ca4c Fix sampman_null 2021-08-12 15:03:38 +03:00
Sergeanur 8759c2edf0 Sync fixes from miami 2021-08-12 15:01:58 +03:00
Sergeanur 92c5cf1877 Sync audio changes from master 2021-08-12 14:57:16 +03:00
Sergeanur 033d89a9ab Refactor cAudioManager::ProcessActiveQueues, fix doppler effect 2021-08-12 13:01:07 +03:00
Sergeanur f1545daeae Rename unused audio member 2021-08-12 11:46:10 +03:00
Sergeanur 2ef43e8d1a Fix sampman_null 2021-08-12 11:39:34 +03:00
Sergeanur ce78081a7f Put more things under ifdef 2021-08-12 11:39:34 +03:00
Sergeanur 6c2d179aad Add define to enable/disable external 3d audio simulation 2021-08-12 11:39:34 +03:00
Sergeanur 2eb0390dc9 Fix unset emitting volume for sawmill 2021-08-11 13:35:50 +03:00
Sergeanur f131f70761 Fix unset emitting volume for moan sound 2021-08-11 12:10:48 +03:00
Nikolay Korolev 88b4c7b50b merge 2021-08-08 15:34:02 +03:00
erorcun 0542b1bd4d Fix radio scroll when player controls disabled 2021-07-31 23:03:59 +03:00
erorcun e80cbf8bb2 Fix radio scroll when player controls disabled 2021-07-31 22:57:54 +03:00
Sergeanur 835fa4e74b Make cars and peds to not despawn when you look away
# Conflicts:
#	src/control/CarCtrl.cpp
#	src/core/config.h
#	src/peds/Population.cpp
2021-07-31 20:32:13 +03:00
Sergeanur 7bacf3b6f4 Reverse unused audio functions 2021-07-29 01:52:49 +03:00
Sergeanur cce97588fe Reverse unused audio functions from mobile
# Conflicts:
#	src/audio/AudioManager.h
2021-07-29 00:43:04 +03:00
Sergeanur 6cea1de9e6 Reverse unused audio functions from mobile 2021-07-29 00:40:32 +03:00
Sergeanur 81673ab304 Fix comments 2021-07-28 10:36:18 +03:00
Sergeanur 2aa37813d2 cAudioManager declaration reordering 2021-07-28 10:32:43 +03:00