Make cars and peds to not despawn when you look away

# Conflicts:
#	src/control/CarCtrl.cpp
#	src/core/config.h
#	src/peds/Population.cpp
This commit is contained in:
Sergeanur 2021-07-23 21:07:44 +03:00
parent 30061396e8
commit 835fa4e74b
4 changed files with 17 additions and 5 deletions

View File

@ -65,7 +65,7 @@ cDMAudio::DestroyAllGameCreatedEntities(void)
void
cDMAudio::SetOutputMode(bool8 surround)
{
return AudioManager.SetOutputMode(surround);
AudioManager.SetOutputMode(surround);
}
void

View File

@ -964,6 +964,7 @@ CCarCtrl::PossiblyRemoveVehicle(CVehicle* pVehicle)
}
float distanceToPlayer = (pVehicle->GetPosition() - vecPlayerPos).Magnitude2D();
float threshold = OFFSCREEN_DESPAWN_RANGE;
#ifndef EXTENDED_OFFSCREEN_DESPAWN_RANGE
if (pVehicle->GetIsOnScreen() ||
TheCamera.Cams[TheCamera.ActiveCam].LookingLeft ||
TheCamera.Cams[TheCamera.ActiveCam].LookingRight ||
@ -975,11 +976,15 @@ CCarCtrl::PossiblyRemoveVehicle(CVehicle* pVehicle)
pVehicle->bIsLawEnforcer ||
pVehicle->bIsCarParkVehicle ||
CTimer::GetTimeInMilliseconds() < pVehicle->m_nSetPieceExtendedRangeTime
){
)
#endif
{
threshold = ONSCREEN_DESPAWN_RANGE * TheCamera.GenerationDistMultiplier;
}
#ifndef EXTENDED_OFFSCREEN_DESPAWN_RANGE
if (TheCamera.GetForward().z < -0.9f)
threshold = 70.0f;
#endif
if (pVehicle->bExtendedRange)
threshold *= EXTENDED_RANGE_DESPAWN_MULTIPLIER;
if (distanceToPlayer > threshold && !CGarages::IsPointWithinHideOutGarage(pVehicle->GetPosition())){

View File

@ -274,6 +274,9 @@ enum Config {
#define NO_MOVIES // add option to disable intro videos
#define EXTENDED_OFFSCREEN_DESPAWN_RANGE // Use onscreen despawn range for offscreen peds and vehicles to avoid them despawning in the distance when you look
// away
#if defined(__LP64__) || defined(_WIN64)
#define FIX_BUGS_64 // Must have fixes to be able to run 64 bit build
#endif
@ -449,6 +452,7 @@ static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually
#undef PS2_ALPHA_TEST
#undef NO_ISLAND_LOADING
#undef PS2_AUDIO_CHANNELS
#undef EXTENDED_OFFSCREEN_DESPAWN_RANGE
#endif
// if these defines are enabled saves are not vanilla compatible without COMPATIBLE_SAVES

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@ -1105,8 +1105,9 @@ CPopulation::ManagePopulation(void)
if (PedCreationDistMultiplier() * (PED_REMOVE_DIST_SPECIAL * TheCamera.GenerationDistMultiplier) < dist ||
(!ped->bCullExtraFarAway && PedCreationDistMultiplier() * PED_REMOVE_DIST * TheCamera.GenerationDistMultiplier < dist)) {
pedIsFarAway = true;
} else if (PedCreationDistMultiplier() * (MIN_CREATION_DIST + CREATION_RANGE) * OFFSCREEN_CREATION_MULT < dist) {
}
#ifndef EXTENDED_OFFSCREEN_DESPAWN_RANGE
else if (PedCreationDistMultiplier() * (MIN_CREATION_DIST + CREATION_RANGE) * OFFSCREEN_CREATION_MULT < dist) {
if (CTimer::GetTimeInMilliseconds() > ped->m_nExtendedRangeTimer && !ped->GetIsOnScreen()) {
if (TheCamera.Cams[TheCamera.ActiveCam].Mode != CCam::MODE_SNIPER
&& TheCamera.Cams[TheCamera.ActiveCam].Mode != CCam::MODE_SNIPER_RUNABOUT
@ -1118,7 +1119,9 @@ CPopulation::ManagePopulation(void)
}
}
} else {
}
#endif
else {
ped->m_nExtendedRangeTimer = ped->m_nPedType == PEDTYPE_COP ? CTimer::GetTimeInMilliseconds() + 10000 : CTimer::GetTimeInMilliseconds() + 4000;
}