Add define to enable/disable external 3d audio simulation

This commit is contained in:
Sergeanur 2021-07-29 10:16:51 +03:00
parent 2eb0390dc9
commit 6c2d179aad
4 changed files with 123 additions and 2 deletions

View File

@ -1329,6 +1329,9 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CAutomobile *
AddPlayerCarSample(vol, freq, (engineSoundType - CAR_SFX_BANKS_OFFSET + SFX_CAR_REV_1), SFX_BANK_0, 2, TRUE);
} else {
TranslateEntity(&m_sQueueSample.m_vecPos, &pos);
#ifndef EXTERNAL_3D_SOUND
m_sQueueSample.m_nOffset = ComputePan(m_sQueueSample.m_fDistance, &pos);
#endif
if (bAccelSampleStopped) {
if (CurrentPretendGear != 1 || currentGear != 2) {
gearNr = currentGear - 1;
@ -1356,9 +1359,15 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CAutomobile *
SampleManager.SetChannelLoopPoints(CHANNEL_PLAYER_VEHICLE_ENGINE, 0, -1);
}
#ifdef EXTERNAL_3D_SOUND
SampleManager.SetChannelEmittingVolume(CHANNEL_PLAYER_VEHICLE_ENGINE, 85);
SampleManager.SetChannel3DPosition(CHANNEL_PLAYER_VEHICLE_ENGINE, pos.x, pos.y, pos.z);
SampleManager.SetChannel3DDistances(CHANNEL_PLAYER_VEHICLE_ENGINE, 50.f, 12.5f);
#else
SampleManager.SetChannelVolume(CHANNEL_PLAYER_VEHICLE_ENGINE, ComputeVolume(85, 50.0f, m_sQueueSample.m_fDistance));
SampleManager.SetChannelPan(CHANNEL_PLAYER_VEHICLE_ENGINE, m_sQueueSample.m_nOffset);
#endif
freq = GearFreqAdj[CurrentPretendGear] + freqModifier + 22050;
if (engineSoundType == SFX_BANK_TRUCK)
freq /= 2;

View File

@ -56,11 +56,16 @@ cAudioManager::Initialise()
PreInitialiseGameSpecificSetup();
m_bIsInitialised = SampleManager.Initialise();
if (m_bIsInitialised) {
#ifdef EXTERNAL_3D_SOUND
m_nActiveSamples = SampleManager.GetMaximumSupportedChannels();
if (m_nActiveSamples <= 1) {
Terminate();
} else {
--m_nActiveSamples;
#else
{
m_nActiveSamples = NUM_CHANNELS_GENERIC;
#endif
PostInitialiseGameSpecificSetup();
InitialisePoliceRadioZones();
InitialisePoliceRadio();
@ -375,9 +380,11 @@ cAudioManager::SetCurrent3DProvider(uint8 which)
ClearActiveSamples();
int8 current = SampleManager.SetCurrent3DProvider(which);
if (current > 0) {
#ifdef EXTERNAL_3D_SOUND
m_nActiveSamples = SampleManager.GetMaximumSupportedChannels();
if (m_nActiveSamples > 1)
--m_nActiveSamples;
#endif
}
return current;
}
@ -786,10 +793,12 @@ cAudioManager::ProcessActiveQueues()
uint32 v28;
uint32 v29;
#ifdef EXTERNAL_3D_SOUND
float x;
float usedX;
float usedY;
float usedZ;
#endif
uint8 vol;
uint8 emittingVol;
@ -825,13 +834,26 @@ cAudioManager::ProcessActiveQueues()
sample.m_nVolumeChange = -1;
if (!sample.m_bReleasingSoundFlag) {
if (sample.m_bIs2D) {
#ifdef EXTERNAL_3D_SOUND
if (field_4) {
emittingVol = 2 * Min(63, sample.m_nEmittingVolume);
} else {
emittingVol = sample.m_nEmittingVolume;
}
#else
if (field_4) {
emittingVol = 2 * Min(63, sample.m_nVolume);
} else {
emittingVol = sample.m_nVolume;
}
#endif
SampleManager.SetChannelFrequency(j, sample.m_nFrequency);
#ifdef EXTERNAL_3D_SOUND
SampleManager.SetChannelEmittingVolume(j, emittingVol);
#else
SampleManager.SetChannelPan(j, sample.m_nOffset);
SampleManager.SetChannelVolume(j, sample.m_nVolume);
#endif
} else {
m_asActiveSamples[j].m_fDistance = sample.m_fDistance;
position2 = sample.m_fDistance;
@ -852,6 +874,7 @@ cAudioManager::ProcessActiveQueues()
SampleManager.SetChannelFrequency(j, freq);
}
#ifdef EXTERNAL_3D_SOUND
if (sample.m_nEmittingVolume != m_asActiveSamples[j].m_nEmittingVolume) {
if (sample.m_nEmittingVolume <= m_asActiveSamples[j].m_nEmittingVolume) {
vol = Max(m_asActiveSamples[j].m_nEmittingVolume - 10, sample.m_nEmittingVolume);
@ -868,9 +891,32 @@ cAudioManager::ProcessActiveQueues()
SampleManager.SetChannelEmittingVolume(j, emittingVol);
m_asActiveSamples[j].m_nEmittingVolume = vol;
}
#else
if (sample.m_nVolume != m_asActiveSamples[j].m_nVolume) {
if (sample.m_nVolume <= m_asActiveSamples[j].m_nVolume) {
vol = Max(m_asActiveSamples[j].m_nVolume - 10, sample.m_nVolume);
} else {
vol = Min(m_asActiveSamples[j].m_nVolume + 10, sample.m_nVolume);
}
m_asActiveSamples[j].m_nVolume = vol;
uint8 emittingVol;
if (field_4) {
emittingVol = 2 * Min(63, vol);
} else {
emittingVol = vol;
}
SampleManager.SetChannelVolume(j, emittingVol);
}
#endif
TranslateEntity(&sample.m_vecPos, &position);
#ifdef EXTERNAL_3D_SOUND
SampleManager.SetChannel3DPosition(j, position.x, position.y, position.z);
SampleManager.SetChannel3DDistances(j, sample.m_fSoundIntensity, 0.25f * sample.m_fSoundIntensity);
#else
sample.m_nOffset = ComputePan(sample.m_fDistance, &position);
SampleManager.SetChannelPan(j, sample.m_nOffset);
#endif
}
SampleManager.SetChannelReverbFlag(j, sample.m_bReverbFlag);
break;
@ -905,19 +951,38 @@ cAudioManager::ProcessActiveQueues()
sample.m_nReleasingVolumeDivider = v29 / v28 + 1;
}
memcpy(&m_asActiveSamples[j], &sample, sizeof(tSound));
if (!m_asActiveSamples[j].m_bIs2D)
if (!m_asActiveSamples[j].m_bIs2D) {
TranslateEntity(&m_asActiveSamples[j].m_vecPos, &position);
#ifndef EXTERNAL_3D_SOUND
m_asActiveSamples[j].m_nOffset = ComputePan(m_asActiveSamples[j].m_fDistance, &position);
#endif
}
#ifdef EXTERNAL_3D_SOUND
if (field_4) {
emittingVol = 2 * Min(63, m_asActiveSamples[j].m_nEmittingVolume);
} else {
emittingVol = m_asActiveSamples[j].m_nEmittingVolume;
}
#else
if (field_4) {
emittingVol = 2 * Min(63, m_asActiveSamples[j].m_nVolume);
} else {
emittingVol = m_asActiveSamples[j].m_nVolume;
}
#endif
if (SampleManager.InitialiseChannel(j, m_asActiveSamples[j].m_nSampleIndex, m_asActiveSamples[j].m_nBankIndex)) {
SampleManager.SetChannelFrequency(j, m_asActiveSamples[j].m_nFrequency);
#ifdef EXTERNAL_3D_SOUND
SampleManager.SetChannelEmittingVolume(j, emittingVol);
#else
SampleManager.SetChannelVolume(j, m_asActiveSamples[j].m_nVolume);
SampleManager.SetChannelPan(j, m_asActiveSamples[j].m_nOffset);
#endif
SampleManager.SetChannelLoopPoints(j, m_asActiveSamples[j].m_nLoopStart, m_asActiveSamples[j].m_nLoopEnd);
SampleManager.SetChannelLoopCount(j, m_asActiveSamples[j].m_nLoopCount);
SampleManager.SetChannelReverbFlag(j, m_asActiveSamples[j].m_bReverbFlag);
#ifdef EXTERNAL_3D_SOUND
if (m_asActiveSamples[j].m_bIs2D) {
uint8 offset = m_asActiveSamples[j].m_nOffset;
if (offset == 63) {
@ -938,6 +1003,7 @@ cAudioManager::ProcessActiveQueues()
}
SampleManager.SetChannel3DPosition(j, usedX, usedY, usedZ);
SampleManager.SetChannel3DDistances(j, m_asActiveSamples[j].m_fSoundIntensity, 0.25f * m_asActiveSamples[j].m_fSoundIntensity);
#endif
SampleManager.StartChannel(j);
}
m_asActiveSamples[j].m_bIsProcessed = TRUE;

View File

@ -100,9 +100,15 @@ enum
#define MAXPROVIDERS 64
#ifdef EXTERNAL_3D_SOUND
#define MAXCHANNELS (NUM_CHANNELS_GENERIC+1)
#define MAXCHANNELS_SURROUND (MAXCHANNELS-4)
#define MAX2DCHANNELS 1
#else
#define MAXCHANNELS 0
#define MAXCHANNELS_SURROUND 0
#define MAX2DCHANNELS NUM_CHANNELS
#endif
#define MAX_STREAMS 2

View File

@ -92,7 +92,7 @@ S32 curprovider=-1;
S32 usingEAX=0;
S32 usingEAX3=0;
HPROVIDER opened_provider=0;
H3DSAMPLE opened_samples[MAXCHANNELS] = {0};
H3DSAMPLE opened_samples[MAXCHANNELS ? MAXCHANNELS : 1] = {0};
HSAMPLE opened_2dsamples[MAX2DCHANNELS] = {0};
HDIGDRIVER DIG;
S32 speaker_type=0;
@ -1709,7 +1709,11 @@ cSampleManager::SetChannelReverbFlag(uint32 nChannel, bool8 nReverbFlag)
switch ( nChannel )
{
#ifdef EXTERNAL_3D_SOUND
case CHANNEL_POLICE_RADIO:
#else
default:
#endif
{
b2d = TRUE;
break;
@ -1738,7 +1742,11 @@ cSampleManager::InitialiseChannel(uint32 nChannel, uint32 nSfx, uint8 nBank)
switch ( nChannel )
{
#ifdef EXTERNAL_3D_SOUND
case CHANNEL_POLICE_RADIO:
#else
default:
#endif
{
b2d = TRUE;
break;
@ -1838,7 +1846,11 @@ cSampleManager::SetChannelVolume(uint32 nChannel, uint32 nVolume)
switch ( nChannel )
{
#ifdef EXTERNAL_3D_SOUND
case CHANNEL_POLICE_RADIO:
#else
default:
#endif
{
nChannelVolume[nChannel] = vol;
@ -1866,7 +1878,11 @@ cSampleManager::SetChannelPan(uint32 nChannel, uint32 nPan)
{
switch ( nChannel )
{
#ifdef EXTERNAL_3D_SOUND
case CHANNEL_POLICE_RADIO:
#else
default:
#endif
{
#ifndef FIX_BUGS
if ( opened_samples[nChannel - MAXCHANNELS] ) // BUG
@ -1887,7 +1903,11 @@ cSampleManager::SetChannelFrequency(uint32 nChannel, uint32 nFreq)
switch ( nChannel )
{
#ifdef EXTERNAL_3D_SOUND
case CHANNEL_POLICE_RADIO:
#else
default:
#endif
{
b2d = TRUE;
break;
@ -1913,7 +1933,11 @@ cSampleManager::SetChannelLoopPoints(uint32 nChannel, uint32 nLoopStart, int32 n
switch ( nChannel )
{
#ifdef EXTERNAL_3D_SOUND
case CHANNEL_POLICE_RADIO:
#else
default:
#endif
{
b2d = TRUE;
break;
@ -1939,7 +1963,11 @@ cSampleManager::SetChannelLoopCount(uint32 nChannel, uint32 nLoopCount)
switch ( nChannel )
{
#ifdef EXTERNAL_3D_SOUND
case CHANNEL_POLICE_RADIO:
#else
default:
#endif
{
b2d = TRUE;
break;
@ -1965,7 +1993,11 @@ cSampleManager::GetChannelUsedFlag(uint32 nChannel)
switch ( nChannel )
{
#ifdef EXTERNAL_3D_SOUND
case CHANNEL_POLICE_RADIO:
#else
default:
#endif
{
b2d = TRUE;
break;
@ -1996,7 +2028,11 @@ cSampleManager::StartChannel(uint32 nChannel)
switch ( nChannel )
{
#ifdef EXTERNAL_3D_SOUND
case CHANNEL_POLICE_RADIO:
#else
default:
#endif
{
b2d = TRUE;
break;
@ -2022,7 +2058,11 @@ cSampleManager::StopChannel(uint32 nChannel)
switch ( nChannel )
{
#ifdef EXTERNAL_3D_SOUND
case CHANNEL_POLICE_RADIO:
#else
default:
#endif
{
b2d = TRUE;
break;