Mesa3D Graphics Library (Bleeding edge ray tracing branches)
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Topi Pohjolainen f709a08457 i965: Add means for limiting color resolves
Until now there has been only one type of color buffer that needs
to resolved - namely single sampled fast clear. As even the
sampler engine in GPU doesn't understand the associated meta data,
the color values need to be always resolved prior to reading them.

From SKL onwards there is new scheme supported called the lossless
compression of single sampled color buffers. This is something that
is understood by the sampling engine and therefore resolving of
these types of buffers is not necessary before sampling.
This patch adds means to make the distinction when considering if
resolve is needed.

Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Ben Widawsky <benjamin.widawsky@intel.com>
2016-02-13 09:50:24 +02:00
bin bugzilla_mesa.sh: sort the bugs list by number 2015-07-13 20:02:09 +01:00
docs docs: Visual Studio 2013 or later is now required 2016-02-12 15:08:35 -07:00
doxygen doxygen: Remove doxygen_sqlite3.db with 'make clean' 2015-07-11 20:48:25 +01:00
include include,gallium: Remove pre-MSVC 2013 compatibility. 2016-02-11 21:36:00 +00:00
m4 configure.ac: move AC_MSG_RESULT reporting back into the m4 macro 2015-03-24 20:49:32 +00:00
scons scons: Eliminate MSVC2008 compatibility. 2016-02-11 21:36:00 +00:00
src i965: Add means for limiting color resolves 2016-02-13 09:50:24 +02:00
.dir-locals.el dir-locals.el: set case-label offset to 0 2016-02-03 15:44:51 -05:00
.gitattributes Disable autocrlf for Visual Studio project files. 2008-02-28 12:34:01 +09:00
.gitignore mesa: add .mesa-install-links files to gitignore 2015-04-17 15:24:14 -04:00
.travis.yml travis: Add a test build with scons. 2015-12-01 15:09:56 -08:00
Android.common.mk android: Always define __STDC_LIMIT_MACROS. 2015-09-09 15:26:46 +01:00
Android.mk nir: move shader_enums.[ch] to compiler 2016-01-26 16:08:20 +00:00
CleanSpec.mk android: Depend on gallium_dri from EGL, instead of linking in gallium. 2015-06-09 11:38:45 -07:00
Makefile.am include,gallium: Remove pre-MSVC 2013 compatibility. 2016-02-11 21:36:00 +00:00
SConstruct scons: Don't use bundled C99 headers for VS 2013. 2014-05-02 22:04:46 +01:00
VERSION docs: add 11.2.0-devel release notes template, bump version 2015-11-21 14:10:08 +00:00
appveyor.yml appveyor: Bump shallow clone depth. 2016-02-03 19:37:19 +00:00
autogen.sh autogen.sh: pass --force to autoreconf, quote ORIGDIR 2015-03-11 23:28:26 +00:00
common.py common.py: Fix PEP 8 issues. 2015-03-16 22:55:08 -07:00
configure.ac configure: Eliminate MSVC2008 compatibility. 2016-02-11 21:36:00 +00:00
install-gallium-links.mk targets/radeonsi/vdpau: convert to static/shared pipe-drivers 2014-06-22 23:06:01 +01:00
install-lib-links.mk install-lib-links: remove the .install-lib-links file 2015-02-24 15:33:25 +00:00

docs/README.WIN32

File: docs/README.WIN32

Last updated: 21 June 2013


Quick Start
----- -----

Windows drivers are build with SCons.  Makefiles or Visual Studio projects are
no longer shipped or supported.

Run

  scons libgl-gdi

to build gallium based GDI driver.

This will work both with MSVS or Mingw.


Windows Drivers
------- -------

At this time, only the gallium GDI driver is known to work.

Source code also exists in the tree for other drivers in
src/mesa/drivers/windows, but the status of this code is unknown.

Recipe
------

Building on windows requires several open-source packages. These are
steps that work as of this writing.

- install python 2.7
- install scons (latest)
- install mingw, flex, and bison
- install pywin32 from here: http://www.lfd.uci.edu/~gohlke/pythonlibs
  get pywin32-218.4.win-amd64-py2.7.exe
- install git
- download mesa from git
  see http://www.mesa3d.org/repository.html
- run scons

General
-------

After building, you can copy the above DLL files to a place in your
PATH such as $SystemRoot/SYSTEM32.  If you don't like putting things
in a system directory, place them in the same directory as the
executable(s).  Be careful about accidentially overwriting files of
the same name in the SYSTEM32 directory.

The DLL files are built so that the external entry points use the
stdcall calling convention.

Static LIB files are not built.  The LIB files that are built with are
the linker import files associated with the DLL files.

The si-glu sources are used to build the GLU libs.  This was done
mainly to get the better tessellator code.

If you have a Windows-related build problem or question, please post
to the mesa-dev or mesa-users list.