mesa/src/microsoft
Jesse Natalie cc805aef69 d3d12: Properly set HS input control point count
Looks like some hardware needs this info in the shader to match the
topology. Since there's no spot in the shader info for it, we're
currently using the array size of the TCS input vars to store it.

Cc: mesa-stable
Reviewed-by: Paul Dodzweit <paul.dodzweit@amd.com>
Tested-by: Paul Dodzweit <paul.dodzweit@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16920>
2022-06-09 17:08:18 +00:00
..
ci microsoft/spirv_to_dxil: Extract NIR passes out of spirv_to_dxil() 2022-06-08 15:17:05 +00:00
clc microsoft/clc: Fixes compiling of microsoft clc with mingw 2022-06-03 16:33:00 +00:00
compiler d3d12: Properly set HS input control point count 2022-06-09 17:08:18 +00:00
spirv_to_dxil microsoft/spirv_to_dxil: Let spirv_to_dxil() handle the linking 2022-06-08 15:17:05 +00:00
vulkan dzn: Enable depth-bounds testing 2022-06-09 08:21:14 -07:00
meson.build d3d12: Move the D3D12ResourceState code to the gallium driver 2022-04-20 23:45:28 -07:00