d3d12: Move the D3D12ResourceState code to the gallium driver

It's only used there, and we don't plan to use it in Dozen, so let's move
the code to src/gallium/drivers/d3d12/ and get rid of the static
d3d12_resource_state library.

Suggested-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16042>
This commit is contained in:
Boris Brezillon 2022-04-20 08:46:56 +02:00
parent 5c4906dc0f
commit cf930db39c
5 changed files with 2 additions and 41 deletions

View File

@ -46,6 +46,7 @@ files_libd3d12 = files(
'd3d12_screen.cpp',
'd3d12_surface.cpp',
'd3d12_tcs_variant.cpp',
'D3D12ResourceState.cpp',
)
if host_machine.system() == 'windows'
@ -57,7 +58,7 @@ libd3d12 = static_library(
files_libd3d12,
gnu_symbol_visibility : 'hidden',
include_directories : [inc_include, inc_src, inc_mesa, inc_gallium, inc_gallium_aux],
dependencies: [idep_nir_headers, idep_libdxil_compiler, idep_libd3d12_resource_state, dep_dxheaders],
dependencies: [idep_nir_headers, idep_libdxil_compiler, dep_dxheaders],
)
driver_d3d12 = declare_dependency(

View File

@ -23,9 +23,6 @@ subdir('compiler')
if with_microsoft_clc
subdir('clc')
endif
if with_gallium_d3d12
subdir('resource_state_manager')
endif
if with_spirv_to_dxil or with_microsoft_vk
subdir('spirv_to_dxil')
endif

View File

@ -1,37 +0,0 @@
# Copyright © Microsoft Corporation
# Permission is hereby granted, free of charge, to any person obtaining a
# copy of this software and associated documentation files (the "Software"),
# to deal in the Software without restriction, including without limitation
# the rights to use, copy, modify, merge, publish, distribute, sublicense,
# and/or sell copies of the Software, and to permit persons to whom the
# Software is furnished to do so, subject to the following conditions:
# The above copyright notice and this permission notice (including the next
# paragraph) shall be included in all copies or substantial portions of the
# Software.
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
# THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
# IN THE SOFTWARE.
files_libd3d12_resource_state = files(
'D3D12ResourceState.cpp',
)
libd3d12_resource_state = static_library(
'd3d12_resource_state',
files_libd3d12_resource_state,
gnu_symbol_visibility : 'hidden',
include_directories : [inc_include, inc_src, inc_mesa],
dependencies: [dep_dxheaders],
)
idep_libd3d12_resource_state = declare_dependency(
link_with : [libd3d12_resource_state],
include_directories : include_directories('.')
)