microsoft/clc: Fixes compiling of microsoft clc with mingw

Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16767>
This commit is contained in:
Yonggang Luo 2022-05-05 19:29:37 +08:00 committed by Marge Bot
parent 1720672e33
commit ca700dcb0a
3 changed files with 9 additions and 4 deletions

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@ -53,7 +53,7 @@ struct clc_image_lower_context
static int
lower_image_deref_impl(nir_builder *b, struct clc_image_lower_context *context,
const struct glsl_type *new_var_type,
enum nir_variable_mode var_mode,
nir_variable_mode var_mode,
unsigned *num_bindings)
{
nir_variable *in_var = nir_deref_instr_get_variable(context->deref);
@ -150,7 +150,7 @@ clc_lower_input_image_deref(nir_builder *b, struct clc_image_lower_context *cont
if (src->parent_instr->type == nir_instr_type_intrinsic) {
nir_intrinsic_instr *intrinsic = nir_instr_as_intrinsic(src->parent_instr);
enum nir_alu_type dest_type;
nir_alu_type dest_type;
b->cursor = nir_before_instr(&intrinsic->instr);

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@ -21,15 +21,18 @@
* IN THE SOFTWARE.
*/
#include <cmath>
#include <stdio.h>
#include <stdint.h>
#include <stdexcept>
#include <vector>
#include <unknwn.h>
#include <directx/d3d12.h>
#include <dxgi1_4.h>
#include <gtest/gtest.h>
#include <wrl.h>
#include <dxguids/dxguids.h>
#include "compute_test.h"

View File

@ -25,10 +25,12 @@
#include <stdint.h>
#include <stdexcept>
#include <unknwn.h>
#include <directx/d3d12.h>
#include <dxgi1_4.h>
#include <gtest/gtest.h>
#include <wrl.h>
#include <dxguids/dxguids.h>
#include "util/u_debug.h"
#include "clc_compiler.h"
@ -208,7 +210,7 @@ ComputeTest::create_root_signature(const ComputeTest::Resources &resources)
if (FAILED(dev->CreateRootSignature(0,
sig->GetBufferPointer(),
sig->GetBufferSize(),
__uuidof(ret),
__uuidof(ID3D12RootSignature),
(void **)& ret)))
throw runtime_error("CreateRootSignature failed");
@ -225,7 +227,7 @@ ComputeTest::create_pipeline_state(ComPtr<ID3D12RootSignature> &root_sig,
ComPtr<ID3D12PipelineState> pipeline_state;
if (FAILED(dev->CreateComputePipelineState(&pipeline_desc,
__uuidof(pipeline_state),
__uuidof(ID3D12PipelineState),
(void **)& pipeline_state)))
throw runtime_error("Failed to create pipeline state");
return pipeline_state;