mesa/src/gallium/drivers/d3d12
Jesse Natalie d014425583 d3d12: Plug context leaks
Reviewed-by: Bill Kristiansen <billkris@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15002>
2022-04-28 19:33:04 +00:00
..
ci ci/windows: Split the windows-related tests 2022-04-20 23:45:28 -07:00
D3D12ResourceState.cpp d3d12: Move the D3D12ResourceState code to the gallium driver 2022-04-20 23:45:28 -07:00
D3D12ResourceState.h d3d12: Move the D3D12ResourceState code to the gallium driver 2022-04-20 23:45:28 -07:00
d3d12_batch.cpp d3d12: Implement residency management algorithm 2022-02-10 20:06:15 +00:00
d3d12_batch.h d3d12: Move ID3D12Fence from context to screen 2022-02-10 20:06:15 +00:00
d3d12_blit.cpp d3d12: Cache a modifyable copy of the nir options in d3d12_screen 2022-02-04 00:07:53 +00:00
d3d12_blit.h
d3d12_bufmgr.cpp d3d12: Default newly-created resources to not-resident 2022-02-10 20:06:15 +00:00
d3d12_bufmgr.h d3d12: Implement residency management algorithm 2022-02-10 20:06:15 +00:00
d3d12_cmd_signature.cpp d3d12: Move indirect compute to real indirect dispatches 2022-01-31 13:30:49 -08:00
d3d12_cmd_signature.h d3d12: Move indirect compute to real indirect dispatches 2022-01-31 13:30:49 -08:00
d3d12_compiler.cpp d3d12: use dxil_validator 2022-04-07 00:00:44 +00:00
d3d12_compiler.h d3d12: use dxil_validator 2022-04-07 00:00:44 +00:00
d3d12_compute_transforms.cpp d3d12: Cache a modifyable copy of the nir options in d3d12_screen 2022-02-04 00:07:53 +00:00
d3d12_compute_transforms.h d3d12: Move compute transform state save/restore to compute_transforms.cpp 2022-01-31 13:31:22 -08:00
d3d12_context.cpp d3d12: Plug context leaks 2022-04-28 19:33:04 +00:00
d3d12_context.h d3d12: use dxil_validator 2022-04-07 00:00:44 +00:00
d3d12_debug.h
d3d12_descriptor_pool.cpp d3d12: Move descriptor pools to screen, and add lock 2021-03-16 15:22:35 +00:00
d3d12_descriptor_pool.h d3d12: Move descriptor pools to screen, and add lock 2021-03-16 15:22:35 +00:00
d3d12_draw.cpp d3d12: Delete make_resource_writeable 2022-02-08 20:36:29 +00:00
d3d12_dxcore_screen.cpp d3d12: Add a budget/usage callback to the screen 2022-02-10 20:06:15 +00:00
d3d12_dxgi_screen.cpp d3d12: Add a budget/usage callback to the screen 2022-02-10 20:06:15 +00:00
d3d12_fence.cpp d3d12: Move ID3D12Fence from context to screen 2022-02-10 20:06:15 +00:00
d3d12_fence.h d3d12: Move ID3D12Fence from context to screen 2022-02-10 20:06:15 +00:00
d3d12_format.c d3d12: GL4.2 2022-02-04 20:49:23 +00:00
d3d12_format.h d3d12: Use overall resource format + plane format to get format info 2021-12-08 20:46:22 +00:00
d3d12_gs_variant.cpp d3d12: Handle structs in GS variants 2022-02-04 00:07:53 +00:00
d3d12_lower_image_casts.c d3d12: Handle bitcasting of shader images 2022-01-07 03:31:16 +00:00
d3d12_lower_int_cubemap_to_array.c d3d12: Lower cube images to 2D arrays via existing int cubemap lowering pass 2022-01-07 03:31:16 +00:00
d3d12_lower_point_sprite.c d3d12: Enable PIPE_CAP_TGSI_TEXCOORD 2022-01-26 01:31:35 +00:00
d3d12_nir_lower_vs_vertex_conversion.c d3d12: Allow RGB VS inputs without an alpha channel 2022-02-04 20:49:23 +00:00
d3d12_nir_passes.c d3d12: When adding new output varyings, write 0s 2022-02-04 20:49:23 +00:00
d3d12_nir_passes.h d3d12: When adding new output varyings, write 0s 2022-02-04 20:49:23 +00:00
d3d12_pipeline_state.cpp d3d12: Fix linkage for viewport index 2022-02-04 20:49:23 +00:00
d3d12_pipeline_state.h d3d12: Compile, bind, and cache compute PSOs 2022-01-11 01:36:56 +00:00
d3d12_public.h d3d12: Only support DXGI and GDI APIs on Windows 2020-12-16 16:25:54 +00:00
d3d12_query.cpp d3d12: Forward wait condition from query -> result buffer 2022-02-10 20:06:15 +00:00
d3d12_query.h d3d12: Fix re-enabling predication after temporary disablement 2022-01-14 15:54:33 +00:00
d3d12_residency.cpp d3d12: Implement residency management algorithm 2022-02-10 20:06:15 +00:00
d3d12_residency.h d3d12: Implement residency management algorithm 2022-02-10 20:06:15 +00:00
d3d12_resource.cpp d3d12: replace opencoded slab_zalloc 2022-03-21 09:47:58 +01:00
d3d12_resource.h d3d12: Delete make_resource_writeable 2022-02-08 20:36:29 +00:00
d3d12_root_signature.cpp d3d12: Support dynamic UBO/SSBO indexing 2022-01-21 23:08:26 +00:00
d3d12_root_signature.h d3d12: Support compute root signatures 2022-01-11 01:36:56 +00:00
d3d12_screen.cpp d3d12: Hook up robustness extensions 2022-04-28 19:33:04 +00:00
d3d12_screen.h d3d12: Default newly-created resources to not-resident 2022-02-10 20:06:15 +00:00
d3d12_surface.cpp d3d12: Enable cubemap arrays 2021-12-30 08:14:11 -08:00
d3d12_surface.h d3d12: Pass explicit context to pre/post draw surface blits 2021-11-09 00:44:52 +00:00
d3d12_tcs_variant.cpp d3d12: Handle structs in TCS variants 2022-02-04 00:07:53 +00:00
meson.build d3d12: Move the D3D12ResourceState code to the gallium driver 2022-04-20 23:45:28 -07:00