.. |
ci
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ci/windows: Split the windows-related tests
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2022-04-20 23:45:28 -07:00 |
D3D12ResourceState.cpp
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d3d12: Move the D3D12ResourceState code to the gallium driver
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2022-04-20 23:45:28 -07:00 |
D3D12ResourceState.h
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d3d12: Move the D3D12ResourceState code to the gallium driver
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2022-04-20 23:45:28 -07:00 |
d3d12_batch.cpp
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d3d12: Implement residency management algorithm
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2022-02-10 20:06:15 +00:00 |
d3d12_batch.h
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d3d12: Move ID3D12Fence from context to screen
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2022-02-10 20:06:15 +00:00 |
d3d12_blit.cpp
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d3d12: Cache a modifyable copy of the nir options in d3d12_screen
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2022-02-04 00:07:53 +00:00 |
d3d12_blit.h
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…
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d3d12_bufmgr.cpp
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d3d12: Default newly-created resources to not-resident
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2022-02-10 20:06:15 +00:00 |
d3d12_bufmgr.h
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d3d12: Implement residency management algorithm
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2022-02-10 20:06:15 +00:00 |
d3d12_cmd_signature.cpp
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d3d12: Move indirect compute to real indirect dispatches
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2022-01-31 13:30:49 -08:00 |
d3d12_cmd_signature.h
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d3d12: Move indirect compute to real indirect dispatches
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2022-01-31 13:30:49 -08:00 |
d3d12_compiler.cpp
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d3d12: use dxil_validator
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2022-04-07 00:00:44 +00:00 |
d3d12_compiler.h
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d3d12: use dxil_validator
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2022-04-07 00:00:44 +00:00 |
d3d12_compute_transforms.cpp
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d3d12: Cache a modifyable copy of the nir options in d3d12_screen
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2022-02-04 00:07:53 +00:00 |
d3d12_compute_transforms.h
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d3d12: Move compute transform state save/restore to compute_transforms.cpp
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2022-01-31 13:31:22 -08:00 |
d3d12_context.cpp
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d3d12: Plug context leaks
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2022-04-28 19:33:04 +00:00 |
d3d12_context.h
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d3d12: use dxil_validator
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2022-04-07 00:00:44 +00:00 |
d3d12_debug.h
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…
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d3d12_descriptor_pool.cpp
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d3d12: Move descriptor pools to screen, and add lock
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2021-03-16 15:22:35 +00:00 |
d3d12_descriptor_pool.h
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d3d12: Move descriptor pools to screen, and add lock
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2021-03-16 15:22:35 +00:00 |
d3d12_draw.cpp
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d3d12: Delete make_resource_writeable
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2022-02-08 20:36:29 +00:00 |
d3d12_dxcore_screen.cpp
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d3d12: Add a budget/usage callback to the screen
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2022-02-10 20:06:15 +00:00 |
d3d12_dxgi_screen.cpp
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d3d12: Add a budget/usage callback to the screen
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2022-02-10 20:06:15 +00:00 |
d3d12_fence.cpp
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d3d12: Move ID3D12Fence from context to screen
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2022-02-10 20:06:15 +00:00 |
d3d12_fence.h
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d3d12: Move ID3D12Fence from context to screen
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2022-02-10 20:06:15 +00:00 |
d3d12_format.c
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d3d12: GL4.2
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2022-02-04 20:49:23 +00:00 |
d3d12_format.h
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d3d12: Use overall resource format + plane format to get format info
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2021-12-08 20:46:22 +00:00 |
d3d12_gs_variant.cpp
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d3d12: Handle structs in GS variants
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2022-02-04 00:07:53 +00:00 |
d3d12_lower_image_casts.c
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d3d12: Handle bitcasting of shader images
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2022-01-07 03:31:16 +00:00 |
d3d12_lower_int_cubemap_to_array.c
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d3d12: Lower cube images to 2D arrays via existing int cubemap lowering pass
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2022-01-07 03:31:16 +00:00 |
d3d12_lower_point_sprite.c
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d3d12: Enable PIPE_CAP_TGSI_TEXCOORD
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2022-01-26 01:31:35 +00:00 |
d3d12_nir_lower_vs_vertex_conversion.c
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d3d12: Allow RGB VS inputs without an alpha channel
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2022-02-04 20:49:23 +00:00 |
d3d12_nir_passes.c
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d3d12: When adding new output varyings, write 0s
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2022-02-04 20:49:23 +00:00 |
d3d12_nir_passes.h
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d3d12: When adding new output varyings, write 0s
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2022-02-04 20:49:23 +00:00 |
d3d12_pipeline_state.cpp
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d3d12: Fix linkage for viewport index
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2022-02-04 20:49:23 +00:00 |
d3d12_pipeline_state.h
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d3d12: Compile, bind, and cache compute PSOs
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2022-01-11 01:36:56 +00:00 |
d3d12_public.h
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d3d12: Only support DXGI and GDI APIs on Windows
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2020-12-16 16:25:54 +00:00 |
d3d12_query.cpp
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d3d12: Forward wait condition from query -> result buffer
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2022-02-10 20:06:15 +00:00 |
d3d12_query.h
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d3d12: Fix re-enabling predication after temporary disablement
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2022-01-14 15:54:33 +00:00 |
d3d12_residency.cpp
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d3d12: Implement residency management algorithm
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2022-02-10 20:06:15 +00:00 |
d3d12_residency.h
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d3d12: Implement residency management algorithm
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2022-02-10 20:06:15 +00:00 |
d3d12_resource.cpp
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d3d12: replace opencoded slab_zalloc
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2022-03-21 09:47:58 +01:00 |
d3d12_resource.h
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d3d12: Delete make_resource_writeable
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2022-02-08 20:36:29 +00:00 |
d3d12_root_signature.cpp
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d3d12: Support dynamic UBO/SSBO indexing
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2022-01-21 23:08:26 +00:00 |
d3d12_root_signature.h
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d3d12: Support compute root signatures
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2022-01-11 01:36:56 +00:00 |
d3d12_screen.cpp
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d3d12: Hook up robustness extensions
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2022-04-28 19:33:04 +00:00 |
d3d12_screen.h
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d3d12: Default newly-created resources to not-resident
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2022-02-10 20:06:15 +00:00 |
d3d12_surface.cpp
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d3d12: Enable cubemap arrays
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2021-12-30 08:14:11 -08:00 |
d3d12_surface.h
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d3d12: Pass explicit context to pre/post draw surface blits
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2021-11-09 00:44:52 +00:00 |
d3d12_tcs_variant.cpp
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d3d12: Handle structs in TCS variants
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2022-02-04 00:07:53 +00:00 |
meson.build
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d3d12: Move the D3D12ResourceState code to the gallium driver
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2022-04-20 23:45:28 -07:00 |