mesa/src/glsl/nir
Rob Clark 509e0c4505 nir: add lowering stage for user-clip-planes / clipdist
The vertex shader lowering adds calculation for CLIPDIST, if needed
(ie. user-clip-planes), and the frag shader lowering adds conditional
kills based on CLIPDIST value (which should be treated as a normal
interpolated varying by the driver).

Note that this won't quite do the right thing in the face of MSAA plus
user-clip-planes, since all the samples would be killed or not (rather
than potentially only a portion of them).  But it's better than no UCP
support at all for drivers that don't have this in hw.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
2015-09-17 19:57:21 -04:00
..
.gitignore nir: Add an ALU op builder kind of like ir_builder.h 2015-02-18 22:28:42 -08:00
README
glsl_to_nir.cpp nir: Store some geometry shader data in nir_shader. 2015-09-11 00:05:09 -07:00
glsl_to_nir.h nir: Plumb the shader stage into glsl_to_nir(). 2015-03-08 20:04:01 -07:00
nir.c nir: Add comments to nir_index_instrs and nir_index_ssa_defs 2015-09-17 08:16:01 -07:00
nir.h nir: add lowering stage for user-clip-planes / clipdist 2015-09-17 19:57:21 -04:00
nir_algebraic.py nir/algebraic: #define around structure definitions 2015-04-01 12:51:03 -07:00
nir_array.h nir: Add a simple growing array data structure 2015-04-22 18:10:41 -07:00
nir_builder.h nir/builder: Use a normal temporary array in nir_channel 2015-09-15 14:51:05 -07:00
nir_builder_opcodes_h.py nir: Add an ALU op builder kind of like ir_builder.h 2015-02-18 22:28:42 -08:00
nir_constant_expressions.h nir: add new constant folding infrastructure 2015-01-24 21:35:35 -08:00
nir_constant_expressions.py glsl: Remove MSVC implementations of copysign and isnormal. 2015-07-29 09:34:51 -07:00
nir_control_flow.c nir: Remove the mem_ctx parameter from ssa_def_rewrite_uses 2015-09-11 09:21:20 -07:00
nir_control_flow.h nir: Move nir_cursor to nir.h. 2015-08-27 13:36:57 -07:00
nir_control_flow_private.h nir: move control flow modification to its own file 2015-08-24 13:31:41 -07:00
nir_dominance.c nir: Delete the nir_function_impl::start_block field. 2015-08-24 13:31:41 -07:00
nir_from_ssa.c nir/from_ssa: Use instr_rewrite_dest 2015-09-11 09:21:20 -07:00
nir_intrinsics.c nir: add the core datastructures 2015-01-15 07:18:57 -08:00
nir_intrinsics.h nir: add sysval for user-clip-planes 2015-09-17 19:55:43 -04:00
nir_live_variables.c nir: Use helper macros for dealing with VLAs. 2015-03-04 10:52:02 +00:00
nir_lower_alu_to_scalar.c nir: Remove the mem_ctx parameter from ssa_def_rewrite_uses 2015-09-11 09:21:20 -07:00
nir_lower_atomics.c nir: Remove the mem_ctx parameter from ssa_def_rewrite_uses 2015-09-11 09:21:20 -07:00
nir_lower_clip.c nir: add lowering stage for user-clip-planes / clipdist 2015-09-17 19:57:21 -04:00
nir_lower_global_vars_to_local.c nir: Add a pass to lower global variables to local variables 2015-01-15 07:19:02 -08:00
nir_lower_idiv.c nir: Remove the mem_ctx parameter from ssa_def_rewrite_uses 2015-09-11 09:21:20 -07:00
nir_lower_io.c nir: Remove the mem_ctx parameter from ssa_def_rewrite_uses 2015-09-11 09:21:20 -07:00
nir_lower_load_const_to_scalar.c nir: Remove the mem_ctx parameter from ssa_def_rewrite_uses 2015-09-11 09:21:20 -07:00
nir_lower_locals_to_regs.c nir: Remove the mem_ctx parameter from ssa_def_rewrite_uses 2015-09-11 09:21:20 -07:00
nir_lower_outputs_to_temporaries.c nir/lower_outputs_to_temporaries: Reparent the output name 2015-09-11 08:55:51 -07:00
nir_lower_phis_to_scalar.c nir: Remove the mem_ctx parameter from ssa_def_rewrite_uses 2015-09-11 09:21:20 -07:00
nir_lower_samplers.cpp nir: support indirect indexing samplers in struct arrays 2015-09-17 11:28:34 +10:00
nir_lower_system_values.c nir: Add gl_WorkGroupID system variable 2015-09-13 09:53:16 -07:00
nir_lower_tex_projector.c nir: add nir_channel() to get at single components of vec's 2015-09-13 11:08:27 -04:00
nir_lower_to_source_mods.c nir/nir: Use a linked list instead of a hash set for use/def sets 2015-05-08 17:16:13 -07:00
nir_lower_var_copies.c nir/types: Make glsl_get_length smarter 2015-04-22 18:10:40 -07:00
nir_lower_vars_to_ssa.c nir: Remove the mem_ctx parameter from ssa_def_rewrite_uses 2015-09-11 09:21:20 -07:00
nir_lower_vec_to_movs.c nir/lower_vec_to_movs: Coalesce into destinations of fdot instructions 2015-09-15 12:38:48 -07:00
nir_metadata.c nir/metadata: Rename metadata_dirty to metadata_preserve 2015-01-15 07:20:21 -08:00
nir_move_vec_src_uses_to_dest.c nir: Add a pass to rewrite uses of vecN sources to the vecN destination 2015-09-17 08:19:48 -07:00
nir_normalize_cubemap_coords.c nir: add nir_channel() to get at single components of vec's 2015-09-13 11:08:27 -04:00
nir_opcodes.py nir: Add a fdot instruction that replicates the result to a vec4 2015-09-15 12:38:48 -07:00
nir_opcodes_c.py nir: use Python to autogenerate opcode information 2015-01-24 21:33:56 -08:00
nir_opcodes_h.py nir: use Python to autogenerate opcode information 2015-01-24 21:33:56 -08:00
nir_opt_algebraic.py nir: add lowering for ffract 2015-09-16 08:27:36 -04:00
nir_opt_constant_folding.c nir: Remove the mem_ctx parameter from ssa_def_rewrite_uses 2015-09-11 09:21:20 -07:00
nir_opt_copy_propagate.c nir: Use nir_instr_rewrite_src in copy propagation 2015-05-08 17:16:13 -07:00
nir_opt_cse.c nir: Remove the mem_ctx parameter from ssa_def_rewrite_uses 2015-09-11 09:21:20 -07:00
nir_opt_dce.c nir/instr: Change "live" to a more generic "pass_flags" field 2015-02-19 17:06:17 -08:00
nir_opt_dead_cf.c nir: Remove the mem_ctx parameter from ssa_def_rewrite_uses 2015-09-11 09:21:20 -07:00
nir_opt_gcm.c nir: Delete the nir_function_impl::start_block field. 2015-08-24 13:31:41 -07:00
nir_opt_global_to_local.c nir/nir: Use a linked list instead of a hash set for use/def sets 2015-05-08 17:16:13 -07:00
nir_opt_peephole_ffma.c nir: Remove the mem_ctx parameter from ssa_def_rewrite_uses 2015-09-11 09:21:20 -07:00
nir_opt_peephole_select.c nir: Remove the mem_ctx parameter from ssa_def_rewrite_uses 2015-09-11 09:21:20 -07:00
nir_opt_remove_phis.c nir: Remove the mem_ctx parameter from ssa_def_rewrite_uses 2015-09-11 09:21:20 -07:00
nir_opt_undef.c nir: Add a nir_opt_undef() to handle csels with undef. 2015-08-14 11:39:18 -07:00
nir_print.c nir/print: print symbolic names from shader-enum 2015-09-16 10:15:35 -04:00
nir_remove_dead_variables.c nir: Free dead variables when removing them. 2015-04-02 14:19:58 -07:00
nir_search.c nir: Remove the mem_ctx parameter from ssa_def_rewrite_uses 2015-09-11 09:21:20 -07:00
nir_search.h nir/search: Allow for matching variables based on types 2015-01-29 17:07:45 -08:00
nir_split_var_copies.c nir: Allocate dereferences out of their parent instruction or deref. 2015-04-07 14:34:14 -07:00
nir_sweep.c nir: Implement a nir_sweep() pass. 2015-04-07 14:34:14 -07:00
nir_to_ssa.c nir: Delete the nir_function_impl::start_block field. 2015-08-24 13:31:41 -07:00
nir_types.cpp nir: Add a glsl_uint_type() wrapper. 2015-08-16 21:44:19 -07:00
nir_types.h nir: Add a glsl_uint_type() wrapper. 2015-08-16 21:44:19 -07:00
nir_validate.c nir/validate: check successors/predecessors more carefully 2015-08-24 13:31:41 -07:00
nir_vla.h nir: Use helper macros for dealing with VLAs. 2015-03-04 10:52:02 +00:00
nir_worklist.c nir/worklist: Don't change the start index when computing the tail index 2015-03-11 15:18:16 -07:00
nir_worklist.h nir/worklist: Don't change the start index when computing the tail index 2015-03-11 15:18:16 -07:00

README

New IR, or NIR, is an IR for Mesa intended to sit below GLSL IR and Mesa IR.
Its design inherits from the various IR's that Mesa has used in the past, as
well as Direct3D assembly, and it includes a few new ideas as well. It is a
flat (in terms of using instructions instead of expressions), typeless IR,
similar to TGSI and Mesa IR.  It also supports SSA (although it doesn't require
it).

Variables
=========

NIR includes support for source-level GLSL variables through a structure mostly
copied from GLSL IR. These will be used for linking and conversion from GLSL IR
(and later, from an AST), but for the most part, they will be lowered to
registers (see below) and loads/stores.

Registers
=========

Registers are light-weight; they consist of a structure that only contains its
size, its index for liveness analysis, and an optional name for debugging. In
addition, registers can be local to a function or global to the entire shader;
the latter will be used in ARB_shader_subroutine for passing parameters and
getting return values from subroutines. Registers can also be an array, in which
case they can be accessed indirectly. Each ALU instruction (add, subtract, etc.)
works directly with registers or SSA values (see below).

SSA
========

Everywhere a register can be loaded/stored, an SSA value can be used instead.
The only exception is that arrays/indirect addressing are not supported with
SSA; although research has been done on extensions of SSA to arrays before, it's
usually for the purpose of parallelization (which we're not interested in), and
adds some overhead in the form of adding copies or extra arrays (which is much
more expensive than introducing copies between non-array registers). SSA uses
point directly to their corresponding definition, which in turn points to the
instruction it is part of. This creates an implicit use-def chain and avoids the
need for an external structure for each SSA register.

Functions
=========

Support for function calls is mostly similar to GLSL IR. Each shader contains a
list of functions, and each function has a list of overloads. Each overload
contains a list of parameters, and may contain an implementation which specifies
the variables that correspond to the parameters and return value. Inlining a
function, assuming it has a single return point, is as simple as copying its
instructions, registers, and local variables into the target function and then
inserting copies to and from the new parameters as appropriate. After functions
are inlined and any non-subroutine functions are deleted, parameters and return
variables will be converted to global variables and then global registers. We
don't do this lowering earlier (i.e. the fortranizer idea) for a few reasons:

- If we want to do optimizations before link time, we need to have the function
signature available during link-time.

- If we do any inlining before link time, then we might wind up with the
inlined function and the non-inlined function using the same global
variables/registers which would preclude optimization.

Intrinsics
=========

Any operation (other than function calls and textures) which touches a variable
or is not referentially transparent is represented by an intrinsic. Intrinsics
are similar to the idea of a "builtin function," i.e. a function declaration
whose implementation is provided by the backend, except they are more powerful
in the following ways:

- They can also load and store registers when appropriate, which limits the
number of variables needed in later stages of the IR while obviating the need
for a separate load/store variable instruction.

- Intrinsics can be marked as side-effect free, which permits them to be
treated like any other instruction when it comes to optimizations. This allows
load intrinsics to be represented as intrinsics while still being optimized
away by dead code elimination, common subexpression elimination, etc.

Intrinsics are used for:

- Atomic operations
- Memory barriers
- Subroutine calls
- Geometry shader emitVertex and endPrimitive
- Loading and storing variables (before lowering)
- Loading and storing uniforms, shader inputs and outputs, etc (after lowering)
- Copying variables (cases where in GLSL the destination is a structure or
array)
- The kitchen sink
- ...

Textures
=========

Unfortunately, there are far too many texture operations to represent each one
of them with an intrinsic, so there's a special texture instruction similar to
the GLSL IR one. The biggest difference is that, while the texture instruction
has a sampler dereference field used just like in GLSL IR, this gets lowered to
a texture unit index (with a possible indirect offset) while the type
information of the original sampler is kept around for backends. Also, all the
non-constant sources are stored in a single array to make it easier for
optimization passes to iterate over all the sources.

Control Flow
=========

Like in GLSL IR, control flow consists of a tree of "control flow nodes", which
include if statements and loops, and jump instructions (break, continue, and
return). Unlike GLSL IR, though, the leaves of the tree aren't statements but
basic blocks. Each basic block also keeps track of its successors and
predecessors, and function implementations keep track of the beginning basic
block (the first basic block of the function) and the ending basic block (a fake
basic block that every return statement points to). Together, these elements
make up the control flow graph, in this case a redundant piece of information on
top of the control flow tree that will be used by almost all the optimizations.
There are helper functions to add and remove control flow nodes that also update
the control flow graph, and so usually it doesn't need to be touched by passes
that modify control flow nodes.