nir: Plumb the shader stage into glsl_to_nir().

The next commit needs to know the shader stage in glsl_to_nir().
To facilitate that, we pass the gl_shader rather than the raw exec_list
of instructions.  This has both the exec_list and the stage.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
This commit is contained in:
Kenneth Graunke 2015-03-06 01:22:49 -08:00
parent b200cbb0a4
commit c6f2abe67e
3 changed files with 10 additions and 8 deletions

View File

@ -43,7 +43,7 @@ namespace {
class nir_visitor : public ir_visitor
{
public:
nir_visitor(nir_shader *shader);
nir_visitor(nir_shader *shader, gl_shader_stage stage);
~nir_visitor();
virtual void visit(ir_variable *);
@ -83,6 +83,7 @@ private:
bool supports_ints;
nir_shader *shader;
gl_shader_stage stage;
nir_function_impl *impl;
exec_list *cf_node_list;
nir_instr *result; /* result of the expression tree last visited */
@ -125,22 +126,23 @@ private:
}; /* end of anonymous namespace */
nir_shader *
glsl_to_nir(exec_list *ir, const nir_shader_compiler_options *options)
glsl_to_nir(struct gl_shader *sh, const nir_shader_compiler_options *options)
{
nir_shader *shader = nir_shader_create(NULL, options);
nir_visitor v1(shader);
nir_visitor v1(shader, sh->Stage);
nir_function_visitor v2(&v1);
v2.run(ir);
visit_exec_list(ir, &v1);
v2.run(sh->ir);
visit_exec_list(sh->ir, &v1);
return shader;
}
nir_visitor::nir_visitor(nir_shader *shader)
nir_visitor::nir_visitor(nir_shader *shader, gl_shader_stage stage)
{
this->supports_ints = shader->options->native_integers;
this->shader = shader;
this->stage = stage;
this->is_global = true;
this->var_table = _mesa_hash_table_create(NULL, _mesa_hash_pointer,
_mesa_key_pointer_equal);

View File

@ -32,7 +32,7 @@
extern "C" {
#endif
nir_shader *glsl_to_nir(exec_list *ir,
nir_shader *glsl_to_nir(struct gl_shader *sh,
const nir_shader_compiler_options *options);
#ifdef __cplusplus

View File

@ -87,7 +87,7 @@ fs_visitor::emit_nir_code()
/* first, lower the GLSL IR shader to NIR */
lower_output_reads(shader->base.ir);
nir_shader *nir = glsl_to_nir(shader->base.ir, options);
nir_shader *nir = glsl_to_nir(&shader->base, options);
nir_validate_shader(nir);
nir_lower_global_vars_to_local(nir);