/* * Copyright © Microsoft Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #ifndef D3D12_SURFACE_H #define D3D12_SURFACE_H #include "pipe/p_state.h" #include struct d3d12_descriptor_handle; struct pipe_context; struct d3d12_surface { struct pipe_surface base; struct d3d12_descriptor_handle uint_rtv_handle; struct pipe_resource *rgba_texture; struct d3d12_descriptor_handle desc_handle; }; enum d3d12_surface_conversion_mode { D3D12_SURFACE_CONVERSION_NONE, D3D12_SURFACE_CONVERSION_RGBA_UINT, D3D12_SURFACE_CONVERSION_BGRA_UINT, }; static inline struct d3d12_surface * d3d12_surface(struct pipe_surface *psurf) { return (struct d3d12_surface *)psurf; } enum d3d12_surface_conversion_mode d3d12_surface_update_pre_draw(struct d3d12_surface *surface, DXGI_FORMAT format); void d3d12_surface_update_post_draw(struct d3d12_surface *surface, enum d3d12_surface_conversion_mode mode); D3D12_CPU_DESCRIPTOR_HANDLE d3d12_surface_get_handle(struct d3d12_surface *surface, enum d3d12_surface_conversion_mode mode); void d3d12_context_surface_init(struct pipe_context *context); #endif