mesa/src/compiler/nir
Ian Romanick ae21b52e1d nir/algebraic: Add missing 16-bit extract_[iu]8 patterns
No shader-db changes on any Intel platform.

v2: Use a loop to generate patterns.  Suggested by Jason.

v3: Fix a copy-and-paste bug in the extract_[ui] of ishl loop that would
replace an extract_i8 with and extract_u8.  This broke ~180 tests.  This
bug was introduced in v2.

Reviewed-by: Matt Turner <mattst88@gmail.com> [v1]
Reviewed-by: Dylan Baker <dylan@pnwbakers.com> [v2]
Acked-by: Jason Ekstrand <jason@jlekstrand.net> [v2]
2019-03-28 15:35:52 -07:00
..
tests nir: Add a pass to combine store_derefs to same vector 2019-03-13 08:39:16 -07:00
.gitignore anv,nir: add generated files to .gitignore(s) 2018-05-12 20:14:49 -07:00
README
meson.build nir: Add a lowering pass for non-uniform resource access 2019-03-25 15:00:36 -05:00
nir.c nir: add support for user defined select control 2019-03-27 02:39:12 +00:00
nir.h nir: add support for user defined select control 2019-03-27 02:39:12 +00:00
nir_algebraic.py nir: Unset metadata debug bit if no progress made 2019-01-09 16:42:40 -08:00
nir_builder.h nir: add nir_{load,store}_deref_with_access() helpers 2019-03-27 09:57:27 +01:00
nir_builder_opcodes_h.py nir: add bit_size parameter to system values with multiple allowed bit sizes 2019-01-21 00:17:18 +01:00
nir_builtin_builder.c nir/spirv: initial handling of OpenCL.std extension opcodes 2019-03-05 22:28:29 +01:00
nir_builtin_builder.h nir/spirv: initial handling of OpenCL.std extension opcodes 2019-03-05 22:28:29 +01:00
nir_clone.c nir: add support for user defined select control 2019-03-27 02:39:12 +00:00
nir_constant_expressions.h
nir_constant_expressions.py nir: Add support for 1-bit data types 2018-12-16 21:03:02 +00:00
nir_control_flow.c nir: keep the phi order when splitting blocks 2019-02-04 20:41:13 -08:00
nir_control_flow.h nir: add a new nir_cf_list_clone_and_reinsert() helper 2018-12-10 13:59:50 +11:00
nir_control_flow_private.h
nir_deref.c nir/deref: fix struct wrapper casts. (v3) 2019-03-29 08:10:50 +10:00
nir_deref.h nir/derefs: Add a nir_derefs_do_not_alias enum value 2018-11-28 14:29:25 -06:00
nir_dominance.c util: use C99 declaration in the for-loop set_foreach() macro 2018-10-25 12:43:18 +01:00
nir_format_convert.h nir: Allow nir_format_unpack_int/sint to unpack larger values. 2019-01-04 15:59:30 -08:00
nir_from_ssa.c src/compiler: use new hash table and set creation helpers 2019-01-14 10:49:28 -08:00
nir_gather_info.c nir: move gls_type_get_{sampler,image}_count() 2019-03-21 09:13:05 -04:00
nir_gather_xfb_info.c nir/xfb: move varyings info out of nir_xfb_info 2019-03-15 11:59:32 +01:00
nir_gs_count_vertices.c util: use C99 declaration in the for-loop set_foreach() macro 2018-10-25 12:43:18 +01:00
nir_inline_functions.c nir/inline_functions: Break inlining into a builder helper 2019-03-06 17:24:57 +00:00
nir_instr_set.c nir: add support for gather offsets 2019-03-21 02:58:41 +00:00
nir_instr_set.h
nir_intrinsics.py nir: Add access flags to deref and SSBO atomics 2019-03-25 16:12:09 -05:00
nir_intrinsics_c.py nir: add legal bit_sizes to intrinsics 2019-01-21 00:16:51 +01:00
nir_intrinsics_h.py python: Specify the template output encoding 2018-08-07 13:28:35 -07:00
nir_linking_helpers.c nir: Record non-vector/scalar varyings as unmovable when compacting 2019-03-21 16:03:58 +00:00
nir_liveness.c util: use C99 declaration in the for-loop set_foreach() macro 2018-10-25 12:43:18 +01:00
nir_loop_analyze.c nir: Handle array-deref-of-vector case in loop analysis 2019-03-22 13:50:39 -07:00
nir_loop_analyze.h nir: move ends_in_break() helper to nir_loop_analyze.h 2018-06-07 11:33:04 +10:00
nir_lower_alpha_test.c nir: Remove old-school deref chain support 2018-06-22 21:23:06 -07:00
nir_lower_alu.c nir: Add lowering for nir_op_bit_count. 2018-06-06 13:44:28 -07:00
nir_lower_alu_to_scalar.c nir: Add 1-bit Boolean opcodes 2018-12-16 21:03:02 +00:00
nir_lower_array_deref_of_vec.c nir: Add a new pass to lower array dereferences on vectors 2019-03-15 23:10:27 -05:00
nir_lower_atomics_to_ssbo.c nir: rename nir_var_ssbo to nir_var_mem_ssbo 2019-01-19 20:01:41 +01:00
nir_lower_bit_size.c compiler/nir: add a lowering pass to convert the bit size of ALU operations 2018-05-03 11:40:25 +02:00
nir_lower_bitmap.c nir: Use sampler derefs in drawpixels and bitmap lowering. 2019-02-11 21:34:44 -08:00
nir_lower_bool_to_float.c nir: add missing vec opcodes in lower_bool_to_float 2019-02-05 15:34:15 +00:00
nir_lower_bool_to_int32.c intel/compiler: move nir_lower_bool_to_int32 before nir_lower_locals_to_regs 2018-12-20 08:02:44 +01:00
nir_lower_clamp_color_outputs.c nir: Apply fragment color clamping to gl_FragData[] as well. 2018-07-05 12:39:36 -07:00
nir_lower_clip.c nir: rename nir_var_private to nir_var_shader_temp 2019-01-19 20:01:41 +01:00
nir_lower_clip_cull_distance_arrays.c nir/lower_clip_cull: Fix an incorrect assert 2019-02-21 12:05:12 -06:00
nir_lower_constant_initializers.c nir/builder: Add a build_deref_array_imm helper 2019-03-07 21:20:30 +00:00
nir_lower_double_ops.c nir/lower_doubles: Inline functions directly in lower_doubles 2019-03-06 17:24:57 +00:00
nir_lower_drawpixels.c nir: Use sampler derefs in drawpixels and bitmap lowering. 2019-02-11 21:34:44 -08:00
nir_lower_frexp.c spirv,nir: lower frexp_exp/frexp_sig inside a new NIR pass 2019-03-22 19:41:46 +01:00
nir_lower_global_vars_to_local.c nir: rename nir_var_function to nir_var_function_temp 2019-01-19 20:01:41 +01:00
nir_lower_gs_intrinsics.c util: use C99 declaration in the for-loop set_foreach() macro 2018-10-25 12:43:18 +01:00
nir_lower_idiv.c nir/lower_idiv: Use ilt instead of bit twiddling 2018-12-16 21:03:02 +00:00
nir_lower_indirect_derefs.c nir/builder: Add a build_deref_array_imm helper 2019-03-07 21:20:30 +00:00
nir_lower_int64.c nir: Expose double and int64 op_to_options_mask helpers 2019-03-06 17:24:57 +00:00
nir_lower_io.c nir: Add access flags to deref and SSBO atomics 2019-03-25 16:12:09 -05:00
nir_lower_io_arrays_to_elements.c nir: rename glsl_type_is_struct() -> glsl_type_is_struct_or_ifc() 2019-03-06 13:10:02 +11:00
nir_lower_io_to_scalar.c nir: rename glsl_type_is_struct() -> glsl_type_is_struct_or_ifc() 2019-03-06 13:10:02 +11:00
nir_lower_io_to_temporaries.c nir: Add a pass for lowering IO back to vector when possible 2019-03-12 15:34:06 +00:00
nir_lower_io_to_vector.c nir: Add a pass for lowering IO back to vector when possible 2019-03-12 15:34:06 +00:00
nir_lower_load_const_to_scalar.c nir: Unset metadata debug bit if no progress made 2019-01-09 16:42:40 -08:00
nir_lower_locals_to_regs.c nir/lower_locals_to_regs: cast array index to 32 bit 2019-03-19 04:08:07 +00:00
nir_lower_non_uniform_access.c nir: Add a lowering pass for non-uniform resource access 2019-03-25 15:00:36 -05:00
nir_lower_packing.c compiler/lower_64bit_packing: rename the pass to be more generic 2018-05-03 11:40:26 +02:00
nir_lower_passthrough_edgeflags.c
nir_lower_patch_vertices.c i965: Combine both gl_PatchVerticesIn lowering passes. 2018-07-26 21:51:36 -07:00
nir_lower_phis_to_scalar.c nir: allow nir_lower_phis_to_scalar() on more src types 2019-02-23 11:11:51 +11:00
nir_lower_regs_to_ssa.c
nir_lower_returns.c nir: Unset metadata debug bit if no progress made 2019-01-09 16:42:40 -08:00
nir_lower_subgroups.c nir/builder: Add a nir_imm_true/false helpers 2018-10-26 11:45:29 -05:00
nir_lower_system_values.c nir/vtn: add support for SpvBuiltInGlobalLinearId 2019-03-05 22:28:29 +01:00
nir_lower_tex.c nir: Add texture sources and intrinsics for bindless 2019-03-25 16:12:09 -05:00
nir_lower_to_source_mods.c nir: Add posibility to not lower to source mod 'abs' for ops with three sources 2019-02-27 11:04:06 +00:00
nir_lower_two_sided_color.c nir: add bit_size parameter to system values with multiple allowed bit sizes 2019-01-21 00:17:18 +01:00
nir_lower_uniforms_to_ubo.c nir: Add multiplier argument to nir_lower_uniforms_to_ubo. 2019-03-05 19:13:27 +00:00
nir_lower_var_copies.c nir/validate: Only require bare types to match for copy_deref 2019-03-15 01:02:19 +00:00
nir_lower_vars_to_ssa.c nir: rename glsl_type_is_struct() -> glsl_type_is_struct_or_ifc() 2019-03-06 13:10:02 +11:00
nir_lower_vec_to_movs.c nir/lower_vec_to_movs: Only coalesce if the vec had a SSA destination 2018-04-03 22:21:23 -07:00
nir_lower_wpos_center.c nir/lower_wpos_center: Look at derefs for modes 2018-12-18 13:13:28 -06:00
nir_lower_wpos_ytransform.c nir, glsl: move pixel_center_integer/origin_upper_left to shader_info.fs 2019-02-21 11:47:59 +01:00
nir_metadata.c compiler: use NDEBUG to guard asserts 2017-11-28 10:54:38 +00:00
nir_move_load_const.c nir: add pass to move load_const 2018-06-19 13:02:28 -04:00
nir_move_vec_src_uses_to_dest.c
nir_normalize_cubemap_coords.c
nir_opcodes.py nir: use generic float types for frexp_exp and frexp_sig 2019-03-22 19:41:44 +01:00
nir_opcodes_c.py compiler/nir: add an is_conversion field to nir_op_info 2019-03-06 17:24:57 +00:00
nir_opcodes_h.py python: Better iterate over dictionaries 2018-07-24 11:07:04 -07:00
nir_opt_algebraic.py nir/algebraic: Add missing 16-bit extract_[iu]8 patterns 2019-03-28 15:35:52 -07:00
nir_opt_combine_stores.c nir: Add a pass to combine store_derefs to same vector 2019-03-13 08:39:16 -07:00
nir_opt_conditional_discard.c
nir_opt_constant_folding.c nir: Unset metadata debug bit if no progress made 2019-01-09 16:42:40 -08:00
nir_opt_copy_prop_vars.c nir: Fix anonymous union initialization with older GCC. 2019-03-22 10:43:41 -07:00
nir_opt_copy_propagate.c nir: remove non-ssa support from nir_copy_prop() 2019-02-21 10:18:24 +11:00
nir_opt_cse.c nir: clone instruction set rather than removing individual entries 2019-02-22 08:36:36 +11:00
nir_opt_dce.c nir: Unset metadata debug bit if no progress made 2019-01-09 16:42:40 -08:00
nir_opt_dead_cf.c nir: Don't forget if-uses in new nir_opt_dead_cf liveness check 2019-02-20 09:44:06 -08:00
nir_opt_dead_write_vars.c nir: rename nir_var_shared to nir_var_mem_shared 2019-01-19 20:01:41 +01:00
nir_opt_find_array_copies.c nir: rename nir_var_function to nir_var_function_temp 2019-01-19 20:01:41 +01:00
nir_opt_gcm.c nir/gcm: Support deref instructions 2019-01-12 17:55:49 -06:00
nir_opt_global_to_local.c
nir_opt_idiv_const.c nir: Add a pass for lowering integer division by constants 2018-12-13 17:49:48 +00:00
nir_opt_if.c nir: fix opt_if_loop_last_continue() 2019-03-22 09:58:18 +11:00
nir_opt_intrinsics.c nir/builder: Add a nir_imm_true/false helpers 2018-10-26 11:45:29 -05:00
nir_opt_large_constants.c nir: rename nir_var_function to nir_var_function_temp 2019-01-19 20:01:41 +01:00
nir_opt_loop_unroll.c nir: add support for user defined loop control 2019-03-27 02:39:12 +00:00
nir_opt_move_comparisons.c nir: make is_comparison() a non-static helper function 2018-06-04 12:41:08 +02:00
nir_opt_move_load_ubo.c nir: add nir_opt_move_load_ubo() optimization pass 2018-03-16 09:50:31 +01:00
nir_opt_peephole_select.c nir: add support for user defined select control 2019-03-27 02:39:12 +00:00
nir_opt_remove_phis.c nir: Unset metadata debug bit if no progress made 2019-01-09 16:42:40 -08:00
nir_opt_shrink_load.c radv: run nir_opt_shrink_load 2018-02-06 23:08:44 +01:00
nir_opt_trivial_continues.c
nir_opt_undef.c nir: Unset metadata debug bit if no progress made 2019-01-09 16:42:40 -08:00
nir_phi_builder.c nir/phi_builder: Use per-value hash table to store [block] -> def mapping 2018-12-16 14:39:56 -08:00
nir_phi_builder.h
nir_print.c nir: Add texture sources and intrinsics for bindless 2019-03-25 16:12:09 -05:00
nir_propagate_invariant.c src/compiler: use new hash table and set creation helpers 2019-01-14 10:49:28 -08:00
nir_remove_dead_variables.c nir: rename nir_var_shared to nir_var_mem_shared 2019-01-19 20:01:41 +01:00
nir_repair_ssa.c
nir_search.c nir: turn an ssa check in nir_search into an assert 2019-02-14 09:35:32 +11:00
nir_search.h nir: Make boolean conversions sized just like the others 2018-12-05 15:03:07 -06:00
nir_search_helpers.h nir/algebraic: Replace i2b used by bcsel or if-statement with comparison 2019-03-01 12:42:14 -08:00
nir_serialize.c nir: add support for gather offsets 2019-03-21 02:58:41 +00:00
nir_serialize.h nir: add serialization and deserialization 2017-10-31 23:36:53 -07:00
nir_split_per_member_structs.c nir: free dead_ctx in case of no progress 2019-03-07 07:40:19 +02:00
nir_split_var_copies.c nir/validate: Only require bare types to match for copy_deref 2019-03-15 01:02:19 +00:00
nir_split_vars.c nir/split_vars: fixup some more explicit_stride related issues. 2019-03-25 13:57:16 +10:00
nir_strip.c nir: Add a stripping pass for improved cacheability 2019-03-12 10:49:48 +01:00
nir_sweep.c nir: Release per-block metadata in nir_sweep 2018-12-16 14:39:56 -08:00
nir_to_lcssa.c util: use C99 declaration in the for-loop set_foreach() macro 2018-10-25 12:43:18 +01:00
nir_validate.c nir: add support for gather offsets 2019-03-21 02:58:41 +00:00
nir_vla.h
nir_worklist.c
nir_worklist.h nir/worklist: Rework the foreach macro 2018-07-16 11:02:10 -07:00
nir_xfb_info.h nir/xfb: move varyings info out of nir_xfb_info 2019-03-15 11:59:32 +01:00

README

New IR, or NIR, is an IR for Mesa intended to sit below GLSL IR and Mesa IR.
Its design inherits from the various IRs that Mesa has used in the past, as
well as Direct3D assembly, and it includes a few new ideas as well. It is a
flat (in terms of using instructions instead of expressions), typeless IR,
similar to TGSI and Mesa IR.  It also supports SSA (although it doesn't require
it).

Variables
=========

NIR includes support for source-level GLSL variables through a structure mostly
copied from GLSL IR. These will be used for linking and conversion from GLSL IR
(and later, from an AST), but for the most part, they will be lowered to
registers (see below) and loads/stores.

Registers
=========

Registers are light-weight; they consist of a structure that only contains its
size, its index for liveness analysis, and an optional name for debugging. In
addition, registers can be local to a function or global to the entire shader;
the latter will be used in ARB_shader_subroutine for passing parameters and
getting return values from subroutines. Registers can also be an array, in which
case they can be accessed indirectly. Each ALU instruction (add, subtract, etc.)
works directly with registers or SSA values (see below).

SSA
========

Everywhere a register can be loaded/stored, an SSA value can be used instead.
The only exception is that arrays/indirect addressing are not supported with
SSA; although research has been done on extensions of SSA to arrays before, it's
usually for the purpose of parallelization (which we're not interested in), and
adds some overhead in the form of adding copies or extra arrays (which is much
more expensive than introducing copies between non-array registers). SSA uses
point directly to their corresponding definition, which in turn points to the
instruction it is part of. This creates an implicit use-def chain and avoids the
need for an external structure for each SSA register.

Functions
=========

Support for function calls is mostly similar to GLSL IR. Each shader contains a
list of functions, and each function has a list of overloads. Each overload
contains a list of parameters, and may contain an implementation which specifies
the variables that correspond to the parameters and return value. Inlining a
function, assuming it has a single return point, is as simple as copying its
instructions, registers, and local variables into the target function and then
inserting copies to and from the new parameters as appropriate. After functions
are inlined and any non-subroutine functions are deleted, parameters and return
variables will be converted to global variables and then global registers. We
don't do this lowering earlier (i.e. the fortranizer idea) for a few reasons:

- If we want to do optimizations before link time, we need to have the function
signature available during link-time.

- If we do any inlining before link time, then we might wind up with the
inlined function and the non-inlined function using the same global
variables/registers which would preclude optimization.

Intrinsics
=========

Any operation (other than function calls and textures) which touches a variable
or is not referentially transparent is represented by an intrinsic. Intrinsics
are similar to the idea of a "builtin function," i.e. a function declaration
whose implementation is provided by the backend, except they are more powerful
in the following ways:

- They can also load and store registers when appropriate, which limits the
number of variables needed in later stages of the IR while obviating the need
for a separate load/store variable instruction.

- Intrinsics can be marked as side-effect free, which permits them to be
treated like any other instruction when it comes to optimizations. This allows
load intrinsics to be represented as intrinsics while still being optimized
away by dead code elimination, common subexpression elimination, etc.

Intrinsics are used for:

- Atomic operations
- Memory barriers
- Subroutine calls
- Geometry shader emitVertex and endPrimitive
- Loading and storing variables (before lowering)
- Loading and storing uniforms, shader inputs and outputs, etc (after lowering)
- Copying variables (cases where in GLSL the destination is a structure or
array)
- The kitchen sink
- ...

Textures
=========

Unfortunately, there are far too many texture operations to represent each one
of them with an intrinsic, so there's a special texture instruction similar to
the GLSL IR one. The biggest difference is that, while the texture instruction
has a sampler dereference field used just like in GLSL IR, this gets lowered to
a texture unit index (with a possible indirect offset) while the type
information of the original sampler is kept around for backends. Also, all the
non-constant sources are stored in a single array to make it easier for
optimization passes to iterate over all the sources.

Control Flow
=========

Like in GLSL IR, control flow consists of a tree of "control flow nodes", which
include if statements and loops, and jump instructions (break, continue, and
return). Unlike GLSL IR, though, the leaves of the tree aren't statements but
basic blocks. Each basic block also keeps track of its successors and
predecessors, and function implementations keep track of the beginning basic
block (the first basic block of the function) and the ending basic block (a fake
basic block that every return statement points to). Together, these elements
make up the control flow graph, in this case a redundant piece of information on
top of the control flow tree that will be used by almost all the optimizations.
There are helper functions to add and remove control flow nodes that also update
the control flow graph, and so usually it doesn't need to be touched by passes
that modify control flow nodes.