..
glsl
glsl: Cross validate variable's invariance by explicit invariance only
2019-03-21 23:28:08 -07:00
nir
nir/algebraic: Add missing 16-bit extract_[iu]8 patterns
2019-03-28 15:35:52 -07:00
spirv
spirv: propagate the access flag for store and load derefs
2019-03-27 09:57:30 +01:00
.gitignore
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Android.glsl.gen.mk
android,autotools,i965: Fix location of float64_glsl.h
2019-01-31 19:04:30 +00:00
Android.glsl.mk
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Android.mk
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Android.nir.gen.mk
Android: fix a missing nir_intrinsics.h error
2018-07-21 08:50:23 +02:00
Android.nir.mk
android: fix libmesa_nir build
2017-07-21 08:47:56 +03:00
Makefile.am
configure: allow building with python3
2018-10-31 19:15:50 +00:00
Makefile.glsl.am
automake: Add float64.glsl to dist tarball
2019-01-29 23:24:57 +00:00
Makefile.nir.am
nir/algebraic: Add unit tests for bitsize validation
2018-12-05 17:57:40 +01:00
Makefile.sources
nir: Add a lowering pass for non-uniform resource access
2019-03-25 15:00:36 -05:00
Makefile.spirv.am
spirv: autotools: add vtn_gather_types_c.py in distribution tarball
2018-04-10 10:37:46 +02:00
SConscript
spirv: Fix building with SCons
2018-03-30 14:33:03 -06:00
SConscript.glsl
scons: Generate float64_glsl.h for glsl_to_nir fp64 lowering
2019-03-02 14:33:44 -08:00
SConscript.nir
nir: mako all the intrinsics
2018-03-27 08:36:37 -04:00
SConscript.spirv
spirv: Fix building with SCons
2018-03-30 14:33:03 -06:00
blob.c
compiler/blob: Add blob_skip_bytes
2018-07-09 23:02:33 -07:00
blob.h
compiler/blob: Add blob_skip_bytes
2018-07-09 23:02:33 -07:00
builtin_type_macros.h
glsl_types: vec8/vec16 support
2018-03-25 10:42:54 -04:00
glsl_types.cpp
glsl: add cl_size and cl_alignment
2019-03-19 04:08:07 +00:00
glsl_types.h
glsl: add cl_size and cl_alignment
2019-03-19 04:08:07 +00:00
meson.build
meson: Build with Python 3
2018-08-10 15:15:09 -07:00
nir_types.cpp
nir: fix a few signed/unsigned comparison warnings
2019-03-25 06:51:31 -06:00
nir_types.h
nir: move gls_type_get_{sampler,image}_count()
2019-03-21 09:13:05 -04:00
shader_enums.c
mesa: add MESA_SHADER_KERNEL
2019-01-21 20:36:41 +01:00
shader_enums.h
nir: Add a lowering pass for non-uniform resource access
2019-03-25 15:00:36 -05:00
shader_info.h
nir/spirv: improve parsing of the memory model
2019-03-05 22:28:29 +01:00