mesa/progs/vpglsl
José Fonseca 7bbf7f94ea scons: Build progs together with everything else.
This is a substantial reorganization, This particular commit enables:
- building the progs for unices platforms
- glew is now built as a shared library (it is the default, and it is
inconvenient and pointless to shift away from that default)
- all progs get built by default
2010-01-01 12:16:19 +00:00
..
.gitignore mesa: Update ignores a bit 2008-09-19 12:43:47 +02:00
Makefile vpglsl: build with scons and glew 2009-03-09 18:51:14 +00:00
SConscript scons: Build progs together with everything else. 2010-01-01 12:16:19 +00:00
for.glsl Implement loops 2007-10-25 11:47:25 -04:00
if.glsl Test some functionality of vp using GLSL that pure vp isn't testing. 2007-10-25 09:04:41 -04:00
ifelse.glsl Test some functionality of vp using GLSL that pure vp isn't testing. 2007-10-25 09:04:41 -04:00
mov.glsl vpglsl: add simple mov.glsl 2009-03-10 12:06:27 +00:00
nestedifs.glsl Fix nested conditionals 2007-10-25 09:04:41 -04:00
nestedswizzle.glsl Fix nested conditionals 2007-10-25 09:04:41 -04:00
off2f.glsl add some glsl example testing different arrays of uniforms 2008-06-12 14:15:37 -04:00
psiz-imm.glsl progs/vpglsl: add similar support for point rendering as progs/vp 2009-06-01 18:40:21 -07:00
psiz-mul.glsl progs/vpglsl: Fix psiz-mul.glsl compilation error on Mac OS. 2009-12-02 20:28:54 -08:00
varfor1f.glsl add some glsl example testing different arrays of uniforms 2008-06-12 14:15:37 -04:00
varfor2f.glsl add some glsl example testing different arrays of uniforms 2008-06-12 14:15:37 -04:00
varfor4f.glsl add some glsl example testing different arrays of uniforms 2008-06-12 14:15:37 -04:00
vp-tris.c progs/vpglsl: Assign glGetUniformLocationARB return value to GLint. 2009-12-05 01:11:26 -08:00