progs/vpglsl: Assign glGetUniformLocationARB return value to GLint.

The return type of glGetUniformLocationARB is GLint, not GLuint.
This commit is contained in:
Vinson Lee 2009-12-05 01:11:26 -08:00
parent 8d2f3434c5
commit d642edd2d1
1 changed files with 6 additions and 6 deletions

View File

@ -84,9 +84,9 @@ static void check_link(GLuint prog)
static void setup_uniforms()
{
{
GLuint loc1f = glGetUniformLocationARB(program, "Offset1f");
GLuint loc2f = glGetUniformLocationARB(program, "Offset2f");
GLuint loc4f = glGetUniformLocationARB(program, "Offset4f");
GLint loc1f = glGetUniformLocationARB(program, "Offset1f");
GLint loc2f = glGetUniformLocationARB(program, "Offset2f");
GLint loc4f = glGetUniformLocationARB(program, "Offset4f");
GLfloat vecKer[] =
{ 1.0, 0.0, 0.0, 1.0,
0.0, 1.0, 0.0, 1.0,
@ -105,9 +105,9 @@ static void setup_uniforms()
}
{
GLuint loc1f = glGetUniformLocationARB(program, "KernelValue1f");
GLuint loc2f = glGetUniformLocationARB(program, "KernelValue2f");
GLuint loc4f = glGetUniformLocationARB(program, "KernelValue4f");
GLint loc1f = glGetUniformLocationARB(program, "KernelValue1f");
GLint loc2f = glGetUniformLocationARB(program, "KernelValue2f");
GLint loc4f = glGetUniformLocationARB(program, "KernelValue4f");
GLfloat vecKer[] =
{ 1.0, 0.0, 0.0, 0.25,
0.0, 1.0, 0.0, 0.25,