mesa/progs/vpglsl/varfor4f.glsl

20 lines
330 B
GLSL

const int KernelSize = 4;
uniform vec4 KernelValue4f[KernelSize];
void main(void)
{
int i;
vec4 sum = vec4(0.0);
vec4 tmp = gl_Color;
gl_Position = gl_Vertex;
for (i = 0; i < KernelSize; ++i) {
vec4 rgba;
rgba = KernelValue4f[i];
sum += tmp * rgba;
}
gl_FrontColor = sum;
}