mesa/src/gallium/drivers/zink
Mike Blumenkrantz a41ea582c4 zink: add ZINK_DEBUG=noreorder
this will be useful for debugging

Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17667>
2022-07-26 21:34:59 +00:00
..
ci util/blitter: respect PIPE_TEXTURE_RECT 2022-07-26 19:30:44 +00:00
nir_to_spirv zink: drop pointless comment 2022-07-22 08:45:34 +00:00
driinfo_zink.h driconf: add override for Xwayland 2022-04-07 00:17:40 +00:00
meson.build zink: add back kms handling 2022-06-04 01:27:53 +00:00
zink_batch.c zink: add env var to abort on device-lost if no reset callback is set 2022-07-21 14:02:27 +00:00
zink_batch.h zink: add batch api for adding a wait semaphore 2022-06-16 02:01:53 +00:00
zink_blit.c Zink: Fix clear being missed when using emulated draws in zink_blit 2022-07-20 00:39:33 +00:00
zink_bo.c zink: improve oom error message 2022-07-20 09:21:30 -04:00
zink_bo.h zink: add semaphore handling for sparse binds 2022-06-16 02:01:53 +00:00
zink_clear.c zink: split out rp_changed to be more granular for dynamic render 2022-07-20 17:30:19 +00:00
zink_clear.h zink: simplify zink_framebuffer_clear_data union 2022-07-18 03:40:38 +00:00
zink_compiler.c nir: Split usub_sat lowering flag from uadd_sat. 2022-07-22 17:54:28 +00:00
zink_compiler.h zink: cap driver inlining using ssa allocation limit 2022-06-13 16:04:01 +00:00
zink_context.c zink: add ZINK_DEBUG=noreorder 2022-07-26 21:34:59 +00:00
zink_context.h zink: split out rp_changed to be more granular for dynamic render 2022-07-20 17:30:19 +00:00
zink_descriptors.c zink: delete ZINK_DESCRIPTOR_MODE_NOFALLBACK 2022-07-20 04:24:19 +00:00
zink_descriptors.h zink: use updated tokens from vk.xml 2022-07-12 15:53:11 +00:00
zink_descriptors_lazy.c zink: invoke descriptor_program_deinit for programs on context destroy 2022-07-20 19:58:16 +00:00
zink_device_info.py zink: add missing guards around `have_{ext}` 2022-07-13 14:41:59 +00:00
zink_draw.cpp zink: avoid crashing when bindless texture updates aren't used 2022-07-25 00:11:54 +00:00
zink_extensions.py zink/codegen: use the updated identifiers 2022-07-12 15:53:11 +00:00
zink_fence.c gallium: Add 'name' field to Win32 semaphore import 2022-07-14 03:45:16 +00:00
zink_fence.h gallium: Add 'name' field to Win32 semaphore import 2022-07-14 03:45:16 +00:00
zink_format.c zink: use updated tokens from vk.xml 2022-07-12 15:53:11 +00:00
zink_format.h zink: add function for decomposing vertex format to single component 2021-09-14 01:55:56 +00:00
zink_format_test.c
zink_framebuffer.c zink: clamp renderpass layers better 2022-06-16 00:05:52 +00:00
zink_framebuffer.h zink: add a function for getting the minimum framebuffer layers 2022-06-16 00:05:52 +00:00
zink_helpers.h
zink_inlines.h zink: implement pipe_context::draw_vertex_state 2021-11-17 03:16:13 +00:00
zink_instance.py zink: Print the VkResult if vkCreateInstance fails 2022-06-04 00:19:19 +00:00
zink_kopper.c kopper: Implement {EGL,GLX}_EXT_buffer_age 2022-07-18 19:31:29 +00:00
zink_kopper.h kopper: Implement {EGL,GLX}_EXT_buffer_age 2022-07-18 19:31:29 +00:00
zink_lower_cubemap_to_array.c zink: fix cubemap lowering bit size 2022-06-14 19:57:40 +00:00
zink_pipeline.c zink: use updated tokens from vk.xml 2022-07-12 15:53:11 +00:00
zink_pipeline.h zink: improve granularity of renderpass switching 2022-07-20 17:30:19 +00:00
zink_program.c zink: fix viewport count tracking 2022-07-20 09:21:30 -04:00
zink_program.h zink: handle shader key variants that have nonseamless cubemaps 2022-04-07 14:36:25 +00:00
zink_public.h zink: it's kopperin' time 2022-04-07 00:17:40 +00:00
zink_query.c zink: Do the timestamp-to-ns math in a double to have better precision. 2022-07-12 16:58:10 +00:00
zink_query.h zink: move get_timestamp to screen 2022-05-17 03:46:56 +00:00
zink_render_pass.c gallium: add pipe_blit_info::dst_sample, update u_blitter to write that sample 2022-07-23 18:21:31 +00:00
zink_render_pass.h zink: add a bits union for zink_render_pass_state comparisons 2022-07-20 17:30:19 +00:00
zink_resource.c zink: split out rp_changed to be more granular for dynamic render 2022-07-20 17:30:19 +00:00
zink_resource.h zink: use updated tokens from vk.xml 2022-07-12 15:53:11 +00:00
zink_screen.c zink: add ZINK_DEBUG=noreorder 2022-07-26 21:34:59 +00:00
zink_screen.h zink: add ZINK_DEBUG=noreorder 2022-07-26 21:34:59 +00:00
zink_shader_keys.h zink: handle multisampled fbfetch 2022-04-08 18:24:30 +00:00
zink_state.c zink: split out rp_changed to be more granular for dynamic render 2022-07-20 17:30:19 +00:00
zink_state.h zink: Always enable depth clamping, make depth clipping independent. 2022-06-21 15:44:54 +00:00
zink_surface.c zink: move to AoS for storing swapchain struct data 2022-06-28 02:42:02 +00:00
zink_surface.h zink: remove the worst part of basic framebuffer support 2022-04-18 23:45:30 +00:00