.. |
ci
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util/blitter: respect PIPE_TEXTURE_RECT
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2022-07-26 19:30:44 +00:00 |
nir_to_spirv
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zink: drop pointless comment
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2022-07-22 08:45:34 +00:00 |
driinfo_zink.h
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driconf: add override for Xwayland
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2022-04-07 00:17:40 +00:00 |
meson.build
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zink: add back kms handling
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2022-06-04 01:27:53 +00:00 |
zink_batch.c
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zink: add env var to abort on device-lost if no reset callback is set
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2022-07-21 14:02:27 +00:00 |
zink_batch.h
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zink: add batch api for adding a wait semaphore
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2022-06-16 02:01:53 +00:00 |
zink_blit.c
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Zink: Fix clear being missed when using emulated draws in zink_blit
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2022-07-20 00:39:33 +00:00 |
zink_bo.c
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zink: improve oom error message
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2022-07-20 09:21:30 -04:00 |
zink_bo.h
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zink: add semaphore handling for sparse binds
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2022-06-16 02:01:53 +00:00 |
zink_clear.c
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zink: split out rp_changed to be more granular for dynamic render
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2022-07-20 17:30:19 +00:00 |
zink_clear.h
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zink: simplify zink_framebuffer_clear_data union
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2022-07-18 03:40:38 +00:00 |
zink_compiler.c
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nir: Split usub_sat lowering flag from uadd_sat.
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2022-07-22 17:54:28 +00:00 |
zink_compiler.h
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zink: cap driver inlining using ssa allocation limit
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2022-06-13 16:04:01 +00:00 |
zink_context.c
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zink: add ZINK_DEBUG=noreorder
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2022-07-26 21:34:59 +00:00 |
zink_context.h
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zink: split out rp_changed to be more granular for dynamic render
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2022-07-20 17:30:19 +00:00 |
zink_descriptors.c
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zink: delete ZINK_DESCRIPTOR_MODE_NOFALLBACK
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2022-07-20 04:24:19 +00:00 |
zink_descriptors.h
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zink: use updated tokens from vk.xml
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2022-07-12 15:53:11 +00:00 |
zink_descriptors_lazy.c
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zink: invoke descriptor_program_deinit for programs on context destroy
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2022-07-20 19:58:16 +00:00 |
zink_device_info.py
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zink: add missing guards around `have_{ext}`
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2022-07-13 14:41:59 +00:00 |
zink_draw.cpp
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zink: avoid crashing when bindless texture updates aren't used
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2022-07-25 00:11:54 +00:00 |
zink_extensions.py
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zink/codegen: use the updated identifiers
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2022-07-12 15:53:11 +00:00 |
zink_fence.c
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gallium: Add 'name' field to Win32 semaphore import
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2022-07-14 03:45:16 +00:00 |
zink_fence.h
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gallium: Add 'name' field to Win32 semaphore import
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2022-07-14 03:45:16 +00:00 |
zink_format.c
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zink: use updated tokens from vk.xml
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2022-07-12 15:53:11 +00:00 |
zink_format.h
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zink: add function for decomposing vertex format to single component
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2021-09-14 01:55:56 +00:00 |
zink_format_test.c
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…
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zink_framebuffer.c
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zink: clamp renderpass layers better
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2022-06-16 00:05:52 +00:00 |
zink_framebuffer.h
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zink: add a function for getting the minimum framebuffer layers
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2022-06-16 00:05:52 +00:00 |
zink_helpers.h
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…
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zink_inlines.h
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zink: implement pipe_context::draw_vertex_state
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2021-11-17 03:16:13 +00:00 |
zink_instance.py
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zink: Print the VkResult if vkCreateInstance fails
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2022-06-04 00:19:19 +00:00 |
zink_kopper.c
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kopper: Implement {EGL,GLX}_EXT_buffer_age
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2022-07-18 19:31:29 +00:00 |
zink_kopper.h
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kopper: Implement {EGL,GLX}_EXT_buffer_age
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2022-07-18 19:31:29 +00:00 |
zink_lower_cubemap_to_array.c
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zink: fix cubemap lowering bit size
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2022-06-14 19:57:40 +00:00 |
zink_pipeline.c
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zink: use updated tokens from vk.xml
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2022-07-12 15:53:11 +00:00 |
zink_pipeline.h
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zink: improve granularity of renderpass switching
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2022-07-20 17:30:19 +00:00 |
zink_program.c
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zink: fix viewport count tracking
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2022-07-20 09:21:30 -04:00 |
zink_program.h
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zink: handle shader key variants that have nonseamless cubemaps
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2022-04-07 14:36:25 +00:00 |
zink_public.h
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zink: it's kopperin' time
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2022-04-07 00:17:40 +00:00 |
zink_query.c
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zink: Do the timestamp-to-ns math in a double to have better precision.
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2022-07-12 16:58:10 +00:00 |
zink_query.h
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zink: move get_timestamp to screen
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2022-05-17 03:46:56 +00:00 |
zink_render_pass.c
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gallium: add pipe_blit_info::dst_sample, update u_blitter to write that sample
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2022-07-23 18:21:31 +00:00 |
zink_render_pass.h
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zink: add a bits union for zink_render_pass_state comparisons
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2022-07-20 17:30:19 +00:00 |
zink_resource.c
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zink: split out rp_changed to be more granular for dynamic render
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2022-07-20 17:30:19 +00:00 |
zink_resource.h
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zink: use updated tokens from vk.xml
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2022-07-12 15:53:11 +00:00 |
zink_screen.c
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zink: add ZINK_DEBUG=noreorder
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2022-07-26 21:34:59 +00:00 |
zink_screen.h
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zink: add ZINK_DEBUG=noreorder
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2022-07-26 21:34:59 +00:00 |
zink_shader_keys.h
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zink: handle multisampled fbfetch
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2022-04-08 18:24:30 +00:00 |
zink_state.c
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zink: split out rp_changed to be more granular for dynamic render
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2022-07-20 17:30:19 +00:00 |
zink_state.h
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zink: Always enable depth clamping, make depth clipping independent.
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2022-06-21 15:44:54 +00:00 |
zink_surface.c
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zink: move to AoS for storing swapchain struct data
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2022-06-28 02:42:02 +00:00 |
zink_surface.h
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zink: remove the worst part of basic framebuffer support
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2022-04-18 23:45:30 +00:00 |