zink: add a function for getting the minimum framebuffer layers
this clamps the layer count to the smallest number of layers rather than the largest cc: mesa-stable Reviewed-by: Adam Jackson <ajax@redhat.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17061>
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@ -219,3 +219,26 @@ zink_update_framebuffer_state(struct zink_context *ctx)
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ctx->fb_changed |= ctx->framebuffer != fb;
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ctx->framebuffer = fb;
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}
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/* same as u_framebuffer_get_num_layers, but clamp to lowest layer count */
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unsigned
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zink_framebuffer_get_num_layers(const struct pipe_framebuffer_state *fb)
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{
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unsigned i, num_layers = UINT32_MAX;
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if (!(fb->nr_cbufs || fb->zsbuf))
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return MAX2(fb->layers, 1);
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for (i = 0; i < fb->nr_cbufs; i++) {
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if (fb->cbufs[i]) {
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unsigned num = fb->cbufs[i]->u.tex.last_layer -
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fb->cbufs[i]->u.tex.first_layer + 1;
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num_layers = MIN2(num_layers, num);
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}
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}
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if (fb->zsbuf) {
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unsigned num = fb->zsbuf->u.tex.last_layer -
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fb->zsbuf->u.tex.first_layer + 1;
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num_layers = MIN2(num_layers, num);
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}
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return MAX2(num_layers, 1);
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}
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@ -87,4 +87,6 @@ zink_get_framebuffer(struct zink_context *ctx);
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void
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zink_update_framebuffer_state(struct zink_context *ctx);
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unsigned
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zink_framebuffer_get_num_layers(const struct pipe_framebuffer_state *fb);
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#endif
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