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ci
ci: Bump deqp-runner to v0.6.3.
2021-03-16 22:19:30 +00:00
Android.mk
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Makefile.sources
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SConscript
softpipe: Switch to using NIR as the shader format from mesa/st.
2020-10-20 08:54:06 -07:00
meson.build
softpipe: Switch to using NIR as the shader format from mesa/st.
2020-10-20 08:54:06 -07:00
sp_buffer.c
softpipe: Sanity check that the SSBO view offset is within the BO.
2020-12-31 06:13:18 +00:00
sp_buffer.h
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sp_clear.c
softpipe: Convert to comma-separated SOFTPIPE_DEBUG for debug options.
2020-07-23 00:24:26 +00:00
sp_clear.h
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sp_compute.c
softpipe: count CS invocations for pipeline stats queries.
2020-12-23 19:55:49 +00:00
sp_context.c
softpipe: Fix typos.
2021-01-02 16:39:22 -08:00
sp_context.h
softpipe: Add support for reporting shader-db output.
2020-07-23 00:24:26 +00:00
sp_draw_arrays.c
gallium: skip draws with count == 0 or instance_count == 0 in drivers
2021-01-09 06:53:00 +00:00
sp_fence.c
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sp_fence.h
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sp_flush.c
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sp_flush.h
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sp_fs.h
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sp_fs_exec.c
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sp_image.c
softpipe: Fix typos.
2021-01-02 16:39:22 -08:00
sp_image.h
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sp_limits.h
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sp_prim_vbuf.c
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sp_prim_vbuf.h
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sp_public.h
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sp_quad.h
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sp_quad_blend.c
softpipe: fix maybe-uninitialized warning
2020-12-01 16:51:01 +00:00
sp_quad_depth_test.c
softpipe: Implement GL_EXT_depth_bounds_test
2021-02-26 19:05:34 +00:00
sp_quad_depth_test_tmp.h
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sp_quad_fs.c
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sp_quad_pipe.c
gallium: inline pipe_depth_state to decrease DSA state size by 4 bytes
2020-12-22 12:01:38 +00:00
sp_quad_pipe.h
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sp_quad_stipple.c
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sp_query.c
softpipe: count CS invocations for pipeline stats queries.
2020-12-23 19:55:49 +00:00
sp_query.h
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sp_screen.c
softpipe: Implement GL_EXT_depth_bounds_test
2021-02-26 19:05:34 +00:00
sp_screen.h
softpipe: Switch to using NIR as the shader format from mesa/st.
2020-10-20 08:54:06 -07:00
sp_setup.c
softpipe: Convert to comma-separated SOFTPIPE_DEBUG for debug options.
2020-07-23 00:24:26 +00:00
sp_setup.h
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sp_state.h
gallium: add unbind_num_trailing_slots to set_sampler_views
2021-01-27 23:53:35 +00:00
sp_state_blend.c
gallium: pass pipe_stencil_ref by value (it has only 2 bytes)
2020-12-22 12:01:38 +00:00
sp_state_clip.c
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sp_state_derived.c
gallium: add unbind_num_trailing_slots to set_sampler_views
2021-01-27 23:53:35 +00:00
sp_state_image.c
gallium: add unbind_num_trailing_slots to set_shader_images
2021-01-27 23:53:34 +00:00
sp_state_rasterizer.c
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sp_state_sampler.c
gallium: add unbind_num_trailing_slots to set_sampler_views
2021-01-27 23:53:35 +00:00
sp_state_shader.c
gallium: add take_ownership param into set_constant_buffer to eliminate atomics
2021-01-27 23:53:34 +00:00
sp_state_so.c
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sp_state_surface.c
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sp_state_vertex.c
gallium: add take_ownership param into set_vertex_buffers to eliminate atomics
2021-01-27 23:53:35 +00:00
sp_surface.c
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sp_surface.h
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sp_tex_sample.c
softpipe: Fix swizzled texture gather of int textures.
2020-12-09 22:08:34 +00:00
sp_tex_sample.h
softpipe: Fix swizzled texture gather of int textures.
2020-12-09 22:08:34 +00:00
sp_tex_tile_cache.c
gallium: rename PIPE_TRANSFER_* -> PIPE_MAP_*
2020-09-22 03:20:54 +00:00
sp_tex_tile_cache.h
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sp_texture.c
gallium: rename PIPE_TRANSFER_* -> PIPE_MAP_*
2020-09-22 03:20:54 +00:00
sp_texture.h
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sp_tile_cache.c
softpipe: Fix typos.
2021-01-02 16:39:22 -08:00
sp_tile_cache.h
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