gallium: add unbind_num_trailing_slots to set_sampler_views

Instead of calling this functions again to unbind trailing slots,
extend it to do it when binding. This reduces CPU overhead.

A lot of drivers ignore "start" and always unbind all slots after "count".
Such drivers don't need any changes here.

Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8298>
This commit is contained in:
Marek Olšák 2020-12-21 03:01:34 -05:00 committed by Marge Bot
parent 72ff66c3d7
commit b688ea31fc
76 changed files with 201 additions and 101 deletions

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@ -337,7 +337,7 @@ void cso_destroy_context( struct cso_context *ctx )
ctx->pipe->bind_sampler_states(ctx->pipe, sh, 0, maxsam, zeros);
}
if (maxview > 0) {
ctx->pipe->set_sampler_views(ctx->pipe, sh, 0, maxview, views);
ctx->pipe->set_sampler_views(ctx->pipe, sh, 0, maxview, 0, views);
}
if (maxssbo > 0) {
ctx->pipe->set_shader_buffers(ctx->pipe, sh, 0, maxssbo, ssbos, 0);

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@ -108,6 +108,7 @@ struct pstip_stage
void (*driver_set_sampler_views)(struct pipe_context *,
enum pipe_shader_type shader,
unsigned start, unsigned count,
unsigned unbind_num_trailing_slots,
struct pipe_sampler_view **);
void (*driver_set_polygon_stipple)(struct pipe_context *,
@ -225,7 +226,7 @@ pstip_first_tri(struct draw_stage *stage, struct prim_header *header)
num_samplers, pstip->state.samplers);
pstip->driver_set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0,
num_sampler_views, pstip->state.sampler_views);
num_sampler_views, 0, pstip->state.sampler_views);
draw->suspend_flushing = FALSE;
@ -254,7 +255,7 @@ pstip_flush(struct draw_stage *stage, unsigned flags)
pstip->state.samplers);
pstip->driver_set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0,
pstip->num_sampler_views,
pstip->num_sampler_views, 0,
pstip->state.sampler_views);
draw->suspend_flushing = FALSE;
@ -418,6 +419,7 @@ static void
pstip_set_sampler_views(struct pipe_context *pipe,
enum pipe_shader_type shader,
unsigned start, unsigned num,
unsigned unbind_num_trailing_slots,
struct pipe_sampler_view **views)
{
struct pstip_stage *pstip = pstip_stage_from_pipe(pipe);
@ -429,11 +431,16 @@ pstip_set_sampler_views(struct pipe_context *pipe,
pipe_sampler_view_reference(&pstip->state.sampler_views[start + i],
views[i]);
}
for (; i < num + unbind_num_trailing_slots; i++) {
pipe_sampler_view_reference(&pstip->state.sampler_views[start + i],
NULL);
}
pstip->num_sampler_views = num;
}
/* pass-through */
pstip->driver_set_sampler_views(pstip->pipe, shader, start, num, views);
pstip->driver_set_sampler_views(pstip->pipe, shader, start, num,
unbind_num_trailing_slots, views);
}

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@ -510,6 +510,7 @@ static void
dd_context_set_sampler_views(struct pipe_context *_pipe,
enum pipe_shader_type shader,
unsigned start, unsigned num,
unsigned unbind_num_trailing_slots,
struct pipe_sampler_view **views)
{
struct dd_context *dctx = dd_context(_pipe);
@ -517,7 +518,10 @@ dd_context_set_sampler_views(struct pipe_context *_pipe,
safe_memcpy(&dctx->draw_state.sampler_views[shader][start], views,
sizeof(views[0]) * num);
pipe->set_sampler_views(pipe, shader, start, num, views);
safe_memcpy(&dctx->draw_state.sampler_views[shader][start + num], views,
sizeof(views[0]) * unbind_num_trailing_slots);
pipe->set_sampler_views(pipe, shader, start, num,
unbind_num_trailing_slots, views);
}
static void

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@ -114,6 +114,7 @@ static struct pipe_surface *noop_create_surface(struct pipe_context *ctx,
static void noop_set_sampler_views(struct pipe_context *ctx,
enum pipe_shader_type shader,
unsigned start, unsigned count,
unsigned unbind_num_trailing_slots,
struct pipe_sampler_view **views)
{
}

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@ -738,6 +738,7 @@ rbug_set_sampler_views(struct pipe_context *_pipe,
enum pipe_shader_type shader,
unsigned start,
unsigned num,
unsigned unbind_num_trailing_slots,
struct pipe_sampler_view **_views)
{
struct rbug_context *rb_pipe = rbug_context(_pipe);
@ -766,7 +767,8 @@ rbug_set_sampler_views(struct pipe_context *_pipe,
views = unwrapped_views;
}
pipe->set_sampler_views(pipe, shader, start, num, views);
pipe->set_sampler_views(pipe, shader, start, num,
unbind_num_trailing_slots, views);
mtx_unlock(&rb_pipe->call_mutex);
}

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@ -987,6 +987,7 @@ trace_context_set_sampler_views(struct pipe_context *_pipe,
enum pipe_shader_type shader,
unsigned start,
unsigned num,
unsigned unbind_num_trailing_slots,
struct pipe_sampler_view **views)
{
struct trace_context *tr_ctx = trace_context(_pipe);
@ -1010,9 +1011,11 @@ trace_context_set_sampler_views(struct pipe_context *_pipe,
trace_dump_arg(uint, shader);
trace_dump_arg(uint, start);
trace_dump_arg(uint, num);
trace_dump_arg(uint, unbind_num_trailing_slots);
trace_dump_arg_array(ptr, views, num);
pipe->set_sampler_views(pipe, shader, start, num, views);
pipe->set_sampler_views(pipe, shader, start, num,
unbind_num_trailing_slots, views);
trace_dump_call_end();
}

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@ -537,7 +537,7 @@ hud_draw_results(struct hud_context *hud, struct pipe_resource *tex)
cso_set_vertex_shader_handle(cso, hud->vs);
cso_set_vertex_elements(cso, &hud->velems);
cso_set_render_condition(cso, NULL, FALSE, 0);
pipe->set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, 1,
pipe->set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, 1, 0,
&hud->font_sampler_view);
cso_set_samplers(cso, PIPE_SHADER_FRAGMENT, 1, sampler_states);
pipe->set_constant_buffer(pipe, PIPE_SHADER_VERTEX, 0, false, &hud->constbuf);
@ -608,7 +608,7 @@ done:
/* Unbind resources that we have bound. */
pipe->set_constant_buffer(pipe, PIPE_SHADER_VERTEX, 0, false, NULL);
pipe->set_vertex_buffers(pipe, 0, 0, 1, NULL);
pipe->set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, 1, NULL);
pipe->set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, 0, 1, NULL);
/* restore states not restored by cso */
if (hud->st) {

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@ -47,7 +47,7 @@ pp_nocolor(struct pp_queue_t *ppq, struct pipe_resource *in,
pp_filter_misc_state(p);
cso_set_samplers(p->cso, PIPE_SHADER_FRAGMENT, 1, samplers);
pipe->set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, 1, &p->view);
pipe->set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, 1, 0, &p->view);
cso_set_vertex_shader_handle(p->cso, ppq->shaders[n][0]);
cso_set_fragment_shader_handle(p->cso, ppq->shaders[n][1]);

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@ -134,7 +134,7 @@ pp_jimenezmlaa_run(struct pp_queue_t *ppq, struct pipe_resource *in,
const struct pipe_sampler_state *samplers[] = {&p->sampler_point};
cso_set_samplers(p->cso, PIPE_SHADER_FRAGMENT, 1, samplers);
}
pipe->set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, 1, &p->view);
pipe->set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, 1, 0, &p->view);
cso_set_vertex_shader_handle(p->cso, ppq->shaders[n][1]); /* offsetvs */
cso_set_fragment_shader_handle(p->cso, ppq->shaders[n][2]);
@ -166,7 +166,7 @@ pp_jimenezmlaa_run(struct pp_queue_t *ppq, struct pipe_resource *in,
}
arr[0] = p->view;
pipe->set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, 3, arr);
pipe->set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, 3, 0, arr);
cso_set_vertex_shader_handle(p->cso, ppq->shaders[n][0]); /* passvs */
cso_set_fragment_shader_handle(p->cso, ppq->shaders[n][3]);
@ -198,7 +198,7 @@ pp_jimenezmlaa_run(struct pp_queue_t *ppq, struct pipe_resource *in,
}
arr[1] = p->view;
pipe->set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, 2, arr);
pipe->set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, 2, 0, arr);
cso_set_vertex_shader_handle(p->cso, ppq->shaders[n][1]); /* offsetvs */
cso_set_fragment_shader_handle(p->cso, ppq->shaders[n][4]);

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@ -191,7 +191,7 @@ pp_run(struct pp_queue_t *ppq, struct pipe_resource *in,
pipe->set_constant_buffer(pipe, PIPE_SHADER_VERTEX, 0, false, NULL);
pipe->set_constant_buffer(pipe, PIPE_SHADER_FRAGMENT, 0, false, NULL);
pipe->set_vertex_buffers(pipe, 0, 0, 1, NULL);
pipe->set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, 3, NULL);
pipe->set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, 0, 3, NULL);
/* restore states not restored by cso */
if (ppq->p->st) {

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@ -784,7 +784,7 @@ void util_blitter_restore_textures(struct blitter_context *blitter)
/* Fragment sampler views. */
pipe->set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0,
ctx->base.saved_num_sampler_views,
ctx->base.saved_num_sampler_views, 0,
ctx->base.saved_sampler_views);
for (i = 0; i < ctx->base.saved_num_sampler_views; i++)
@ -2082,7 +2082,7 @@ void util_blitter_blit_generic(struct blitter_context *blitter,
views[0] = src;
views[1] = pipe->create_sampler_view(pipe, src->texture, &templ);
pipe->set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, 2, views);
pipe->set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, 2, 0, views);
pipe->bind_sampler_states(pipe, PIPE_SHADER_FRAGMENT, 0, 2, samplers);
pipe_sampler_view_reference(&views[1], NULL);
@ -2097,13 +2097,13 @@ void util_blitter_blit_generic(struct blitter_context *blitter,
view = pipe->create_sampler_view(pipe, src->texture, &templ);
pipe->set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, 1, &view);
pipe->set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, 1, 0, &view);
pipe->bind_sampler_states(pipe, PIPE_SHADER_FRAGMENT,
0, 1, &sampler_state);
pipe_sampler_view_reference(&view, NULL);
} else {
pipe->set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, 1, &src);
pipe->set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, 1, 0, &src);
pipe->bind_sampler_states(pipe, PIPE_SHADER_FRAGMENT,
0, 1, &sampler_state);
}
@ -2250,7 +2250,7 @@ void util_blitter_generate_mipmap(struct blitter_context *blitter,
src_templ.format = format;
src_view = pipe->create_sampler_view(pipe, tex, &src_templ);
pipe->set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, 1, &src_view);
pipe->set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, 1, 0, &src_view);
do_blits(ctx, dst_view, &dstbox, src_view, tex->width0, tex->height0,
&srcbox, is_depth, false);
@ -2884,7 +2884,7 @@ util_blitter_stencil_fallback(struct blitter_context *blitter,
true);
}
pipe->set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, 1, &src_view);
pipe->set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, 1, 0, &src_view);
pipe->bind_sampler_states(pipe, PIPE_SHADER_FRAGMENT, 0, 1, &ctx->sampler_state);
unsigned stencil_bits =

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@ -138,7 +138,7 @@ void util_compute_blit(struct pipe_context *ctx, struct pipe_blit_info *blit_inf
u_sampler_view_default_template(&src_templ, src, src->format);
src_templ.format = util_format_linear(blit_info->src.format);
src_view = ctx->create_sampler_view(ctx, src, &src_templ);
ctx->set_sampler_views(ctx, PIPE_SHADER_COMPUTE, 0, 1, &src_view);
ctx->set_sampler_views(ctx, PIPE_SHADER_COMPUTE, 0, 1, 0, &src_view);
if (!*compute_state)
*compute_state = blit_compute_shader(ctx);
@ -159,7 +159,7 @@ void util_compute_blit(struct pipe_context *ctx, struct pipe_blit_info *blit_inf
ctx->set_shader_images(ctx, PIPE_SHADER_COMPUTE, 0, 0, 1, NULL);
ctx->set_constant_buffer(ctx, PIPE_SHADER_COMPUTE, 0, false, NULL);
ctx->set_sampler_views(ctx, PIPE_SHADER_COMPUTE, 0, 1, NULL);
ctx->set_sampler_views(ctx, PIPE_SHADER_COMPUTE, 0, 0, 1, NULL);
pipe_sampler_view_reference(&src_view, NULL);
ctx->delete_sampler_state(ctx, sampler_state_p);
ctx->bind_compute_state(ctx, NULL);

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@ -388,7 +388,7 @@ null_sampler_view(struct pipe_context *ctx, unsigned tgsi_tex_target)
PIPE_FORMAT_R8G8B8A8_UNORM, 0);
util_set_common_states_and_clear(cso, ctx, cb);
ctx->set_sampler_views(ctx, PIPE_SHADER_FRAGMENT, 0, 1, NULL);
ctx->set_sampler_views(ctx, PIPE_SHADER_FRAGMENT, 0, 0, 1, NULL);
/* Fragment shader. */
fs = util_make_fragment_tex_shader(ctx, tgsi_tex_target,
@ -698,7 +698,7 @@ test_texture_barrier(struct pipe_context *ctx, bool use_fbfetch,
templ.swizzle_b = PIPE_SWIZZLE_Z;
templ.swizzle_a = PIPE_SWIZZLE_W;
view = ctx->create_sampler_view(ctx, cb, &templ);
ctx->set_sampler_views(ctx, PIPE_SHADER_FRAGMENT, 0, 1, &view);
ctx->set_sampler_views(ctx, PIPE_SHADER_FRAGMENT, 0, 1, 0, &view);
/* Fragment shader. */
if (num_samples > 1) {

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@ -941,7 +941,7 @@ tc_set_window_rectangles(struct pipe_context *_pipe, bool include,
}
struct tc_sampler_views {
ubyte shader, start, count;
ubyte shader, start, count, unbind_num_trailing_slots;
struct pipe_sampler_view *slot[0]; /* more will be allocated if needed */
};
@ -951,7 +951,8 @@ tc_call_set_sampler_views(struct pipe_context *pipe, union tc_payload *payload)
struct tc_sampler_views *p = (struct tc_sampler_views *)payload;
unsigned count = p->count;
pipe->set_sampler_views(pipe, p->shader, p->start, p->count, p->slot);
pipe->set_sampler_views(pipe, p->shader, p->start, p->count,
p->unbind_num_trailing_slots, p->slot);
for (unsigned i = 0; i < count; i++)
pipe_sampler_view_reference(&p->slot[i], NULL);
}
@ -960,9 +961,10 @@ static void
tc_set_sampler_views(struct pipe_context *_pipe,
enum pipe_shader_type shader,
unsigned start, unsigned count,
unsigned unbind_num_trailing_slots,
struct pipe_sampler_view **views)
{
if (!count)
if (!count && !unbind_num_trailing_slots)
return;
struct threaded_context *tc = threaded_context(_pipe);
@ -972,6 +974,7 @@ tc_set_sampler_views(struct pipe_context *_pipe,
p->shader = shader;
p->start = start;
p->count = count;
p->unbind_num_trailing_slots = unbind_num_trailing_slots;
if (views) {
for (unsigned i = 0; i < count; i++) {

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@ -452,7 +452,7 @@ vl_bicubic_filter_render(struct vl_bicubic_filter *filter,
filter->pipe->bind_sampler_states(filter->pipe, PIPE_SHADER_FRAGMENT,
0, 1, &filter->sampler);
filter->pipe->set_sampler_views(filter->pipe, PIPE_SHADER_FRAGMENT,
0, 1, &src);
0, 1, 0, &src);
filter->pipe->bind_vs_state(filter->pipe, filter->vs);
filter->pipe->bind_fs_state(filter->pipe, filter->fs);
filter->pipe->set_framebuffer_state(filter->pipe, &fb_state);

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@ -727,14 +727,14 @@ draw_layers(struct vl_compositor *c,
c->pipe->bind_sampler_states(c->pipe, PIPE_SHADER_COMPUTE, 0,
num_sampler_views, layer->samplers);
c->pipe->set_sampler_views(c->pipe, PIPE_SHADER_COMPUTE, 0,
num_sampler_views, samplers);
num_sampler_views, 0, samplers);
cs_launch(c, layer->cs, &(drawn.area));
/* Unbind. */
c->pipe->set_shader_images(c->pipe, PIPE_SHADER_COMPUTE, 0, 0, 1, NULL);
c->pipe->set_constant_buffer(c->pipe, PIPE_SHADER_COMPUTE, 0, false, NULL);
c->pipe->set_sampler_views(c->pipe, PIPE_SHADER_FRAGMENT, 0,
c->pipe->set_sampler_views(c->pipe, PIPE_SHADER_FRAGMENT, 0, 0,
num_sampler_views, NULL);
c->pipe->bind_compute_state(c->pipe, NULL);
c->pipe->bind_sampler_states(c->pipe, PIPE_SHADER_COMPUTE, 0,

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@ -665,7 +665,7 @@ draw_layers(struct vl_compositor *c, struct vl_compositor_state *s, struct u_rec
c->pipe->bind_sampler_states(c->pipe, PIPE_SHADER_FRAGMENT, 0,
num_sampler_views, layer->samplers);
c->pipe->set_sampler_views(c->pipe, PIPE_SHADER_FRAGMENT, 0,
num_sampler_views, samplers);
num_sampler_views, 0, samplers);
util_draw_arrays(c->pipe, PIPE_PRIM_QUADS, vb_index * 4, 4);
vb_index++;

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@ -497,7 +497,7 @@ vl_deint_filter_render(struct vl_deint_filter *filter,
sampler_views[1] = prev_sv[k];
sampler_views[2] = cur_sv[k];
sampler_views[3] = next_sv[k];
filter->pipe->set_sampler_views(filter->pipe, PIPE_SHADER_FRAGMENT, 0, 4, sampler_views);
filter->pipe->set_sampler_views(filter->pipe, PIPE_SHADER_FRAGMENT, 0, 4, 0, sampler_views);
/* blit current field */
fb_state.cbufs[0] = blit_surf;

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@ -827,7 +827,7 @@ vl_idct_flush(struct vl_idct *idct, struct vl_idct_buffer *buffer, unsigned num_
idct->pipe->bind_sampler_states(idct->pipe, PIPE_SHADER_FRAGMENT,
0, 2, idct->samplers);
idct->pipe->set_sampler_views(idct->pipe, PIPE_SHADER_FRAGMENT, 0, 2,
idct->pipe->set_sampler_views(idct->pipe, PIPE_SHADER_FRAGMENT, 0, 2, 0,
buffer->sampler_views.stage[0]);
/* mismatch control */
@ -855,6 +855,6 @@ vl_idct_prepare_stage2(struct vl_idct *idct, struct vl_idct_buffer *buffer)
idct->pipe->bind_sampler_states(idct->pipe, PIPE_SHADER_FRAGMENT,
0, 2, idct->samplers);
idct->pipe->set_sampler_views(idct->pipe, PIPE_SHADER_FRAGMENT,
0, 2, buffer->sampler_views.stage[1]);
0, 2, 0, buffer->sampler_views.stage[1]);
}

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@ -291,7 +291,7 @@ vl_matrix_filter_render(struct vl_matrix_filter *filter,
filter->pipe->bind_sampler_states(filter->pipe, PIPE_SHADER_FRAGMENT,
0, 1, &filter->sampler);
filter->pipe->set_sampler_views(filter->pipe, PIPE_SHADER_FRAGMENT,
0, 1, &src);
0, 1, 0, &src);
filter->pipe->bind_vs_state(filter->pipe, filter->vs);
filter->pipe->bind_fs_state(filter->pipe, filter->fs);
filter->pipe->set_framebuffer_state(filter->pipe, &fb_state);

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@ -618,7 +618,7 @@ vl_mc_render_ref(struct vl_mc *renderer, struct vl_mc_buffer *buffer, struct pip
renderer->pipe->bind_fs_state(renderer->pipe, renderer->fs_ref);
renderer->pipe->set_sampler_views(renderer->pipe, PIPE_SHADER_FRAGMENT,
0, 1, &ref);
0, 1, 0, &ref);
renderer->pipe->bind_sampler_states(renderer->pipe, PIPE_SHADER_FRAGMENT,
0, 1, &renderer->sampler_ref);

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@ -395,7 +395,7 @@ vl_median_filter_render(struct vl_median_filter *filter,
filter->pipe->bind_sampler_states(filter->pipe, PIPE_SHADER_FRAGMENT,
0, 1, &filter->sampler);
filter->pipe->set_sampler_views(filter->pipe, PIPE_SHADER_FRAGMENT,
0, 1, &src);
0, 1, 0, &src);
filter->pipe->bind_vs_state(filter->pipe, filter->vs);
filter->pipe->bind_fs_state(filter->pipe, filter->fs);
filter->pipe->set_framebuffer_state(filter->pipe, &fb_state);

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@ -830,7 +830,7 @@ vl_mpeg12_end_frame(struct pipe_video_codec *decoder,
vl_idct_prepare_stage2(i ? &dec->idct_c : &dec->idct_y, &buf->idct[plane]);
else {
dec->context->set_sampler_views(dec->context,
PIPE_SHADER_FRAGMENT, 0, 1,
PIPE_SHADER_FRAGMENT, 0, 1, 0,
&mc_source_sv[plane]);
dec->context->bind_sampler_states(dec->context,
PIPE_SHADER_FRAGMENT,

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@ -604,7 +604,7 @@ vl_zscan_render(struct vl_zscan *zscan, struct vl_zscan_buffer *buffer, unsigned
zscan->pipe->set_framebuffer_state(zscan->pipe, &buffer->fb_state);
zscan->pipe->set_viewport_states(zscan->pipe, 0, 1, &buffer->viewport);
zscan->pipe->set_sampler_views(zscan->pipe, PIPE_SHADER_FRAGMENT,
0, 3, &buffer->src);
0, 3, 0, &buffer->src);
zscan->pipe->bind_vs_state(zscan->pipe, zscan->vs);
zscan->pipe->bind_fs_state(zscan->pipe, zscan->fs);
util_draw_arrays_instanced(zscan->pipe, PIPE_PRIM_QUADS, 0, 4, 0, num_instances);

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@ -739,7 +739,7 @@ resolve_stencil_to_temp(struct d3d12_context *ctx,
void *sampler_state = get_sampler_state(ctx);
util_blit_save_state(ctx);
pctx->set_sampler_views(pctx, PIPE_SHADER_FRAGMENT, 0, 1, &src_view);
pctx->set_sampler_views(pctx, PIPE_SHADER_FRAGMENT, 0, 1, 0, &src_view);
pctx->bind_sampler_states(pctx, PIPE_SHADER_FRAGMENT, 0, 1, &sampler_state);
util_blitter_custom_shader(ctx->blitter, dst_surf,
get_stencil_resolve_vs(ctx),

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@ -924,10 +924,10 @@ d3d12_set_sampler_views(struct pipe_context *pctx,
enum pipe_shader_type shader_type,
unsigned start_slot,
unsigned num_views,
unsigned unbind_num_trailing_slots,
struct pipe_sampler_view **views)
{
struct d3d12_context *ctx = d3d12_context(pctx);
assert(views);
unsigned shader_bit = (1 << shader_type);
ctx->has_int_samplers &= ~shader_bit;
@ -964,6 +964,11 @@ d3d12_set_sampler_views(struct pipe_context *pctx,
swizzle_state.swizzle_a = ss->swizzle_override_a;
}
}
for (unsigned i = 0; i < unbind_num_trailing_slots; i++)
pipe_sampler_view_reference(
&ctx->sampler_views[shader_type][start_slot + num_views + i], NULL);
ctx->num_sampler_views[shader_type] = start_slot + num_views;
ctx->shader_dirty[shader_type] |= D3D12_SHADER_DIRTY_SAMPLER_VIEWS;
}

View File

@ -293,6 +293,7 @@ etna_vertex_set_sampler_views(struct etna_context *ctx, unsigned nr,
static void
etna_set_sampler_views(struct pipe_context *pctx, enum pipe_shader_type shader,
unsigned start_slot, unsigned num_views,
unsigned unbind_num_trailing_slots,
struct pipe_sampler_view **views)
{
struct etna_context *ctx = etna_context(pctx);

View File

@ -212,7 +212,7 @@ fd2_sampler_view_create(struct pipe_context *pctx, struct pipe_resource *prsc,
static void
fd2_set_sampler_views(struct pipe_context *pctx, enum pipe_shader_type shader,
unsigned start, unsigned nr,
unsigned start, unsigned nr, unsigned unbind_num_trailing_slots,
struct pipe_sampler_view **views)
{
if (shader == PIPE_SHADER_FRAGMENT) {
@ -226,7 +226,7 @@ fd2_set_sampler_views(struct pipe_context *pctx, enum pipe_shader_type shader,
ctx->dirty |= FD_DIRTY_TEXSTATE;
}
fd_set_sampler_views(pctx, shader, start, nr, views);
fd_set_sampler_views(pctx, shader, start, nr, unbind_num_trailing_slots, views);
}
/* map gallium sampler-id to hw const-idx.. adreno uses a flat address

View File

@ -320,7 +320,7 @@ fd4_sampler_view_create(struct pipe_context *pctx, struct pipe_resource *prsc,
static void
fd4_set_sampler_views(struct pipe_context *pctx, enum pipe_shader_type shader,
unsigned start, unsigned nr,
unsigned start, unsigned nr, unsigned unbind_num_trailing_slots,
struct pipe_sampler_view **views)
{
struct fd_context *ctx = fd_context(pctx);
@ -337,7 +337,7 @@ fd4_set_sampler_views(struct pipe_context *pctx, enum pipe_shader_type shader,
}
}
fd_set_sampler_views(pctx, shader, start, nr, views);
fd_set_sampler_views(pctx, shader, start, nr, unbind_num_trailing_slots, views);
if (shader == PIPE_SHADER_FRAGMENT) {
fd4_ctx->fastc_srgb = astc_srgb;

View File

@ -319,7 +319,7 @@ fd5_sampler_view_create(struct pipe_context *pctx, struct pipe_resource *prsc,
static void
fd5_set_sampler_views(struct pipe_context *pctx, enum pipe_shader_type shader,
unsigned start, unsigned nr,
unsigned start, unsigned nr, unsigned unbind_num_trailing_slots,
struct pipe_sampler_view **views)
{
struct fd_context *ctx = fd_context(pctx);
@ -336,7 +336,7 @@ fd5_set_sampler_views(struct pipe_context *pctx, enum pipe_shader_type shader,
}
}
fd_set_sampler_views(pctx, shader, start, nr, views);
fd_set_sampler_views(pctx, shader, start, nr, unbind_num_trailing_slots, views);
if (shader == PIPE_SHADER_FRAGMENT) {
fd5_ctx->fastc_srgb = astc_srgb;

View File

@ -66,7 +66,9 @@ static void bind_sampler_states(struct fd_texture_stateobj *tex,
}
static void set_sampler_views(struct fd_texture_stateobj *tex,
unsigned start, unsigned nr, struct pipe_sampler_view **views)
unsigned start, unsigned nr,
unsigned unbind_num_trailing_slots,
struct pipe_sampler_view **views)
{
unsigned i;
unsigned samplers = 0;
@ -82,6 +84,11 @@ static void set_sampler_views(struct fd_texture_stateobj *tex,
tex->valid_textures &= ~(1 << p);
}
}
for (; i < nr + unbind_num_trailing_slots; i++) {
unsigned p = i + start;
pipe_sampler_view_reference(&tex->textures[p], NULL);
tex->valid_textures &= ~(1 << p);
}
tex->num_textures = util_last_bit(tex->valid_textures);
@ -107,12 +114,12 @@ fd_sampler_states_bind(struct pipe_context *pctx,
void
fd_set_sampler_views(struct pipe_context *pctx, enum pipe_shader_type shader,
unsigned start, unsigned nr,
unsigned start, unsigned nr, unsigned unbind_num_trailing_slots,
struct pipe_sampler_view **views)
{
struct fd_context *ctx = fd_context(pctx);
set_sampler_views(&ctx->tex[shader], start, nr, views);
set_sampler_views(&ctx->tex[shader], start, nr, unbind_num_trailing_slots, views);
ctx->dirty_shader[shader] |= FD_DIRTY_SHADER_TEX;
ctx->dirty |= FD_DIRTY_TEX;
}

View File

@ -36,6 +36,7 @@ void fd_sampler_states_bind(struct pipe_context *pctx,
void fd_set_sampler_views(struct pipe_context *pctx,
enum pipe_shader_type shader,
unsigned start, unsigned nr,
unsigned unbind_num_trailing_slots,
struct pipe_sampler_view **views);
void fd_texture_init(struct pipe_context *pctx);

View File

@ -746,7 +746,7 @@ static void i915_set_fragment_sampler_views(struct pipe_context *pipe,
assert(num <= PIPE_MAX_SAMPLERS);
/* Check for no-op */
if (num == i915->num_fragment_sampler_views &&
if (views && num == i915->num_fragment_sampler_views &&
!memcmp(i915->fragment_sampler_views, views, num * sizeof(struct pipe_sampler_view *)))
return;
@ -773,7 +773,7 @@ i915_set_vertex_sampler_views(struct pipe_context *pipe,
assert(num <= ARRAY_SIZE(i915->vertex_sampler_views));
/* Check for no-op */
if (num == i915->num_vertex_sampler_views &&
if (views && num == i915->num_vertex_sampler_views &&
!memcmp(i915->vertex_sampler_views, views, num * sizeof(struct pipe_sampler_view *))) {
return;
}
@ -795,7 +795,7 @@ i915_set_vertex_sampler_views(struct pipe_context *pipe,
static void
i915_set_sampler_views(struct pipe_context *pipe, enum pipe_shader_type shader,
unsigned start, unsigned num,
unsigned start, unsigned num, unsigned unbind_num_trailing_slots,
struct pipe_sampler_view **views)
{
assert(start == 0);

View File

@ -2856,15 +2856,17 @@ static void
iris_set_sampler_views(struct pipe_context *ctx,
enum pipe_shader_type p_stage,
unsigned start, unsigned count,
unsigned unbind_num_trailing_slots,
struct pipe_sampler_view **views)
{
struct iris_context *ice = (struct iris_context *) ctx;
gl_shader_stage stage = stage_from_pipe(p_stage);
struct iris_shader_state *shs = &ice->state.shaders[stage];
unsigned i;
shs->bound_sampler_views &= ~u_bit_consecutive(start, count);
for (unsigned i = 0; i < count; i++) {
for (i = 0; i < count; i++) {
struct pipe_sampler_view *pview = views ? views[i] : NULL;
pipe_sampler_view_reference((struct pipe_sampler_view **)
&shs->textures[start + i], pview);
@ -2879,6 +2881,10 @@ iris_set_sampler_views(struct pipe_context *ctx,
&view->surface_state, view->res->bo);
}
}
for (; i < count + unbind_num_trailing_slots; i++) {
pipe_sampler_view_reference((struct pipe_sampler_view **)
&shs->textures[start + i], NULL);
}
ice->state.stage_dirty |= (IRIS_STAGE_DIRTY_BINDINGS_VS << stage);
ice->state.dirty |=

View File

@ -371,6 +371,7 @@ static void
lima_set_sampler_views(struct pipe_context *pctx,
enum pipe_shader_type shader,
unsigned start, unsigned nr,
unsigned unbind_num_trailing_slots,
struct pipe_sampler_view **views)
{
struct lima_context *ctx = lima_context(pctx);

View File

@ -119,6 +119,7 @@ llvmpipe_set_sampler_views(struct pipe_context *pipe,
enum pipe_shader_type shader,
unsigned start,
unsigned num,
unsigned unbind_num_trailing_slots,
struct pipe_sampler_view **views)
{
struct llvmpipe_context *llvmpipe = llvmpipe_context(pipe);
@ -153,6 +154,11 @@ llvmpipe_set_sampler_views(struct pipe_context *pipe,
view);
}
for (; i < num + unbind_num_trailing_slots; i++) {
pipe_sampler_view_reference(&llvmpipe->sampler_views[shader][start + i],
NULL);
}
/* find highest non-null sampler_views[] entry */
{
unsigned j = MAX2(llvmpipe->num_sampler_views[shader], start + num);

View File

@ -198,6 +198,7 @@ nv30_fragtex_set_sampler_views(struct pipe_context *pipe, unsigned nr,
static void
nv30_set_sampler_views(struct pipe_context *pipe, enum pipe_shader_type shader,
unsigned start, unsigned nr,
unsigned unbind_num_trailing_slots,
struct pipe_sampler_view **views)
{
assert(start == 0);

View File

@ -725,6 +725,7 @@ nv50_stage_set_sampler_views(struct nv50_context *nv50, int s,
static void
nv50_set_sampler_views(struct pipe_context *pipe, enum pipe_shader_type shader,
unsigned start, unsigned nr,
unsigned unbind_num_trailing_slots,
struct pipe_sampler_view **views)
{
assert(start == 0);

View File

@ -569,6 +569,7 @@ nvc0_stage_set_sampler_views(struct nvc0_context *nvc0, int s,
static void
nvc0_set_sampler_views(struct pipe_context *pipe, enum pipe_shader_type shader,
unsigned start, unsigned nr,
unsigned unbind_num_trailing_slots,
struct pipe_sampler_view **views)
{
const unsigned s = nvc0_shader_stage(shader);

View File

@ -1185,6 +1185,7 @@ panfrost_set_sampler_views(
struct pipe_context *pctx,
enum pipe_shader_type shader,
unsigned start_slot, unsigned num_views,
unsigned unbind_num_trailing_slots,
struct pipe_sampler_view **views)
{
struct panfrost_context *ctx = pan_context(pctx);

View File

@ -1518,6 +1518,7 @@ static uint32_t r300_assign_texture_cache_region(unsigned index, unsigned num)
static void r300_set_sampler_views(struct pipe_context* pipe,
enum pipe_shader_type shader,
unsigned start, unsigned count,
unsigned unbind_num_trailing_slots,
struct pipe_sampler_view** views)
{
struct r300_context* r300 = r300_context(pipe);

View File

@ -632,6 +632,7 @@ void r600_sampler_views_dirty(struct r600_context *rctx,
static void r600_set_sampler_views(struct pipe_context *pipe,
enum pipe_shader_type shader,
unsigned start, unsigned count,
unsigned unbind_num_trailing_slots,
struct pipe_sampler_view **views)
{
struct r600_context *rctx = (struct r600_context *) pipe;

View File

@ -573,12 +573,14 @@ static void si_update_shader_needs_decompress_mask(struct si_context *sctx, unsi
}
static void si_set_sampler_views(struct pipe_context *ctx, enum pipe_shader_type shader,
unsigned start, unsigned count, struct pipe_sampler_view **views)
unsigned start, unsigned count,
unsigned unbind_num_trailing_slots,
struct pipe_sampler_view **views)
{
struct si_context *sctx = (struct si_context *)ctx;
int i;
if (!count || shader >= SI_NUM_SHADERS)
if ((!count && !unbind_num_trailing_slots) || shader >= SI_NUM_SHADERS)
return;
if (views) {
@ -589,6 +591,9 @@ static void si_set_sampler_views(struct pipe_context *ctx, enum pipe_shader_type
si_set_sampler_view(sctx, shader, start + i, NULL, false);
}
for (; i < count + unbind_num_trailing_slots; i++)
si_set_sampler_view(sctx, shader, start + i, NULL, false);
si_update_shader_needs_decompress_mask(sctx, shader);
}

View File

@ -175,6 +175,7 @@ softpipe_set_sampler_views(struct pipe_context *pipe,
enum pipe_shader_type shader,
unsigned start,
unsigned num,
unsigned unbind_num_trailing_slots,
struct pipe_sampler_view **views);

View File

@ -420,7 +420,7 @@ update_polygon_stipple_enable(struct softpipe_context *softpipe, unsigned prim)
/* sampler view state */
softpipe_set_sampler_views(&softpipe->pipe, PIPE_SHADER_FRAGMENT,
unit, 1, &softpipe->pstipple.sampler_view);
unit, 1, 0, &softpipe->pstipple.sampler_view);
softpipe->dirty |= SP_NEW_SAMPLER;
}

View File

@ -100,6 +100,7 @@ softpipe_set_sampler_views(struct pipe_context *pipe,
enum pipe_shader_type shader,
unsigned start,
unsigned num,
unsigned unbind_num_trailing_slots,
struct pipe_sampler_view **views)
{
struct softpipe_context *softpipe = softpipe_context(pipe);
@ -134,6 +135,12 @@ softpipe_set_sampler_views(struct pipe_context *pipe,
memset(sp_sviewdst, 0, sizeof(*sp_sviewsrc));
}
}
for (; i < num + unbind_num_trailing_slots; i++) {
struct pipe_sampler_view **pview = &softpipe->sampler_views[shader][start + i];
pipe_sampler_view_reference(pview, NULL);
sp_tex_tile_cache_set_sampler_view(softpipe->tex_cache[shader][start + i],
NULL);
}
/* find highest non-null sampler_views[] entry */

View File

@ -414,6 +414,7 @@ svga_set_sampler_views(struct pipe_context *pipe,
enum pipe_shader_type shader,
unsigned start,
unsigned num,
unsigned unbind_num_trailing_slots,
struct pipe_sampler_view **views)
{
struct svga_context *svga = svga_context(pipe);
@ -475,6 +476,14 @@ svga_set_sampler_views(struct pipe_context *pipe,
}
}
for (; i < num + unbind_num_trailing_slots; i++) {
if (svga->curr.sampler_views[shader][start + i]) {
pipe_sampler_view_reference(&svga->curr.sampler_views[shader][start + i],
NULL);
any_change = TRUE;
}
}
if (!any_change) {
goto done;
}

View File

@ -300,6 +300,7 @@ swr_set_sampler_views(struct pipe_context *pipe,
enum pipe_shader_type shader,
unsigned start,
unsigned num,
unsigned unbind_num_trailing_slots,
struct pipe_sampler_view **views)
{
struct swr_context *ctx = swr_context(pipe);
@ -316,6 +317,10 @@ swr_set_sampler_views(struct pipe_context *pipe,
pipe_sampler_view_reference(&ctx->sampler_views[shader][start + i],
views[i]);
}
for (; i < num + unbind_num_trailing_slots; i++) {
pipe_sampler_view_reference(&ctx->sampler_views[shader][start + i],
NULL);
}
ctx->dirty |= SWR_NEW_SAMPLER_VIEW;
}

View File

@ -564,6 +564,7 @@ tegra_set_viewport_states(struct pipe_context *pcontext, unsigned start_slot,
static void
tegra_set_sampler_views(struct pipe_context *pcontext, unsigned shader,
unsigned start_slot, unsigned num_views,
unsigned unbind_num_trailing_slots,
struct pipe_sampler_view **pviews)
{
struct pipe_sampler_view *views[PIPE_MAX_SHADER_SAMPLER_VIEWS];
@ -574,7 +575,8 @@ tegra_set_sampler_views(struct pipe_context *pcontext, unsigned shader,
views[i] = tegra_sampler_view_unwrap(pviews[i]);
context->gpu->set_sampler_views(context->gpu, shader, start_slot,
num_views, views);
num_views, unbind_num_trailing_slots,
views);
}
static void

View File

@ -1156,6 +1156,7 @@ static void
v3d_set_sampler_views(struct pipe_context *pctx,
enum pipe_shader_type shader,
unsigned start, unsigned nr,
unsigned unbind_num_trailing_slots,
struct pipe_sampler_view **views)
{
struct v3d_context *v3d = v3d_context(pctx);

View File

@ -381,7 +381,7 @@ vc4_yuv_blit(struct pipe_context *pctx, const struct pipe_blit_info *info)
/* Unbind the textures, to make sure we don't try to recurse into the
* shadow blit.
*/
pctx->set_sampler_views(pctx, PIPE_SHADER_FRAGMENT, 0, 0, NULL);
pctx->set_sampler_views(pctx, PIPE_SHADER_FRAGMENT, 0, 0, 0, NULL);
pctx->bind_sampler_states(pctx, PIPE_SHADER_FRAGMENT, 0, 0, NULL);
util_blitter_custom_shader(vc4->blitter, dst_surf,

View File

@ -649,6 +649,7 @@ static void
vc4_set_sampler_views(struct pipe_context *pctx,
enum pipe_shader_type shader,
unsigned start, unsigned nr,
unsigned unbind_num_trailing_slots,
struct pipe_sampler_view **views)
{
struct vc4_context *vc4 = vc4_context(pctx);

View File

@ -1015,6 +1015,7 @@ static void virgl_set_sampler_views(struct pipe_context *ctx,
enum pipe_shader_type shader_type,
unsigned start_slot,
unsigned num_views,
unsigned unbind_num_trailing_slots,
struct pipe_sampler_view **views)
{
struct virgl_context *vctx = virgl_context(ctx);
@ -1038,6 +1039,11 @@ static void virgl_set_sampler_views(struct pipe_context *ctx,
virgl_encode_set_sampler_views(vctx, shader_type,
start_slot, num_views, (struct virgl_sampler_view **)binding->views);
virgl_attach_res_sampler_views(vctx, shader_type);
if (unbind_num_trailing_slots) {
virgl_set_sampler_views(ctx, shader_type, start_slot + num_views,
unbind_num_trailing_slots, 0, NULL);
}
}
static void

View File

@ -674,15 +674,23 @@ zink_set_sampler_views(struct pipe_context *pctx,
enum pipe_shader_type shader_type,
unsigned start_slot,
unsigned num_views,
unsigned unbind_num_trailing_slots,
struct pipe_sampler_view **views)
{
struct zink_context *ctx = zink_context(pctx);
for (unsigned i = 0; i < num_views; ++i) {
unsigned i;
for (i = 0; i < num_views; ++i) {
struct pipe_sampler_view *pview = views ? views[i] : NULL;
pipe_sampler_view_reference(
&ctx->sampler_views[shader_type][start_slot + i],
pview);
}
for (; i < num_views + unbind_num_trailing_slots; ++i) {
pipe_sampler_view_reference(
&ctx->sampler_views[shader_type][start_slot + i],
NULL);
}
ctx->num_sampler_views[shader_type] = start_slot + num_views;
}

View File

@ -82,7 +82,7 @@ kernel::launch(command_queue &q,
exec.samplers.data());
q.pipe->set_sampler_views(q.pipe, PIPE_SHADER_COMPUTE, 0,
exec.sviews.size(), exec.sviews.data());
exec.sviews.size(), 0, exec.sviews.data());
q.pipe->set_shader_images(q.pipe, PIPE_SHADER_COMPUTE, 0,
exec.iviews.size(), 0, exec.iviews.data());
q.pipe->set_compute_resources(q.pipe, 0, exec.resources.size(),
@ -104,7 +104,7 @@ kernel::launch(command_queue &q,
q.pipe->set_shader_images(q.pipe, PIPE_SHADER_COMPUTE, 0,
0, exec.iviews.size(), NULL);
q.pipe->set_sampler_views(q.pipe, PIPE_SHADER_COMPUTE, 0,
exec.sviews.size(), NULL);
0, exec.sviews.size(), NULL);
q.pipe->bind_sampler_states(q.pipe, PIPE_SHADER_COMPUTE, 0,
exec.samplers.size(), NULL);

View File

@ -162,7 +162,7 @@ static void emit_compute_state(struct rendering_state *state)
if (state->sv_dirty[PIPE_SHADER_COMPUTE]) {
state->pctx->set_sampler_views(state->pctx, PIPE_SHADER_COMPUTE, 0, state->num_sampler_views[PIPE_SHADER_COMPUTE],
state->sv[PIPE_SHADER_COMPUTE]);
0, state->sv[PIPE_SHADER_COMPUTE]);
state->sv_dirty[PIPE_SHADER_COMPUTE] = false;
}
@ -292,7 +292,7 @@ static void emit_state(struct rendering_state *state)
continue;
state->pctx->set_sampler_views(state->pctx, sh, 0, state->num_sampler_views[sh],
state->sv[sh]);
0, state->sv[sh]);
state->sv_dirty[sh] = false;
}

View File

@ -1013,7 +1013,7 @@ update_textures_and_samplers(struct NineDevice9 *device)
context->bound_samplers_mask_ps |= (1 << s);
}
pipe->set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, num_textures, view);
pipe->set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, num_textures, 0, view);
if (commit_samplers)
cso_single_sampler_done(context->cso, PIPE_SHADER_FRAGMENT);
@ -1061,7 +1061,7 @@ update_textures_and_samplers(struct NineDevice9 *device)
context->bound_samplers_mask_vs |= (1 << i);
}
pipe->set_sampler_views(pipe, PIPE_SHADER_VERTEX, 0, num_textures, view);
pipe->set_sampler_views(pipe, PIPE_SHADER_VERTEX, 0, num_textures, 0, view);
if (commit_samplers)
cso_single_sampler_done(context->cso, PIPE_SHADER_VERTEX);
@ -2913,8 +2913,8 @@ nine_context_clear(struct NineDevice9 *device)
cso_set_samplers(cso, PIPE_SHADER_VERTEX, 0, NULL);
cso_set_samplers(cso, PIPE_SHADER_FRAGMENT, 0, NULL);
pipe->set_sampler_views(pipe, PIPE_SHADER_VERTEX, 0, NINE_MAX_SAMPLERS_VS, NULL);
pipe->set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, NINE_MAX_SAMPLERS_PS, NULL);
pipe->set_sampler_views(pipe, PIPE_SHADER_VERTEX, 0, 0, NINE_MAX_SAMPLERS_VS, NULL);
pipe->set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, 0, NINE_MAX_SAMPLERS_PS, NULL);
pipe->set_vertex_buffers(pipe, 0, 0, device->caps.MaxStreams, NULL);

View File

@ -504,7 +504,7 @@ bind_samplers(struct xa_context *ctx,
cso_set_samplers(ctx->cso, PIPE_SHADER_FRAGMENT, num_samplers,
(const struct pipe_sampler_state **)samplers);
pipe->set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, num_samplers,
pipe->set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, num_samplers, 0,
ctx->bound_sampler_views);
ctx->num_bound_samplers = num_samplers;
}

View File

@ -327,7 +327,7 @@ xa_solid_prepare(struct xa_context *ctx, struct xa_surface *dst,
renderer_bind_destination(ctx, ctx->srf);
bind_solid_blend_state(ctx);
cso_set_samplers(ctx->cso, PIPE_SHADER_FRAGMENT, 0, NULL);
ctx->pipe->set_sampler_views(ctx->pipe, PIPE_SHADER_FRAGMENT, 0, XA_MAX_SAMPLERS, NULL);
ctx->pipe->set_sampler_views(ctx->pipe, PIPE_SHADER_FRAGMENT, 0, 0, XA_MAX_SAMPLERS, NULL);
shader = xa_shaders_get(ctx->shaders, vs_traits, fs_traits);
cso_set_vertex_shader_handle(ctx->cso, shader.vs);

View File

@ -442,7 +442,7 @@ renderer_copy_prepare(struct xa_context *r,
u_sampler_view_default_template(&templ,
src_texture, src_texture->format);
src_view = pipe->create_sampler_view(pipe, src_texture, &templ);
pipe->set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, 1, &src_view);
pipe->set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, 1, 0, &src_view);
pipe_sampler_view_reference(&src_view, NULL);
}

View File

@ -93,7 +93,7 @@ xa_yuv_bind_samplers(struct xa_context *r, struct xa_surface *yuv[])
}
r->num_bound_samplers = 3;
cso_set_samplers(r->cso, PIPE_SHADER_FRAGMENT, 3, (const struct pipe_sampler_state **)samplers);
r->pipe->set_sampler_views(r->pipe, PIPE_SHADER_FRAGMENT, 0, 3, r->bound_sampler_views);
r->pipe->set_sampler_views(r->pipe, PIPE_SHADER_FRAGMENT, 0, 3, 0, r->bound_sampler_views);
}
static void

View File

@ -443,6 +443,7 @@ struct pipe_context {
void (*set_sampler_views)(struct pipe_context *,
enum pipe_shader_type shader,
unsigned start_slot, unsigned num_views,
unsigned unbind_num_trailing_slots,
struct pipe_sampler_view **views);
void (*set_tess_state)(struct pipe_context *,

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@ -350,7 +350,7 @@ static void init_tex( void )
if (sv == NULL)
exit(5);
ctx->set_sampler_views(ctx, PIPE_SHADER_FRAGMENT, 0, 1, &sv);
ctx->set_sampler_views(ctx, PIPE_SHADER_FRAGMENT, 0, 1, 0, &sv);
memset(&sampler_desc, 0, sizeof sampler_desc);

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@ -440,7 +440,7 @@ static void init_tex( void )
if (sv == NULL)
exit(5);
ctx->set_sampler_views(ctx, PIPE_SHADER_FRAGMENT, 0, 1, &sv);
ctx->set_sampler_views(ctx, PIPE_SHADER_FRAGMENT, 0, 1, 0, &sv);
memset(&sampler_desc, 0, sizeof sampler_desc);

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@ -265,7 +265,7 @@ static void init_tex( void )
if (sv == NULL)
exit(5);
ctx->set_sampler_views(ctx, PIPE_SHADER_FRAGMENT, 0, 1, &sv);
ctx->set_sampler_views(ctx, PIPE_SHADER_FRAGMENT, 0, 1, 0, &sv);
memset(&sampler_desc, 0, sizeof sampler_desc);

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@ -168,7 +168,7 @@ static void init_tex( void )
PIPE_FORMAT_B8G8R8A8_UNORM, tex2d);
sv = graw_util_create_simple_sampler_view(&info, texture);
info.ctx->set_sampler_views(info.ctx, PIPE_SHADER_FRAGMENT, 0, 1, &sv);
info.ctx->set_sampler_views(info.ctx, PIPE_SHADER_FRAGMENT, 0, 1, 0, &sv);
sampler = graw_util_create_simple_sampler(&info,
PIPE_TEX_WRAP_REPEAT,

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@ -129,11 +129,11 @@ static void draw( void )
info.ctx->clear(info.ctx, PIPE_CLEAR_COLOR, NULL, &clear_color, 0, 0);
info.ctx->set_sampler_views(info.ctx, PIPE_SHADER_FRAGMENT, 0, 1, &linear_sv);
info.ctx->set_sampler_views(info.ctx, PIPE_SHADER_FRAGMENT, 0, 1, 0, &linear_sv);
set_vertices(vertices1, 4);
util_draw_arrays(info.ctx, PIPE_PRIM_QUADS, 0, 4);
info.ctx->set_sampler_views(info.ctx, PIPE_SHADER_FRAGMENT, 0, 1, &srgb_sv);
info.ctx->set_sampler_views(info.ctx, PIPE_SHADER_FRAGMENT, 0, 1, 0, &srgb_sv);
set_vertices(vertices2, 4);
util_draw_arrays(info.ctx, PIPE_PRIM_QUADS, 0, 4);

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@ -147,7 +147,7 @@ init_tex(const unsigned swizzle[4])
if (sv == NULL)
exit(5);
info.ctx->set_sampler_views(info.ctx, PIPE_SHADER_FRAGMENT, 0, 1, &sv);
info.ctx->set_sampler_views(info.ctx, PIPE_SHADER_FRAGMENT, 0, 1, 0, &sv);
sampler = graw_util_create_simple_sampler(&info,
PIPE_TEX_WRAP_REPEAT,

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@ -338,7 +338,7 @@ static void init_tex( void )
if (sv == NULL)
exit(5);
ctx->set_sampler_views(ctx, PIPE_SHADER_FRAGMENT, 0, 1, &sv);
ctx->set_sampler_views(ctx, PIPE_SHADER_FRAGMENT, 0, 1, 0, &sv);
memset(&sampler_desc, 0, sizeof sampler_desc);

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@ -315,7 +315,7 @@ static void init_sampler_views(struct context *ctx, const int *slots)
assert(ctx->view[i]);
}
pipe->set_sampler_views(pipe, PIPE_SHADER_COMPUTE, 0, i, ctx->view);
pipe->set_sampler_views(pipe, PIPE_SHADER_COMPUTE, 0, i, 0, ctx->view);
}
static void destroy_sampler_views(struct context *ctx)
@ -323,7 +323,7 @@ static void destroy_sampler_views(struct context *ctx)
struct pipe_context *pipe = ctx->pipe;
int i;
pipe->set_sampler_views(pipe, PIPE_SHADER_COMPUTE, 0, MAX_RESOURCES, NULL);
pipe->set_sampler_views(pipe, PIPE_SHADER_COMPUTE, 0, 0, MAX_RESOURCES, NULL);
for (i = 0; i < MAX_RESOURCES; ++i) {
if (ctx->view[i]) {

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@ -322,7 +322,7 @@ static void draw(struct program *p)
cso_set_samplers(p->cso, PIPE_SHADER_FRAGMENT, 1, samplers);
/* texture sampler view */
p->pipe->set_sampler_views(p->pipe, PIPE_SHADER_FRAGMENT, 0, 1, &p->view);
p->pipe->set_sampler_views(p->pipe, PIPE_SHADER_FRAGMENT, 0, 1, 0, &p->view);
/* shaders */
cso_set_fragment_shader_handle(p->cso, p->fs);

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@ -252,7 +252,7 @@ update_textures(struct st_context *st,
for (unsigned i = 0; i < num_unbind; i++)
pipe_sampler_view_reference(&sampler_views[num_textures + i], NULL);
pipe->set_sampler_views(pipe, shader_stage, 0, num_textures + num_unbind,
pipe->set_sampler_views(pipe, shader_stage, 0, num_textures, num_unbind,
sampler_views);
st->state.num_sampler_views[shader_stage] = num_textures;
}

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@ -247,7 +247,8 @@ setup_render_state(struct gl_context *ctx,
memcpy(sampler_views, st->state.frag_sampler_views,
sizeof(sampler_views));
sampler_views[fpv->bitmap_sampler] = sv;
pipe->set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, num, sampler_views);
pipe->set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, num, 0,
sampler_views);
st->state.num_sampler_views[PIPE_SHADER_FRAGMENT] =
MAX2(st->state.num_sampler_views[PIPE_SHADER_FRAGMENT], num);
}
@ -279,10 +280,9 @@ restore_render_state(struct gl_context *ctx)
/* Unbind all because st/mesa won't do it if the current shader doesn't
* use them.
*/
static struct pipe_sampler_view *null[PIPE_MAX_SAMPLERS];
pipe->set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0,
pipe->set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, 0,
st->state.num_sampler_views[PIPE_SHADER_FRAGMENT],
null);
NULL);
st->state.num_sampler_views[PIPE_SHADER_FRAGMENT] = 0;
st->dirty |= ST_NEW_VERTEX_ARRAYS |

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@ -881,12 +881,14 @@ draw_textured_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z,
sampler_views[fpv->drawpix_sampler] = sv[0];
if (sv[1])
sampler_views[fpv->pixelmap_sampler] = sv[1];
pipe->set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, num, sampler_views);
pipe->set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, num, 0,
sampler_views);
st->state.num_sampler_views[PIPE_SHADER_FRAGMENT] =
MAX2(st->state.num_sampler_views[PIPE_SHADER_FRAGMENT], num);
} else {
/* drawing a depth/stencil image */
pipe->set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, num_sampler_view, sv);
pipe->set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, num_sampler_view,
0, sv);
st->state.num_sampler_views[PIPE_SHADER_FRAGMENT] =
MAX2(st->state.num_sampler_views[PIPE_SHADER_FRAGMENT], num_sampler_view);
}
@ -940,10 +942,9 @@ draw_textured_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z,
/* Unbind all because st/mesa won't do it if the current shader doesn't
* use them.
*/
static struct pipe_sampler_view *null[PIPE_MAX_SAMPLERS];
pipe->set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0,
pipe->set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, 0,
st->state.num_sampler_views[PIPE_SHADER_FRAGMENT],
null);
NULL);
st->state.num_sampler_views[PIPE_SHADER_FRAGMENT] = 0;
st->dirty |= ST_NEW_VERTEX_ARRAYS |

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@ -189,7 +189,8 @@ try_pbo_readpixels(struct st_context *st, struct st_renderbuffer *strb,
if (sampler_view == NULL)
goto fail;
pipe->set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, 1, &sampler_view);
pipe->set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, 1, 0,
&sampler_view);
st->state.num_sampler_views[PIPE_SHADER_FRAGMENT] =
MAX2(st->state.num_sampler_views[PIPE_SHADER_FRAGMENT], 1);
@ -258,10 +259,9 @@ fail:
/* Unbind all because st/mesa won't do it if the current shader doesn't
* use them.
*/
static struct pipe_sampler_view *null[PIPE_MAX_SAMPLERS];
pipe->set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0,
pipe->set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, 0,
st->state.num_sampler_views[PIPE_SHADER_FRAGMENT],
null);
NULL);
st->state.num_sampler_views[PIPE_SHADER_FRAGMENT] = 0;
pipe->set_shader_images(pipe, PIPE_SHADER_FRAGMENT, 0, 0, 1, NULL);

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@ -1312,7 +1312,8 @@ try_pbo_upload_common(struct gl_context *ctx,
if (sampler_view == NULL)
goto fail;
pipe->set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, 1, &sampler_view);
pipe->set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, 1, 0,
&sampler_view);
st->state.num_sampler_views[PIPE_SHADER_FRAGMENT] =
MAX2(st->state.num_sampler_views[PIPE_SHADER_FRAGMENT], 1);
@ -1354,10 +1355,9 @@ fail:
/* Unbind all because st/mesa won't do it if the current shader doesn't
* use them.
*/
static struct pipe_sampler_view *null[PIPE_MAX_SAMPLERS];
pipe->set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0,
pipe->set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, 0,
st->state.num_sampler_views[PIPE_SHADER_FRAGMENT],
null);
NULL);
st->state.num_sampler_views[PIPE_SHADER_FRAGMENT] = 0;
st->dirty |= ST_NEW_VERTEX_ARRAYS |