mesa/src/amd/vulkan/radv_shader.h

721 lines
23 KiB
C

/*
* Copyright © 2016 Red Hat.
* Copyright © 2016 Bas Nieuwenhuizen
*
* based in part on anv driver which is:
* Copyright © 2015 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#ifndef RADV_SHADER_H
#define RADV_SHADER_H
#include "ac_binary.h"
#include "ac_shader_util.h"
#include "amd_family.h"
#include "radv_constants.h"
#include "nir/nir.h"
#include "vulkan/runtime/vk_object.h"
#include "vulkan/runtime/vk_shader_module.h"
#include "vulkan/vulkan.h"
#include "aco_shader_info.h"
#define RADV_VERT_ATTRIB_MAX MAX2(VERT_ATTRIB_MAX, VERT_ATTRIB_GENERIC0 + MAX_VERTEX_ATTRIBS)
struct radv_physical_device;
struct radv_device;
struct radv_pipeline;
struct radv_pipeline_cache;
struct radv_pipeline_key;
struct radv_shader_args;
struct radv_vs_input_state;
struct radv_shader_args;
enum radv_vs_input_alpha_adjust {
ALPHA_ADJUST_NONE = 0,
ALPHA_ADJUST_SNORM = 1,
ALPHA_ADJUST_SSCALED = 2,
ALPHA_ADJUST_SINT = 3,
};
struct radv_pipeline_key {
uint32_t has_multiview_view_index : 1;
uint32_t optimisations_disabled : 1;
uint32_t invariant_geom : 1;
uint32_t use_ngg : 1;
uint32_t adjust_frag_coord_z : 1;
uint32_t disable_aniso_single_level : 1;
uint32_t disable_sinking_load_input_fs : 1;
uint32_t image_2d_view_of_3d : 1;
uint32_t primitives_generated_query : 1;
struct {
uint32_t instance_rate_inputs;
uint32_t instance_rate_divisors[MAX_VERTEX_ATTRIBS];
uint8_t vertex_attribute_formats[MAX_VERTEX_ATTRIBS];
uint32_t vertex_attribute_bindings[MAX_VERTEX_ATTRIBS];
uint32_t vertex_attribute_offsets[MAX_VERTEX_ATTRIBS];
uint32_t vertex_attribute_strides[MAX_VERTEX_ATTRIBS];
uint8_t vertex_binding_align[MAX_VBS];
enum radv_vs_input_alpha_adjust vertex_alpha_adjust[MAX_VERTEX_ATTRIBS];
uint32_t vertex_post_shuffle;
uint32_t provoking_vtx_last : 1;
uint32_t dynamic_input_state : 1;
uint8_t topology;
} vs;
struct {
unsigned tess_input_vertices;
} tcs;
struct {
uint32_t col_format;
uint32_t is_int8;
uint32_t is_int10;
uint32_t cb_target_mask;
uint8_t log2_ps_iter_samples;
uint8_t num_samples;
bool mrt0_is_dual_src;
bool lower_discard_to_demote;
uint8_t enable_mrt_output_nan_fixup;
bool force_vrs_enabled;
/* Used to export alpha through MRTZ for alpha-to-coverage (GFX11+). */
bool alpha_to_coverage_via_mrtz;
bool has_epilog;
} ps;
struct {
/* Non-zero if a required subgroup size is specified via
* VK_EXT_subgroup_size_control.
*/
uint8_t compute_subgroup_size;
bool require_full_subgroups;
} cs;
};
struct radv_nir_compiler_options {
struct radv_pipeline_key key;
bool robust_buffer_access;
bool dump_shader;
bool dump_preoptir;
bool record_ir;
bool record_stats;
bool check_ir;
bool has_ls_vgpr_init_bug;
uint8_t enable_mrt_output_nan_fixup;
bool wgp_mode;
enum radeon_family family;
enum amd_gfx_level gfx_level;
uint32_t address32_hi;
bool has_3d_cube_border_color_mipmap;
struct {
void (*func)(void *private_data, enum aco_compiler_debug_level level, const char *message);
void *private_data;
} debug;
};
enum radv_ud_index {
AC_UD_SCRATCH_RING_OFFSETS = 0,
AC_UD_PUSH_CONSTANTS = 1,
AC_UD_INLINE_PUSH_CONSTANTS = 2,
AC_UD_INDIRECT_DESCRIPTOR_SETS = 3,
AC_UD_VIEW_INDEX = 4,
AC_UD_STREAMOUT_BUFFERS = 5,
AC_UD_NGG_QUERY_STATE = 6,
AC_UD_NGG_CULLING_SETTINGS = 7,
AC_UD_NGG_VIEWPORT = 8,
AC_UD_FORCE_VRS_RATES = 9,
AC_UD_TASK_RING_ENTRY = 10,
AC_UD_SHADER_START = 11,
AC_UD_VS_VERTEX_BUFFERS = AC_UD_SHADER_START,
AC_UD_VS_BASE_VERTEX_START_INSTANCE,
AC_UD_VS_PROLOG_INPUTS,
AC_UD_VS_MAX_UD,
AC_UD_PS_EPILOG_PC,
AC_UD_PS_MAX_UD,
AC_UD_CS_GRID_SIZE = AC_UD_SHADER_START,
AC_UD_CS_SBT_DESCRIPTORS,
AC_UD_CS_RAY_LAUNCH_SIZE_ADDR,
AC_UD_CS_TASK_RING_OFFSETS,
AC_UD_CS_TASK_DRAW_ID,
AC_UD_CS_TASK_IB,
AC_UD_CS_MAX_UD,
AC_UD_GS_MAX_UD,
AC_UD_TCS_MAX_UD,
AC_UD_TES_MAX_UD,
AC_UD_MAX_UD = AC_UD_TCS_MAX_UD,
};
struct radv_stream_output {
uint8_t location;
uint8_t buffer;
uint16_t offset;
uint8_t component_mask;
uint8_t stream;
};
struct radv_streamout_info {
uint16_t num_outputs;
struct radv_stream_output outputs[MAX_SO_OUTPUTS];
uint16_t strides[MAX_SO_BUFFERS];
uint32_t enabled_stream_buffers_mask;
};
struct radv_userdata_info {
int8_t sgpr_idx;
uint8_t num_sgprs;
};
struct radv_userdata_locations {
struct radv_userdata_info descriptor_sets[MAX_SETS];
struct radv_userdata_info shader_data[AC_UD_MAX_UD];
uint32_t descriptor_sets_enabled;
};
struct radv_vs_output_info {
uint8_t vs_output_param_offset[VARYING_SLOT_MAX];
uint8_t clip_dist_mask;
uint8_t cull_dist_mask;
uint8_t param_exports;
uint8_t prim_param_exports;
bool writes_pointsize;
bool writes_layer;
bool writes_layer_per_primitive;
bool writes_viewport_index;
bool writes_viewport_index_per_primitive;
bool writes_primitive_shading_rate;
bool writes_primitive_shading_rate_per_primitive;
bool export_prim_id;
bool export_clip_dists;
unsigned pos_exports;
};
struct radv_es_output_info {
uint32_t esgs_itemsize;
};
struct gfx9_gs_info {
uint32_t vgt_gs_onchip_cntl;
uint32_t vgt_gs_max_prims_per_subgroup;
uint32_t vgt_esgs_ring_itemsize;
uint32_t lds_size;
};
struct gfx10_ngg_info {
uint16_t ngg_emit_size; /* in dwords */
uint32_t hw_max_esverts;
uint32_t max_gsprims;
uint32_t max_out_verts;
uint32_t prim_amp_factor;
uint32_t vgt_esgs_ring_itemsize;
uint32_t esgs_ring_size;
bool max_vert_out_per_gs_instance;
bool enable_vertex_grouping;
};
struct radv_shader_info {
uint64_t inline_push_constant_mask;
bool can_inline_all_push_constants;
bool loads_push_constants;
bool loads_dynamic_offsets;
uint32_t desc_set_used_mask;
bool uses_view_index;
bool uses_invocation_id;
bool uses_prim_id;
uint8_t wave_size;
uint8_t ballot_bit_size;
struct radv_userdata_locations user_sgprs_locs;
bool is_ngg;
bool is_ngg_passthrough;
bool has_ngg_culling;
bool has_ngg_early_prim_export;
uint32_t num_lds_blocks_when_not_culling;
uint32_t num_tess_patches;
unsigned workgroup_size;
bool force_vrs_per_vertex;
struct {
uint8_t input_usage_mask[RADV_VERT_ATTRIB_MAX];
uint8_t output_usage_mask[VARYING_SLOT_VAR31 + 1];
bool needs_draw_id;
bool needs_instance_id;
struct radv_vs_output_info outinfo;
struct radv_es_output_info es_info;
bool as_es;
bool as_ls;
bool tcs_in_out_eq;
uint64_t tcs_temp_only_input_mask;
uint8_t num_linked_outputs;
bool needs_base_instance;
bool use_per_attribute_vb_descs;
uint32_t vb_desc_usage_mask;
bool has_prolog;
bool dynamic_inputs;
} vs;
struct {
uint8_t output_usage_mask[VARYING_SLOT_VAR31 + 1];
uint8_t num_stream_output_components[4];
uint8_t output_streams[VARYING_SLOT_VAR31 + 1];
uint8_t max_stream;
unsigned gsvs_vertex_size;
unsigned max_gsvs_emit_size;
unsigned vertices_in;
unsigned vertices_out;
unsigned output_prim;
unsigned invocations;
unsigned es_type; /* GFX9: VS or TES */
uint8_t num_linked_inputs;
} gs;
struct {
uint8_t output_usage_mask[VARYING_SLOT_VAR31 + 1];
struct radv_vs_output_info outinfo;
struct radv_es_output_info es_info;
bool as_es;
enum tess_primitive_mode _primitive_mode;
enum gl_tess_spacing spacing;
bool ccw;
bool point_mode;
uint8_t num_linked_inputs;
uint8_t num_linked_patch_inputs;
uint8_t num_linked_outputs;
} tes;
struct {
bool uses_sample_shading;
bool needs_sample_positions;
bool writes_memory;
bool writes_z;
bool writes_stencil;
bool writes_sample_mask;
bool has_pcoord;
bool prim_id_input;
bool layer_input;
bool viewport_index_input;
uint8_t num_input_clips_culls;
uint32_t input_mask;
uint32_t input_per_primitive_mask;
uint32_t flat_shaded_mask;
uint32_t explicit_shaded_mask;
uint32_t float16_shaded_mask;
uint32_t num_interp;
uint32_t num_prim_interp;
bool can_discard;
bool early_fragment_test;
bool post_depth_coverage;
bool reads_sample_mask_in;
bool reads_front_face;
bool reads_sample_id;
bool reads_frag_shading_rate;
bool reads_barycentric_model;
bool reads_persp_sample;
bool reads_persp_center;
bool reads_persp_centroid;
bool reads_linear_sample;
bool reads_linear_center;
bool reads_linear_centroid;
uint8_t reads_frag_coord_mask;
uint8_t reads_sample_pos_mask;
uint8_t depth_layout;
bool allow_flat_shading;
bool has_epilog;
unsigned spi_ps_input;
} ps;
struct {
bool uses_grid_size;
bool uses_block_id[3];
bool uses_thread_id[3];
bool uses_local_invocation_idx;
unsigned block_size[3];
uint8_t subgroup_size;
bool uses_sbt;
bool uses_ray_launch_size;
bool uses_task_rings;
} cs;
struct {
uint64_t tes_inputs_read;
uint64_t tes_patch_inputs_read;
unsigned tcs_vertices_out;
uint32_t num_lds_blocks;
uint8_t num_linked_inputs;
uint8_t num_linked_outputs;
uint8_t num_linked_patch_outputs;
bool tes_reads_tess_factors : 1;
} tcs;
struct {
struct radv_vs_output_info outinfo;
enum shader_prim output_prim;
bool needs_ms_scratch_ring;
} ms;
struct radv_streamout_info so;
struct gfx9_gs_info gs_ring_info;
struct gfx10_ngg_info ngg_info;
};
struct radv_vs_input_state {
uint32_t attribute_mask;
uint32_t misaligned_mask;
uint32_t possibly_misaligned_mask;
uint32_t instance_rate_inputs;
uint32_t nontrivial_divisors;
uint32_t zero_divisors;
uint32_t post_shuffle;
/* Having two separate fields instead of a single uint64_t makes it easier to remove attributes
* using bitwise arithmetic.
*/
uint32_t alpha_adjust_lo;
uint32_t alpha_adjust_hi;
uint8_t bindings[MAX_VERTEX_ATTRIBS];
uint32_t divisors[MAX_VERTEX_ATTRIBS];
uint32_t offsets[MAX_VERTEX_ATTRIBS];
uint8_t formats[MAX_VERTEX_ATTRIBS];
uint8_t format_align_req_minus_1[MAX_VERTEX_ATTRIBS];
uint8_t format_sizes[MAX_VERTEX_ATTRIBS];
};
struct radv_vs_prolog_key {
const struct radv_vs_input_state *state;
unsigned num_attributes;
uint32_t misaligned_mask;
bool as_ls;
bool is_ngg;
bool wave32;
gl_shader_stage next_stage;
};
struct radv_ps_epilog_key {
uint32_t spi_shader_col_format;
/* Bitmasks, each bit represents one of the 8 MRTs. */
uint8_t color_is_int8;
uint8_t color_is_int10;
uint8_t enable_mrt_output_nan_fixup;
bool wave32;
};
enum radv_shader_binary_type { RADV_BINARY_TYPE_LEGACY, RADV_BINARY_TYPE_RTLD };
struct radv_shader_binary {
enum radv_shader_binary_type type;
gl_shader_stage stage;
bool is_gs_copy_shader;
struct ac_shader_config config;
struct radv_shader_info info;
/* Self-referential size so we avoid consistency issues. */
uint32_t total_size;
};
struct radv_shader_binary_legacy {
struct radv_shader_binary base;
unsigned code_size;
unsigned exec_size;
unsigned ir_size;
unsigned disasm_size;
unsigned stats_size;
/* data has size of stats_size + code_size + ir_size + disasm_size + 2,
* where the +2 is for 0 of the ir strings. */
uint8_t data[0];
};
struct radv_shader_binary_rtld {
struct radv_shader_binary base;
unsigned elf_size;
unsigned llvm_ir_size;
uint8_t data[0];
};
struct radv_shader_part_binary {
uint8_t num_sgprs;
uint8_t num_vgprs;
uint8_t num_preserved_sgprs;
unsigned code_size;
unsigned disasm_size;
uint8_t data[0];
};
struct radv_shader_arena {
struct list_head list;
struct list_head entries;
struct radeon_winsys_bo *bo;
char *ptr;
};
union radv_shader_arena_block {
struct list_head pool;
struct {
/* List of blocks in the arena, sorted by address. */
struct list_head list;
/* For holes, a list_head for the free-list. For allocations, freelist.prev=NULL and
* freelist.next is a pointer associated with the allocation.
*/
struct list_head freelist;
struct radv_shader_arena *arena;
uint32_t offset;
uint32_t size;
};
};
struct radv_shader {
uint32_t ref_count;
uint64_t va;
struct ac_shader_config config;
uint8_t *code_ptr;
uint32_t code_size;
uint32_t exec_size;
struct radv_shader_info info;
/* debug only */
char *spirv;
uint32_t spirv_size;
char *nir_string;
char *disasm_string;
char *ir_string;
uint32_t *statistics;
};
struct radv_trap_handler_shader {
struct radeon_winsys_bo *bo;
union radv_shader_arena_block *alloc;
};
struct radv_shader_part {
struct radeon_winsys_bo *bo;
union radv_shader_arena_block *alloc;
uint32_t rsrc1;
uint8_t num_preserved_sgprs;
bool nontrivial_divisors;
/* debug only */
char *disasm_string;
};
struct radv_pipeline_layout;
void radv_optimize_nir(struct nir_shader *shader, bool optimize_conservatively, bool allow_copies);
void radv_optimize_nir_algebraic(nir_shader *shader, bool opt_offsets);
bool radv_nir_lower_ycbcr_textures(nir_shader *shader, const struct radv_pipeline_layout *layout);
bool radv_nir_lower_ray_queries(nir_shader *shader, struct radv_device *device);
void radv_nir_apply_pipeline_layout(nir_shader *shader, struct radv_device *device,
const struct radv_pipeline_layout *layout,
const struct radv_shader_info *info,
const struct radv_shader_args *args);
struct radv_pipeline_stage;
nir_shader *radv_shader_spirv_to_nir(struct radv_device *device,
const struct radv_pipeline_stage *stage,
const struct radv_pipeline_key *key);
void radv_nir_lower_abi(nir_shader *shader, enum amd_gfx_level gfx_level,
const struct radv_shader_info *info, const struct radv_shader_args *args,
const struct radv_pipeline_key *pl_key, bool use_llvm);
void radv_init_shader_arenas(struct radv_device *device);
void radv_destroy_shader_arenas(struct radv_device *device);
struct radv_pipeline_shader_stack_size;
VkResult radv_create_shaders(struct radv_pipeline *pipeline,
struct radv_pipeline_layout *pipeline_layout,
struct radv_device *device, struct radv_pipeline_cache *cache,
const struct radv_pipeline_key *key,
const VkPipelineShaderStageCreateInfo *pStages,
uint32_t stageCount,
const VkPipelineCreateFlags flags, const uint8_t *custom_hash,
const VkPipelineCreationFeedbackCreateInfo *creation_feedback,
struct radv_pipeline_shader_stack_size **stack_sizes,
uint32_t *num_stack_sizes,
gl_shader_stage *last_vgt_api_stage);
struct radv_shader_args;
struct radv_shader *radv_shader_create(struct radv_device *device,
const struct radv_shader_binary *binary,
bool keep_shader_info, bool from_cache,
const struct radv_shader_args *args);
struct radv_shader *radv_shader_nir_to_asm(
struct radv_device *device, struct radv_pipeline_stage *stage, struct nir_shader *const *shaders,
int shader_count, const struct radv_pipeline_key *key, bool keep_shader_info, bool keep_statistic_info,
struct radv_shader_binary **binary_out);
bool radv_shader_binary_upload(struct radv_device *device, const struct radv_shader_binary *binary,
struct radv_shader *shader, void *dest_ptr);
union radv_shader_arena_block *radv_alloc_shader_memory(struct radv_device *device, uint32_t size,
void *ptr);
void radv_free_shader_memory(struct radv_device *device, union radv_shader_arena_block *alloc);
struct radv_shader *
radv_create_gs_copy_shader(struct radv_device *device, struct nir_shader *nir,
struct radv_shader_info *info, const struct radv_shader_args *args,
struct radv_shader_binary **binary_out,
bool keep_shader_info, bool keep_statistic_info,
bool disable_optimizations);
struct radv_trap_handler_shader *radv_create_trap_handler_shader(struct radv_device *device);
uint64_t radv_trap_handler_shader_get_va(const struct radv_trap_handler_shader *trap);
void radv_trap_handler_shader_destroy(struct radv_device *device,
struct radv_trap_handler_shader *trap);
struct radv_shader_part *radv_create_vs_prolog(struct radv_device *device,
const struct radv_vs_prolog_key *key);
struct radv_shader_part *radv_create_ps_epilog(struct radv_device *device,
const struct radv_ps_epilog_key *key);
void radv_shader_destroy(struct radv_device *device, struct radv_shader *shader);
void radv_shader_part_destroy(struct radv_device *device, struct radv_shader_part *shader_part);
uint64_t radv_shader_get_va(const struct radv_shader *shader);
struct radv_shader *radv_find_shader(struct radv_device *device, uint64_t pc);
unsigned radv_get_max_waves(const struct radv_device *device, struct radv_shader *shader,
gl_shader_stage stage);
const char *radv_get_shader_name(const struct radv_shader_info *info, gl_shader_stage stage);
unsigned radv_compute_spi_ps_input(const struct radv_pipeline_key *pipeline_key,
const struct radv_shader_info *info);
bool radv_can_dump_shader(struct radv_device *device, nir_shader *nir, bool meta_shader);
bool radv_can_dump_shader_stats(struct radv_device *device, nir_shader *nir);
VkResult radv_dump_shader_stats(struct radv_device *device, struct radv_pipeline *pipeline,
gl_shader_stage stage, FILE *output);
static inline unsigned
calculate_tess_lds_size(enum amd_gfx_level gfx_level, unsigned tcs_num_input_vertices,
unsigned tcs_num_output_vertices, unsigned tcs_num_inputs,
unsigned tcs_num_patches, unsigned tcs_num_outputs,
unsigned tcs_num_patch_outputs)
{
unsigned input_vertex_size = tcs_num_inputs * 16;
unsigned output_vertex_size = tcs_num_outputs * 16;
unsigned input_patch_size = tcs_num_input_vertices * input_vertex_size;
unsigned pervertex_output_patch_size = tcs_num_output_vertices * output_vertex_size;
unsigned output_patch_size = pervertex_output_patch_size + tcs_num_patch_outputs * 16;
unsigned output_patch0_offset = input_patch_size * tcs_num_patches;
unsigned lds_size = output_patch0_offset + output_patch_size * tcs_num_patches;
if (gfx_level >= GFX7) {
assert(lds_size <= 65536);
lds_size = align(lds_size, 512) / 512;
} else {
assert(lds_size <= 32768);
lds_size = align(lds_size, 256) / 256;
}
return lds_size;
}
static inline unsigned
get_tcs_num_patches(unsigned tcs_num_input_vertices, unsigned tcs_num_output_vertices,
unsigned tcs_num_inputs, unsigned tcs_num_outputs,
unsigned tcs_num_patch_outputs, unsigned tess_offchip_block_dw_size,
enum amd_gfx_level gfx_level, enum radeon_family family)
{
uint32_t input_vertex_size = tcs_num_inputs * 16;
uint32_t input_patch_size = tcs_num_input_vertices * input_vertex_size;
uint32_t output_vertex_size = tcs_num_outputs * 16;
uint32_t pervertex_output_patch_size = tcs_num_output_vertices * output_vertex_size;
uint32_t output_patch_size = pervertex_output_patch_size + tcs_num_patch_outputs * 16;
/* Ensure that we only need one wave per SIMD so we don't need to check
* resource usage. Also ensures that the number of tcs in and out
* vertices per threadgroup are at most 256.
*/
unsigned num_patches = 64 / MAX2(tcs_num_input_vertices, tcs_num_output_vertices) * 4;
/* Make sure that the data fits in LDS. This assumes the shaders only
* use LDS for the inputs and outputs.
*/
unsigned hardware_lds_size = 32768;
/* Looks like STONEY hangs if we use more than 32 KiB LDS in a single
* threadgroup, even though there is more than 32 KiB LDS.
*
* Test: dEQP-VK.tessellation.shader_input_output.barrier
*/
if (gfx_level >= GFX7 && family != CHIP_STONEY)
hardware_lds_size = 65536;
if (input_patch_size + output_patch_size)
num_patches = MIN2(num_patches, hardware_lds_size / (input_patch_size + output_patch_size));
/* Make sure the output data fits in the offchip buffer */
if (output_patch_size)
num_patches = MIN2(num_patches, (tess_offchip_block_dw_size * 4) / output_patch_size);
/* Not necessary for correctness, but improves performance. The
* specific value is taken from the proprietary driver.
*/
num_patches = MIN2(num_patches, 40);
/* GFX6 bug workaround - limit LS-HS threadgroups to only one wave. */
if (gfx_level == GFX6) {
unsigned one_wave = 64 / MAX2(tcs_num_input_vertices, tcs_num_output_vertices);
num_patches = MIN2(num_patches, one_wave);
}
return num_patches;
}
void radv_lower_io(struct radv_device *device, nir_shader *nir, bool is_mesh_shading);
bool radv_lower_io_to_mem(struct radv_device *device, struct radv_pipeline_stage *stage,
const struct radv_pipeline_key *pl_key);
void radv_lower_ngg(struct radv_device *device, struct radv_pipeline_stage *ngg_stage,
const struct radv_pipeline_key *pl_key);
bool radv_consider_culling(const struct radv_physical_device *pdevice, struct nir_shader *nir,
uint64_t ps_inputs_read, unsigned num_vertices_per_primitive,
const struct radv_shader_info *info);
void radv_get_nir_options(struct radv_physical_device *device);
bool radv_force_primitive_shading_rate(nir_shader *nir, struct radv_device *device);
bool radv_lower_fs_intrinsics(nir_shader *nir, const struct radv_pipeline_stage *fs_stage,
const struct radv_pipeline_key *key);
#endif