mesa/src/compiler/nir/nir_lower_vec3_to_vec4.c

170 lines
5.5 KiB
C

/*
* Copyright © 2020 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include "nir_builder.h"
static bool
lower_vec3_to_vec4_impl(nir_function_impl *impl, nir_variable_mode modes)
{
bool progress = false;
if (modes & nir_var_function_temp) {
nir_foreach_function_temp_variable(var, impl) {
const struct glsl_type *vec4_type =
glsl_type_replace_vec3_with_vec4(var->type);
if (var->type != vec4_type) {
var->type = vec4_type;
progress = true;
}
}
}
nir_builder b;
nir_builder_init(&b, impl);
nir_foreach_block(block, impl) {
nir_foreach_instr_safe(instr, block) {
switch (instr->type) {
case nir_instr_type_deref: {
nir_deref_instr *deref = nir_instr_as_deref(instr);
if (!nir_deref_mode_is_in_set(deref, modes))
continue;
const struct glsl_type *vec4_type =
glsl_type_replace_vec3_with_vec4(deref->type);
if (deref->type != vec4_type) {
deref->type = vec4_type;
progress = true;
}
break;
}
case nir_instr_type_intrinsic: {
nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
switch (intrin->intrinsic) {
case nir_intrinsic_load_deref: {
if (intrin->num_components != 3)
break;
nir_deref_instr *deref = nir_src_as_deref(intrin->src[0]);
if (!nir_deref_mode_is_in_set(deref, modes))
break;
assert(intrin->dest.is_ssa);
intrin->num_components = 4;
intrin->dest.ssa.num_components = 4;
b.cursor = nir_after_instr(&intrin->instr);
nir_ssa_def *vec3 = nir_channels(&b, &intrin->dest.ssa, 0x7);
nir_ssa_def_rewrite_uses_after(&intrin->dest.ssa,
vec3,
vec3->parent_instr);
progress = true;
break;
}
case nir_intrinsic_store_deref: {
if (intrin->num_components != 3)
break;
nir_deref_instr *deref = nir_src_as_deref(intrin->src[0]);
if (!nir_deref_mode_is_in_set(deref, modes))
break;
assert(intrin->src[1].is_ssa);
nir_ssa_def *data = intrin->src[1].ssa;
b.cursor = nir_before_instr(&intrin->instr);
unsigned swiz[] = { 0, 1, 2, 2 };
data = nir_swizzle(&b, data, swiz, 4);
intrin->num_components = 4;
nir_instr_rewrite_src(&intrin->instr, &intrin->src[1],
nir_src_for_ssa(data));
progress = true;
break;
}
case nir_intrinsic_copy_deref: {
nir_deref_instr *dst = nir_src_as_deref(intrin->src[0]);
nir_deref_instr *src = nir_src_as_deref(intrin->src[0]);
/* If we convert once side of a copy and not the other, that
* would be very bad.
*/
if (nir_deref_mode_may_be(dst, modes) ||
nir_deref_mode_may_be(src, modes)) {
assert(nir_deref_mode_must_be(dst, modes));
assert(nir_deref_mode_must_be(src, modes));
}
break;
}
default:
break;
}
break;
}
default:
break;
}
}
}
if (progress) {
nir_metadata_preserve(impl, nir_metadata_block_index |
nir_metadata_dominance);
} else {
nir_metadata_preserve(impl, nir_metadata_all);
}
return progress;
}
bool
nir_lower_vec3_to_vec4(nir_shader *shader, nir_variable_mode modes)
{
bool progress = false;
if (modes & ~nir_var_function_temp) {
nir_foreach_variable_in_shader(var, shader) {
if (!(var->data.mode & modes))
continue;
const struct glsl_type *vec4_type =
glsl_type_replace_vec3_with_vec4(var->type);
if (var->type != vec4_type) {
var->type = vec4_type;
progress = true;
}
}
}
nir_foreach_function(function, shader) {
if (function->impl && lower_vec3_to_vec4_impl(function->impl, modes))
progress = true;
}
return progress;
}