mesa/src/compiler/nir/nir_lower_sysvals_to_varyin...

73 lines
2.5 KiB
C

/*
* Copyright © 2021 Collabora Ltd.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include "nir.h"
#include "nir_builder.h"
/*
* spirv_to_nir() creates system values for some builtin inputs, but
* backends might want to have those inputs exposed as varyings. This
* lowering pass allows backends to convert system values to input
* varyings and should be called just after spirv_to_nir() when needed.
*/
bool
nir_lower_sysvals_to_varyings(nir_shader *shader,
const struct nir_lower_sysvals_to_varyings_options *options)
{
bool progress = false;
nir_foreach_variable_with_modes(var, shader, nir_var_system_value) {
switch (var->data.location) {
#define SYSVAL_TO_VARYING(opt, sysval, varying) \
case SYSTEM_VALUE_ ## sysval: \
if (options->opt) { \
var->data.mode = nir_var_shader_in; \
var->data.location = VARYING_SLOT_ ## varying; \
progress = true; \
} \
break
SYSVAL_TO_VARYING(frag_coord, FRAG_COORD, POS);
SYSVAL_TO_VARYING(point_coord, POINT_COORD, PNTC);
SYSVAL_TO_VARYING(front_face, FRONT_FACE, FACE);
#undef SYSVAL_TO_VARYING
default:
break;
}
}
if (progress)
nir_fixup_deref_modes(shader);
/* Nothing this does actually changes anything tracked by metadata.
* If we ever made this pass more complicated, we might need to care
* more about metadata.
*/
nir_shader_preserve_all_metadata(shader);
return progress;
}