mesa/src/compiler/nir/nir_lower_poly_line_smooth.c

80 lines
3.0 KiB
C

/*
* Copyright © 2022 Advanced Micro Devices, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include "nir.h"
#include "nir_builder.h"
/**
* This NIR lowers pass for polygon and line smoothing by modifying the alpha
* value of fragment outputs using the sample coverage mask.
*/
static bool
lower_polylinesmooth(nir_builder *b, nir_instr *instr, void *data)
{
unsigned *num_smooth_aa_sample = data;
if (instr->type != nir_instr_type_intrinsic)
return false;
nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
if (intr->intrinsic != nir_intrinsic_store_output)
return false;
int location = nir_intrinsic_io_semantics(intr).location;
if ((location != FRAG_RESULT_COLOR && location < FRAG_RESULT_DATA0) ||
nir_intrinsic_src_type(intr) != nir_type_float32)
return false;
assert(intr->src[0].is_ssa);
assert(intr->num_components == 4);
b->cursor = nir_before_instr(&intr->instr);
nir_ssa_def *coverage = nir_load_sample_mask_in(b);
/* coverage = (coverage) / SI_NUM_SMOOTH_AA_SAMPLES */
coverage = nir_bit_count(b, coverage);
coverage = nir_u2f32(b, coverage);
coverage = nir_fmul_imm(b, coverage, 1.0 / *num_smooth_aa_sample);
/* Write out the fragment color*vec4(1, 1, 1, alpha) */
nir_ssa_def *one = nir_imm_float(b, 1.0f);
nir_ssa_def *new_val = nir_fmul(b, nir_vec4(b, one, one, one, coverage),
intr->src[0].ssa);
nir_instr_rewrite_src(instr, &intr->src[0], nir_src_for_ssa(new_val));
return true;
}
bool
nir_lower_poly_line_smooth(nir_shader *shader, unsigned num_smooth_aa_sample)
{
assert(shader->info.stage == MESA_SHADER_FRAGMENT);
return nir_shader_instructions_pass(shader, lower_polylinesmooth,
nir_metadata_loop_analysis |
nir_metadata_block_index |
nir_metadata_dominance, &num_smooth_aa_sample);
}