161 lines
5.3 KiB
C
161 lines
5.3 KiB
C
/*
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* Copyright © 2019 Google, Inc.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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/*
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* This lower pass lowers load_interpolated_input for various interpolation
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* modes (as configured via nir_lower_interpolation_options bitmask) into
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* load_attribute_deltas plus alu instructions:
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*
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* vec3 ad = load_attribute_deltas(varying_slot)
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* float result = ad.x + ad.y * j + ad.z * i
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*
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*/
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#include "nir.h"
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#include "nir_builder.h"
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static bool
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nir_lower_interpolation_block(nir_block *block, nir_builder *b,
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nir_lower_interpolation_options options)
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{
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bool progress = false;
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nir_foreach_instr_safe(instr, block) {
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if (instr->type != nir_instr_type_intrinsic)
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continue;
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nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
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if (intr->intrinsic != nir_intrinsic_load_interpolated_input)
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continue;
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assert(intr->dest.is_ssa);
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assert(intr->src[0].is_ssa);
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assert(intr->src[1].is_ssa);
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nir_intrinsic_instr *bary_intrinsic =
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nir_instr_as_intrinsic(intr->src[0].ssa->parent_instr);
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/* Leave VARYING_SLOT_POS alone */
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if (nir_intrinsic_base(intr) == VARYING_SLOT_POS)
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continue;
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const enum glsl_interp_mode interp_mode =
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nir_intrinsic_interp_mode(bary_intrinsic);
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/* We need actual interpolation modes by the time we get here */
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assert(interp_mode != INTERP_MODE_NONE);
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/* Only lower for inputs that need interpolation */
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if (interp_mode != INTERP_MODE_SMOOTH &&
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interp_mode != INTERP_MODE_NOPERSPECTIVE)
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continue;
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nir_intrinsic_op op = bary_intrinsic->intrinsic;
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switch (op) {
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case nir_intrinsic_load_barycentric_at_sample:
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if (options & nir_lower_interpolation_at_sample)
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break;
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continue;
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case nir_intrinsic_load_barycentric_at_offset:
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if (options & nir_lower_interpolation_at_offset)
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break;
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continue;
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case nir_intrinsic_load_barycentric_centroid:
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if (options & nir_lower_interpolation_centroid)
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break;
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continue;
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case nir_intrinsic_load_barycentric_pixel:
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if (options & nir_lower_interpolation_pixel)
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break;
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continue;
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case nir_intrinsic_load_barycentric_sample:
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if (options & nir_lower_interpolation_sample)
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break;
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continue;
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default:
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continue;
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}
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b->cursor = nir_before_instr(instr);
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nir_ssa_def *comps[NIR_MAX_VEC_COMPONENTS];
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for (int i = 0; i < intr->num_components; i++) {
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nir_ssa_def *iid =
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nir_load_fs_input_interp_deltas(b, 32, intr->src[1].ssa,
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.base = nir_intrinsic_base(intr),
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.component = (nir_intrinsic_component(intr) + i),
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.io_semantics = nir_intrinsic_io_semantics(intr));
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nir_ssa_def *bary = intr->src[0].ssa;
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nir_ssa_def *val;
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val = nir_ffma(b, nir_channel(b, bary, 1),
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nir_channel(b, iid, 1),
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nir_channel(b, iid, 0));
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val = nir_ffma(b, nir_channel(b, bary, 0),
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nir_channel(b, iid, 2),
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val);
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comps[i] = val;
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}
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nir_ssa_def *vec = nir_vec(b, comps, intr->num_components);
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nir_ssa_def_rewrite_uses(&intr->dest.ssa, vec);
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progress = true;
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}
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return progress;
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}
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static bool
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nir_lower_interpolation_impl(nir_function_impl *impl,
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nir_lower_interpolation_options options)
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{
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bool progress = false;
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nir_builder builder;
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nir_builder_init(&builder, impl);
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nir_foreach_block(block, impl) {
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progress |= nir_lower_interpolation_block(block, &builder, options);
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}
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nir_metadata_preserve(impl, nir_metadata_block_index |
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nir_metadata_dominance);
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return progress;
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}
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bool
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nir_lower_interpolation(nir_shader *shader, nir_lower_interpolation_options options)
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{
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bool progress = false;
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nir_foreach_function(function, shader) {
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if (function->impl)
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progress |= nir_lower_interpolation_impl(function->impl, options);
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}
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return progress;
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}
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