mesa/src/compiler/nir/nir_lower_discard_or_demote.c

202 lines
7.8 KiB
C

/*
* Copyright © 2020 Valve Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*
*/
#include "nir.h"
#include "nir_builder.h"
static bool
nir_lower_discard_to_demote_instr(nir_builder *b, nir_instr *instr, void *data)
{
if (instr->type != nir_instr_type_intrinsic)
return false;
nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
switch (intrin->intrinsic) {
case nir_intrinsic_discard:
intrin->intrinsic = nir_intrinsic_demote;
return true;
case nir_intrinsic_discard_if:
intrin->intrinsic = nir_intrinsic_demote_if;
return true;
case nir_intrinsic_load_helper_invocation:
intrin->intrinsic = nir_intrinsic_is_helper_invocation;
return true;
default:
return false;
}
}
static bool
nir_lower_demote_to_discard_instr(nir_builder *b, nir_instr *instr, void *data)
{
if (instr->type != nir_instr_type_intrinsic)
return false;
nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
switch (intrin->intrinsic) {
case nir_intrinsic_demote:
intrin->intrinsic = nir_intrinsic_discard;
return true;
case nir_intrinsic_demote_if:
intrin->intrinsic = nir_intrinsic_discard_if;
return true;
case nir_intrinsic_is_helper_invocation:
case nir_intrinsic_load_helper_invocation: {
/* If the shader doesn't need helper invocations,
* we can assume there are none */
b->cursor = nir_before_instr(instr);
nir_ssa_def *zero = nir_imm_false(b);
nir_ssa_def_rewrite_uses(&intrin->dest.ssa, zero);
nir_instr_remove_v(instr);
return true;
}
default:
return false;
}
}
static nir_ssa_def *
insert_is_helper(nir_builder *b, nir_instr *instr)
{
/* find best place to insert is_helper */
nir_cf_node *node = &instr->block->cf_node;
while (node->parent->type != nir_cf_node_function)
node = nir_cf_node_prev(node->parent);
nir_block *block = nir_cf_node_as_block(node);
if (block == instr->block) {
b->cursor = nir_before_instr(instr);
} else {
b->cursor = nir_after_block_before_jump(block);
}
return nir_is_helper_invocation(b, 1);
}
static bool
nir_lower_load_helper_to_is_helper(nir_builder *b, nir_instr *instr, void *data)
{
if (instr->type != nir_instr_type_intrinsic)
return false;
nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
nir_ssa_def *is_helper = *(nir_ssa_def**) data;
switch (intrin->intrinsic) {
case nir_intrinsic_demote:
case nir_intrinsic_demote_if:
/* insert is_helper at last top level occasion */
if (is_helper == NULL) {
is_helper = insert_is_helper(b, instr);
*(nir_ssa_def**)data = is_helper;
return true;
} else {
return false;
}
case nir_intrinsic_load_helper_invocation:
/* Don't update data: as long as we didn't encounter any demote(),
* we can insert new is_helper() intrinsics. These are placed at
* top-level blocks to ensure correct behavior w.r.t. loops */
if (is_helper == NULL)
is_helper = insert_is_helper(b, instr);
nir_ssa_def_rewrite_uses(&intrin->dest.ssa, is_helper);
nir_instr_remove_v(instr);
return true;
default:
return false;
}
}
/**
* Optimize discard and demote opcodes.
*
* If force_correct_quad_ops_after_discard is true and quad operations are
* used, discard() will be converted to demote() and gl_HelperInvocation will
* be lowered to helperInvocationEXT(). This is intended as workaround for
* game bugs to force correct derivatives after kill. This lowering is not
* valid in the general case as it might change the result of subgroup
* operations and loop behavior.
*
* Otherwise, if demote is used and no ops need helper invocations, demote()
* will be converted to discard() as an optimization.
*/
bool
nir_lower_discard_or_demote(nir_shader *shader,
bool force_correct_quad_ops_after_discard)
{
if (shader->info.stage != MESA_SHADER_FRAGMENT)
return false;
/* We need uses_discard/demote and needs_*_helper_invocations. */
nir_shader_gather_info(shader, nir_shader_get_entrypoint(shader));
/* Validate that if uses_demote is set, uses_discard is also be set. */
assert(!shader->info.fs.uses_demote || shader->info.fs.uses_discard);
/* Quick skip. */
if (!shader->info.fs.uses_discard)
return false;
bool progress = false;
if (force_correct_quad_ops_after_discard &&
shader->info.fs.needs_quad_helper_invocations) {
/* If we need correct derivatives, convert discard to demote only when
* derivatives are actually used.
*/
progress = nir_shader_instructions_pass(shader,
nir_lower_discard_to_demote_instr,
nir_metadata_block_index |
nir_metadata_dominance |
nir_metadata_live_ssa_defs |
nir_metadata_instr_index,
NULL);
shader->info.fs.uses_demote = true;
} else if (!shader->info.fs.needs_quad_helper_invocations &&
!shader->info.fs.needs_all_helper_invocations &&
shader->info.fs.uses_demote) {
/* If we don't need any helper invocations, convert demote to discard. */
progress = nir_shader_instructions_pass(shader,
nir_lower_demote_to_discard_instr,
nir_metadata_block_index |
nir_metadata_dominance,
NULL);
shader->info.fs.uses_demote = false;
} else if (shader->info.fs.uses_demote &&
BITSET_TEST(shader->info.system_values_read,
nir_system_value_from_intrinsic(nir_intrinsic_load_helper_invocation))) {
/* load_helper needs to preserve the value (whether an invocation is
* a helper lane) from the beginning of the shader. */
nir_ssa_def *is_helper = NULL;
progress = nir_shader_instructions_pass(shader,
nir_lower_load_helper_to_is_helper,
nir_metadata_block_index |
nir_metadata_dominance,
&is_helper);
BITSET_CLEAR(shader->info.system_values_read,
nir_system_value_from_intrinsic(nir_intrinsic_load_helper_invocation));
}
/* Validate again that if uses_demote is set, uses_discard is also be set. */
assert(!shader->info.fs.uses_demote || shader->info.fs.uses_discard);
return progress;
}