Required for NULL macro used throughout the generated file.
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
<sys/param.h> is required for NetBSD version detection,
and __NetBSD__ must be used to detect even on older releases.
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
eglGetDisplay is awful because you have to inspect the pointer you're
given and guess what type of native display it corresponds to. We make
it worse by caching the type of the first such display we detect, so if
the second call to eglGetDisplay is to a different display type, kaboom.
Fortunately this is a problem that can be solved with the delete key.
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Closes: https://gitlab.freedesktop.org/mesa/mesa/issues/156
Previously, this could have made the resource divergent in code like
that which is genereated by nir_lower_non_uniform_access.
Fixes: da8ed68a ('nir: replace nir_move_load_const() with nir_opt_sink()')
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Previously, for code like:
loop {
loop {
a = load_ubo()
}
use(a)
}
adjust_block_for_loops() would return the block before the first loop.
Now we compute the range of allowed blocks and then walk the dominance
tree directly, guaranteeing directly that we always choose a block that
dominates all the uses and is dominated by the definition.
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
And use a new p_discard_early_exit instruction. This fixes some cases
where a definition having the same register as an operand causes issues.
v2: rename instruction to p_exit_early_if
v2: modify the existing instruction instead of creating a new one
v3: merge the "i == num - 1" IFs
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Cloning texture loads isn't a good idea since we may move it into
a block that is not shared between all the invocations of the shader.
We'd like to avoid that since it may result in undefined behavior.
Reviewed-by: Andreas Baierl <ichgeh@imkreisrum.de>
Signed-off-by: Vasily Khoruzhick <anarsoul@gmail.com>
Without this, the test jobs could spuriously run after the container
job failed or was cancelled, even if the build job didn't run at all.
Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
The spec has probably been misinterpreted during RADV bringup.
This fixes GPU hangs with dEQP-VK.binding_model.*offset_nonzero*.
Fixes: f4e499ec79 ("radv: add initial non-conformant radv vulkan driver")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
If it's not available, we fall back to A8. This should work on all drivers,
because we depend on it in the display-list code already.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
DOOM fails to handle more images than expected when the adaptative
sync mode is enabled.
Closes: https://gitlab.freedesktop.org/mesa/mesa/issues/1902
Cc: 19.2 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This should help avoid stalls in the pixel mask array in certain
non-promoted depth cases. It especially helps for Z16, as each bit
in the PMA corresponds to two pixels when using Z16, as opposed to
the usual one pixel.
Improves performance in GFXBench5 TRex by 22% (n=1).
Fixes Piglit's gl-2.1-polygon-stipple-fs on iris.
Fixes: 63f24c3c01 ("gallium: Enable MESA_framebuffer_flip_y")
Reviewed-by: Fritz Koenig <frkoenig@google.com>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Implement glFramebufferParameteriMESA on GLES 3 so
that the extension is not dependant on GLES 3.1
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
bound_vertex_buffers doesn't include extra draw parameters buffers.
Tracking this correctly is kind of complicated, and iris_destroy_state
isn't exactly in a hot path, so just loop over all VBO bindings.
Fixes: 4122665dd9 (iris: Enable ARB_shader_draw_parameters support)
Reported-by: Sergii Romantsov <sergii.romantsov@globallogic.com>
On Solaris, sys/sysmacros.h has long-deprecated copies of major() & minor()
but not makedev().
sys/mkdev.h has all three and is the preferred choice.
Let's make sure we check for all 3 major(), minor() and makedev().
Reported-by: Alan Coopersmith <alan.coopersmith@oracle.com>
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Alan Coopersmith <alan.coopersmith@oracle.com>
Tested-by: Alan Coopersmith <alan.coopersmith@oracle.com>
`drm.h` was missing a `#include <stdint.h>`, which was completely
breaking the non-linux builds after 272f9cfe6a ("dri: Use DRM_FORMAT_*
instead of defining our own copy.") started making use of it.
Fixes: 272f9cfe6a ("dri: Use DRM_FORMAT_* instead of defining our own copy.")
Closes: https://gitlab.freedesktop.org/mesa/mesa/issues/950
Acked-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
The list of AMD/ATI devices supported by radeon/r200/r300/r600 is
complete, so anything else must use radeonsi.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
When only the depth/stencil bufs are cleared, we should make sure the
color content is reloaded into the tile buffers if we want to preserve
their content.
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
glClear()s are expected to be the first thing GL apps do before drawing
new things. If there's already an existing batch targetting the same
FBO that has draws attached to it, we should make sure the new clear
gets a new batch assigned to guaranteed that the FB content is actually
cleared with the requested color/depth/stencil values.
We create a panfrost_get_fresh_batch_for_fbo() helper for that and
call it from panfrost_clear().
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Hitting any fallback path on Broxton as we require clflushing the whole
buffer even for an upload of a subtexture. However, since gallium
provides a pbo upload path, allow it to sample packed RGB if supported.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This fixes a case where user first creates image and then later binds it
with memory created from AHW buffer.
Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
It gets used by the gallium auxiliary draw module, which gets used
pretty much always when LLVM is used as JIT.
At the same time most builds don't hit the issue here because the
shared library of LLVM contains all modules.
Fixes: d32690b43c ("gallivm: add coroutine pass manager support")
Closes: https://gitlab.freedesktop.org/mesa/mesa/issues/951
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
This commit is a step towards the goal of being able to build RADV
without LLVM. In the future we would like to offer the option to
use RADV solely with ACO. There is still a need for the common AMD
code located in amd/common but the LLVM specific parts need to be
separated.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Acked-by: Marek Olšák <marek.olsak@amd.com>
Acked-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>