When moving code into the main block or loop blocks, put the code into
its own :
if(true) { ... }
block so that we avoid break/continue/return issues.
v2: Also take care of the main block with return instructions
v3: Make deletion more obvious with dummy if blocks (Jason)
v4: Fixup assert for loops (Lionel)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 8dfb240b1f ("nir: Add raytracing shader call lowering pass.")
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16036>
When moving code from below to the insertion cursor point, if the
cursor points to a jump instruction, don't bother inserting the code.
It would break the break/continue assumptions of NIR and would not be
executed anyway.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 8dfb240b1f ("nir: Add raytracing shader call lowering pass.")
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16036>
Stop using nop instructions which are causing issues with
break/continue, instead use a nir_cursor (which brings its share of
pain).
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 8dfb240b1f ("nir: Add raytracing shader call lowering pass.")
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16036>
Helpful when lost in a sea of NIR :)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15887>
v2: Add helper for acceleration->root_node computation (Caio)
v3: Update comment on "done" bit (Caio)
Remove progress bool value for impl function (Caio)
Don't use nir_shader_instructions_pass to search the shader (Caio)
v4: Rename variable for if/else block (Caio)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13719>
This will allow to reuse the same intrinsic for various topology based
ID.
v2: fix intrinsic comment (Caio)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13719>
Replace load_mesh_global_arg_addr_intel with a more general intrinsic
load_mesh_inline_data_intel, since inline data now hold both
a pointer descriptor information and the first few push constants.
Signed-off-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14788>
Static struct bitset was renamed to brw_bitset as a struct bitset
is defined in sys/_bitset.h included by pthread_np.h on FreeBSD that
is indirectly included by src/intel/compiler/brw_nir_lower_shader_calls.c
Signed-off-by: Eleni Maria Stea <elene.mst@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11203>
Really copying Jason's pass.
Changes:
- Instead of all the intel lowering introduce rt_{execute_callable,trace_ray,resume}
- Add the ability to use scratch intrinsics directly.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10339>