nir/lower_shader_calls: name resume shaders

Helpful when lost in a sea of NIR :)

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15887>
This commit is contained in:
Lionel Landwerlin 2022-04-12 16:04:52 +03:00 committed by Marge Bot
parent 8506c2b7ee
commit 3394680368
1 changed files with 9 additions and 1 deletions

View File

@ -1115,9 +1115,17 @@ nir_lower_shader_calls(nir_shader *shader,
/* Make N copies of our shader */
nir_shader **resume_shaders = ralloc_array(mem_ctx, nir_shader *, num_calls);
for (unsigned i = 0; i < num_calls; i++)
for (unsigned i = 0; i < num_calls; i++) {
resume_shaders[i] = nir_shader_clone(mem_ctx, shader);
/* Give them a recognizable name */
resume_shaders[i]->info.name =
ralloc_asprintf(mem_ctx, "%s%sresume_%u",
shader->info.name ? shader->info.name : "",
shader->info.name ? "-" : "",
i);
}
replace_resume_with_halt(shader, NULL);
for (unsigned i = 0; i < num_calls; i++) {
nir_instr *resume_instr = lower_resume(resume_shaders[i], i);