nir/lower_shader_calls: remove empty phis

This is confusing opt_cse.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 8dfb240b1f ("nir: Add raytracing shader call lowering pass.")
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11953>
This commit is contained in:
Lionel Landwerlin 2021-07-19 19:33:12 +03:00
parent a1b7a5fad6
commit 01b0935d31
1 changed files with 3 additions and 0 deletions

View File

@ -1108,6 +1108,8 @@ nir_lower_shader_calls(nir_shader *shader,
NIR_PASS_V(shader, spill_ssa_defs_and_lower_shader_calls,
num_calls, address_format, stack_alignment);
nir_opt_remove_phis(shader);
/* Make N copies of our shader */
nir_shader **resume_shaders = ralloc_array(mem_ctx, nir_shader *, num_calls);
for (unsigned i = 0; i < num_calls; i++)
@ -1117,6 +1119,7 @@ nir_lower_shader_calls(nir_shader *shader,
for (unsigned i = 0; i < num_calls; i++) {
nir_instr *resume_instr = lower_resume(resume_shaders[i], i);
replace_resume_with_halt(resume_shaders[i], resume_instr);
nir_opt_remove_phis(resume_shaders[i]);
}
*resume_shaders_out = resume_shaders;