José Fonseca
df3505b193
gallivm: Take the type signedness in consideration in round/ceil/floor.
2010-10-06 18:46:08 +01:00
Jerome Glisse
3fabd218a0
r600g: fix dirty state handling
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Avoid having object ending up in dead list of dirty object.
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-10-06 13:01:31 -04:00
Jerome Glisse
1644bb0f40
r600g: avoid segfault due to unintialized list pointer
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Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-10-06 09:41:19 -04:00
José Fonseca
06472ad7e8
llvmpipe: Fix sprite coord perspective interpolation of Q.
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Q coordinate's coefficients also need to be multiplied by w, otherwise
it will have 1/w, causing problems with TXP.
2010-10-06 11:46:41 +01:00
José Fonseca
e74955eba3
llvmpipe: Fix perspective interpolation for point sprites.
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Once a fragment is generated with LP_INTERP_PERSPECTIVE set for an input,
it will do a divide by w for that input. Therefore it's not OK to treat LP_INTERP_PERSPECTIVE as
LP_INTERP_LINEAR or vice-versa, even if the attribute is known to not
vary.
A better strategy would be to take the primitive in consideration when
generating the fragment shader key, and therefore avoid the per-fragment
perspective divide.
2010-10-06 11:44:59 +01:00
José Fonseca
446dbb9217
llvmpipe: Dump a few missing shader key flags.
2010-10-06 11:41:08 +01:00
Keith Whitwell
591e1bc34f
llvmpipe: make debug_fs_variant respect variant->nr_samplers
2010-10-06 11:40:30 +01:00
José Fonseca
5661e51c01
retrace: Handle clear_render_target and clear_depth_stencil.
2010-10-06 11:37:49 +01:00
Dave Airlie
9528fc2107
r600g: add evergreen stencil support.
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this sets the stencil up for evergreen properly.
2010-10-06 09:21:16 +10:00
Jerome Glisse
ea5a74fb58
r600g: userspace fence to avoid kernel call for testing bo busy status
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Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-10-05 17:04:25 -04:00
Jerome Glisse
2cf3199ee3
r600g: simplify block relocation
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Since flush rework there could be only one relocation per
register in a block.
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-10-05 15:23:07 -04:00
Bas Nieuwenhuizen
ac8a1ebe55
r600g: use dirty list to track dirty blocks
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Got a speed up by tracking the dirty blocks in a seperate list instead of looping through all blocks. This version should work with block that get their dirty state disabled again and I added a dirty check during the flush as some blocks were already dirty.
2010-10-05 15:16:06 -04:00
Nicolas Kaiser
71fd35d1ad
nv50: fix always true conditional in shader optimization
2010-10-05 18:53:15 +02:00
Jerome Glisse
585e4098aa
r600g: improve bo flushing
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Flush read cache before writting register. Track flushing inside
of a same cs and avoid reflushing same bo if not necessary. Allmost
properly force flush if bo rendered too and then use as a texture
in same cs (missing pipeline flush dunno if it's needed or not).
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-10-05 10:43:23 -04:00
Jerome Glisse
12d16e5f14
r600g: store reloc information in bo structure
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Allow fast lookup of relocation information & id which
was a CPU time consumming operation.
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-10-05 10:42:56 -04:00
Dave Airlie
bf21b7006c
pb: fix numDelayed accounting
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we weren't decreasing when removing from the list.
2010-10-05 19:08:41 +10:00
Dave Airlie
12be1568d0
r600g: avoid unneeded bo wait
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if we know the bo has gone not busy, no need to add another bo wait
thanks to Andre (taiu) on irc for pointing this out.
2010-10-05 16:00:48 +10:00
Dave Airlie
d2c06b5037
r600g: drop use_mem_constant.
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since we plan on using dx10 constant buffers everywhere.
2010-10-05 16:00:23 +10:00
Dave Airlie
46997d4fc2
r600g: drop mman allocator
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we don't use this since constant buffers are now being used on all gpus.
2010-10-05 15:57:57 +10:00
Dave Airlie
05813ad5f4
r600g: add bo busy backoff.
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When we go to do a lot of bos in one draw like constant bufs we need
to avoid bouncing off the busy ioctl, this mitigates by backing off
on busy bos for a short amount of times.
2010-10-05 15:51:38 +10:00
Dave Airlie
49866c8f34
pb: don't keep checking buffers after first busy
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If we assume busy buffers are added to the list in order its unlikely
we'd fine one after the first busy one that isn't busy.
2010-10-05 15:50:58 +10:00
Dave Airlie
3c38e4f138
r600g: add bo fenced list.
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this just keeps a list of bos submitted together, and uses them to decide
bo busy state for the whole group.
2010-10-05 15:35:52 +10:00
Marek Olšák
d0408cf55d
r300g: fix microtiling for 16-bits-per-channel formats
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These texture formats (like R16G16B16A16_UNORM) were untested until now
because st/mesa doesn't use them. I am testing this with a hacked st/mesa
here.
2010-10-05 02:57:00 +02:00
Vinson Lee
a0a8e24385
r600g: Fix SCons build.
2010-10-04 15:56:55 -07:00
Jerome Glisse
b25c52201b
r600g: remove dead label & fix indentation
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Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-10-04 17:25:19 -04:00
Jerome Glisse
243d6ea609
r600g: rename radeon_ws_bo to r600_bo
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Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-10-04 17:25:19 -04:00
Jerome Glisse
674452faf9
r600g: use r600_bo for relocation argument, simplify code
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Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-10-04 17:25:19 -04:00
Jerome Glisse
d22a1247d8
r600g: allow r600_bo to be a sub allocation of a big bo
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Add bo offset everywhere needed if r600_bo is ever a sub bo
of a bigger bo.
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-10-04 17:25:19 -04:00
Jerome Glisse
294c9fce1b
r600g: rename radeon_ws_bo to r600_bo
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Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-10-04 17:25:19 -04:00
Krzysztof Smiechowicz
68c7994ab5
nvfx: Pair os_malloc_aligned() with os_free_aligned().
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From AROS.
2010-10-04 11:43:29 -07:00
Dave Airlie
3d45d57044
r600g: TODO domain management
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no wonder it was slow, the code is deliberately forcing stuff into GTT,
we used to have domain management but it seems to have disappeared.
2010-10-04 16:41:49 +10:00
Dave Airlie
1c2b3cb1e9
r600g: fix wwarning in bo_map function
2010-10-04 16:26:46 +10:00
Dave Airlie
6dc051557d
r600g: the code to check whether a new vertex shader is needed was wrong
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this code was memcmp'ing two structs, but refcounting one of them afterwards,
so any subsequent memcmp was never going to work.
again this stops unnecessary uploads of vertex program,
2010-10-04 16:24:59 +10:00
Dave Airlie
92aba9c1f5
r600g: break out of search for reloc bo after finding it.
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this function was taking quite a lot of pointless CPU.
2010-10-04 15:58:39 +10:00
Marek Olšák
8f7177e0de
r300g: add support for L8A8 colorbuffers
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Blending with DST_ALPHA is undefined. SRC_ALPHA works, though.
I bet some other formats have similar limitations too.
2010-10-02 23:19:38 +02:00
Marek Olšák
e75bce026c
r300g: add support for R8G8 colorbuffers
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The hw swizzles have been obtained by a brute force approach,
and only C0 and C2 are stored in UV88, the other channels are
ignored.
R16G16 is going to be a lot trickier.
2010-10-02 21:42:22 +02:00
Vinson Lee
7af2a22d1f
r600g: Remove unnecessary headers.
2010-10-01 17:06:33 -07:00
Vinson Lee
20846a8ce1
r600g: Remove unused variable.
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Fixes this GCC warning.
r600_shader.c: In function 'tgsi_split_literal_constant':
r600_shader.c:818: warning: unused variable 'index'
2010-10-01 17:02:01 -07:00
Nicolas Kaiser
96efa8a923
i965g: use Elements macro instead of manual sizeofs
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Signed-off-by: Nicolas Kaiser <nikai@nikai.net>
Signed-off-by: Brian Paul <brianp@vmware.com>
2010-10-01 16:41:13 -06:00
Jerome Glisse
29b491bd03
r600g: indentation fixes
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Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-10-01 10:26:58 -04:00
Dave Airlie
738aa29289
r600g: setup basic loop consts on r600 + evergreen.
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this sets up a single loop constant like r600c does.
2010-10-01 16:06:31 +10:00
Dave Airlie
7777c997e0
r600g: only set the Z export if shader exports it.
2010-10-01 16:06:30 +10:00
Dave Airlie
539a2978ed
r600g: flush SH cache on constant change on evergreen
2010-10-01 14:43:02 +10:00
Dave Airlie
b67aa5311f
r600g: fix evergreen draw-buffers
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just a typo in the register headers.
2010-10-01 14:24:14 +10:00
Dave Airlie
14c95bb4ee
r600g: add cb flushing for extra buffers + depth buffer on r600/evergreen
2010-10-01 14:05:02 +10:00
Dave Airlie
ac225c76a6
r600g: sync vertex/texture cache on resources on evergreen
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this gets rid of lots of the instability on evergreen,
which isn't surprising since it really broken not to flush caches.
2010-10-01 14:04:32 +10:00
Dave Airlie
d662195f00
r600g: fixup vertex format picking.
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there are some vertex formats defined in r600c not in the docs.
2010-10-01 13:36:56 +10:00
Dave Airlie
e973221538
r600g: add assembler support for other vtx fetch fields.
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this shouldn't change behaviour, just push the choice of what
to do out to the shader.
2010-10-01 13:36:56 +10:00
Dave Airlie
35cfe286d6
r600g: realign evergreen code with r600 code.
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fixes segfault in depth-tex-modes-glsl and OA startup.
2010-10-01 11:15:13 +10:00
Dave Airlie
5eccdc62b9
r600g: add reloc for evergreen color attrib
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we'll need this for color tiling on evergreen.
2010-10-01 10:52:09 +10:00