retrace: Handle clear_render_target and clear_depth_stencil.
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@ -610,6 +610,15 @@ class Context(Object):
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_rgba[i] = rgba[i]
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self.real.clear(buffers, _rgba, depth, stencil)
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def clear_render_target(self, dst, rgba, dstx, dsty, width, height):
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_rgba = gallium.FloatArray(4)
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for i in range(4):
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_rgba[i] = rgba[i]
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self.real.clear_render_target(dst, _rgba, dstx, dsty, width, height)
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def clear_depth_stencil(self, dst, clear_flags, depth, stencil, dstx, dsty, width, height):
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self.real.clear_depth_stencil(dst, clear_flags, depth, stencil, dstx, dsty, width, height)
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def _present(self):
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self.real.flush()
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