Brian
d6af8fc51d
gallium: move sampler_unit field to pstip_fragment_shader since it's per-shader
...
Also, fix another texture refcounting bug.
2008-03-24 18:34:03 -06:00
Brian
e27127a61c
gallium: save/restore samplers in draw_textured_quad()
2008-03-24 18:34:03 -06:00
Brian Paul
f654ab40d6
mesa: call glutDestroyWindow (help find mem leaks)
2008-03-24 17:21:18 -06:00
Brian Paul
45cc35e776
gallium: fix a few texture border/mipmap glitches found w/ conform
2008-03-24 17:21:18 -06:00
Brian Paul
762e96c804
gallium: check SamplersUsed to determine if texture needed, as in st_atom_sampler.c
...
Otherwise, we were sometimes setting texture state but not the corresponding
sampler state.
2008-03-24 17:21:18 -06:00
Brian
ae146e4bc8
gallium: make a copy of the vertex shader's token array.
...
This solves problems when the state tracker frees the token array when the
draw module still needs it.
2008-03-24 16:35:25 -06:00
Brian
7f43029377
gallium: use pipe_texture_reference() in a few places (fixes refcounting bugs)
2008-03-24 16:35:25 -06:00
Brian
648e26aa95
gallium: added tgsi_num_tokens() function to return number of tokens in token array.
...
Maybe move to a different file someday.
2008-03-24 16:35:24 -06:00
José Fonseca
e8c6ea4f60
gallium: Simple cross platform get-opt system.
...
Uses getenv on Linux, and a memory mapped text file on Windows.
It supports boolean options, flags, and plain strings.
2008-03-24 22:31:36 +00:00
José Fonseca
dd51365acd
gallium: cleanup p_debug
...
Now debug_printf is disabled on release builds. Use debug_error or
_debug_printf to output messages on release versions.
2008-03-24 22:31:36 +00:00
Brian
d83e75c759
gallium: move filter assignment out of loop
2008-03-24 12:51:50 -06:00
Brian
4e398df682
gallium: fix REALLOC() to copy smaller of old/new sizes
2008-03-24 12:51:18 -06:00
José Fonseca
48726e129a
gallium: Protect operator precedence in macro.
2008-03-24 18:25:59 +00:00
Brian Paul
22a3d02254
gallium: free bitmap fragment shaders, misc clean-up
2008-03-24 11:56:05 -06:00
Brian Paul
d246274b9c
gallium: add missing cso_save_samplers() call
2008-03-24 11:56:05 -06:00
Michal Krol
bf8de6d4dc
gallium: Remove util_gen_mipmap_filter().
2008-03-24 16:50:39 +01:00
Brian
110b63d00f
gallium: pass the filter mode to util_gen_mipmap().
...
Remove util_gen_mipmap_filter() when no longer used.
2008-03-24 08:53:16 -06:00
Michal Krol
c8c373514a
gallium: tweak coords in u_gen_mipmap code
2008-03-24 08:09:34 -06:00
Keith Whitwell
e0a9ce10f4
draw: pre-declare referenced structs
2008-03-24 10:53:26 +00:00
Keith Whitwell
f4588c1752
Revert "draw: Fix #include order to fix Linux build."
...
This reverts commit a6d17bf671
.
2008-03-24 10:52:20 +00:00
Michel Dänzer
a6d17bf671
draw: Fix #include order to fix Linux build.
2008-03-24 09:56:12 +00:00
Keith Whitwell
3b217c7fa7
draw: check need_pipeline() in passthrough
2008-03-23 21:55:19 +00:00
Keith Whitwell
3e9b1bc100
draw: tweak the definition of draw_need_pipeline, fix minor bug
2008-03-23 21:54:44 +00:00
Keith Whitwell
e6ea786c00
draw: fix crlf
2008-03-23 21:31:52 +00:00
Keith Whitwell
743e990831
draw: rename emit functions to match pipe_format names
2008-03-23 21:31:52 +00:00
Keith Whitwell
899fcde366
draw: restructure fetch/emit as a pair of function calls
2008-03-23 21:31:52 +00:00
Michal Krol
6edaef5318
gallium: Add util_gen_mipmap_filter().
...
We need a way to specify the type of minification filter
used to downsample mipmap levels.
The old util_gen_mipmap() retains its behaviour and uses
LINEAR filter.
2008-03-23 20:40:56 +01:00
José Fonseca
38dc0f809d
gallium: Fix memory leak.
...
pipe cso's were being destroyed, but the hash elements themselves not.
proper fix is IMHO add a destructor callback to cso_hash.
2008-03-23 19:38:11 +00:00
José Fonseca
48ef11d308
gallium: Remove the debug_mask_* stuff.
...
Overcomplex and not much different from using a global variable...
2008-03-23 18:57:35 +00:00
José Fonseca
d09b92d7e4
gallium: Fix typo.
2008-03-23 18:52:37 +00:00
José Fonseca
732422f670
gallium: Memory debugging utilities.
...
There are no known tools for windows kernel memory debugging, so this is a
simple set of malloc etc wrappers.
Enabled by default on win32 debug builds
2008-03-23 18:38:31 +00:00
José Fonseca
312cbc5a5c
gallium: wrap decls in extern "C"
2008-03-23 18:38:31 +00:00
Keith Whitwell
301b187ca9
draw: fix some unsigned vs ushort confusion
...
Middle-end elements are ushort, but prior to that have to treat all
elements as unsigned to avoid wrapping and/or overruns.
2008-03-23 18:21:00 +00:00
Keith Whitwell
f40357e25c
gallium: beginnings of draw module vertex rework
...
Trying to put a structure in place that we can actually optimize.
Initially just implementing a passthrough mode, this will fairly soon
replace all the vertex_cache/prim_queue/shader_queue stuff that's so
hard to understand...
Split the vertex processing into a couple of distinct stages:
- Frontend
- Prepares two lists of elements (fetch and draw) to be processed
by the next stage. This stage doesn't fetch or draw vertices, but
makes the decision which to draw. Multiple implementations of this
will implement different strategies, currently just a vcache
implementation.
- MiddleEnd
- Takes the list of fetch elements, fetches them, runs the vertex
shader, cliptest, viewport transform on them to produce a
linear array of vertex_header vertices.
- Passes that list of vertices, plus the draw_elements (which index
into that list) onto the backend
- Backend
- Either the existing primitive/clipping pipeline, or the vbuf_render
hardware backend provided by the driver.
Currently, the middle-end is the old passthrough code, and it build hardware
vertices, not vertex_header vertices as above. It may be that passthrough
is a special case in this respect.
2008-03-23 17:36:49 +00:00
Brian
a35c1ca3ad
gallium: fix a few more shader-related mem leaks
2008-03-22 10:29:30 -06:00
Brian
f8acc3965e
use ctx->Driver.DeleteProgram() in a few more places
2008-03-22 10:27:55 -06:00
Brian
dae7993afc
gallium: free samplers, textures in destroy()
2008-03-22 09:42:59 -06:00
Brian
2f8f6c2918
gallium: remove temporary _screen suffix from function names
2008-03-22 09:15:23 -06:00
Brian
0b60ade834
gallium: fix a few mem leaks when deleting programs
2008-03-22 09:12:52 -06:00
Brian
28b3b07895
gallium: fix mem leak (fee pstipple stage)
2008-03-22 09:12:27 -06:00
Brian
f73cfd9e5c
delete default programs with ctx->Driver.DeleteProgram()
2008-03-22 09:12:02 -06:00
José Fonseca
4e977fb35b
gallium: Remove pedantic asserts.
...
Move these to a higher level instead.
2008-03-22 10:59:52 +00:00
Ian Romanick
47531442e9
cell: Generate blend / depth test code when state atom is created
...
Code generation should be performed when the device-specific state
atom is created, not when it is bound.
2008-03-21 15:57:01 -07:00
Ian Romanick
600499cf88
cell: Change code-gen for CONST_COLOR blend factor
...
Previously the constant color blend factor was compiled into the
generated code. This meant that the code had to be regenerated each
time the constant color was changed. This doesn't fit with the model
used in Gallium.
As-is, the code could be better. The constant color is loaded for
every quad processed, even if it is not used. Also, if a lot of (1-x)
blend factors are used, 1.0 will be loaded and reloaded into registers
many times.
2008-03-21 15:57:01 -07:00
Ian Romanick
f140062b72
Tabs to spaces
2008-03-21 15:57:01 -07:00
Ian Romanick
2902c164a2
cell: Remove unnecessary default_blend work-around
...
I suspect that there was some other bug in the blend code-gen that
made this work-around necessary.
2008-03-21 15:57:01 -07:00
Brian
fb1f4e207d
gallium: fix const buffer update bug
...
If only glUniform is called between two renderings, the const buffers weren't
getting updated. Need to set the _NEW_PROGRAM flag in st_upload_constants()
as that's the dirty flag set by glUniform.
Fixes glean tapi2 test.
2008-03-21 15:54:27 -06:00
Brian
a39091bc5b
Refactor PBO validate/map code.
...
We always need to do PBO validation, so do that in core Mesa before calling driv
er routine.
cherry-picked from Mesa/master.
2008-03-21 14:20:07 -06:00
Brian Paul
f1626f0bfd
gallium: implement PBO operations for glDraw/ReadPixels and glBitmap
...
At this time there are no optimizations for directly blitting between
buffer objects and surfaces (always go through mappings).
glean pbo test passes now
2008-03-21 13:44:27 -06:00
Brian Paul
ff938bf059
add a number of PBO validate/map/unmap functions
...
Helper functions for (some) drivers, including swrast.
cherry-picked from Mesa/master
2008-03-21 13:43:07 -06:00