gallium: move sampler_unit field to pstip_fragment_shader since it's per-shader

Also, fix another texture refcounting bug.
This commit is contained in:
Brian 2008-03-24 18:32:48 -06:00
parent e27127a61c
commit d6af8fc51d
1 changed files with 16 additions and 5 deletions

View File

@ -56,6 +56,7 @@ struct pstip_fragment_shader
struct pipe_shader_state state;
void *driver_fs;
void *pstip_fs;
uint sampler_unit;
};
@ -67,7 +68,6 @@ struct pstip_stage
struct draw_stage stage;
void *sampler_cso;
uint sampler_unit;
struct pipe_texture *texture;
uint num_samplers;
uint num_textures;
@ -329,7 +329,7 @@ generate_pstip_fs(struct pstip_stage *pstip)
tgsi_dump(pstip_fs.tokens, 0);
#endif
pstip->sampler_unit = transform.maxSampler + 1;
pstip->fs->sampler_unit = transform.maxSampler + 1;
pstip->fs->pstip_fs = pstip->driver_create_fs_state(pstip->pipe, &pstip_fs);
}
@ -489,13 +489,15 @@ pstip_first_tri(struct draw_stage *stage, struct prim_header *header)
/* how many samplers? */
/* we'll use sampler/texture[pstip->sampler_unit] for the stipple */
num_samplers = MAX2(pstip->num_textures, pstip->num_samplers);
num_samplers = MAX2(num_samplers, pstip->sampler_unit + 1);
num_samplers = MAX2(num_samplers, pstip->fs->sampler_unit + 1);
/* plug in our sampler, texture */
pstip->state.samplers[pstip->sampler_unit] = pstip->sampler_cso;
pipe_texture_reference(&pstip->state.textures[pstip->sampler_unit],
pstip->state.samplers[pstip->fs->sampler_unit] = pstip->sampler_cso;
pipe_texture_reference(&pstip->state.textures[pstip->fs->sampler_unit],
pstip->texture);
assert(num_samplers <= PIPE_MAX_SAMPLERS);
pstip->driver_bind_sampler_states(pipe, num_samplers, pstip->state.samplers);
pstip->driver_set_sampler_textures(pipe, num_samplers, pstip->state.textures);
@ -626,9 +628,14 @@ pstip_bind_sampler_states(struct pipe_context *pipe,
unsigned num, void **sampler)
{
struct pstip_stage *pstip = pstip_stage_from_pipe(pipe);
uint i;
/* save current */
memcpy(pstip->state.samplers, sampler, num * sizeof(void *));
for (i = num; i < PIPE_MAX_SAMPLERS; i++) {
pstip->state.samplers[i] = NULL;
}
pstip->num_samplers = num;
/* pass-through */
pstip->driver_bind_sampler_states(pstip->pipe, num, sampler);
@ -646,6 +653,10 @@ pstip_set_sampler_textures(struct pipe_context *pipe,
for (i = 0; i < num; i++) {
pipe_texture_reference(&pstip->state.textures[i], texture[i]);
}
for (; i < PIPE_MAX_SAMPLERS; i++) {
pipe_texture_reference(&pstip->state.textures[i], NULL);
}
pstip->num_textures = num;
/* pass-through */