Commit Graph

48248 Commits

Author SHA1 Message Date
Stéphane Marchesin c661843ab6 i915g: Implement KILP. 2011-12-19 18:24:39 -08:00
Stéphane Marchesin 3c01aefe5f i915g: Add two unsupported caps. 2011-12-19 18:24:39 -08:00
Stéphane Marchesin 9c76ba04f8 i915g: Put the templates at the beggining of the structures.
Seriously. This fixes fragment-and-vertex-texturing in piglit and probably
a boatload of other stuff.
2011-12-19 18:24:39 -08:00
Kenneth Graunke 37d24a70da i965: Advertise our vertex shader texture units.
Previously, we advertised 0 VS texture units.  Now that we have proper
support for using the sampling engine in the VS, we can advertise 16,
which is conveniently the number required for OpenGL 3.0.

v2: Enable on Gen4.  I hacked up my tests to not use flat ivec varyings
    and they pass.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2011-12-19 16:33:11 -08:00
Kenneth Graunke 8e34021099 i965/vs: Implement EXT_texture_swizzle support for VS texturing.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2011-12-19 16:33:11 -08:00
Kenneth Graunke d45814c925 i965/vs: Add texture related data to brw_vs_prog_key.
Now that this is all factored out, it's trivial to do.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2011-12-19 16:33:10 -08:00
Kenneth Graunke 387a3d43d1 i965/fs: Only set brw_wm_prog_key data for samplers used by the WM.
This should avoid state-dependent FS recompiles when samplers that are
only used by the VS change.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2011-12-19 16:33:10 -08:00
Kenneth Graunke 1b05fc7cdd i965/fs: Factor out texturing related data from brw_wm_prog_key.
The idea is to reuse this for the VS and (in the future) GS as well.

v2: Include yuvtex data since we're not dropping GL_MESA_ycbycr.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net> [v1]
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2011-12-19 16:33:10 -08:00
Kenneth Graunke 328b693a19 i965/vs: Add support for texel offsets.
The visit() half computes the values to put in the header based on the
IR and simply stuffs that in the vec4_instruction; the emit() half uses
this to set up the message header.  This works out well since emit() can
use brw_reg directly and access individual DWords without kludgery.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2011-12-19 16:33:10 -08:00
Kenneth Graunke 475d70d6ef i965/fs: Factor out texture offset bitfield computation.
We'll want to reuse this for the VS, and it's complex enough that I'd
rather not cut and paste it.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2011-12-19 16:33:10 -08:00
Kenneth Graunke d93aa54d2d i965/vs: Implement vec4_visitor::visit(ir_texture *).
This translates the GLSL compiler's IR into vec4_instruction IR,
generating code to load coordinates, LOD info, shadow comparitors, and
so on into the appropriate message registers.

It turns out that the SIMD4x2 parameters are identical on Gen 5-7, and
the Gen4 code is similar enough that, unlike in the FS, it's easy enough
to support all generations in a single function.

v2: Load zeros for missing coordinates (fixing vs-texelFetch-sampler1D
and 2D on G45), and fix G45 message length for shadow comparisons.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
2011-12-19 16:33:10 -08:00
Kenneth Graunke ca182cd0fa i965/vs: Implement vec4_visitor::generate_tex().
This is the part that takes the vec4_instruction IR and turns it into
actual Gen ISA.

v2: Add Gen4 messages, don't retype m0 to UW.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2011-12-19 16:33:10 -08:00
Kenneth Graunke 7ff68176f0 i965: Add missing SIMD4x2 sample_l_c message #defines.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2011-12-19 16:33:09 -08:00
Kenneth Graunke 79d981cd03 i965: Don't minify depth when setting up cube map miptrees on Gen4.
Prior to Ironlake, cube maps were stored as 3D textures.  In recent
refactoring, we removed a separate "layers" parameter in favor of using
depth.  Unfortunately, depth was getting minified, which is only correct
for actual 3D textures.

Fixes piglit tests:
- bugs/crash-cubemap-order
- fbo/fbo-cubemap
- texturing/cubemap

Also changes texturing/cubemap npot from abort to fail.

This hasn't seen a full test run since Piglit on Mesa master hangs
GM45 a lot.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
2011-12-19 16:33:09 -08:00
Ian Romanick c66242a6c6 glx: Remove GLX_USE_APPLEGL cruft in extension string handling
All of the extensions require that both libGL and either the server or
the direct rendering driver (or both) enable the extension before it's
advertised.  It seems safe to assume that none of the other components
on OS X will enable these extensions, so all the #ifdef blocks here
just clutter the code.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Cc: Jeremy Huddleston <jeremyhu@apple.com>
2011-12-19 14:55:31 -08:00
Ian Romanick d3f7597bc9 glx: GLX 1.4 does not require GLX_INTEL_swap_event
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2011-12-19 14:55:31 -08:00
Ian Romanick 8e5efbe62b glx: Remove some extensions that are not, and never will be, supported
There are a few unsupported extensions (e.g., the ATI and NV float
extensions) that are still in the list.  There is some small chance
that these may be supported some day.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2011-12-19 14:55:31 -08:00
Ian Romanick e4be406f09 glx: Explicitly reject servers that only support GLX 1.0
__glXInitialize calls AllocAndFetchScreenConfigs.
AllocAndFetchScreenConfigs unconditionally sends a glXQuerySeverString
request to the server.  This request is only supported with GLX 1.1 or
later, so we were already implicitly incompatible with GLX 1.0
servers.  How many more similar bugs lurk in the code that nobody has
noticed in years?

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2011-12-19 14:55:31 -08:00
Ian Romanick a832aa5ba0 glx: Initialize share_xid in CreateContext
Previously the share_xid was only set in the glXImportContextEXT path,
and it was left set to None in all of the other create-context paths.

Fixes the piglit test glx-query-context-info-ext.

NOTE: This is a candidate for the 7.11 branch.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2011-12-19 14:55:31 -08:00
Ian Romanick b1ffb3335f glx: Make parameter types for __glXSendError match protocol types
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Cc: Jeremy Huddleston <jeremyhu@apple.com>
2011-12-19 14:55:31 -08:00
Ian Romanick 6f76efa922 glx: Make __glXSendError available in non-Apple builds
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Cc: Jeremy Huddleston <jeremyhu@apple.com>
2011-12-19 14:55:31 -08:00
Ian Romanick 4dbd13cb3f glx: Send DestroyContext protocol at the correct times
Send the DestroyContext protocol immediately when glXDestroyContext is
called, and never call it when glXFreeContextEXT is called.  In both
cases, either destroy the client-side structures or, if the context is
current, set xid to None so that the client-side structures will be
destroyed later.

I believe this restores the behavior of the original SGI code.  See
src/glx/x11 around commit 5df82c8.  The spec doesn't say anything
about glXDestroyContext not really destroying imported contexts (it
acts like glXFreeContextEXT instead), but that's what the original
code did.  Note that glXFreeContextEXT on a non-imported context does
not destroy it either.

Fixes the piglit test glx-free-context.

NOTE: This is a candidate for the 7.11 branch.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2011-12-19 14:55:31 -08:00
Ian Romanick 3b9b42250c glx: Don't segfault if glXGetContextIDEXT is pased a NULL context
Fixes the piglit test glx-get-context-id.

NOTE: This is a candidate for the 7.11 branch.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2011-12-19 14:55:30 -08:00
Ian Romanick 5a849e864e glx: Fix handling of property list received from the server in glXImportContextEXT
The primary problem was that the number of reply bytes read is clamped
to sizeof(propList), but the loop that processes the properties tries
to examine all of the properties sent by the server.  If the server
sends 47,000 properties, we only read 3 but process all 47,000.

NOTE: This is a candidate for the 7.11 branch.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2011-12-19 14:55:30 -08:00
Ian Romanick 7c2f1160c2 glx: Don't segfault if xcb_glx_is_direct_reply returns NULL
NOTE: This is a candidate for the 7.11 branch.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2011-12-19 14:55:30 -08:00
Ian Romanick c4a8c54c3b glx: Don't create a shared context if the other context isn't the same kind
Each of the DRI, DRI2, and DRISW backends contain code like the
following in their create-context routine:

   if (shareList) {
      pcp_shared = (struct dri2_context *) shareList;
      shared = pcp_shared->driContext;
   }

This assumes that the glx_context *shareList is actually the correct
derived type.  However, if shareList was created as an
indirect-rendering context, it will not be the expected type.  As a
result, shared will contain garbage.  This garbage will be passed to
the driver, and the driver will probably segfault.  This can be
observed with the following GLX code:

    ctx0 = glXCreateContext(dpy, visinfo, NULL, False);
    ctx1 = glXCreateContext(dpy, visinfo, ctx0, True);

Create-context is the only case where this occurs.  All other cases
where a context is passed to the backend, it is the 'this' pointer
(i.e., we got to the backend by call something from ctx->vtable).

To work around this, check that the shareList->vtable->destroy method
is the same as the destroy method of the expected type.  We could also
check that shareList->vtable matches the vtable or by adding a "tag"
to glx_context to identify the derived type.

NOTE: This is a candidate for the 7.11 branch.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2011-12-19 14:55:30 -08:00
Eric Anholt 507e71e45a i965: Add support for GL_ARB_depth_buffer_float under 3.0 override.
This is not exposed generally yet because some of the swrast paths hit
in piglit (drawpixels, copypixels, blit) aren't yet converted to
MapRenderbuffer.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2011-12-19 13:20:11 -08:00
Eric Anholt 4790c4ae24 i965: Add separate stencil/HiZ setup for MESA_FORMAT_Z32_FLOAT_X24S8.
This is a little more unusual than the separate MESA_FORMAT_S8_Z24
support, because in addition to storing the real stencil data in a
MESA_FORMAT_S8 miptree, we also make the Z miptree be
MESA_FORMAT_Z32_FLOAT instead of the requested format.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2011-12-19 13:20:11 -08:00
Eric Anholt e71fc6a820 i965: Use the miptree format for texture surface format choice.
With separate stencil GL_DEPTH32F_STENCIL8, the miptree will have a
really different format (MESA_FORMAT_Z32_FLOAT) from the teximage
(MESA_FORMAT_Z32_FLOAT_X24S8).

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2011-12-19 13:20:11 -08:00
Eric Anholt 353f7ba4ab i965: Add support for mapping Z32_FLOAT_X24S8 fake packed depth/stencil.
The format handling here is tricky, because we're not actually
generating a Z32_FLOAT_X24S8 miptree, so we're guessing the format
that GL wants based on seeing Z32_FLOAT with a separate stencil.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2011-12-19 13:20:11 -08:00
Eric Anholt 0c49846710 intel: Stop creating the wrapped depth irb.
All the operations were just trying to get at irb->wrapped_depth->mt,
which is the same as irb->mt now.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2011-12-19 13:20:11 -08:00
Eric Anholt fdf18b3231 i965: Properly demote the depth mt format for fake packed depth/stencil.
gen7 only supports the non-packed formats, even if you associate a
real separate stencil buffer -- otherwise it's as if the depth test
always fails.

This requires a little bit of care in the match_texture_image case,
since the miptree format no longer matches the texture image format.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2011-12-19 13:20:11 -08:00
Eric Anholt 7978fb4d9f intel: Reuse intel_miptree_match_image().
This little bit of logic was duplicated, which isn't much, but I was
going to need to duplicate a bit of additional logic in the next
commit.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2011-12-19 13:20:11 -08:00
Eric Anholt 0b8b6c7e97 intel: Stop creating the wrapped stencil irb.
There were only two places it was really used at this point, which was
in the batchbuffer emit of the separate stencil packets for gen6/7.
Just write in the ->stencil_mt reference in those two places and ditch
all this flailing around with allocation and refcounts.

v2: Fix separate stencil on gen7.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2011-12-19 13:20:11 -08:00
Dave Airlie 35db326de5 tgsi: update documents with some info on texture lookup
this mentions which channels are used for slice and depth comparison values.

Signed-off-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
2011-12-19 20:45:13 +00:00
Dave Airlie 42696ba16f softpipe: fix shadow1d tests.
This fixes the piglit glsl-1.10 shadow1D related tests.

Signed-off-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
2011-12-19 20:45:08 +00:00
Dave Airlie 97b778efe7 softpipe: fix shadow 2d texture array sampling
The 4th texcoord is used in this case for the comparison.

This fixes piglit glsl-fs-shadow2DArray* on softpipe.

Signed-off-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
2011-12-19 20:44:47 +00:00
Dave Airlie f4ab1783b3 gallium/draw: fix two side handling
The code didn't handle the case where front wasn't specified in the vertex
shader outputs, but back was.

In that case we were doing a copy from back to non-existant front,
this code checks we have existant front/backs and only does the copy when
they both exist.

Signed-off-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
2011-12-19 19:07:35 +00:00
Alex Galakhov d334a0fb8c osmesa: fix RGB565 rendering
Signed-off-by: Brian Paul <brianp@vmware.com>
2011-12-19 07:41:06 -07:00
Maarten Lankhorst d6942f781f vdpau: Add background surface support
Sets rgba layer as zeroth layer if a custom background_surface is specified.

Signed-off-by: Maarten Lankhorst <m.b.lankhorst@gmail.com>
Signed-off-by: Christian König <deathsimple@vodafone.de>
2011-12-19 13:46:51 +01:00
Maarten Lankhorst e8e0756bd3 vdpau: Add support for mixer attributes
It's harmless to add support for attributes we don't support,
since they require a feature enabled for them to affect
something. As long as they aren't enabled, nothing happens.

This enables support for custom colorspaces and background colors.

Signed-off-by: Maarten Lankhorst <m.b.lankhorst@gmail.com>
Signed-off-by: Christian König <deathsimple@vodafone.de>
2011-12-19 13:36:17 +01:00
Maarten Lankhorst 89b9863252 vdpau: Add support for parameters
Currently only validating, since nothing else can be done with it yet

Signed-off-by: Maarten Lankhorst <m.b.lankhorst@gmail.com>

v2: removed check_video_surface

Signed-off-by: Christian König <deathsimple@vodafone.de>
2011-12-19 13:33:47 +01:00
Dave Airlie 417aad5a99 softpipe: fix depth sampling for linear vs nearest.
This sample compare was always doing linear, and this makes the
glsl-fs-shadow1DArray test render like the Intel driver.

fix wrong 0->j from initial patch

Signed-off-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
2011-12-19 11:53:07 +00:00
Dave Airlie 07eeb92abc softpipe: fix texture sampling from 1D texture array
This is the first part of a fix to piglit glsl-fs-shadow1DArray

also fix the passing of unused r[2] in the normal 1D case.

Signed-off-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
2011-12-19 11:52:47 +00:00
Brian Paul 009ac0618c mesa: make _mesa_set_tex_image() static since it's not called anywhere else 2011-12-18 17:56:08 -07:00
Christoph Bumiller f202610288 nvc0: add NVC0_RESOURCE_FLAG_VIDEO 2011-12-18 22:37:45 +01:00
Dave Airlie 3788b4b5c9 glsl_to_tgsi: make sure copied instructions don't lose texture target. (v2)
The piglit draw-pixel-with-texture was asserting in the glsl->tgsi code,
due to 0 texture target, this makes sure the texture target is copied over
correctly when we copy instructions around.

v2: drive-by fix bitmap on the way past.

This avoids the assertion, have to contemplate fixing things as per the spec
later.

Signed-off-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
2011-12-18 20:54:50 +00:00
Kenneth Graunke bdd76ebef1 i965/vs: Add a new dst_reg constructor for file, number, type, and mask.
This will be especially useful for loading texturing parameters, where I
need to (for example) reference m3.xz<D>.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
2011-12-18 12:39:00 -08:00
Kenneth Graunke 7e7c40ff98 i965/vs: Add vec4_instruction::is_tex() query.
Copy and pasted from fs_inst::is_tex(), but without TXB.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
2011-12-18 12:38:56 -08:00
Kenneth Graunke febad1779a i965: Rename texturing ops from FS_OPCODE to SHADER_OPCODE, except TXB.
We'll be reusing most of these for the VS shortly.  The one exception is
TXB (texturing with LOD bias), which is explicitly forbidden in the VS.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
2011-12-18 12:38:42 -08:00