gallium/draw: fix two side handling

The code didn't handle the case where front wasn't specified in the vertex
shader outputs, but back was.

In that case we were doing a copy from back to non-existant front,
this code checks we have existant front/backs and only does the copy when
they both exist.

Signed-off-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
Dave Airlie 2011-12-19 15:57:50 +00:00
parent d334a0fb8c
commit f4ab1783b3
1 changed files with 9 additions and 18 deletions

View File

@ -38,8 +38,8 @@
struct twoside_stage {
struct draw_stage stage;
float sign; /**< +1 or -1 */
uint attrib_front0, attrib_back0;
uint attrib_front1, attrib_back1;
int attrib_front0, attrib_back0;
int attrib_front1, attrib_back1;
};
@ -48,9 +48,6 @@ static INLINE struct twoside_stage *twoside_stage( struct draw_stage *stage )
return (struct twoside_stage *)stage;
}
/**
* Copy back color(s) to front color(s).
*/
@ -60,12 +57,12 @@ copy_bfc( struct twoside_stage *twoside,
unsigned idx )
{
struct vertex_header *tmp = dup_vert( &twoside->stage, v, idx );
if (twoside->attrib_back0) {
if (twoside->attrib_back0 >= 0 && twoside->attrib_front0 >= 0) {
COPY_4FV(tmp->data[twoside->attrib_front0],
tmp->data[twoside->attrib_back0]);
}
if (twoside->attrib_back1) {
if (twoside->attrib_back1 >= 0 && twoside->attrib_front1 >= 0) {
COPY_4FV(tmp->data[twoside->attrib_front1],
tmp->data[twoside->attrib_back1]);
}
@ -109,10 +106,10 @@ static void twoside_first_tri( struct draw_stage *stage,
const struct draw_vertex_shader *vs = stage->draw->vs.vertex_shader;
uint i;
twoside->attrib_front0 = 0;
twoside->attrib_front1 = 0;
twoside->attrib_back0 = 0;
twoside->attrib_back1 = 0;
twoside->attrib_front0 = -1;
twoside->attrib_front1 = -1;
twoside->attrib_back0 = -1;
twoside->attrib_back1 = -1;
/* Find which vertex shader outputs are front/back colors */
for (i = 0; i < vs->info.num_outputs; i++) {
@ -130,12 +127,6 @@ static void twoside_first_tri( struct draw_stage *stage,
}
}
if (!twoside->attrib_back0)
twoside->attrib_front0 = 0;
if (!twoside->attrib_back1)
twoside->attrib_front1 = 0;
/*
* We'll multiply the primitive's determinant by this sign to determine
* if the triangle is back-facing (negative).