Commit Graph

126569 Commits

Author SHA1 Message Date
Jason Ekstrand aaf1f34215 spirv: Rename push_value_pointer to push_pointer
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5278>
2020-07-23 22:43:21 -05:00
Jason Ekstrand ac1e6d5a46 spirv: Add a helpers for getting types of values
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5278>
2020-07-23 22:43:21 -05:00
Jason Ekstrand 953b7a3603 spirv: Use nir_bany/ball for OpAny/All
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5278>
2020-07-23 22:43:20 -05:00
Jason Ekstrand 8dfee57bdc spirv: Clean up OpSignBitSet
For some reason, we were doing a signed shift vectors and an unsigned
shift for scalars.  We then plug it into i2b so it should make no
difference whatsoever.  The fact that we're doing different things for
vectors vs. scalars is bonkers.  Let's simplify the code a bit.

Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5278>
2020-07-23 22:41:54 -05:00
Jason Ekstrand 62c53ad20b spirv: Fix indentation in vtn_handle_ptr
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5278>
2020-07-23 22:41:54 -05:00
Jason Ekstrand 516fd78d62 spirv: Drop the void *ptr from vtn_value
It isn't being used for anything.

Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5278>
2020-07-23 22:41:54 -05:00
Jason Ekstrand af81486a8c spirv: Simplify our handling of NonUniform
The original implementation of SPV_EXT_descriptor_indexing was extremely
paranoid about the NonUniform qualifier, trying to fetch it from every
possible location and propagate it through access chains etc.  However,
the Vulkan spec is quite nice to us on this and has very strict rules
for where the NonUniform decoration has to be placed.  For image and
texture operations, we can search for the decoration on the spot when we
process the image or texture op.  For pointers, we continue putting it
on the pointer but we don't bother trying to do anything silly like
propagate it through casts.

Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5278>
2020-07-23 22:41:54 -05:00
Jesse Natalie 0d5cd1a5f4 nir/vtn: Add support for 8 and 16 vector ball/bany
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6030>
2020-07-23 18:23:23 -07:00
Jesse Natalie 456edf0b30 nir: Support 8 and 16 component vectors for reduceable intrinsics
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6030>
2020-07-23 18:23:20 -07:00
Jesse Natalie d572f4dfd9 nir: Support algebraic opts on vectors larger than 4
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6030>
2020-07-23 18:23:17 -07:00
Jesse Natalie aa581fcc69 nir: Support vec8/vec16 in nir_lower_bit_size
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6030>
2020-07-23 18:23:07 -07:00
Rob Clark d35b54c705 freedreno: sync registers from envytools
Pull in a bunch of fixes and updates.. mostly using varset correctly,
and fixes for implicit bools.

Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6052>
2020-07-23 17:11:16 -07:00
Connor Abbott 1610c69f34 tu: Enable VK_EXT_depth_clip_enable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6047>
2020-07-23 18:55:56 +00:00
Daniel Schürmann 1b3be07b5f aco: ensure readfirstlane subdword operands are always dword aligned
Cc: 20.1 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6024>
2020-07-23 18:18:36 +00:00
Daniel Schürmann 4c89bfc4ec aco: prevent infinite recursion in RA for subdword variables
Cc: 20.1 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6024>
2020-07-23 18:18:36 +00:00
Daniel Schürmann 626081fe4b aco: don't split store data if it was already split into more elements
Cc: 20.1 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6024>
2020-07-23 18:18:35 +00:00
Daniel Schürmann bd75e99233 aco: ensure to not extract more components than have been fetched
Fixes: 7015d2c249 ('aco: fix scratch loads which cross element_size boundaries')
Cc: 20.1 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6024>
2020-07-23 18:18:35 +00:00
Bas Nieuwenhuizen 6bc5ce7a91 radv: Add timeline syncobj for timeline semaphores.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5600>
2020-07-23 17:36:46 +00:00
Bas Nieuwenhuizen 55d8022878 radv: Add winsys functions for timeline syncobj.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5600>
2020-07-23 17:36:46 +00:00
Bas Nieuwenhuizen 66e598d0a6 radv: Add winsys support for submitting timeline syncobj.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5600>
2020-07-23 17:36:46 +00:00
Bas Nieuwenhuizen fb6b38d780 radv: Add thread for timeline syncobj submission.
For cross-process timelines we have to have a thread to wait
till the requested points become available.

The functions actually dealing with timeline semaphores stubbed out, to
implement in the next patch. As such the thread code shouldn't trigger
yet.

The core idea is that we still use the refcount mechanism that we use with
emulated timelines, though the native timeline syncobj don't participate
in the refcounting. This way we keep the ordering of submission in a queue
as each submission is also blocked by its predecessor.

Where we change behavior is when the number of blockers reaches 0. In the
new code we check if we need to wait for the timeline semaphores to
be available and if so we won't execute the submission immediately but
pass it to the submission thread.

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5600>
2020-07-23 17:36:46 +00:00
Bas Nieuwenhuizen fa97061a82 radv/winsys: Add binary syncobj ABI changes for timeline semaphores.
To facilitate cross-process timeline semaphores we have to deal with
the fact that the syncobj signal operation might be submitted a
small finite time after the wait operation.

For that we start using DRM_SYNCOBJ_WAIT_FLAGS_WAIT_FOR_SUBMIT during
the wait operation so we properly wait instead of returning an error.

Furthermore, to make this effective for syncobjs that get reused we
actually have to reset them after the wait. Otherwise the wait before
submit would get the previous fence instead of waiting for the new
thing to submit.

The obvious choice, resetting the syncobj after the CS submission
has 2 issues though:

1) If the same semaphore is used for wait and signal we can't reset it.
   This is solvable by only resetting the semaphores that are not in the
   signal list.
2) The submitted work might be complete before we get to resetting the
   syncobj. If there is a cycle of submissions that signals it again and
   finishes before we get to the reset we are screwed.

Solution:
Copy the fence into a new syncobj and reset the old syncobj before
submission. Yes I know it is more syscalls :( At least I reduced the
alloc/free overhead by keeping a cache of temporary syncobjs.

This also introduces a syncobj_reset_count as we don't want to reset
syncobjs that are part of an emulated timeline semaphore. (yes, if
the kernel supports timeline syncobjs we should use those instead,
but those still need to be implemented and if we depend on them in
this patch ordering dependencies get hard ...)

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5600>
2020-07-23 17:36:46 +00:00
Bas Nieuwenhuizen fb5237910b amd: Add detection of timeline semaphore support.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5600>
2020-07-23 17:36:46 +00:00
Andreas Baierl ce4064fe2f nir/ lower_int_to_float: Handle umax and umin
8e1b75b3 introduced umax/umin in order to lower iand/ior for (n)eq zero.
That breaks the lower_int_to_float pass, because umax and umin weren't
handled there.

Tested with lima. The other users of nir_lower_int_to_float
(etnaviv, freedreno) should also have that issue.

Reviewed-by: Vasily Khoruzhick <anarsoul@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Signed-off-by: Andreas Baierl <ichgeh@imkreisrum.de>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6043>
2020-07-23 14:45:32 +00:00
Michel Dänzer 589d8665f0 ci: Use half as many parallel softpipe / virgl test jobs
We're now using at least twice as many CPU cores per job (on shared
runners), so they only take about half as long, and should still be
under 10 minutes.

Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6011>
2020-07-23 09:26:30 +00:00
Michel Dänzer d9693c6620 ci: Do not mark container / pages jobs as interruptible
If another MR was merged while these were still running for the main
project, the result could be no updated images in the main project
registry (forcing a rebuild of the new images in all forked projects) or
an outdated Mesa website.

Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6011>
2020-07-23 09:26:30 +00:00
Michel Dänzer e74933e8ab ci: Use FDO_CI_CONCURRENT in run-shader-db.sh as well
Noticed while checking job logs for it being used elsewhere.

Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6011>
2020-07-23 09:26:30 +00:00
Tomeu Vizoso 429ec827d4 ci: Namespace trace artifacts to the job number
Put artifacts in a per-job folder, because if a job is retried then it
will try to upload a file to the same key and fail with the following
error:

403 Client Error: Forbidden for url:
https://minio-packet.freedesktop.org/artifacts/daenzer/mesa/180609/gl-panfrost-t860/results.yml

Also, to prevent in the future similar clashes if several trace files
share the same name, upload the images with their checksums as their
names. This will also make it easier to fetch images for comparison with
the references.

Signed-off-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Andres Gomez <agomez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6029>
2020-07-23 09:04:33 +00:00
Mike Blumenkrantz 772ed657a2 nir_ allow nir_lower_clip_halfz to run in tess eval shader
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6027>
2020-07-23 08:41:17 +00:00
Mike Blumenkrantz 09ecfd95ee nir: allow lower_psiz_mov to run in tessellation stages
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6027>
2020-07-23 08:41:17 +00:00
Dave Airlie fced3c43e7 Revert "llvmpipe: Use the default behavior of ALLOW_MAPPED_BUFFERS."
This reverts commit 6ec4906649.

This broke:
GTF-GL45.gtf21.GL3Tests.texture_lod_bias.*

not sure why but revert for now.

Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6042>
2020-07-23 16:10:12 +10:00
Dave Airlie be6c53bb9d llvmpipe/ms: fix sign extension bug in rasterizer.
/glcts --deqp-surface-width=1024 --deqp-surface-height=64  --deqp-case=KHR-GL45.texture_view.view_sampling  --deqp-surface-type=fbo
was failing but only for width 1024.

The test was filling a 4x4 ms texture, but leaving the viewport set to 1024x64.

This was resulting in this code incorrectly sign extending a value, and passing
it into the mask generator and getting the wrong values. Explicit cast
avoids the sign extension and fixes the above test.

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6006>
2020-07-23 01:50:28 +00:00
Francisco Jerez 4d73988f6f intel/ir/gen12+: Work around FS performance regressions due to SIMD32 discard divergence.
This avoids some performance regressions on Gen12 platforms caused by
SIMD32 fragment shaders reported in titles like Dota2, TF2, Xonotic,
and GFXBench5 Car Chase and Aztec Ruins.

The most obvious pattern in the regressing shaders I identified among
these workloads is that they all had non-uniform discard statements,
which are handled rather optimistically by the current IR analysis
pass: No penalty is currently applied to the SIMD32 variant of the
shader in the form of differing branching weights like we do for other
control flow instructions in order to account for the greater
likelihood of divergence of a SIMD32 shader.

Simply changing that by giving the same treatment to discard
statements as we give to other branching instructions seemed to hurt
more than it helped on platforms earlier than Gen12, since it reversed
most of the improvement obtained from SIMD32 fragment shaders in
Manhattan for no measurable benefit in other workloads (Manhattan has
a handful of shaders with statically non-uniform discard statements
which actually perform better in SIMD32 mode due to their approximate
dynamic uniformity).  For that reason this change is applied to Gen12+
platforms only.

I've been running a number of tests trying to understand the
difference in behavior between Gen12 and earlier platforms, and most
of the evidence I've gathered seems to point at EU fusion being the
culprit: Unlike previous generations, on Gen12 EUs are arranged in
pairs which execute instructions in lockstep, giving an effective warp
size of 64 threads in SIMD32 mode, which seems to increase the
likelihood for control flow divergence in some of the affected shaders
significantly.

Fixes: 188a3659ae "intel/ir: Import shader performance analysis pass."
Reported-by: Caleb Callaway <caleb.callaway@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5910>
2020-07-23 01:40:06 +00:00
Adam Jackson 45d159cb41 glx: Fix build and warnings with -Dglx=dri -Dglx-direct=false
Acked-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5958>
2020-07-23 01:23:12 +00:00
Eric Anholt ba22f014f9 softpipe: Enable PIPE_CAP_TGSI_ANY_REG_AS_ADDRESS;
tgsi_exec.c uses the generic src load path for indirects, so we don't
actually need addr regs.  Saves extra intructions.

shader-db results:
total instructions in shared programs: 3346685 -> 3249052 (-2.92%)
instructions in affected programs: 961832 -> 864199 (-10.15%)

Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6018>
2020-07-23 00:24:26 +00:00
Eric Anholt 8e61fd92d4 softpipe: Enable PIPE_CAP_TGSI_TEXCOORD.
The tgsi_exec path can handle it, and otherwise when we start using NIR
our MAX_VARYINGS value will cause us to have VARYING_SLOT_VARx above the
maximum.

Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6018>
2020-07-23 00:24:26 +00:00
Eric Anholt 259a03b4f0 softpipe: Add support for reporting shader-db output.
In doing the softpipe NIR and NIR-to-TGSI transition, I want to make sure
I don't make shaders significantly worse, so I need shader-db output.

Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6018>
2020-07-23 00:24:26 +00:00
Eric Anholt 991def0edc softpipe: Convert to comma-separated SOFTPIPE_DEBUG for debug options.
This makes us more like other drivers, and avoids having tons of different
names (particularly when you want to dump vs and fs in debugging).  In the
process, having a debug flag for vertex shaders just falls out.

Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6018>
2020-07-23 00:24:26 +00:00
Eric Anholt 86cfb62b87 softpipe: Refactor pipe_shader_state setup.
We had repeated code that I want to repeatedly change for adding
nir-to-tgsi.

Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6018>
2020-07-23 00:24:26 +00:00
Dave Airlie e67da8d25f llvmpipe: enable robust buffer access + GL 4.3, GLES 3.2 and robust buffer access behaviour
Turning on robust buffer access enables GLES 3.2, also
finished GL 4.3 support.

The post depth coverage fail is expected, it's a test bug
This also introduce a fail in the invalid flag test that I can't reproduce out of CI.

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5971>
2020-07-23 00:04:49 +00:00
Dave Airlie 6d3cefe727 llvmpipe: add device reset query context hook.
Add the device reset query hook needed for robustness

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5971>
2020-07-23 00:04:49 +00:00
Dave Airlie 3cb3d17312 glx/drisw: add robustness support
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5971>
2020-07-23 00:04:49 +00:00
Dave Airlie 80f7b58d90 drisw: add robustness extension support.
Port the code from dri2 so that drisw drivers can support the
robustness extension

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5971>
2020-07-23 00:04:49 +00:00
Dave Airlie 12c06a0deb llvmpipe/draw: handle constant buffer limits and robustness (v1.1)
TGSI expect vec4 of constants for it's current code paths, and when
doing indirect accesses it does the comparison on vec4 indexes,
however NIR does the indexing on packed float indexes.

This also align the compute path with the other shaders, and
should improve robustness (at least under Vulkan)

Fixes:
KHR-NoContext.gl43.robust_buffer_access_behavior.uniform_buffer

v1.1:
rename variable to something more meaningful (Roland)

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5971>
2020-07-23 00:04:49 +00:00
Dave Airlie f0c3a25800 llvmpipe: enable EXT_texture_shadow_lod
The driver passes all the CTS tests for this.

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5971>
2020-07-23 00:04:49 +00:00
Jason Ekstrand c30824adc0 nir/lower_io: Add support for global scratch addressing
This provides an alternate lowering for scratch in which it uses global
reads/writes and bases scratch addresses on a base pointer.

Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5927>
2020-07-22 23:43:35 +00:00
Jason Ekstrand 4815ae51d7 nir/lower_io: Use b2b for shader and function temporaries
This way we can avoid some unnecessary conversions because there's no
need to sanitize to 0/1 for scratch.

Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5927>
2020-07-22 23:43:35 +00:00
Jason Ekstrand 3a2975db98 nir/lower_io: Choose to set access based on intrinsic metadata
This should be far more reliable than trying to keep opcode lists
up-to-date.

Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5927>
2020-07-22 23:43:35 +00:00
Jason Ekstrand c475e29be4 nir: Allow for system values with variable numbers of destination components
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5927>
2020-07-22 23:43:35 +00:00
Eric Engestrom 0338db5e6b docs/releasing: improve wording
Signed-off-by: Eric Engestrom <eric@engestrom.ch>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5833>
2020-07-22 21:55:58 +00:00