Commit Graph

109592 Commits

Author SHA1 Message Date
Rafael Antognolli 9c63ec26ea iris: Enable HiZ for multisampled depth surfaces.
Fix this check so that we can get a HiZ aux buffer for multisampled
surfaces as well. Also make sure we don't try to emit a sampler view
surface state for multisampled depth sufaces with HiZ enabled, as
the sampler can't HiZ for multisampled buffers and isl would assert.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2019-03-18 22:21:30 -07:00
Karol Herbst d0ba326f23 nir/spirv: support physical pointers
v2: add load_kernel_input

Signed-off-by: Karol Herbst <kherbst@redhat.com>

squash! nir/spirv: support physical pointers
2019-03-19 04:08:07 +00:00
Karol Herbst c95afe56a8 nir/spirv: handle kernel function parameters
the idea here is to generate an entry point stub function wrapping around the
actual kernel function and turn all parameters into shader inputs with byte
addressing instead of vec4.

This gives us several advantages:
1. calling kernel functions doesn't differ from calling any other function
2. CL inputs match uniforms in most ways and we can just take advantage of most
   of nir_lower_io

v2: move code into a seperate function
v3: verify the entry point got a name
    fix minor typo
v4: make vtn_emit_kernel_entry_point_wrapper take the old entry point as an arg

Signed-off-by: Karol Herbst <kherbst@redhat.com>
2019-03-19 04:08:07 +00:00
Karol Herbst 0ccdf23a57 nir/lower_locals_to_regs: cast array index to 32 bit
local memory is too small to require 64 bit pointers, so cast the array index
to a 32 bit value to save up on 64 bit operations.

Signed-off-by: Karol Herbst <kherbst@redhat.com>
2019-03-19 04:08:07 +00:00
Karol Herbst 44d32e62fb glsl: add cl_size and cl_alignment
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
2019-03-19 04:08:07 +00:00
Karol Herbst 659f333b3a glsl: add packed for struct types
We need this for OpenCL kernels because we have to apply C rules for alignment
and padding inside structs and for this we also have to know if a struct is
packed or not.

v2: fix for kernel params

Signed-off-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
2019-03-19 04:08:07 +00:00
Alyssa Rosenzweig b98955e128 panfrost: Rewrite varying assembly
There are two stages to varying assembly in the command stream: creating
the varying buffers in the command stream, and creating the varying meta
descriptors (also in the command stream) linked to the aforementioned
buffers. The previous code for this was ad hoc and brittle, making some
invalid assumptions causing unmaintainable workarounds to pile up across
the driver (both compiler and command stream side).

This patch completely rewrites the varying assembly code. There's a
trivial performance penalty (we now memcpy the varying meta to the
command stream on draw, rather than on compile). That said, the
improvement in flexibility and clarity is well-worth it.

The motivator for these changes was support for gl_PointCoord (and
eventually point sprites for legacy GL), which was impossible to
implement with the old varying assembly code.  With the new refactor,
it's super easy; support for gl_PointCoord is included with this patch.

All in all, I'm quite happy with how this turned out.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2019-03-19 03:55:10 +00:00
Alyssa Rosenzweig 5e6d33a7b6 panfrost: Replay more varying buffers
This is required for gl_PointCoord to show up on decodes.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2019-03-19 03:53:56 +00:00
Alyssa Rosenzweig b517e36842 panfrost/decode: Respect primitive size pointers
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2019-03-19 03:53:48 +00:00
Alyssa Rosenzweig 4f89e4437c panfrost: Disable PIPE_CAP_TGSI_TEXCOORD
I don't know why this was on to begin with...?

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2019-03-19 03:52:43 +00:00
Alyssa Rosenzweig 7c02c4f114 panfrost: Fix primconvert check
In addition to fixing actual primconvert bugs, this prevents an infinite
loop when trying to draw POINTS.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2019-03-19 03:52:20 +00:00
Alyssa Rosenzweig 60d5b85261 panfrost: Workaround buffer overrun with mip level
Mipmaps are still broken, but at least this way we don't crash on some
apps using mipmaps.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2019-03-19 03:50:59 +00:00
Bas Nieuwenhuizen a777c3d7cb radv: Use correct image view comparison for fast clears.
The if is actually returning true on success, enabling fast clears, so we
need to have the test succeed when the iview dimensions are right.

Fixes: d5400a5ec2 "radv: provide a helper for comparing an image extents."
Reviewed-by: Dave Airlie <airlied@redhat.com>
2019-03-19 00:39:47 +01:00
Jason Ekstrand 493b3ada9b anv,radv: Implement VK_KHR_surface_capability_protected
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
2019-03-18 17:02:10 +00:00
Danylo Piliaiev ecb98c6898 anv: Treat zero size XFB buffer as disabled
Vulkan spec doesn't explicitly forbid zero size transform
feedback buffers.
Having zero size xfb caused SurfaceSize overflow and
triggered assert in debug build.

The only way to have zero size SO_BUFFER is to disable
SO_BUFFER as stated in hardware spec.

From SKL PRM, Vol 2a, "3DSTATE_SO_BUFFER":
  "If set, stream output to SO Buffer is enabled,
  if 3DSTATE_STREAMOUT::SO Function ENABLE is also enabled.
  If clear, the SO Buffer is considered "not bound" and effectively
  treated as a zero- length buffer for the purposes of SO output and
  overflow detection. If an enabled stream's Stream to Buffer Selects
  includes this buffer it is by definition an overflow condition.
  That stream will cause no writes to occur,
  and only SO_PRIM_STORAGE_NEEDED[<stream>] will increment."

Fixes: 36ee2fd61c "anv: Implement the basic form of VK_EXT_transform_feedback"

Signed-off-by: Danylo Piliaiev <danylo.piliaiev@globallogic.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2019-03-18 16:09:42 +00:00
Emil Velikov f5b71b18ef docs: update calendar, add news item and link release notes for 18.3.5
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2019-03-18 16:02:27 +00:00
Emil Velikov d4e26b36b2 docs: add sha256 checksums for 18.3.5
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit ec770b43b974cc86ce4bf996aa0616ceafa4e69c)
2019-03-18 15:58:06 +00:00
Emil Velikov cb9fe1e89b docs: add release notes for 18.3.5
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit 022708cb40a997e796f95d011a0e6c64a7333fe0)
2019-03-18 15:58:05 +00:00
Bas Nieuwenhuizen d1aa37dfff radv: Implement VK_EXT_host_query_reset.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Acked-by: Eric Engestrom <eric@engestrom.ch>
2019-03-18 14:48:41 +00:00
Jason Ekstrand 887041c763 anv: Implement VK_EXT_host_query_reset
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-03-18 14:48:41 +00:00
Bas Nieuwenhuizen 42ea88c673 vulkan: Update the XML and headers to 1.1.104
Acked-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Acked-by: Eric Engestrom <eric@engestrom.ch>
Acked-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-03-18 14:48:41 +00:00
Bas Nieuwenhuizen eb5cda1c3e vulkan/util: Handle enums that are in platform-specific headers.
VkFullScreenExclusiveEXT comes from the win32 header. Mostly took
the logic from the entrypoint scripts:

1) If there is an ext that has it in the requires and has a platform,
   take the guard for that platform.
2) Otherwise assume it is from the core headers.

Acked-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
2019-03-18 14:48:41 +00:00
Lionel Landwerlin 5abe488d18 vulkan: factor out wsi dependencies
In commit 530927d3f6 ("vulkan/util: generate instance/device
dispatch tables") we started generating instance dispatch tables some
of them (like wayland) require external headers.

This commit moves the dependencies up one level so that they apply the
whole vulkan directory. We use them for both the util & overlay layer.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 530927d3f6 ("vulkan/util: generate instance/device dispatch tables")
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
2019-03-18 12:05:13 +00:00
Tapani Pälli 791198a54b android: Build fixes for OMR1
Some of the header file locations are changed between Android
versions (when VNDK is used), patch makes sure we get all the
required headers.

v2: cleanups, put SDK version checks in all places (Tapani)

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Signed-off-by: Chen Lin Z <lin.z.chen@intel.com>
Tested-by: Clayton Craft <clayton.a.craft@intel.com>
Acked-by: Eric Engestrom <eric.engestrom@intel.com>
2019-03-18 11:53:59 +02:00
Bas Nieuwenhuizen 8ebc7dcb59 radv: Allow fast clears with concurrent queue mask for some layouts.
For VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL and
VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL we do not care about
the queue mask because

1) using these is only allowed on the gfx queue
2) transitions for these are only allowed on the gfx queue.

This enables some fast clears for Doom that uses
VK_SHARING_MODE_CONCURRENT.

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2019-03-18 09:10:55 +00:00
Kenneth Graunke d5974aeeae iris: Slightly better bounds on buffer sizes 2019-03-18 01:39:43 -07:00
Kenneth Graunke 836b47ca4e iris: Don't flush the batch for unsynchronized mappings
I messed this up when adding the GPU copy path.
2019-03-18 01:02:18 -07:00
Tapani Pälli a1cd0040b6 isl: fix automake build when sse41 is not supported
Fixes: 864cc419eb "intel/isl: move tiled_memcpy static libs from i965 to isl"
Cc: mesa-stable@lists.freedesktop.org
Reported-by: Milav Soni <milav.soni@teqdiligent.com>
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
2019-03-18 08:51:57 +02:00
Brian Paul f7332fbc08 gallium/util: remove pipe_sampler_view_release()
It's no longer used.

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: Neha Bhende <bhenden@vmware.com>
Reviewed-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Reviewed-By: Jose Fonseca <jfonseca@vmware.com>
2019-03-17 20:07:22 -06:00
Brian Paul c473090b09 i915g: remove calls to pipe_sampler_view_release()
As with previous patches for svga, llvmpipe, swr drivers.
Compile tested only.

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: Neha Bhende <bhenden@vmware.com>
Reviewed-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Reviewed-By: Jose Fonseca <jfonseca@vmware.com>
2019-03-17 20:07:22 -06:00
Brian Paul 768b770a86 swr: remove call to pipe_sampler_view_release()
As with svga, llvmpipe drivers in previous patches.
Compile tested only.

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: Neha Bhende <bhenden@vmware.com>
Reviewed-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Reviewed-By: Jose Fonseca <jfonseca@vmware.com>
2019-03-17 20:07:22 -06:00
Brian Paul 2ff2a58774 llvmpipe: stop using pipe_sampler_view_release()
This was used to avoid freeing a sampler view which was created by a
context that was already deleted.  But the state tracker does not
allow that.

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: Neha Bhende <bhenden@vmware.com>
Reviewed-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Reviewed-By: Jose Fonseca <jfonseca@vmware.com>
2019-03-17 20:07:22 -06:00
Brian Paul a7afab7952 svga: stop using pipe_sampler_view_release()
This function was used in the past to avoid deleting a sampler view
for a context that no longer exists.  But the Mesa state tracker
ensures that cannot happen.  Use the standard refcounting function
instead.

Also, remove the code which checked for context mis-matches in
svga_sampler_view_destroy().  It's no longer needed since implementing
the zombie sampler view code in the state tracker.

Testing Done: google chrome, variety of GL demos/games

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: Neha Bhende <bhenden@vmware.com>
Reviewed-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Reviewed-By: Jose Fonseca <jfonseca@vmware.com>
2019-03-17 20:07:22 -06:00
Brian Paul 20de0359b5 st/mesa: stop using pipe_sampler_view_release()
In all instances here we can replace pipe_sampler_view_release(pipe,
view) with pipe_sampler_view_reference(view, NULL) because the views
in question are private to the state tracker context.  So there's no
danger of freeing a sampler view with the wrong context.

Testing done: google chrome, misc GL demos, games

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: Neha Bhende <bhenden@vmware.com>
Reviewed-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Reviewed-By: Jose Fonseca <jfonseca@vmware.com>
2019-03-17 20:07:22 -06:00
Brian Paul 41c4c49463 st/mesa: implement "zombie" shaders list
As with the preceding patch for sampler views, this patch does
basically the same thing but for shaders.  However, reference counting
isn't needed here (instead of calling cso_delete_XXX_shader() we call
st_save_zombie_shader().

The Redway3D Watch is one app/demo that needs this change.  Otherwise,
the vmwgfx driver generates an error about trying to destroy a shader
ID that doesn't exist in the context.

Note that if PIPE_CAP_SHAREABLE_SHADERS = TRUE, then we can use/delete
any shader with any context and this mechanism is not used.

Tested with: google-chrome, google earth, Redway3D Watch/Turbine demos
and a few Linux games.

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: Neha Bhende <bhenden@vmware.com>
Reviewed-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Reviewed-By: Jose Fonseca <jfonseca@vmware.com>
2019-03-17 20:07:22 -06:00
Brian Paul 593e36f956 st/mesa: implement "zombie" sampler views (v2)
When st_texture_release_all_sampler_views() is called the texture may
have sampler views belonging to several contexts.  If we unreference a
sampler view and its refcount hits zero, we need to be sure to destroy
the sampler view with the same context which created it.

This was not the case with the previous code which used
pipe_sampler_view_release().  That function could end up freeing a
sampler view with a context different than the one which created it.
In the case of the VMware svga driver, we detected this but leaked the
sampler view.  This led to a crash with google-chrome when the kernel
module had too many sampler views.  VMware bug 2274734.

Alternately, if we try to delete a sampler view with the correct
context, we may be "reaching into" a context which is active on
another thread.  That's not safe.

To fix these issues this patch adds a per-context list of "zombie"
sampler views.  These are views which are to be freed at some point
when the context is active.  Other contexts may safely add sampler
views to the zombie list at any time (it's mutex protected).  This
avoids the context/view ownership mix-ups we had before.

Tested with: google-chrome, google earth, Redway3D Watch/Turbine demos
a few Linux games.  If anyone can recomment some other multi-threaded,
multi-context GL apps to test, please let me know.

v2: avoid potential race issue by always adding sampler views to the
zombie list if the view's context doesn't match the current context,
ignoring the refcount.

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: Neha Bhende <bhenden@vmware.com>
Reviewed-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Reviewed-By: Jose Fonseca <jfonseca@vmware.com>
2019-03-17 20:07:22 -06:00
Brian Paul e547a1ccb5 docs: link to the meson_options.txt file gitlab.freedesktop.org 2019-03-17 20:07:22 -06:00
Brian Paul 16fb82d189 docs: separate information for compiler selection and compiler options
Split up the "Environment Variables" section into "Compiler Options"
and "Compiler Specification".  I think this makes the information
easier to find and understand.
2019-03-17 20:07:22 -06:00
Mauro Rossi bfba0ecc1c android: nouveau: add support for nir
Add the necessary build rules for android, to avoid building errors.

Fixes: f014ae3 ("nouveau: add support for nir")
Signed-off-by: Mauro Rossi <issor.oruam@gmail.com>
Reviewed-by: Karol Herbst <kherbst@redhat.com>
2019-03-18 00:29:39 +01:00
Timothy Arceri 010570c8e3 ac/nir_to_llvm: add assert to emit_bcsel()
nir to llvm assumes we have already split vectors to scalars via
nir_lower_alu_to_scalar().

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-03-18 09:39:04 +11:00
Timothy Arceri de8ec6e117 radeonsi/nir: call some more var optimisation passes
shader-db results (VEGA64):

Totals from affected shaders:
SGPRS: 5328912 -> 5329680 (0.01 %)
VGPRS: 2969308 -> 2969164 (-0.00 %)
Spilled SGPRs: 37921 -> 37917 (-0.01 %)
Spilled VGPRs: 32882 -> 29024 (-11.73 %)
Private memory VGPRs: 0 -> 0 (0.00 %)
Scratch size: 1400 -> 1200 (-14.29 %) dwords per thread
Code Size: 121126000 -> 121282784 (0.13 %) bytes
LDS: 1501 -> 1501 (0.00 %) blocks
Max Waves: 933188 -> 933229 (0.00 %)
Wait states: 0 -> 0 (0.00 %)

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-03-18 09:29:40 +11:00
Tobias Klausmann 29179f58c6 vulkan/util: meson build - add wayland client include
Without this the build breaks with:

In file included from ../src/vulkan/util/vk_util.h:32,
                 from ../src/vulkan/util/vk_util.c:28:
../include/vulkan/vulkan.h:51:10: fatal error: wayland-client.h: No such file or
directory
 #include <wayland-client.h>
          ^~~~~~~~~~~~~~~~~~
compilation terminated.

The above misses the include directory for wayland:
   -I/usr/include/wayland

Signed-off-by: Tobias Klausmann <tobias.johannes.klausmann@mni.thm.de>
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
2019-03-17 17:55:29 +00:00
Karol Herbst 58376c6b9b nv50ir/nir: move immediates before use
Signed-off-by: Karol Herbst <kherbst@redhat.com>
2019-03-17 17:14:54 +01:00
Karol Herbst 4ded1cdef9 nv50/ir/nir: handle user clip planes for each emitted vertex
v9: convert to C++ style comments
    handle for tess eval shaders as well

Signed-off-by: Karol Herbst <kherbst@redhat.com>
2019-03-17 17:14:21 +01:00
Karol Herbst b866012f7b nv50/ir/nir: implement intrinsic shader_clock
v9: mark as fixed

Signed-off-by: Karol Herbst <kherbst@redhat.com>
2019-03-17 10:33:28 +01:00
Karol Herbst c00d45cb45 nv50/ir/nir: implement load_per_vertex_output
v4: use smarter getIndirect helper
    use new getSlotAddress helper
v5: use loadFrom helper
v8: don't require C++11 features

Signed-off-by: Karol Herbst <kherbst@redhat.com>
2019-03-17 10:33:28 +01:00
Karol Herbst 9c44f4e043 nv50/ir/nir: add memory barriers
v5: add more barrier intrinsics

Signed-off-by: Karol Herbst <kherbst@redhat.com>
2019-03-17 10:33:28 +01:00
Karol Herbst 753ae68ca0 nv50/ir/nir: implement images
v3: fix compiler warnings
v4: use loadFrom helper
v5: fix signed min/max
v6: set tex mask
    add support for indirect image access
    set cache mode
v7: make compatible with 884d27bcf6
    rework the whole deref thing to prepare for bindless
v8: port to deref instructions
    don't require C++11 features
v9: implement MS images
    rebase on master (image modifiers)
    fix regressions due to variable src compnents
    replace '(*it).' with 'it->'
    convert to C++ style comments

Signed-off-by: Karol Herbst <kherbst@redhat.com>
2019-03-17 10:33:28 +01:00
Karol Herbst 2cdcb364f0 nv50/ir/nir: implement ssbo intrinsics
v4: use loadFrom helper
v5: support indirect buffer access
v8: don't require C++11 features

Signed-off-by: Karol Herbst <kherbst@redhat.com>
2019-03-17 10:33:28 +01:00
Karol Herbst 8dca02955a nv50/ir/nir: implement nir_intrinsic_load_ubo
v4: use loadFrom helper
v8: don't require C++11 features

Signed-off-by: Karol Herbst <kherbst@redhat.com>
2019-03-17 10:33:28 +01:00