Commit Graph

109592 Commits

Author SHA1 Message Date
Rafael Antognolli 131b42f0aa iris: Implement fast clear color.
If all the restrictions are satisfied, do a fast clear instead of
regular clear.

v2:
 - add perf_debug() when we can't fast clear (Ken)
 - improve comment: s/miptree/resource/ (Ken)
 - use swizzle_color_value from blorp (Ken)

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2019-03-20 16:46:25 -07:00
Rafael Antognolli bd6f51ec21 intel/blorp: Make swizzle_color_value public.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2019-03-20 16:46:25 -07:00
Rafael Antognolli d97eddff25 intel/isl: Add isl_format_has_color_component() function.
v2: Get luminance bits from luminance component (Ken).

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2019-03-20 16:46:25 -07:00
Rafael Antognolli 7f6344a726 iris: Bring back check for srgb and fast clear color.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2019-03-20 16:46:25 -07:00
Rafael Antognolli a8b5ea8ef0 iris: Add function to update clear color in surface state.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2019-03-20 16:46:25 -07:00
Rafael Antognolli 32c8fa6411 iris: Add helper to convert fast clear color.
It needs to be converted to a value that can be used by ISL (and our
hardware SURFACE_STATE structure).

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2019-03-20 16:46:25 -07:00
Rafael Antognolli 51638cf18a iris: Fast clear depth buffers.
Check and do a fast clear instead of a regular clear on depth buffers.

v3:
 - remove swith with some cases that we shouldn't wory about (Ken)
 - more parens into the has_hiz check (Ken)

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2019-03-20 16:46:25 -07:00
Rafael Antognolli 34d00b4410 iris: Use the clear depth when emitting 3DSTATE_CLEAR_PARAMS.
Take the clear depth into account when IRIS_DIRTY_DEPTH_BUFFER is marked
as dirty.

Also update the blorp surface clear color.

v2: Use a single if (zres && zres->aux.bo) (Ken).

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2019-03-20 16:46:25 -07:00
Rafael Antognolli 37f2692591 iris: Allocate buffer space for the fast clear color.
Also store clear color in the iris_resource.

Always allocate clear color state buffer.

v2:
 - Make clear_color_offset be 64 bits (Ken).
 - Simplify the logic to decide when to memset the aux buffer (Ken).

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2019-03-20 16:46:25 -07:00
Bas Nieuwenhuizen 5f5ac19f13 radv: Implement VK_EXT_pipeline_creation_feedback.
Does what it says on the tin.

The per stage time is only an approximation due to linking and
the Vega merged stages.

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2019-03-20 21:19:46 +00:00
Samuel Pitoiset 72e366b4c2 ac: use new LLVM 8 intrinsics in ac_build_buffer_store_dword()
New buffer intrinsics have a separate soffset parameter.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-03-20 22:19:19 +01:00
Samuel Pitoiset 9d960c17a8 ac: use new LLVM 8 intrinsic when storing 16-bit values
vindex is always 0.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-03-20 22:19:14 +01:00
Samuel Pitoiset 2a9d331898 ac: add ac_build_{struct,raw}_tbuffer_store() helpers
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-03-20 22:19:12 +01:00
Samuel Pitoiset 30c2aca67f ac: use new LLVM 8 intrinsics in ac_build_buffer_load()
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-03-20 22:19:08 +01:00
Samuel Pitoiset da46dbb1be ac/nir: use ac_build_buffer_store_dword() for SSBO store operations
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-03-20 22:19:06 +01:00
Samuel Pitoiset 6b573c00c9 ac/nir: use ac_build_buffer_load() for SSBO load operations
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-03-20 22:19:02 +01:00
Samuel Pitoiset 29132af234 ac/nir: use new LLVM 8 intrinsics for SSBO atomic operations
Use the raw version (ie. IDXEN=0) because vindex is unused.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-03-20 22:18:56 +01:00
Samuel Pitoiset b39844457f ac/nir: remove one useless check in visit_store_ssbo()
Trivial.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-03-20 22:18:54 +01:00
Samuel Pitoiset a2073f49f1 ac: add ac_build_buffer_store_format() helper
Similar to ac_build_buffer_load_format().

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-03-20 22:18:50 +01:00
Samuel Pitoiset 4debe49d44 ac/nir: set attrib flags for SSBO and image store operations
For consistency regarding other store operations.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-03-20 22:18:37 +01:00
Samuel Pitoiset 1b553dd47f ac: make use of ac_get_store_intr_attribs() where possible
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-03-20 22:18:35 +01:00
Dylan Baker 4188dd7879 bin/install_megadrivers.py: Correctly handle DESTDIR=''
Currently if destdir is set to '' then the resulting libdir will have
it's first character replaced by / instead of / being prepended to the
string. This was the result of ensuring that that DESTDIR wouldn't be
ignored if libdir was absolute, since the only cases that meson allows
the libdir to be absolute is if the prefix is /, this won't be a
problem.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=110211
Fixes: ae3f45c11e
       ("bin/install_megadrivers: fix DESTDIR and -D*-path")
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
2019-03-20 20:26:44 +00:00
Juan A. Suarez Romero efcf9c9f9f nir: deref only for OpTypePointer
Fixes dEQP-VK.binding_model.buffer_device_address.* and
dEQP-VK.ssbo.phys.layout* Vulkan CTS tests.

v2: set val->type->stride in the section below (Jason)

v3: restore val->type->type to original place (Jason)

Fixes: d0ba326f23 ("nir/spirv: support physical pointers")
CC: Karol Herbst <kherbst@redhat.com>
CC: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2019-03-20 19:26:32 +00:00
Dave Airlie 04189565a0 softpipe: fix texture view crashes
I noticed we crashed piglit arb_texture_view-rendering-formats
when run on softpipe.

This fixes the clear tiles to use the surface format not the
underlying storage format.

This fixes a bunch of srgb piglits as well.

Fixes: 396ac41fc2 (softpipe: add integer support)

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2019-03-21 05:06:07 +10:00
Kenneth Graunke 3c3f250456 nvc0: Skip new update barrier bits
I added new barrier bits in 220c1dce1e
and made most drivers skip them.  I thought nvc0 was already skipping
those but missed the else case here, which does something.  So make it
explicitly skip like I did everywhere else.

Thanks to Ilia for catching this.

Fixes: 220c1dce1e gallium: Add PIPE_BARRIER_UPDATE_BUFFER and UPDATE_TEXTURE bits.
2019-03-20 10:30:32 -07:00
Lionel Landwerlin 6601e5d6fc anv: implement VK_EXT_pipeline_creation_feedback
An extension reporting cache hit in the user supplied pipeline cache
as well as timing information for creating the pipelines & stages.

v2: Don't consider no cache for cache hits (Jason)
    Rework duration accumulation (Jason)

v3: Fold feedback creation writing into pipeline compile functions (Jason/Lionel)

v4: Get cache hit information from anv_device_search_for_kernel() (Jason)
    Only set cache hit from the whole pipeline if all stages also have that bit (Lionel)

v5: Always user_cache_hit in anv_device_search_for_kernel() (Jason)

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2019-03-20 16:18:35 +00:00
Rob Clark 70904eb99a freedreno/ir3/a6xx: fix ssbo comp_swap
One line left out of the conversion to ir3 ssbo intrinsics on a6xx.

Fixes: 2e4525883f ir3/compiler: Enable lower_io_offsets pass and handle new SSBO intrinsics
Signed-off-by: Rob Clark <robdclark@gmail.com>
2019-03-20 11:48:13 -04:00
Jason Ekstrand 0b7e5bdbd4 nir: Constant values are per-column not per-component
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Karol Herbst <kherbst@redhat.com>
2019-03-20 09:26:56 -05:00
Jason Ekstrand 9a129510f5 anv: Bump maxComputeWorkgroupInvocations
We initially set this lower because we didn't have SIMD32 support yet
but we've supported SIMD32 for quite some time now.  We should bump it
up to the real limit.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-03-20 09:26:56 -05:00
Samuel Pitoiset 4fa61273a8 radv: fix binding transform feedback buffers
The mask should be accumulated if two calls are used for
binding two buffers at different indexes. Otherwise, the
driver only accounts for the last one.

Noticed while glancing at this code.

Cc: 18.3 19.0 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-03-20 09:06:40 +01:00
Samuel Pitoiset f4f0e3a395 ac: use llvm.amdgcn.fract intrinsic for nir_op_ffract
Noticed with a Doom shader.

29077 shaders in 15096 tests
Totals:
SGPRS: 1282125 -> 1282133 (0.00 %)
VGPRS: 908716 -> 908616 (-0.01 %)
Spilled SGPRs: 24811 -> 24779 (-0.13 %)
Code Size: 49048176 -> 48936488 (-0.23 %) bytes
Max Waves: 244232 -> 244226 (-0.00 %)

Totals from affected shaders:
SGPRS: 229584 -> 229592 (0.00 %)
VGPRS: 163268 -> 163168 (-0.06 %)
Spilled SGPRs: 8682 -> 8650 (-0.37 %)
Code Size: 12819572 -> 12707884 (-0.87 %) bytes
Max Waves: 24398 -> 24392 (-0.02 %)

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-03-20 09:06:35 +01:00
Kenneth Graunke 220c1dce1e gallium: Add PIPE_BARRIER_UPDATE_BUFFER and UPDATE_TEXTURE bits.
The glMemoryBarrier() function makes shader memory stores ordered with
respect to things specified by the given bits.  Until now, st/mesa has
ignored GL_TEXTURE_UPDATE_BARRIER_BIT and GL_BUFFER_UPDATE_BARRIER_BIT,
saying that drivers should implicitly perform the needed flushing.

This seems like a pretty big assumption to make.  Instead, this commit
opts to translate them to new PIPE_BARRIER bits, and adjusts existing
drivers to continue ignoring them (preserving the current behavior).

The i965 driver performs actions on these memory barriers.  Shader
memory stores go through a "data cache" which is separate from the
render cache and other read caches (like the texture cache).  All
memory barriers need to flush the data cache (to ensure shader memory
stores are visible), and possibly invalidate read caches (to ensure
stale data is no longer visible).  The driver implicitly flushes for
most caches, but not for data cache, since ARB_shader_image_load_store
introduced MemoryBarrier() precisely to order these explicitly.

I would like to follow i965's approach in iris, flushing the data cache
on any MemoryBarrier() call, so I need st/mesa to actually call the
pipe->memory_barrier() callback.

Fixes KHR-GL45.shader_image_load_store.advanced-sync-textureUpdate
and Piglit's spec/arb_shader_image_load_store/host-mem-barrier on
the iris driver.

Roland said this looks reasonable to him.
Reviewed-by: Eric Anholt <eric@anholt.net>
2019-03-19 23:43:33 -07:00
Tapani Pälli 3e534489ec iris: mark switch case fallthrough
CID: 1444103
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2019-03-20 08:21:50 +02:00
Tapani Pälli 03cbfbd913 iris: initialize num_cbufs
Currently initialized only if 'ish' is non-NULL.

CID: 1444106
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2019-03-20 08:20:09 +02:00
Daniel Stone d258b787fa panfrost: Properly align stride
Handle buffers whose width is not aligned to 16px by padding the stride
and storing it accordingly.

This does not reject imports for images whose stride is not sufficiently
aligned.

v2: make sure bo->stride is set on imported buffers, and add missing
variable definition. (Tomeu)

Tested-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2019-03-20 04:20:42 +00:00
Anuj Phogat 2be60e0c73 anv/icl: Add WA_2204188704 to disable pixel shader panic dispatch
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-03-19 14:42:19 -07:00
Anuj Phogat 85ecd14ef6 i965/icl: Add WA_2204188704 to disable pixel shader panic dispatch
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-03-19 14:42:02 -07:00
Eric Engestrom b3aa37046b gitlab-ci: drop most autotools builds
With autotools this close to being not supported anymore, let's not
waste half of the CI cycles on it. The default build will catch most
issues, and the rest can be tested by the old Travis.

Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2019-03-19 17:40:05 +00:00
Eric Anholt 17115da6ad v3d: Expose the dma-buf modifiers query.
This allows DRI3 to pick between UIF and raster according to whether we're
pageflipping or not and whether the pageflipping display can do UIF,
avoiding copies for the windowed/composited case that previously was
forced to linear.

Improves windowed glmark2 -b build:use-vbo=false performance by 30.7783%
+/- 13.1719% (n=3)
2019-03-19 08:59:01 -07:00
Eric Anholt bf6973199d v3d: Allow the UIF modifier with renderonly.
We ask the other side to make a buffer with the right number of pages, and
then just store the UIF in it.  This avoids an extra silent copy of the
buffer from linear to UIF if it gets used for texturing (X11 copy-based
swapbuffers, GL compositors).
2019-03-19 08:54:46 -07:00
Eric Anholt eb5903a908 v3d: Always lay out shared tiled buffers with UIF_TOP set.
The samplers are already ready for this, we just needed to make sure that
layout chose UIF for level 0.
2019-03-19 08:54:46 -07:00
Andres Gomez ab28dca033 Revert "glsl: relax input->output validation for SSO programs"
This reverts commit 1aa5738e66.

This patch incorrectly asumed that for SSOs no inner interface
matching check was needed.

From the ARB_separate_shader_objects spec v.25:

  " With separable program objects, interfaces between shader stages
    may involve the outputs from one program object and the inputs
    from a second program object.  For such interfaces, it is not
    possible to detect mismatches at link time, because the programs
    are linked separately.  When each such program is linked, all
    inputs or outputs interfacing with another program stage are
    treated as active.  The linker will generate an executable that
    assumes the presence of a compatible program on the other side of
    the interface.  If a mismatch between programs occurs, no GL error
    will be generated, but some or all of the inputs on the interface
    will be undefined."

This completes the fix from commit:
3be05dd267 ("glsl/linker: don't fail non static used inputs without matching outputs")

Fixes: 1aa5738e66 ("glsl: relax input->output validation for SSO programs")
Cc: Tapani Pälli <tapani.palli@intel.com>
Cc: Timothy Arceri <tarceri@itsqueeze.com>
Cc: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Cc: Ian Romanick <ian.d.romanick@intel.com>
Signed-off-by: Andres Gomez <agomez@igalia.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2019-03-19 17:36:20 +02:00
Andres Gomez 422882e78f glsl/linker: simplify xfb_offset vs xfb_stride overflow check
Current implementation uses a complicated calculation which relies in
an implicit conversion to check the integral part of 2 division
results.

However, the calculation actually checks that the xfb_offset is
smaller or a multiplier of the xfb_stride. For example, while this is
expected to fail, it actually succeeds:

  "

    ...

    layout(xfb_buffer = 2, xfb_stride = 12) out block3 {
      layout(xfb_offset = 0) vec3 c;
      layout(xfb_offset = 12) vec3 d; // ERROR, requires stride of 24
    };

    ...

  "

Fixes: 2fab85aaea ("glsl: add xfb_stride link time validation")
Cc: Timothy Arceri <tarceri@itsqueeze.com>
Signed-off-by: Andres Gomez <agomez@igalia.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2019-03-19 17:23:27 +02:00
Andres Gomez 3be05dd267 glsl/linker: don't fail non static used inputs without matching outputs
If there is no Static Use of an input variable, the linker shouldn't
fail whenever there is no defined matching output variable in the
previous stage.

From page 47 (page 51 of the PDF) of the GLSL 4.60 v.5 spec:

  " Only the input variables that are statically read need to be
    written by the previous stage; it is allowed to have superfluous
    declarations of input variables."

Now, we complete this exception whenever the input variable has an
explicit location. Previously, 18004c338f ("glsl: fail when a
shader's input var has not an equivalent out var in previous") took
care of the cases in which the input variable didn't have an explicit
location.

v2: do the location based interface matching check regardless on
    whether it is a separable program or not (Ilia).

Fixes: 1aa5738e66 ("glsl: relax input->output validation for SSO programs")
Cc: Timothy Arceri <tarceri@itsqueeze.com>
Cc: Iago Toral Quiroga <itoral@igalia.com>
Cc: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Cc: Tapani Pälli <tapani.palli@intel.com>
Cc: Ian Romanick <ian.d.romanick@intel.com>
Cc: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Andres Gomez <agomez@igalia.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2019-03-19 17:23:27 +02:00
Andres Gomez de1bc2d19a glsl/linker: always validate explicit location among inputs
Outputs are always validated when having explicit locations and we
were trusting its outcome to catch similar problems with the inputs
since, in case of having undefined outputs for existing inputs, we
would be already reporting a linker error.

However, consider this case:

  " Shader stage n:
    ---------------

    ...

    layout(location = 0) out float a;

    ...

    Shader stage n+1:
    -----------------

    ...

    layout(location = 0) in float b;
    layout(location = 0) in float c;

    ...
  "

Currently, this won't report a linker error even though location
aliasing is happening for the inputs.

Therefore, we also need to validate the inputs independently from the
outcome of the outputs validation.

Cc: Timothy Arceri <tarceri@itsqueeze.com>
Cc: Iago Toral Quiroga <itoral@igalia.com>
Cc: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Andres Gomez <agomez@igalia.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2019-03-19 17:23:27 +02:00
Andres Gomez a96093136b glsl: correctly validate component layout qualifier for dvec{3,4}
From page 62 (page 68 of the PDF) of the GLSL 4.50 v.7 spec:

  " A dvec3 or dvec4 can only be declared without specifying a
    component."

Therefore, using the "component" qualifier with a dvec3 or dvec4
should result in a compiling error.

v2: enhance the error message (Timothy).

Fixes: 94438578d2 ("glsl: validate and store component layout qualifier in GLSL IR")
Cc: Timothy Arceri <tarceri@itsqueeze.com>
Cc: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Andres Gomez <agomez@igalia.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2019-03-19 17:23:27 +02:00
Jason Ekstrand cbfe31ccbe Revert "nir: const `nir_call_instr::callee`"
This reverts commit db57db5317.  When
building IR, nothing is really immutable and, since C has no concept of
constness propagating beyond the first pointer, we have to be vary
careful with how we use it.  To just throw const into a function like
this is a lie.

Instead, we should just drop the unneeded const in spirv_to_nir which
this commit does along with the revert.
2019-03-19 10:19:42 -05:00
Eric Engestrom 43b6dd05f7 gitlab-ci: add clang build
`clang` has a different set of warnings and errors than `gcc`, so it's
useful to do at least a generic pass over Mesa with it.

Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
2019-03-19 12:59:38 +00:00
Eric Engestrom db57db5317 nir: const `nir_call_instr::callee`
Fixes: c95afe56a8 "nir/spirv: handle kernel function parameters"
Cc: Jason Ekstrand <jason@jlekstrand.net>
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Acked-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Tapani Pälli <tapani.palli@intel.com>
Acked-by: Karol Herbst <kherbst@redhat.com>
2019-03-19 12:51:53 +00:00
Rafael Antognolli 76f9ca6cf9 iris: Make intel_hiz_exec public.
Need to use it for fast clearing depth buffers.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2019-03-18 22:27:02 -07:00