For buffers we want the size in bytes,
For images we want it in elements.
This fixes:
KHR-GL45.shader_storage_buffer_object.advanced-unsizedArrayLength-cs-std430-vec-pad
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
for frag shaders we get a value in the key, I expect I need
to make compute work better
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
The compute emission path always emits this currently, and emitting
it on the fragment path breaks the blitter.
This fixes gpu hangs in KHR-GL45.compute_shader.resource-texture
Reviewed-by: Roland Scheidegger <sorland@vmware.com>
Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This has 4 srcs.
This fixes:
KHR-GL45.shader_atomic_counter_ops_tests.ShaderAtomicCounterOpsExchangeTestCase
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
With sb enabled on cayman, this was overwriting the proper
cf index value with random ones if the dst gpr was 2 or 3,
only save the value for a MOVA instruction.
Fixes:
KHR-GL45.gpu_shader5.uniform_blocks_array_indexing
(on cayman with sb)
Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This fixes a few CTS cases in :
KHR-GL45.texture_view.view_sampling
some multisample cases are still broken, but not sure this is
the same problem.
v2: fix more cases
Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
RX550 fails
dEQP-VK.renderpass.suballocation.multisample.d32_sfloat_s8_uint.samples_2
So increase the range of the workaround.
Fixes: f4c534ef6 (radv: don't enable tc compat for d32s8 + 4/8 samples (v1.1))
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Fix INVALID_OPERATION caused by BufferData with target
EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD when the buffer size is
not page aligned.
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
Cc: 17.3 18.0 <mesa-stable@lists.freedesktop.org>
In file included from ../src/gallium/targets/dri/target.c:1:
In file included from ../src/gallium/auxiliary/target-helpers/drm_helper.h:8:
../src/util/xmlpool.h:103:10: fatal error: 'xmlpool/options.h' file not found
See also 26bde1e3.
Signed-off-by: Jon Turney <jon.turney@dronecode.org.uk>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
When using print_draw_arrays for debugging, we were printing an "n"
amount of vertex but that meant not to print all the size in the "n"
vertex, depending on the stride used.
Now we print the whole size in the "n" vertex.
Cc: Mathias Fröhlich <mathias.froehlich@web.de>
Cc: Brian Paul <brianp@vmware.com>
Signed-off-by: Andres Gomez <agomez@igalia.com>
Reviewed-by: Mathias Fröhlich <mathias.froehlich@web.de>
The loop goes through the list of enabled extensions marking them as
enabled in the list, but this relies on every other extension being
initialized to false by default.
This bug would make us, for example, advertise certain device extension
entry points as available even when the corresponding extensions had
not been enabled.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Fixes: abc62282b5 "anv: Add a per-device table of enabled extensions"
Cc: "18.0" <mesa-stable@lists.freedesktop.org>
The SPIR-V parser splits in/out struct variables and creates
a separate variable for each first-level member of the struct.
When the struct variable has an initializer this means that we also
need to split the initializer.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Otherwise loop unrolling will fail to see the actual cost of
the unrolling operations when the loop body contains 64-bit integer
instructions, and very specially when the divmod64 lowering applies,
since its lowering is quite expensive.
Without this change, some in-development CTS tests for int64
get stuck forever trying to register allocate a shader with
over 50K SSA values. The large number of SSA values is the result
of NIR first unrolling multiple seemingly simple loops that involve
int64 instructions, only to then lower these instructions to produce
a massive pile of code (due to the divmod64 lowering in the unrolled
instructions).
With this change, loop unrolling will see the loops with the int64
code already lowered and will realize that it is too expensive to
unroll.
v2: Run nir_algebraic first so we can hopefully get rid of some of
the int64 instructions before we even attempt to lower them.
Reviewed-by: Matt Turner <mattst88@gmail.com>
CC r600_shader.lo
r600_shader.c: In function ‘egcm_int_to_double’:
r600_shader.c:4543:12: error: ‘ctx’ is a pointer; did you mean to use ‘->’?
if (ctx.bc->chip_class == CAYMAN)
^
->
Fixes: 35b4301577 ("r600/fp64: fix integer->double conversion")
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Doing a straight uint/int->fp32->fp64 conversion causes
some precision issues, Roland suggested splitting the
integer into two portions and doing two separate
int->fp32->fp64 conversions then adding the results.
This passes the tests in CTS and piglit.
[airlied: fix cypress conversion opcodes]
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
v2: Simplify set of options now we have better defaults
Signed-off-by: Jon Turney <jon.turney@dronecode.org.uk>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
set suitable defaults for 'dri-drivers', 'gallium-drivers', 'vulkan-drivers'
and 'platforms' options for osx, windows and cygwin, adding cygwin where
appropriate.
v2: error() for unknown OS
Signed-off-by: Jon Turney <jon.turney@dronecode.org.uk>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Ken called this out in review, but it seems I forgot to make the change.
I noticed that the control flow annotations in the fragment shader
disassembly of tests/shaders/glsl-fs-loop-continue.shader_test were not
correct, and moving this line to the correct place fixes it.
According with OpenGL GLSL 3.20 spec, section 4.3.9:
"It is a link-time error if any particular shader interface
contains:
- two different blocks, each having no instance name, and each
having a member of the same name, or
- a variable outside a block, and a block with no instance name,
where the variable has the same name as a member in the block."
This fixes a previous commit 9b894c8 ("glsl/linker: link-error using the
same name in unnamed block and outside") that covered this case, but
did not take in account that precision qualifiers are ignored when
comparing blocks with no instance name.
With this commit, the original tests
KHR-GL*.shaders.uniform_block.common.name_matching keep fixed, and also
dEQP-GLES31.functional.shaders.linkage.uniform.block.differing_precision
regression is fixed, which was broken by previous commit.
v2: use helper varibles (Matteo Bruni)
Fixes: 9b894c8 ("glsl/linker: link-error using the same name in unnamed block and outside")
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104668
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104777
CC: Mark Janes <mark.a.janes@intel.com>
CC: "18.0" <mesa-stable@lists.freedesktop.org>
Tested-by: Matteo Bruni <matteo.mystral@gmail.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
If extensions GL_KHR_texture_compression_astc_hdr or
GL_KHR_texture_compression_astc_sliced_3d are implemented then ASTC
format are supported in CompressedTex*Îmage3D.
Fixes KHR-GLES2.texture_3d.* with this format.
CC: Eric Anholt <eric@anholt.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
build_id_find_nhdr_for_addr() fails to find the build-id if the first LOAD
segment has a virtual address other than 0x0.
For most shared libraries, the first LOAD segment has vaddr=0x0:
Type Offset VirtAddr PhysAddr FileSiz MemSiz Flg Align
LOAD 0x000000 0x00000000 0x00000000 0x2d2e26 0x2d2e26 R E 0x1000
LOAD 0x2d2e54 0x002d3e54 0x002d3e54 0x2e248 0x2f148 RW 0x1000
However, compiling the Intel Vulkan driver as 32-bit binary on Android produces
the following ELF header with vaddr=0x8000 instead:
Type Offset VirtAddr PhysAddr FileSiz MemSiz Flg Align
PHDR 0x000034 0x00008034 0x00008034 0x00100 0x00100 R 0x4
LOAD 0x000000 0x00008000 0x00008000 0x224a04 0x224a04 R E 0x1000
LOAD 0x225710 0x0022e710 0x0022e710 0x25988 0x27364 RW 0x1000
build_id_find_nhdr_callback() compares the address of dli_fbase from dladdr()
and dlpi_addr from dl_iterate_phdr(). With vaddr > 0, these point to a
different memory address, e.g.:
dli_fbase=0xd8395000 (offset 0x8000)
dlpi_addr=0xd838d000
At least on glibc and bionic (Android) dli_fbase refers to the address where
the shared object is mapped into the process space, whereas dlpi_addr is just
the base address for the vaddrs declared in the ELF header.
To compare them correctly, we need to calculate the start of the mapping
by adding the vaddr of the first LOAD segment to the base address.
Note: musl users will need the following patch.
https://git.musl-libc.org/cgit/musl/commit/?id=b3ae7beabb9f0c219bb8a8b63567a01c6530c1ac
Cc: Chad Versace <chadversary@chromium.org>
Cc: <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104642
Fixes: 5c98d38 "util: Query build-id by symbol address, not library name"
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Enable vcn encode for HEVC main profile on Raven.
Signed-off-by: Boyuan Zhang <boyuan.zhang@amd.com>
Acked-by: Christian König <christian.koenig@amd.com>
Implement HEVC encode functions based on VAAPI HEVC encode interface.
Signed-off-by: Boyuan Zhang <boyuan.zhang@amd.com>
Acked-by: Christian König <christian.koenig@amd.com>
Logics that related to dual instances encode should only be done for
H264, not other codecs.
Signed-off-by: Boyuan Zhang <boyuan.zhang@amd.com>
Acked-by: Christian König <christian.koenig@amd.com>
Add entrypoint check for HEVC to differentiate decode and encode jobs.
Signed-off-by: Boyuan Zhang <boyuan.zhang@amd.com>
Acked-by: Christian König <christian.koenig@amd.com>
Add HEVC picture desc, and add codec check when creating and destroying
context.
Signed-off-by: Boyuan Zhang <boyuan.zhang@amd.com>
Acked-by: Christian König <christian.koenig@amd.com>
Move all H264 encode related functions into separate file. Similar to
VAAPI decode side, there will be separate file for each codec on encode
side as well.
Signed-off-by: Boyuan Zhang <boyuan.zhang@amd.com>
Acked-by: Christian König <christian.koenig@amd.com>
Implement encoding of sps, pps, vps, aud, and slice headers for HEVC
based on HEVC specs.
Signed-off-by: Boyuan Zhang <boyuan.zhang@amd.com>
Acked-by: Christian König <christian.koenig@amd.com>
Pass pipe_picture_desc instead of pipe_h264_enc_picture_desc so that
it can be used for different codecs. Add functions to handle picture
parameters that will be used for HEVC encode.
Signed-off-by: Boyuan Zhang <boyuan.zhang@amd.com>
Acked-by: Christian König <christian.koenig@amd.com>
Add vcn encode interface for HEVC, and rename radeon_enc_h264_enc_pic
to radeon_enc_pic since radeon_enc_pic is used by both H264 and HEVC.
Signed-off-by: Boyuan Zhang <boyuan.zhang@amd.com>
Acked-by: Christian König <christian.koenig@amd.com>
Fixes: df1d5174fc ("ac/nir: replace SI.buffer.load.dword with amdgcn.buffer.load")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Obviously it would be good to have an ADD and a MUL and a signal together,
but we can even potentially have multiple signals merged, as well.
total instructions in shared programs: 100423 -> 97874 (-2.54%)
instructions in affected programs: 78812 -> 76263 (-3.23%)
We emit some MOVs to track lifetimes of payload registers, but we don't
need there to be actual MOV instructions for them.
total instructions in shared programs: 101045 -> 100423 (-0.62%)
instructions in affected programs: 37083 -> 36461 (-1.68%)
If this is an image buffer, we need to calculate the correct resource
id.
Fixes:
KHR-GL45.shader_image_size.*
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This fixes a crash in:
KHR-GL45.texture_cube_map_array.texture_size_compute_sh.
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>