broadcom/vc5: Ignore samplers for finding uniform offsets.

Fixes:
KHR-GLES3.shaders.struct.uniform.sampler_array_fragment
KHR-GLES3.shaders.struct.uniform.sampler_array_vertex
KHR-GLES3.shaders.struct.uniform.sampler_nested_fragment
KHR-GLES3.shaders.struct.uniform.sampler_nested_vertex
This commit is contained in:
Eric Anholt 2018-02-05 12:58:06 +00:00
parent 63a8a0f3c0
commit aa2f609f70
1 changed files with 12 additions and 1 deletions

View File

@ -35,6 +35,7 @@
#include "compiler/v3d_compiler.h"
#include "vc5_context.h"
#include "broadcom/cle/v3d_packet_v33_pack.h"
#include "mesa/state_tracker/st_glsl_types.h"
static gl_varying_slot
vc5_get_slot_for_driver_location(nir_shader *s, uint32_t driver_location)
@ -128,6 +129,12 @@ type_size(const struct glsl_type *type)
return glsl_count_attribute_slots(type, false);
}
static int
uniforms_type_size(const struct glsl_type *type)
{
return st_glsl_storage_type_size(type, false);
}
static void *
vc5_shader_state_create(struct pipe_context *pctx,
const struct pipe_shader_state *cso)
@ -147,7 +154,11 @@ vc5_shader_state_create(struct pipe_context *pctx,
*/
s = cso->ir.nir;
NIR_PASS_V(s, nir_lower_io, nir_var_all, type_size,
NIR_PASS_V(s, nir_lower_io, nir_var_all & ~nir_var_uniform,
type_size,
(nir_lower_io_options)0);
NIR_PASS_V(s, nir_lower_io, nir_var_uniform,
uniforms_type_size,
(nir_lower_io_options)0);
} else {
assert(cso->type == PIPE_SHADER_IR_TGSI);