I want to keep pointers that need to be freed in the union and need
to figure out the type a destruction time. This seems more reliable
than checking the shader array in case we destroy mid-creation (i.e.
on failure).
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12592>
SPIR-V parsing can result in some direct constant usage for shader
records. Lower this early to a global based intrinsic so that it
doesn't interfere with the later 32-bit offset based constants
for scratch usage.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12592>
That way we can get the address to the entry, which is needed for
some nir builtins because extra data in the entry can be used as
shader input.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12592>
The new boolean option controls the instrumentations of gallium svga driver for mksGuestStats.
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: Zack Rusin <zackr@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
(cherry picked from commit 57760b7fe4eeb80acc8d6cd8bf6ec609a11a11dc)
(cherry picked from commit 12aed00f08bd95afd605cab34c833e81a4957dbd)
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12873>
SVGA DRM stat calls were situated but did not actually register with the mks-stats
mechanism due to absence of corresponding ioctls. The employed new ioctls in vmwgfx
are DRM_VMW_MKSSTAT_ADD and DRM_VMW_MKSSTAT_REMOVE, subject to version check.
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
(cherry picked from commit be47c077cc927c27a8c36342b47697aa81719677)
(cherry picked from commit 0388afc67b830f6ab916d0839c33eb1d91d6353f)
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12873>
If the fragment shader writes fragment depth from an ALU instruction,
the register allocator makes sure that the instruction is pointed to the
correct register and write mask (t0.__z_).
If there is no instruction emitted because the source is an input
load intrinsic, or if the source instruction does not support swizzle
and write mask, we have to add a mov instruction for this to work.
Fixes piglit test spec@glsl-1.10@execution@glsl-1.10-fragdepth.
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12891>
While the nir fcsel opcode specifies src0 != 0.0, as the comment says,
it's only ever used on bools-as-floats, so we know that src0 is
non-negative. This saves an instruction per CMP on i915.
Reviewed-by: Zoltán Böszörményi <zboszor@gmail.com>
Reviewed-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12921>
Otherwise only first layer is being cleared.
Would fix several VK_EXT_multi_draw tests:
dEQP-VK.draw.multi_draw.overlapping.normal.max_draws.*.vert_only.multiview.no_offset
Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12913>
These are I/O variables which are not going to be removed anyway.
However, get_variable_io_mask handles their location incorrectly.
Found using the GCC undefined behavior sanitizer.
Fixes the following error:
runtime error:
shift exponent 4294967258 is too large
for 64-bit type 'long unsigned int'
Closes: #5319
Fixes: cf5f8f55c3
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12719>
match_mask checks the intrinsic type and decides whether it's
per-patch or not. VS don't have per-patch outputs,
so this causes wrong behaviour there.
Found using the GCC undefined behavior sanitizer.
Fixes the following error:
runtime error:
shift exponent 18446744073709551584 is too large
for 64-bit type 'long unsigned int'
Closes: #5319
Fixes: bf966d1c1d
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12719>
The jump lowering enabled by EmitNoLoops breaks GLSL's loop unrolling on
various obviously unrollable loops, resulting in a lot of deqp-gles2 and
piglit failures. NIR will help unroll whatever GLSL doesn't, so we can
trust the driver to apply that after GLSL's unrolling, so no need to ask
GLSL to lower all loops.
Fixes: #4979
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Zoltán Böszörményi <zboszor@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12917>
Since baselod is stored in sampler state, not sampler view, we should
check the ETNA_DIRTY_SAMPLERS bit instead of ETNA_DIRTY_SAMPLER_VIEWS.
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12916>
Commit 0245b825 switched from returning the error code VK_ERROR_OUT_OF_DATE_KHR
to returning the success code VK_SUBOPTIMAL_KHR. Prior to that commit, the error
code caused all code paths to fail immediately, but the success code does not.
Currently the success code is not recorded in some scenarios, resulting in a
result of VK_SUCCESS instead. This breaks applications that rely on the
result (per the spec) to trigger resizes.
This commit ensures that the proper VK_SUBOPTIMAL_KHR success code is set as a
sticky status (as comments indicate was intended), ensuring that it is
propagated to user code.
Fixes#5331
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12782>
Only if the image is TC-compat HTILE because it can be decompressed
on compute for partial copies.
This should remove few depth/stencil decompressions for RAGE2 and Red
Dead Redemption 2 because they declare all images as concurrent but
never use the compute queue for them.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12452>
We lack a dependency between the vertex job filling the indirect draw
buffers and the indirect draw compute job reading from these buffers,
leading to unreliable results (the tests pass if the vertex job is
done before the compute job starts, and fail otherwise). Let's disable
those tests until we sort it out.
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12589>
Min/max index search shaders are different for the !primitive_restart
and primitive_restart. We need to add entries for the primitive restart
cases otherwise we might retrieve a wrong shader from the cache.
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12589>