Ported from the radeonsi GL_AMD_pinned_memory implementation.
Signed-off-by: Fredrik Höglund <fredrik@kde.org>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
It seems these were missed when struct pipe_context * argument was
added to hud_graph::query_new_value.
Fixes: 3132afdf4c "gallium/hud: pass pipe_context explicitly to most functions"
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Building gallium is faster by 7.5 seconds on a 4core/8thread 3GHz CPU.
(gallium build time is reduced by 15% when building only radeonsi)
Non-recursive makefiles are great!
The array members are have type 'struct gl_buffer_object *'
Found by coverity.
Signed-off-by: Andres Rodriguez <andresx7@gmail.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
We need this to handle some oddball dx10 format
(DXGI_FORMAT_R10G10B10_XR_BIAS_A2_UNORM). What you can do with this
format is very limited, hence we don't want to add it as a gallium
format (we could not express the properties of this format as
ordinary format properties neither, so like all special formats
it would need specific code for handling it in any case).
While here, also nuke the array for different shaders for different
writemasks, as it was not actually used (always full masks are
passed in for generating shaders).
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
The writemask handling was busted, since writing defaults to output
meant they got overwritten by the tex sampling anyway. Albeit the
affected components were undefined, so maybe with some luck it
still would have worked with some drivers - if not could as well
kill it... (This would have affected u_blitter but not u_blit since
the latter always used xyzw mask.)
Reviewed-by: Brian Paul <brianp@vmware.com>
We don't need the library if we don't build tests, and building
it adds a dependency on gtest which adds a dependency on cxxabi.h.
Fixes: 6569b33b6e "mesa/st/tests: unify MockCodeLine* classes"
Reviewed-By: Gert Wollny <gw.fossdev@gmail.com>
v2: adjust to change that moved cache from ctx to screen
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
v2: add disk_cache_has_key, disk_cache_put_key support
using blob cache (Nicolai, Jordan)
v3: rename set_cb as put_cb to match existing naming (Timothy)
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
This patch makes disk_cache initialize path and index lazily so
that we can utilize disk_cache without a path using callback
functionality introduced by next patch.
v2: unmap mmap and destroy queue only if index_mmap exists
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Next patch will allow disk_cache instance to be created without
path set for it, modify some test cases that assume disk_cache
creation to fail with invalid path. Creation should succeed but
simple put/get test fail.
v2: leave tests as is but check that both cache struct exists
and try simple put/get that should fail with invalid path set
(Emil)
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com> (v1)
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Patch moves functions higher so that we can utilize them from
test_disk_cache_create which is modified by next patch.
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
v2: move from __DRIcontext to __DRIscreen (Emil Velikov)
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Ported from RadeonSI.
Only one F1 2017 shader is affected, code size decreased
from 532 to 488 on both Polaris10 and Vega10.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Although on gen8+ platforms we can in theory use 3DSTATE_VF_SGVS
to put these beyond the last vertex element it seems that we still
need to allocate the SVGS element, otherwise we have observed cases
where we end up reading garbage. Specifically, the CTS test mentioned
below was flaky with a fail rate of ~1% on some gen9+ platforms caused
by reading garbage for the gl_InstanceID value. The flakyness goes
away as soon as we start allocating the SVGS element.
v2:
- Do this for gen8+, not just gen9+, and pull the boolean
outside the #if block (Jason)
Fixes flaky test:
KHR-GL45.vertex_attrib_64bit.limits_test
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104335
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Because meson won't put it in that folder.
Signed-off-by: Dylan Baker <dylan.c.baker@intel.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Using 'extern "C"' around includes is always incorrect, as the header may
contain C++ symbols (as it does in this case), which means it cannot use
C linkage. In this case the header has a template in it, which obviously
cannot be linked with C linkage rules.
Fixes: a29ad2b421 ("mesa/tests: Add tests for the generated dispatch table")
Signed-off-by: Dylan Baker <dylan.c.baker@intel.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Instead just set the proper -I flags and include it from a more standard
path. In this case we'll add -Isrc/mesa (which is common), and #include
main/foo.h.
Signed-off-by: Dylan Baker <dylanx.c.baker@intel.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Since the type is gl_vertex_array. Update comment to explain that
these arrays are only used by the VBO module.
Also rename some local variables in _mesa_update_vao_derived_arrays().
Reviewed-by: Mathias Fröhlich <mathias.froehlich@web.de>
Instead of testing for formats==NULL everywhere, just point formats at
a dummy array which will be discarded.
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Clang defines __GNUC__ macro, so one doesn't need to check __clang__
macro in this particular case.
v2: added comment as per Brian Paul's suggestion
Reviewed-by: Brian Paul <brianp@vmware.com>
Use a new helper function, st_access_flags_to_transfer_flags(), to
convert the GL_MAP_x flags to PIPE_TRANSFER_x flags.
We'll be able to use this function in a couple other places.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Split out some of the code into three new helper functions:
buffer_target_to_bind_flags(), storage_flags_to_buffer_flags(),
buffer_usage() to make the code more managable.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
LLVM can't shrink loads.
Polaris10:
Totals from affected shaders:
SGPRS: 62528 -> 59955 (-4.11 %)
VGPRS: 44708 -> 44616 (-0.21 %)
Spilled SGPRs: 16 -> 8 (-50.00 %)
Code Size: 1355504 -> 1355172 (-0.02 %) bytes
Max Waves: 11710 -> 11670 (-0.34 %)
Vega10:
Totals from affected shaders:
SGPRS: 51448 -> 50371 (-2.09 %)
VGPRS: 39140 -> 39048 (-0.24 %)
Spilled SGPRs: 16 -> 16 (0.00 %)
Code Size: 1307188 -> 1304296 (-0.22 %) bytes
Max Waves: 11312 -> 11292 (-0.18 %)
This reduces SGPRs spilling in MadMax, and it also reduces
number of SGPRs in DOW3 and F12017. The number of waves slightly
decreases in F1 but I don't see any performance changes after
benchmarking it. Talos and Serious Sam are not affected because
they don't use any push constants.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This is a very simple pass that just shrinks load_push_constant
intrinsics when some components are unused. For now, it can just
shrink vec4 to vec3, vec3 to vec2 and so on.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>