mesa: minor whitespace fixes, line wrapping in texcompress.c
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
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@ -361,25 +361,26 @@ _mesa_get_compressed_formats(struct gl_context *ctx, GLint *formats)
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* "Interactions with OpenGL 4.2
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*
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* OpenGL 4.2 supports the feature that compressed textures can be
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* compressed online, by passing the compressed texture format enum as
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* the internal format when uploading a texture using TexImage1D,
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* compressed online, by passing the compressed texture format enum
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* as the internal format when uploading a texture using TexImage1D,
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* TexImage2D or TexImage3D (see Section 3.9.3, Texture Image
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* Specification, subsection Encoding of Special Internal Formats).
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*
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* Due to the complexity of the ASTC compression algorithm, it is not
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* usually suitable for online use, and therefore ASTC support will be
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* limited to pre-compressed textures only. Where on-device compression
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* is required, a domain-specific limited compressor will typically
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* be used, and this is therefore not suitable for implementation in
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* the driver.
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* Due to the complexity of the ASTC compression algorithm, it is
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* not usually suitable for online use, and therefore ASTC support
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* will be limited to pre-compressed textures only. Where on-device
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* compression is required, a domain-specific limited compressor
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* will typically be used, and this is therefore not suitable for
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* implementation in the driver.
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*
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* In particular, the ASTC format specifiers will not be added to
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* Table 3.14, and thus will not be accepted by the TexImage*D
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* functions, and will not be returned by the (already deprecated)
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* COMPRESSED_TEXTURE_FORMATS query."
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*
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* The ES and the desktop specs diverge here. In OpenGL ES, the COMPRESSED_TEXTURE_FORMATS
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* query returns the set of supported specific compressed formats.
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* The ES and the desktop specs diverge here. In OpenGL ES, the
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* COMPRESSED_TEXTURE_FORMATS query returns the set of supported specific
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* compressed formats.
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*/
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if (ctx->API == API_OPENGLES2 &&
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ctx->Extensions.KHR_texture_compression_astc_ldr) {
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@ -642,7 +643,8 @@ _mesa_glenum_to_compressed_format(GLenum format)
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* internal format unchanged.
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*/
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GLenum
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_mesa_compressed_format_to_glenum(struct gl_context *ctx, mesa_format mesaFormat)
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_mesa_compressed_format_to_glenum(struct gl_context *ctx,
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mesa_format mesaFormat)
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{
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switch (mesaFormat) {
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case MESA_FORMAT_RGB_FXT1:
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@ -900,7 +902,7 @@ _mesa_decompress_image(mesa_format format, GLuint width, GLuint height,
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_mesa_problem(NULL, "Unexpected format in _mesa_decompress_image()");
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return;
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}
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stride = srcRowStride * bh / bytes;
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for (j = 0; j < height; j++) {
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