Commit Graph

148430 Commits

Author SHA1 Message Date
Bas Nieuwenhuizen 91fe0b5629 radv: Delete lots of sync code.
This make things all fall back to the common synchronization functions
which will switch things to the new submission path and to use
vk_fence and vk_semaphore.

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>

radv: Use common AcquireNextImage2KHR.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>

radv: Use common functions for Metro Exodus layer.

Needs to be squashed with the big "switch the world" deletion patch
but kept it separate for review.

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13974>
2021-12-31 15:14:19 +00:00
Bas Nieuwenhuizen 967fc415fc radv: Add new submission path for use by the common sync framework.
Basically just a copy of radv's internal deferred submission handler.

This uses the new winsys submit2 to later be able to move the sem_info
to the winsys.

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13974>
2021-12-31 15:14:19 +00:00
Bas Nieuwenhuizen 93cde57f7a radv: Add new cs_submit2 winsys call.
A bit more runtime dependence so we can remove all the syncobj stuff
in radv itself.

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13974>
2021-12-31 15:14:19 +00:00
Bas Nieuwenhuizen 9d75f23350 radv: Use vk_command_buffer for preambles.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13974>
2021-12-31 15:14:19 +00:00
Bas Nieuwenhuizen 31da5c41b6 radv: Set horizontal sync types.
We basically use 2 types for amdgpu:

1) syncobj. This supports both binary & timeline and autodetects
  all the features.
2) emulated timelines if (1) doesn't detect timeline syncobj support.

Note that one has to put these in order of preference so that the
common CreateFence/CreateSemaphore functions decide on the right
type.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13974>
2021-12-31 15:14:19 +00:00
Bas Nieuwenhuizen 1965872b41 radv: Add function to allow WSI signalling fences/semaphores.
Added but not enabled yet. Will enable in the big switchover.

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13974>
2021-12-31 15:14:18 +00:00
Bas Nieuwenhuizen 3055d2f9df radv: Initialize vk device drm fd.
For common sync.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13974>
2021-12-31 15:14:18 +00:00
Bas Nieuwenhuizen 101a366e57 meson: Bump libdrm_amdgpu version req to 2.4.109.
For getting the fd from the device.

This uses the new function introduced with libdrm 2.4.109. This has
already been updated in CI and is already required for mesa common
bits so requiring it for libdrm_amdgpu is no big deal.

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13974>
2021-12-31 15:14:18 +00:00
Bas Nieuwenhuizen 1a84dd6358 radv: Use vulkan runtime for device lost.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13974>
2021-12-31 15:14:18 +00:00
Bas Nieuwenhuizen 085f99b729 radv: Use dispatch table for wsi_display.c
Pretty sure this could be moved into WSI.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13974>
2021-12-31 15:14:18 +00:00
Bas Nieuwenhuizen 40558dbe91 radv: Use dispatch table for QueueWaitIdle in the SQTT layer.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13974>
2021-12-31 15:14:18 +00:00
Bas Nieuwenhuizen 7a84314c12 vulkan/runtime: Add sparse bind support.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13974>
2021-12-31 15:14:18 +00:00
Bas Nieuwenhuizen 73cdc302ab vulkan/runtime: Refactor queue submit to take an argument struct.
For merging with the sparse binding structs.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13974>
2021-12-31 15:14:18 +00:00
Daniel Schürmann 16a527deef aco: don't split VOP3P definitions
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13576>
2021-12-31 14:52:14 +00:00
Daniel Schürmann 7e02787a54 aco: use p_create_vector(v2b,v2b) in get_alu_src_vop3p()
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13576>
2021-12-31 14:52:14 +00:00
Daniel Schürmann e56d8b0b2e aco: use explicit zero-padding for 64bit image loads in expand_vector()
Previously, this only worked because of regClass mismatches
in the allocated vector.

Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13576>
2021-12-31 14:52:14 +00:00
Daniel Schürmann 91f17e1c73 aco/optimizer: apply extract from subdword p_split_vector
Totals from 1345 (1.00% of 134572) affected shaders: (GFX10.3)
VGPRs: 76752 -> 76744 (-0.01%); split: -0.02%, +0.01%
SpillSGPRs: 1459 -> 1460 (+0.07%)
SpillVGPRs: 1776 -> 1784 (+0.45%); split: -0.39%, +0.84%
CodeSize: 13310964 -> 13309420 (-0.01%); split: -0.06%, +0.05%
Scratch: 178176 -> 179200 (+0.57%)
Instrs: 2516874 -> 2516860 (-0.00%); split: -0.05%, +0.05%
Latency: 23228506 -> 23230338 (+0.01%); split: -0.14%, +0.15%
InvThroughput: 6002384 -> 6000158 (-0.04%); split: -0.24%, +0.21%
VClause: 41115 -> 41117 (+0.00%); split: -0.28%, +0.29%
SClause: 104639 -> 104664 (+0.02%); split: -0.07%, +0.09%
Copies: 185121 -> 184862 (-0.14%); split: -0.69%, +0.55%
Branches: 100740 -> 100735 (-0.00%); split: -0.01%, +0.00%
PreVGPRs: 70119 -> 69968 (-0.22%)

Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13576>
2021-12-31 14:52:14 +00:00
Daniel Schürmann fb622775b5 aco/optimizer: optimize extract(extract())
Totals from 53 (0.04% of 134572) affected shaders: (GFX10.3)
SpillVGPRs: 1780 -> 1776 (-0.22%); split: -0.34%, +0.11%
CodeSize: 968352 -> 963196 (-0.53%); split: -0.55%, +0.02%
Scratch: 180224 -> 178176 (-1.14%)
Instrs: 169800 -> 169158 (-0.38%); split: -0.39%, +0.01%
Latency: 6186064 -> 6141408 (-0.72%); split: -1.16%, +0.44%
InvThroughput: 2605044 -> 2582967 (-0.85%); split: -1.37%, +0.52%
VClause: 4851 -> 4866 (+0.31%); split: -0.16%, +0.47%
SClause: 1744 -> 1746 (+0.11%)
Copies: 42874 -> 42325 (-1.28%); split: -1.40%, +0.12%
Branches: 5762 -> 5765 (+0.05%); split: -0.02%, +0.07%

Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13576>
2021-12-31 14:52:14 +00:00
Daniel Schürmann 5ad9c20d4a aco/optimizer: apply extract from p_extract_vector
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13576>
2021-12-31 14:52:14 +00:00
Daniel Schürmann 11712729eb aco/optimizer: keep instr_mod_labels after applying extract
This allows to use clamp on SDWA and VOP3 opsel instructions.

Totals from 32 (0.02% of 134572) affected shaders: (GFX10.3)
SpillVGPRs: 1783 -> 1780 (-0.17%); split: -0.50%, +0.34%
CodeSize: 881480 -> 881496 (+0.00%); split: -0.15%, +0.15%
Instrs: 154400 -> 154388 (-0.01%); split: -0.13%, +0.12%
Latency: 5021791 -> 5033485 (+0.23%); split: -0.67%, +0.90%
InvThroughput: 2486454 -> 2492312 (+0.24%); split: -0.67%, +0.91%
VClause: 4763 -> 4755 (-0.17%); split: -0.52%, +0.36%
Copies: 42866 -> 42965 (+0.23%); split: -0.25%, +0.48%
Branches: 5640 -> 5639 (-0.02%)

Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13576>
2021-12-31 14:52:14 +00:00
Daniel Schürmann 1502c22e2c aco: don't allow SDWA on VOP3P instructions
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13576>
2021-12-31 14:52:14 +00:00
Samuel Pitoiset 90994e4db7 radv: add drirc radv_disable_htile_layers and enable it for F1 2021
To workaround some flickering issues in the main menu.
See https://github.com/HansKristian-Work/vkd3d-proton/issues/950

Cc: 21.3 mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14354>
2021-12-31 14:27:32 +00:00
Samuel Pitoiset ce5d7bf508 radv: fix copying mutable descriptors to sampler descriptors
This fixes a heap-buffer-overflow detected by ASAN.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14330>
2021-12-31 13:39:56 +00:00
Timur Kristóf 6fee84bc2e radv: Enable NV_mesh_shader with a perftest flag.
We don't plan to support NV_mesh_shader officially on RADV,
because it performs poorly on AMD hardware. However, we are
implementing this extension to get some experience with mesh
shader technology.

Users should not rely on this support because we are going
to remove it if/when a potential cross-vendor extension appears.

Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13580>
2021-12-31 13:05:09 +00:00
Timur Kristóf f2dd1fbc63 radv: Implement NV_mesh_shader draw calls.
The NV indirect command buffer format is not supported by
the hardware, so we have to emit several copy packets to
make it work.

Otherwise it works by emulating the number of launched
MS workgroups by setting the number of "input vertices".

Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13580>
2021-12-31 13:05:09 +00:00
Timur Kristóf 8d238f5581 aco: Export per-primitive mesh shader output attributes.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13580>
2021-12-31 13:05:09 +00:00
Timur Kristóf fc1424f1d8 aco: Use the correct outinfo for mesh shaders.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13580>
2021-12-31 13:05:09 +00:00
Timur Kristóf 92556d6067 aco: Add 1D workgroup_id support for mesh shaders.
I'll add support for 3D workgroup_id later, but NV_mesh_shader only
supports 1D workgroups.

Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13580>
2021-12-31 13:05:09 +00:00
Timur Kristóf 7759323b75 aco: Update README about NGG and mesh shaders.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13580>
2021-12-31 13:05:09 +00:00
Timur Kristóf 6766e6a985 aco: Add Mesh and Task shader stages.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13580>
2021-12-31 13:05:09 +00:00
Timur Kristóf 7ae425c5d4 radv: Add support for mesh shading pipelines in the command buffer.
- Prefetch mesh shaders
- Flush mesh shader descriptors
- Assert that input assembly, etc. are ignored.

Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13580>
2021-12-31 13:05:09 +00:00
Timur Kristóf 8dc4f626ac radv: Create mesh shading pipelines.
- Fill gfx10_ngg_info
- Allow NULL input assembly state
- Assert that the correct shader stages are used
- Program VGT_GS_MAX_VERT_OUT, GS_EN, GS_FAST_LAUNCH

Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13580>
2021-12-31 13:05:09 +00:00
Timur Kristóf e2df56f502 radv: Set output driver locations for mesh shaders.
Ignore primitive count and indices which work differently.

Then, assign driver locations to per-vertex and per-primitive
outputs independently because we allocate separate LDS
areas for them.

Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13580>
2021-12-31 13:05:09 +00:00
Timur Kristóf 11501fa686 radv: Compile mesh shaders and apply the necessary NIR lowerings.
Mesh shaders use NGG, but the API allows many compute shader
features such as workgroups and shared memory.
Use the appropriate NIR lowerings for these, then
call ac_nir_lower_ngg_ms.

Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13580>
2021-12-31 13:05:09 +00:00
Timur Kristóf ae82d9d8f4 radv: Setup shader arguments for mesh shaders.
Use the same code path as other NGG shaders, but with
a few special cases.

Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13580>
2021-12-31 13:05:09 +00:00
Timur Kristóf e3a80d9d29 radv: Add support for per-primitive mesh shader outputs.
Generic per-primitive outputs:

They work similarly to other NGG outputs.
In the ISA they are param export instructions that are executed
on the primitive threads. These per-primitive params must be
sorted last among both mesh shader outputs and pixel shader inputs.

PS can read these inputs using the same old VINTRP instructions.
They use the same amount of LDS space as per-vertex PS inputs.

Special per-primitive outputs:

The VRS rate x, y, viewport and layer are special per-primitive
outputs which must go to the second channel of the primitive
export instruction, which is enabled by EN_PRIM_PAYLOAD.

If the PS wants to read these, they must also be exported as
a generic param.

Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13580>
2021-12-31 13:05:09 +00:00
Timur Kristóf c7027156ea radv: Cleanup VS output param assignment.
Makes the code a little cleaner, and makes it easier to add
per-primitive PS inputs.

Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13580>
2021-12-31 13:05:09 +00:00
Timur Kristóf 256dcc209f radv: Cleanup PS input generation.
This cleans up radv_pipeline_generate_ps_inputs.
Makes the code a little cleaner, and makes it easier to add
per-primitive PS inputs.

Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13580>
2021-12-31 13:05:09 +00:00
Timur Kristóf 459b4961bd radv: Add mesh shader specific info.
Use the same old outinfo structure as other NGG shaders.
Additionally, store the output primitive type.

Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13580>
2021-12-31 13:05:09 +00:00
Timur Kristóf 32bc466dcb radv: Add radv_pipeline_has_mesh helper.
This will be used to determine whether a pipeline uses
mesh shading or not.

Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13580>
2021-12-31 13:05:09 +00:00
Timur Kristóf 7aa42e023a ac/nir/ngg: Lower NV mesh shaders to NGG semantics.
Lower mesh shader outputs to shared memory.

At the end of the shader, read the outputs from shared memory
and export their values as NGG expects.

We allocate separate shared memory (LDS) areas for per-vertex,
per-primitive outputs, primitive indices, primitive count.

Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13580>
2021-12-31 13:05:09 +00:00
Timur Kristóf 1a1f5ad11d gitlab-ci: Disable radv-fossils again.
It gets a HTTP 504 error code when trying to access a git repo.
Disable it again until this issue is resolved.

Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14364>
2021-12-31 13:38:32 +01:00
Markus_included 273edf76c2 Fixed you're to your
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14164>
2021-12-30 21:51:19 +00:00
Henry Goffin fe617bcca0 intel/compiler/test: Fix build with GCC 7
Without this change, test_fs_scoreboard.cpp does not compile on GCC 7
due to the use of C99 initializers in a C++ source file.

Fixes: c847bfaaf5 ("intel/fs/gen12: Add tests for scoreboard pass")

Reviewed-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14349>
2021-12-30 19:59:52 +00:00
Jesse Natalie 8371591dc6 microsoft/compiler: Fix LOD instruction to return 2 values
Reviewed-by: Sil Vilerino <sivileri@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14161>
2021-12-30 09:50:17 -08:00
Jesse Natalie 8926cfc9f7 d3d12: Enable texture gather
The CI changes are because WARP fails really hard at gather,
with crashes when doing it on a 1x1 or Nx1 texture, and incorrectly
applying swizzling to the result vector instead of the actual texture
accesses.

Reviewed-by: Sil Vilerino <sivileri@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14161>
2021-12-30 09:50:17 -08:00
Jesse Natalie bd7fc35d6a d3d12: Handle cubemap gather on int cubemaps
There were 2 options: This, or double-bind the cubemap so we can reference
it as both a cube and as a 2D array, and only run gathers on the cubemap.

As ugly as this is, I think I like it better.

Reviewed-by: Sil Vilerino <sivileri@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14161>
2021-12-30 09:49:33 -08:00
Jesse Natalie 9ba4569184 microsoft/compiler: Position should always be no-perspective
Debug WARP asserts on this, and sure enough, the spec says it
should be no-perspective.

Reviewed-by: Sil Vilerino <sivileri@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14161>
2021-12-30 08:14:20 -08:00
Jesse Natalie fe963f336c d3d12: Enable cubemap arrays
Reviewed-by: Sil Vilerino <sivileri@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14161>
2021-12-30 08:14:11 -08:00
Jesse Natalie 5b32915055 d3d12: Replace pipe cap literals with D3D12 defines when available
Also remove references to feature levels < 11.0, D3D12 doesn't support those

Reviewed-by: Sil Vilerino <sivileri@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14161>
2021-12-30 08:13:30 -08:00