Commit Graph

129828 Commits

Author SHA1 Message Date
Iago Toral Quiroga 2baeb91ed7 v3dv: do not automatically emit a binner flush when finishing jobs
Binner flushes should be emitted naturally at the end of each draw,
if we are finishing a job and it doesn't have the binner flush, it
probably means that we have bogus emission code somewhere.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
2020-10-13 21:21:26 +00:00
Iago Toral Quiroga 7019700c5f v3dv: implement vkCmdPipelineBarrier
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
2020-10-13 21:21:26 +00:00
Iago Toral Quiroga 856d102037 v3dv: use the correct miplevel slice for the tile load operation
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
2020-10-13 21:21:26 +00:00
Iago Toral Quiroga 3da6e6a190 v3dv: implement vkCmdNextSubpass
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
2020-10-13 21:21:26 +00:00
Alejandro Piñeiro 1c8226c682 v3d/compiler: update uses_vid/uses_iid check
In order to take into account the vulkan specific system values
SYSTEM_VALUE_INSTANCE_INDEX and SYSTEM_VALUE_VERTEX_ID_ZERO_BASE.

Reviewed-by: Iago Toral <itoral@igalia.com>
Reviewed-by: Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
2020-10-13 21:21:26 +00:00
Alejandro Piñeiro be1531a8b7 v3dv/cmd_buffer: start jobs with CmdBeginRenderPass
We want to create jobs when we start a new render pass so that
commands in the first subpass have a job.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
2020-10-13 21:21:26 +00:00
Iago Toral Quiroga 5259175fe8 v3dv: add the concept of a job
As we make progress towards more complex submissions we will need to split
our command buffers into smaller executable units (jobs) that we can
submit indepdently to the kernel. This will be required to implement
pipeline barriers, split subpasses that have depedencies on previous
subpasses, split render passes that use more than 4 render targets, etc.

For now we keep things simple and we only keep one job as current
recording target in the command buffer, and we generate a new one
with every subpass or with any commands we see outside of a render pass
(only vkCopyImageToBuffer for now). In the future we probably want to
optimize this by merging subpasses into the same job when possible,
etc.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
2020-10-13 21:21:26 +00:00
Iago Toral Quiroga aef5a5cbca v3dv: implement vkCmdCopyImageToBuffer
For now we only support the TLB path, which limits us to copying
regions that start at offset (0,0). In the future, we will need to add
a fallback path that uses blitting to copy regions with an offset.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
2020-10-13 21:21:26 +00:00
Iago Toral Quiroga 94b4e1869c v3dv: rename and make compute_tile_size_for_framebuffer() public
We will use this when we implement copying images to buffers using the
TLB, where we'll need to setup a framebuffer and tiling configuration
for the TLB store to the destination buffer.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
2020-10-13 21:21:26 +00:00
Iago Toral Quiroga 00cefce3ca v3dv: split framebuffer internal bpp calculations from tiling calculations
We want to reuse the latter aspect in a context were we already have
the internal bpp available.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
2020-10-13 21:21:26 +00:00
Alejandro Piñeiro 2b02117e64 v3dv: add v3dv_write_uniforms
Initial port of the equivalent v3d_write_uniforms, to be used by the
cmd_buffer when emitting the drawing packets.

Initially doesn't include all the quniform types, only those needed by
the initial basic vulkan tests.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
2020-10-13 21:21:26 +00:00
Alejandro Piñeiro a3b440cc2a v3dv/cmd_buffer: cache viewport translate/scale
Before that commit we were calling get_viewport_xform to get those
values twice (to emit scissor and viewport), and we found that we
would need that info even more times. So let's just compute that info
when setting the viewport, and reuse the values.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
2020-10-13 21:21:26 +00:00
Alejandro Piñeiro e252e536e4 v3dv: clif format dumping support
Add support for V3D_DEBUG=clif. Useful to compare clif_dumps from
vulkan small-programs and the equivalent opengl ones.

As we are here we expand clif_dump_packet wrapper to use
v3d42_clif_dump_packet if needed, as the vulkan driver would use that
packet version.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
2020-10-13 21:21:26 +00:00
Alejandro Piñeiro 15fb14ca1e v3dv/cmd_buffer: add shader source bos to cmd_buffer
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
2020-10-13 21:21:26 +00:00
Alejandro Piñeiro 8431196eb0 v3dv/cmd_buffer: start to emit draw packets
Starting using only the packet VERTEX_ARRAY_PRIMS

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
2020-10-13 21:21:26 +00:00
Alejandro Piñeiro 67aa8029a8 v3dv/cmd_buffer: emit shader_state packets
Values still doesn't take into account having vertex elements data,
but keeps some of that half-done code in comments. It would be better
to do that when we get an example using it.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
2020-10-13 21:21:26 +00:00
Iago Toral Quiroga 746cfff3a6 v3dv: flush at the end of each subpass
We can't start a new BCL if we haven't flushed the current one, so
make sure we do that at the end of each subpass for now.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
2020-10-13 21:21:26 +00:00
Iago Toral Quiroga e163ea1118 v3dv: emit tile loads
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
2020-10-13 21:21:26 +00:00
Alejandro Piñeiro 29b6e29378 v3dv/cmd_buffer: emit Viewport packets
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
2020-10-13 21:21:26 +00:00
Alejandro Piñeiro 7bfe1db93c v3dv/cmd_buffer: emit Scissor packets
As this is done as part of CmdDraw, we also add the initial stub of
such function here

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
2020-10-13 21:21:26 +00:00
Alejandro Piñeiro d479f86284 v3dv/cmd_buffer: init command buffer dynamic state during pipeline bind
So copying it from the pipeline to the cmd_buffer if defined.

Starting with Viewport/Scissor dynamic state.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
2020-10-13 21:21:26 +00:00
Alejandro Piñeiro f752cdbab1 v3dv/pipeline: start to track dynamic state
Starting with Viewport/Scissor data from VkGraphicsPipelineCreateInfo.

Note that initially this can be somewhat counter-intuitive. What we
are really doing it is filling up the structs with the dynamic stuff
from the pipeline, when such is not defined as dynamic. This is what
anv/radv does, and basically means that we treat both in the same way,
so easier after that.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
2020-10-13 21:21:26 +00:00
Alejandro Piñeiro 5285d83974 v3dv: CmdSetViewport and CmdSetScissor implementation
This commit also introduces adding dynamic state definitions, dirty
flags, and setting them on such methods, although this commit still
doesn't use all that info yet.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
2020-10-13 21:21:26 +00:00
Alejandro Piñeiro fca4dcee9f v3dv: initial stub for CmdBindPipeline
Right now it only sets the pipeline to the command buffer state.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
2020-10-13 21:21:26 +00:00
Alejandro Piñeiro 60145629a2 v3dv: initial CreateGraphicsPipeline/DestroyPipeline implementation
The basic to get the spirv built to nir, including calling some common
nir passes. Pending deep review if all those are needed or if we miss
some, but for that it would be better to be able to run existing
tests.

Enough to get assembly generated for simple tests.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
2020-10-13 21:21:26 +00:00
Alejandro Piñeiro 6cb24a3b39 v3dv/format: add v3dv_get_format_swizzle
Heavily based on the equivalent v3d v3d_get_formar_swizzle.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
2020-10-13 21:21:25 +00:00
Alejandro Piñeiro 62ca997476 v3d/compiler: num_tex_used on v3d_key
We would need on OpenGL to update values for all the textures used. On
OpenGL that value can be always took from the context or the nir
shader, but there are cases on Vulkan that it is not the case, or
would force up to recompute it.

Acked-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
2020-10-13 21:21:25 +00:00
Iago Toral Quiroga 3f00638cff v3dv: setup color clear values at subpass setup time
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
2020-10-13 21:21:25 +00:00
Iago Toral Quiroga 9e6bf4eebc v3dv: be more conservative resetting command buffer state
We don't want to reset everything, but setting some pointer fields
to NULL should help debug issues better.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
2020-10-13 21:21:25 +00:00
Iago Toral Quiroga cdc9660662 v3dv: implement vkQueueSubmit
For now this only supports a single command buffer submit without any kind
of sempaphores or fences involved.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
2020-10-13 21:21:25 +00:00
Iago Toral Quiroga 570ff24d3f v3dv: clear set of BOs in the command buffer on reset
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
2020-10-13 21:21:25 +00:00
Iago Toral Quiroga bd3c28bf69 v3dv: keep track of the numbre of BOs in a command buffer
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
2020-10-13 21:21:25 +00:00
Iago Toral Quiroga bb727684e8 v3dv: create the command buffer BO set before we init CLs
The init of the CLs doesn't create any BOs for now, but this looks
like a sensible decision to future-proof things.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
2020-10-13 21:21:25 +00:00
Iago Toral Quiroga 6e4471c14c v3dv: implement vkEndCommandBuffer
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
2020-10-13 21:21:25 +00:00
Iago Toral Quiroga e6e80d3f9b v3dv: emit the render command list
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
2020-10-13 21:21:25 +00:00
Iago Toral Quiroga 61399b21c0 v3dv: emit scissor to render area and precompute hw color clear values
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
2020-10-13 21:21:25 +00:00
Iago Toral Quiroga 98697e1fb5 v3dv: precompute more tiling info at framebuffer creation time
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
2020-10-13 21:21:25 +00:00
Iago Toral Quiroga 3b8aeb7f50 v3dv: plug leak when destroying device
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
2020-10-13 21:21:25 +00:00
Iago Toral Quiroga e6a7d88b53 v3dv: make v3dv_layer_offset public
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
2020-10-13 21:21:25 +00:00
Iago Toral Quiroga 14f72ee4f6 v3dv: implement vkDestroyImage and vkDestroyImageView
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
2020-10-13 21:21:25 +00:00
Iago Toral Quiroga 4075f8e221 v3dv: revert the decision that the command buffer takes ownership of BOs
The CLs in the command buffer will reference BOs allocated by the application
such as images and buffers, that will be destroyed by the application, so
destroying them with the command buffer won't be correct.

For now, let's just assume that the comman buffer only owns the BOs
it explicitly allocates and that other abstractions own their own
BOs and are responsible from freeing them.

In the future, we might consider a ref/unref system similar to v3d's, but
for now this should work.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
2020-10-13 21:21:25 +00:00
Iago Toral Quiroga ec1d7e453e v3dv: add the tile state and alloc BOs to the command buffer BO list
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
2020-10-13 21:21:25 +00:00
Iago Toral Quiroga ae235e0f22 v3dv: store base mip level in the image view
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
2020-10-13 21:21:25 +00:00
Iago Toral Quiroga 52d9b8c05b v3dv: add a few more API stubs
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
2020-10-13 21:21:25 +00:00
Iago Toral Quiroga bab28ab1e8 v3dv: make the command buffer own the command list BOs
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
2020-10-13 21:21:25 +00:00
Iago Toral Quiroga 0020eb4f90 v3dv: implement vkCmdBeginRenderPass
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
2020-10-13 21:21:25 +00:00
Iago Toral Quiroga 51705fc015 v3dv: compute tile size for framebuffer
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
2020-10-13 21:21:25 +00:00
Iago Toral Quiroga cd24292fca v3dv: make v3dv_bo_alloc allocate memory for the bo struct
This is just going to be more convenient going forward.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
2020-10-13 21:21:25 +00:00
Iago Toral Quiroga 291cd6e77b v3dv: implement vkGetPhysicalDeviceImageFormatProperties
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
2020-10-13 21:21:25 +00:00
Iago Toral Quiroga 3cf527ab7a v3dv: start handling command buffer status
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
2020-10-13 21:21:25 +00:00