v3dv: store base mip level in the image view

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
This commit is contained in:
Iago Toral Quiroga 2019-12-16 14:21:29 +01:00 committed by Marge Bot
parent 52d9b8c05b
commit ae235e0f22
2 changed files with 7 additions and 4 deletions

View File

@ -358,16 +358,18 @@ v3dv_CreateImageView(VkDevice _device,
iview->image = image;
iview->aspects = range->aspectMask;
iview->base_level = range->baseMipLevel;
iview->extent = (VkExtent3D) {
.width = u_minify(image->extent.width , range->baseMipLevel),
.height = u_minify(image->extent.height, range->baseMipLevel),
.depth = u_minify(image->extent.depth , range->baseMipLevel),
.width = u_minify(image->extent.width , iview->base_level),
.height = u_minify(image->extent.height, iview->base_level),
.depth = u_minify(image->extent.depth , iview->base_level),
};
iview->first_layer = range->baseArrayLayer;
iview->last_layer = range->baseArrayLayer +
v3dv_layer_count(image, range) - 1;
iview->offset = layer_offset(image, range->baseMipLevel, iview->first_layer);
iview->offset = layer_offset(image, iview->base_level, iview->first_layer);
iview->tiling = image->slices[0].tiling;

View File

@ -281,6 +281,7 @@ struct v3dv_image_view {
uint32_t internal_bpp;
uint32_t internal_type;
uint32_t base_level;
uint32_t first_layer;
uint32_t last_layer;
uint32_t offset;